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Thread: Brainstorming: Sunforger Combo

  1. #21
    3-point-shooter

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    Re: Brainstorming: Sunforger Combo

    Great find Barook and Tacosnape! Finally, we are able to exclude dead cards (Seething Song, Manamorphose to a less extent) from the combo. Here is a decklist I brewed. Testing will show if 17 creatures are enough.

    4 Kor Duelist / Mother of Runes
    4 Porcelain Legionnaire / Phyrexian Revoker
    4 Puresteel Paladin
    4 Stoneforge Mystic

    4 Paradise Mantle
    2 Bone Splitter
    1 Cranial Plating
    2 Umezawa's Jitte
    1 Sunforger
    1 Sword of Fire and Ice
    1 Sword of Feast and Famine
    1 Sword of Light and Shadow
    1 Batterskull

    4 Swords to Plowshares / Mental Misstep
    1 Hide // Seek
    1 Colossal Might
    1 Double Cleave

    3 Mox Opal
    4 Ancient Den
    3 Great Furnace
    3 Ancient Tomb
    2 Plateau
    1 Savannah
    2 Plains
    2 Windswept Heath
    2 Flooded Strand

  2. #22
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    Re: Brainstorming: Sunforger Combo

    With the combo reduced, I see less reason to make red the main splash, especially with Manamorphose being castable with green mana as well.

    I'm leaning towards a green splash for at least Noble Hierarch and Pridemage. The deck is mana-hungy and Hierarch helps in that regard. Pridemage is an outlet against artifacts and enchantments. Both also greatly boost (equipped) single attackers, especially Mirran Crusader because Exalted doesn't target.

  3. #23
    3-point-shooter

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    Re: Brainstorming: Sunforger Combo

    Quote Originally Posted by Barook View Post
    With the combo reduced, I see less reason to make red the main splash, especially with Manamorphose being castable with green mana as well.

    I'm leaning towards a green splash for at least Noble Hierarch and Pridemage. The deck is mana-hungy and Hierarch helps in that regard. Pridemage is an outlet against artifacts and enchantments. Both also greatly boost (equipped) single attackers, especially Mirran Crusader because Exalted doesn't target.
    You are right this is almost a white weenie deck. However, unless the Sunforger combo is dropped, RRWW is still needed on the combo turn and Noble Hierarch does not help. Paradise Mantle, on the other hand, produces red and synergises for being an artifact and an equipment. That said, Mantle is a less reliable accelerant especially for my creature curve (4 1cc; 12 2cc). Qasali Priedemage, Knight of the Reliquary and Mirran Crusader are great GW Maverick dudes (how wonderful nobody mentioned Tarmogoyf in this thread), however, they don't fit the curve (Knight does not have good synergy either). Let's face it, we have 8 fixed 2cc creatures (Paladin and Mystic), leaving Qasali Priedemage competing with Porcelain Legionnaire / Phyrexian Revoker which are artifacts. 3cc is too costly for a creature as the 3rd turn is to deploy Equipments and I could barely find any reason why Crusader is better than Kor Duelist in Equipment-heavy builds.

  4. #24
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    Re: Brainstorming: Sunforger Combo

    I really love this deck idea with all the 1-offs and such.

    Can you guys put up testing results, be it online or on paper when New Phyrexia is out?

  5. #25
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    Re: Brainstorming: Sunforger Combo

    I was thinking about something like this:

    1 Plains
    4 Ancient Den
    4 Tree of Tales
    4 Savannah
    3 Flooded Strand
    4 Windswept Heath
    2 Plateau

    4 Noble Hierarch
    3 Qasali Pridemage
    4 Puresteel Paladin
    3 Mirran Crusader
    4 Stoneforge Mystic

    4 AEther Vial
    4 Swords to Plowshares
    3 Mox Opal
    1 Sword of Fire and Ice
    1 Sword of Feast and Famine
    1 Sword of Light and Shadow
    1 Umezawa's Jitte
    1 Batterskull
    1 Sunforger
    1 Double Cleave
    1 Colossal Might
    1 Manamorphose

    Main problem right now is squeezing in Mother of Runes somewhere.

    @tsabo_tavoc: You only need one red mana, the other can be provided by Manamorphose at no further cost. Seems to be at least a more reasonsable solution than having available. Crusader is also better in this context because he doesn't require equipment to be good and has excellent synergy with the Exalted guys.

  6. #26

    Re: Brainstorming: Sunforger Combo

    Is there right now another good compact combo with Sunforger? Cleave and Might seem so off for this deck

  7. #27
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    Re: Brainstorming: Sunforger Combo

    Are the artifact lands only for cranial plating or is it wrong to play a shrapnel blast?
    -rob

  8. #28

    Re: Brainstorming: Sunforger Combo

    Quote Originally Posted by mistercakes View Post
    Are the artifact lands only for cranial plating or is it wrong to play a shrapnel blast?
    I think it is to ensure metalcraft with the puresteel paladin

  9. #29
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    Re: Brainstorming: Sunforger Combo

    What about volcanic geyser as a wincon. If you wanted to lower the number of seething songs and manamorphose you could run a singleton krosan reclamation

  10. #30
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    Re: Brainstorming: Sunforger Combo



    Epic necro time!

    A quick research gave me Invigorated Rampage + Armed // Dangerous + reequip Sunforger as a way to get a 10/1 double strike trampler.

  11. #31

    Re: Brainstorming: Sunforger Combo

    Quote Originally Posted by Barook View Post


    Epic necro time!

    A quick research gave me Invigorated Rampage + Armed // Dangerous + reequip Sunforger as a way to get a 10/1 double strike trampler.
    Doesn't work. Armed//Dangerous has a cmc of 6 now. Part of the As Foretold rules update.

  12. #32

    Re: Brainstorming: Sunforger Combo

    Not to mention that Armed/Dangerous are both sorceries, and Sunforger only grabs instants. This is often overlooked.
    But fear not, Uncaged Fury fits the bill.

  13. #33
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    Re: Brainstorming: Sunforger Combo

    I thought Necropotence was banned

    Champion is enough to make this deck consistent though.


    //Creatures: 22
    4 Fervent Champion
    4 Mother of Runes
    4 Stoneforge Mystic
    4 Puresteel Paladin
    3 Spellskite
    3 Mirran Crusader

    //Artifacts: 8
    4 Aether Vial
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sunforger
    1 Batterskull

    //Instants: 10
    3 Swords to Plowshares
    1 Lightning Bolt
    1 Lightning Helix
    1 Unexpectedly Absent
    1 Manamorphose
    1 Invigorated Rampage
    1 Uncaged Fury
    1 Seething Song

    //Mana: 20
    3 Mox Opal
    4 Great Furnace
    4 Ancient Den
    4 Arid Mesa
    1 Prismatic Vista
    2 Plateau
    1 Mountain
    1 Plains


    Artifacts: 22. Is that enough for Metalcraft?

    Curve:
    0: 3
    1: 16
    2: 16
    3: 7
    4: 0
    5: 1


    Combo:
    Tap for RWW -> Seething Song -> Manamorphose into WW -> Invigorated Rampage -> Uncaged Fury -> Attack for 10 double strike trample

    Other card choices:
    Spellskite - Protection. Increase artifact count.

    Aether Vial - Cheat out creatures, saving mana for equip and abilities. Increases artifact count

    Unexpectedly Absent - Spot removal for any type of permanent that could disrupt you

    Lightning Helix - Burn + lifegain

    Jitte, SoFaI, Batterskull - Other Stoneforge targets without the combo

    Stoneforge - equipment tutor

    Mother of Ruins - Protection

    Mirran Crusader - Alternate win condition. Sunforger + Crusader is 12 double strike. Rampage + Crusader is 12 double strike trample. Protection from Goyfs and Anglers.
    Last edited by FTW; 09-17-2019 at 10:15 AM.

  14. #34
    bruizar
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    Re: Brainstorming: Sunforger Combo

    Goblin Engineer is also a viable option next to Stoneforge Mystic. You might be able to run a transformational equipment storm deck.

  15. #35
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    Re: Brainstorming: Sunforger Combo

    Quote Originally Posted by bruizar View Post
    Goblin Engineer is also a viable option next to Stoneforge Mystic. You might be able to run a transformational equipment storm deck.
    Sounds like a good back-up plan, especially if your opponent manages to destroy Sunforger.

    @FTW: Is Puresteel Paladin still worth the investment with the Metalcraft requirement, at least as a 4-of? Wouldn't Imperial Recruiter provide more flexibility?

    Food for thought: With Goblin Engineer, running a single copy of Isochron Scepter as tutor target might be viable, depending on the instant count you can imprint. Mom + Spellkite can even protect it from removal spells.

  16. #36
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    Re: Brainstorming: Sunforger Combo

    Quote Originally Posted by Barook View Post
    Sounds like a good back-up plan, especially if your opponent manages to destroy Sunforger.

    @FTW: Is Puresteel Paladin still worth the investment with the Metalcraft requirement, at least as a 4-of? Wouldn't Imperial Recruiter provide more flexibility?
    True, the metalcraft requirement is hard and makes the manabase worse. You could have Imperial Recruiter or Recruiter of the Guard with some singleton targets like 1 Puresteel Paladin, 1 Goblin Engineer, maybe 1 Palace Jailer.

    The only problem with that is tempo. Paladin curves out well with equipment. T2 Paladin. T3 equipment, draw a card, equip for 0, attack for value. Playing Recruiter into Champion/Paladin is 2 turns slower, even if it is more consistent. The deck needs something else at 2cc then. Or 3-4 Ancient Tomb to skip the curve.

  17. #37

    Re: Brainstorming: Sunforger Combo

    Quote Originally Posted by FTW View Post
    True, the metalcraft requirement is hard and makes the manabase worse. You could have Imperial Recruiter or Recruiter of the Guard with some singleton targets like 1 Puresteel Paladin, 1 Goblin Engineer, maybe 1 Palace Jailer. ...
    Kazuul's Toll Collector seems like it's easier to set up, but the mana cost isn't great.

  18. #38
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    Re: Brainstorming: Sunforger Combo

    Quote Originally Posted by FTW View Post
    Or 3-4 Ancient Tomb to skip the curve.
    What if you also run 4x Boros Signet? Or you go really deep, skip the artifact lands, run Snow basics and Astrolab in addition to Signet instead.

    The beauty about that is they fix your mana, count as artifacts if you need them for Puresteel and with one of those filter rocks in play, you only require RW to go off:

    RW --> Seething Song --> (filter -> RRRRW) ---> Manamorphose (RRRWW) --> Invigorated Rampage --> Uncaged Fury

    With enough Manamorphose copies, you could even become a Blood Moon deck in theory. How to fit all of that in one deck is a different question, though.

    I do like the idea of Signet + Astrolab + Sol lands, though, as it might be a very synergistic approach. Best case scenario would probably be something like this:

    T1: Sol land, Signet
    T2: land, drop Fervent Champion and Sunforger, swing for 5.
    T3: go off as long as you have a way to get an additional white aside from the Signet in play.

    Fervent Champion with any early equipment seems pretty silly in general.

    Edit: With a high enough human count, a bunch of Caverns might be a good idea, too, as long as filter rocks do their job.

  19. #39

  20. #40

    Re: Brainstorming: Sunforger Combo

    What about repeated reverberation and boros charm?

    assuming a 1 power creature with sunforger and equip 0:

    Tap for RWW -> Seething Song -> Manamorphose -> repeated reverberation -> boros charm is 12 direct damage, can be lethal
    Tap for RWW -> Seething Song -> Manamorphose -> repeated reverberation -> invigorated rampage leads to a 17 power trampler

    if we have multiple manamorphose and repeated reverberationsin the deck:

    Tap for RWW -> Seething Song -> Manamorphose into WW -> repeated reverberation -> manamorphose -> lightning helix -> boros charm -> invigorated rampage -> attack for 9 trample double strike, 3 damage support to get rid of a creature or to secure lethal
    Tap for RWW -> Seething Song -> Manamorphose into WW -> repeated reverberation -> manamorphose -> repeated reverberation -> boros charm -> invigorated rampage -> 12 direct damage, attack for 9 trample
    Tap for RWW -> Seething Song -> Manamorphose into WW -> repeated reverberation -> manamorphose -> repeated reverberation -> invigorated rampage -> boros charm -> attack with 17 power trample double strike
    Tap for RWW -> Seething Song -> Manamorphose into WW -> repeated reverberation -> manamorphose -> repeated reverberation -> repeated reverberation -> boros charm -> 24 direct damage

    I think having a couple manamorphose and boros charm regardless secures a bit of redundancy in case we get in hand and really need to use it early or they get discarded by the opponent.

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