First, most game ones against no show should end in a draw. If you're conceding every time, you're doing it wrong. Second, having wurmcoils is a lot better than nothing. A smart opponent will board out his show and tells for Goyfs, but keep the Emrakuls in because that's your only win con. Beating with Welders and Painters is not realistic after Goyfs come in. On the other hand, if your opponent knows you don't play show and tell, or he just decides not to board his out in any case, you can tutor for Duplicant. They don't play removal so your Welders are pretty strong. An Emrakul will outrace a Wurmcoil, but not a Dup.

Also, don't forget about countermagic. Forces and blasts can stall for a long time if you need to.

Quote Originally Posted by PanderAlexander View Post
Didn't I borrow a Null Rod from you for the last tournament :)

I just bought my own playset of them last week.
You borrowed them for all of 3 minutes before changing decks lol.