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これは水である。
Dunno if this is the correct thread this deck, but it might get more eyes here. And at the end of the day it's still a Painter deck. Just went 3-1 with this at a local. Deck felt pretty absurd.
The Painter's War:
Maindeck (60)
3 Painter's Servant
1 Trinket Mage
4 Narset, Parter of Veils
4 Karn, the Great Creator
4 Thirst for Knowledge
4 Echo of Eons
1 Chrome Mox
3 Lion's Eye Diamond
4 Lotus Petal
4 Mox Opal
3 Grindstone
3 Defense Grid
4 The Antiquities War
4 Ancient Tomb
4 City of Traitors
6 Island
4 Seat of the Synod
Sideboard (15)
1 Painter's Servant
2 Flusterstorm
4 Chalice of the Void
1 Lion's Eye Diamond
3 Tormod's Crypt
1 Grindstone
1 Sorcerous Spyglass
1 Ensnaring Bridge
1 Mycosynth Lattice
I'm not completely sold on Chalices in the board. Maybe there's an argument for leylines with a couple helms somewhere too. I'm not sure yet.
I think I'm going to try out a couple Urzas. Maybe over trinket mage and an Antiquities War. It helps beat opposing Karns by still allowing your artifacts to make Mana and can make a big fatty to disincentivize attacks
Current using this monoR goblins version, testing it IRL.
I don't miss imperial recruiter at all.
engineer its just too good to tutor.
thoughts???
5 mountain
3 Great Furnace
4 ancient tomb
3 Darksteel Citadel
2 city of traitors
2 Cavern of Souls
4 Goblin Welder
4 Goblin Engineer
3 Painter Servant
1 Wurmcoil Engine
4 Lotus Petal
3 Grindstone
1 Ensnaring Bridge
4 pyroblast
4 red elemental blast
4 faithless looting
3 blood moon
3 blood sun
3 Karn, the Great Creator
sideboard
4 Leyline of the void
2 abrade
3 sulfur elemental
1 ensnaring bridge
1 mycossint lattice
1 painter servant
1 grindstone
1 spellskite
1 helm of obedience
1 Racthet bomb
1 Sorcerous Spyglass
1 Liquimetal Coating
Eldrazi aggro player
Working in MonoR welder/engineer painter deck
In love with CoTV and Legacy for so many years
Your list looks good. But since it's mono-R, you better post it in the Imperial Painter thread. It can get a bit confusing, but for clarity: Shortcake = WR Painter, Imperial= mono R, Painter stone = UR Painter :)
Posted this in the SCD. Interested in feedback from other painter players.
Summer Painter
2x Faithless Looting
3x Goblin Welder
4x Painter’s Servant
3x Grindstone
4x Karn, the Great Creator
4x Pyroblast
4x Veil of Summer
3x Punishing Fire
4x Wrenn and Six
4x Mox Diamond
1x Lion’s Eye Diamond
4x Wasteland
3x Ancient Tomb
4x Grove of the Burnwillows
4x Taiga
3x Stomping Ground
4x Wooded Foothills
1x Forest
2x Great Furnace
Sideboard:
1x Ancient Grudge
2x Force of Vigor
2x Tireless Tracker
3x Leyline of the Void
1x Magmatic Sinkhole
1x Red Elemental Blast
1x Liquimetal Coating
1x Mycosynth Lattice
1x Tormod's Crypt
1x Helm of Obedience
1x Grindstone
First legit opportunity to play compost ! You have to squeeze it in the 75 ! The maindeck looks solid. I'd probably look for some space to add green sun zenith and compost. Maybe faithless can go. The board needs some adjustments I think. Not super sold on force of vigor nor helm combo.
If we remove the forces of vigor we can add +1 compost +1 ancient grudge.
Then, there's 4 slots with helmline which I think is redundant indeed. 2 of those slots should go to graveyard hate (could be surgical extraction), and 2 could be flex, perhaps another Compost or a Reap, and something else like a Blast?
Could also be a Chainwhirler, Abrade, Sulfur Elemental, Goblin Engineer, Spellskite, or even a Pulse of Murasa to grab back a Painter and gain life against Burn, or the new uncounterable Chandra to have an alternative clock, but I think the deck is already good against control.. Not sure what we the bad matchups are..
After playing a league with megadeus list, i can confirm that the chalices are not good and should probably be replaced with bounce spells or something.
Im gonna try some hydroblast too. Will continue to report.
I see some people running defense grids in here. Would Teferi time raveler be a possible include?
Maybe, freak accident. The reservations id have with running TTR are the lack of sources of white right now, and more importantly that its another spell that cant be cast off a sol land.
Both of those issue are fixable with arcums astrolabe, which opens up a LOT of options (some of which may even be good!)
I played another league and changed the chalices for 2 echoing truth, 1 hydroblast, 1 walking ballista. The 1 of hydroblast has gotten 2 pyroblasts already, so thats nice. I haven't used the echoing truths or the ballista yet, mainly because there's so much delver.
I have no idea what I'm supposed to do sideboarding against some of this stuff either. I'm probably overboarding a bit.
I should also mention that the maindeck is -1 mox opal, - 1 trinket mage, + 2 urza at this point (urza has been great)
Yeah that was my problem last well, especially when I had chalice. Had no clue what to take out. I was just shaving numbers of Thirst and Trinket Mage. The more I think about blue blast the more I like it. Counters naturally some problematic stuff like KCommand and Abrades and red blasts. Also with painter out can answer any permanent we deem problematic.
Another league this morning, thoughts:
I want a couple copies of padeem in the board to fight abrades and decays and recsages and such, maybe in the walking ballista slot idk.
I'm thinking even harder about astrolabe, both to fix the issues from sol-land/narset/mox opal/island draws and to provide extra artifacts to fuel the replacement of thirst for knowlege with thoughtcast.
I also made the mistake of playing another league without hydroblast, which is not a mistake im going to make again.
3-0 tonight with the list -1 Trinket Mage, -1 Antiquities War, +2 Urza; -4 Chalice, -1 Pithing Needle, +2 Into the Roil (store was out of echoing truth), +3 Hydroblast.
Round 1 UB Delver Control Thing
Game 1: Him Island go. Me tomb into painter on red. Him delta go. Me tomb cast Grindstone. He pushes in response. Cast LED. Cast 2nd painter. Resolves and I win.
Game 2: Delver go. Me Tomb, petal, petal, defense grid. Him no flip and attack. Me island Thirst for Knowledge. Him Narset, impulse for brainstorm and pass. Me, island, Narset, into the Roil his Narset, use mine to find echo and do it with LED. He draws 1. I can't remember what I draw but I echo again so he draws none. Winning from there a turn or 2 later was trivial.
Round 2: Lands
Game 1: he exploration to second land and pass. I go Petal, Opal, LED, land into Narset hoping for echo. Don't hit it. Turn 2 he plays Depths, stage, makes Lage. Fuck I think I'm dead. Draw second LED, impulse for echo. Break both LED, and use second land to echo with 4 Mana floating. Get lucky and hit Karn + LED. Karn, LED, opal, break LED, get bridge and play it. Next turn flash back an echo from the grave and winning is trivial.
Game 2: he goes diamond, diamond, land, exploration, cycles land and pass. I think I just drop defense grid and fast Mana. He draws into loam and depths but no stage. I think I turn 3 him with Urza and echo and stuff I don't really remember. I do remember playing Karn and getting Painter + Stone and led. He goes to use his diamond to pay for defense grid but I inform him of Karns static ability.
Round 3: Jund Loam Wren & 6
Game 1: i don't remember that well, just that he had 2 bayou and Dryad arbor out. I think I had a turn 3 Narset + echo and he didn't do much.
Game 2: he mulls to 5 and turn 1's Bob. I keep a slow hand. Bob reveals teeg. Fuck. He gets teeg and Bob. I have my into the Roil for teeg but I don't draw a 3rd land Until super late and teeg and Bob beat me to death.
Game 3. I go City of traitors, painter, petal, opal, grindstone and pass. He says fuck. Breathes sigh of relief on his draw. Diamond, land, decay my painter. I untap, sacrifice petal, use opal, and my only lands, City into turn 2 Urza. He wastes me, plays W&6 and gets waste back. I use opal, grindstone, and construct to thirst. Find LED and land plus echo. Go LED, Opal, float two blue off of them with Urza ability, crack LED and echo. Draw 7. Sol Land, LED, Petal, Cast Karn instead of Narset or thirst. Use Karn on his diamond and pass. He untaps. Plays teeg and says if I show him painter in my board to wish for he'll scoop. I show and he does.
Deck felt insane. Non blue decks can't keep up. I need to test against more blue decks though. Hydroblast was never relevant for me unfortunately. Into the Roil was solid though. Glad I added those. Didn't miss Chalice. Urza was very good. I think 2 is a good #. I'll maybe write up an Astrolabe list to see how it looks. I'm not really sure about it, but turn 1 Astrolabe into turn 2 Tomb Narset seems pretty sweet.
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