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Thread: [Deck] GW/x Maverick

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    [Deck] GW/x Maverick

    PRIMER GW/x Maverick


    Genesis of primer

    This deck has so many variations so time to sum them up and made a primer. Many version, but there is always same core. This kind of decks is actually (21 April 2011) 1nd with 18 tops so i think its worth playing them.

    Threads on theSource:
    D&T Builds a lot of experience from there

    GW Pandora - more hatebears MD if meta is more combo oriented.

    GW Survival - Survival is banned but other cards works the same.

    Old Maverick Thread in N&D decks

    Other Source:
    Zeta bomb Thread - from the italian forum

    The French forum Maverick

    Spanish forum


    1. Introduction

    GW/x is basically middle-aggro strategy with spot removal and LD strategy to slow down opponent. It uses many exalted to maximize damage. Using best creatures in format with removal and equip backup is your way to victory.

    2. History of Evolution

    GW/x middle-aggro lists started from banned GW Survival which could Tutor up Fatties/Hatebears and Vengevine combo to speed up and kill in few turns. After ban Survival was gone and deck was re-sleeved. Soon after that new Mirrodin Besieged was developed and Green Sun's Zenith appeared. This is only one side of history second one is from AEther Vial deck which was present before Survival. Which was working on Scryb Ranger and Weathered Wayfarer CA advantage. Both decks have similar game plan - control and middle Aggro with equips from Stoneforge Mystic like Umezawa's Jitte, Sword of Fire and Ice or Sword of Light and Shadow.

    On of the first list of Maverick:

    // Lands
    4 Wasteland
    1 Gaea's Cradle
    4 Savannah
    1 Forest
    1 Plains
    4 Windswept Heath
    4 Horizon Canopy
    1 Karakas
    1 Treetop Village

    // Creatures
    3 Mother of Runes
    4 Qasali Pridemage
    2 Eternal Witness
    4 Stoneforge Mystic
    3 Weathered Wayfarer
    4 Knight of the Reliquary
    2 Scryb Ranger
    4 Birds of Paradise

    // Spells
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    4 AEther Vial
    4 Swords to Plowshares
    1 Sword of Light and Shadow
    2 Sylvan Library

    // Sideboard
    3 Gaddock Teeg
    1 Tormod's Crypt
    1 Wheel of Sun and Moon
    1 Ethersworn Canonist
    2 Krosan Grip
    3 Enlightened Tutor
    3 Choke
    1 Bojuka Bog


    Thanks to M@verick for the list.

    3. Old Core and Variation

    There are two primer builds of this deck: Vial or without. Both have some cons and pros. They're depended on meta, and play style. After almost half year of testing this construction I'm closer to without vial. Vial builds have dead cards in middle game which is your best time to win - Vials, u never want to draw them later than on first hand, also Vial build doesn't use best think which is GSZ (Green Sun's Zenith) - but in more CB/Controlish Oriented Meta Vials have their place.

    CORE:

    //bears
    4 Noble Hierarch
    4 Knight of the Reliquary
    2 Stoneforge Mystic
    3 Qasali Pridemage
    2 Scryb Ranger
    2 Mother of Runes

    //equips
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    //removal
    4 Swords to Plowshares

    //backup
    2 Elspeth, Knight-Errant


    This is Core, sum up from thecouncil.es from last 3 moths.

    GSZ Build adds:

    4 Green Sun's Zenith

    and toolbox:


    1 Dryad Arbor - if we miss first ramp drop
    1 Tarmogoyf - if we need best P/T for less mana to block opponent Tarmogoyf
    1 Terravore - Trample is a key connect with equips, best in KotR war, goblin chump block, protected chump etc.
    1 Rhox War Monk - if your life matter
    1 Birds of Paradise - evasion and mana, stabilize build with 5 first drop mana and 4 GSZ.
    1 Rafiq of the Many - this 3/3 dude is faster than Progenitus - most important in races, double strikes miracles with equips.
    1 Eternal Witness - CA is a key.

    adding core search able.

    Vial builds:

    4 AEther Vial
    3 Weathered Wayfarer

    Vial builds provides better mana Curve (only on creatures) in 3th/4th turn - cost is CA, slower start and card quality.

    Other varations:

    NO Package

    3-4 Natural Order
    1 Progenitus
    2-3 Sylvan Library to avoid drawing Progenitus on hand

    sometimes:

    1 Terastodon
    4 Brainstorm (while GWu)

    D&T package

    3-4 Mangara of Corondor
    2-3 Karakas



    Note: Natural Order package never connects with Vial Package, works with GSZ package, D&T package always connects with Vial package.

    GWb splash:


    4 Dark Confidant
    3 Thoughtseize
    3-4 Vindicate


    Works well with Vial Package never connect with NO

    Some free slots:

    Mirrian Crusader - good double-striker worth on Team America/BUG infected meta, not worth vs Aggro/Zoo meta.
    Aven Mindcensor - worth on tricolor meta, combo
    Sword of Light and Shadow - worth on middle range/rock/junk
    Sylvan Library - worth on controlish meta
    Gaddock Teeg - worth on combo meta
    Mother of Runes to 4 - depends on meta vs heavy aggro works quite well
    Tarmogoyf - We can't Support them good, but if meta is full of Tresholds its worth to play on more than one.

    Manabase:

    Depends on build:

    in GSZ/NO package:

    1 Dryad Arbor
    2 Horizon Canopy
    4 Savannah
    4 Windswept heath
    1 Karakas
    2 Forest
    1 Plains
    4 Wasteland
    2 Wooded Foothills
    1 Tropical Island (to hardcast toolbox if needed - Rhox War Monk/Rafiq, if we running brainstorms we should think about 2-3 Tropicals instead)
    1 Maze of Ith (depends on meta)

    in Vial builds we cut 2-3 lands mostly Savannah/Forest/Tropical Island

    in GWb build replace few duals with Bayou/Scrubland and one basic Forest for Swamp.

    3a. Actual Core based on theCouncil database - 30.06.2011

    Of the past 40 listed decks, this would be the average decklist:

    3.85 Noble Hierarch
    3.325 Mother of Runes
    0.5 Birds of Paradise
    0.275 Quirion Ranger
    2.675 Stoneforge Mystic
    2.55 Qasali Pridemage
    1.325 Scryb Ranger
    0.775 Tarmogoyf
    0.5 Gaddock Teeg
    0.35 Fauna Shaman
    0.075 Scavenging Ooze
    3.775 Knight of the Reliquary
    1.225 Aven Mindcensor
    0.8 Eternal Witness
    0.575 Terravore
    0.375 Mirran Crusader
    0.15 Rhox War Monk
    0.05 Kitchen Finks
    0.05 Mangara of Corondor
    0.025 Edric, Spymaster of Trest
    0.025 Phyrexian Metamorph
    0.575 Thrun, the Last Troll
    0.25 Rafiq of the Many
    0.15 Vengevine
    0.025 Baneslayer Angel
    0.025 Primeval Titan

    0.05 Loyal Retainers
    0.05 Iona, Shield of Emeria
    0.625 Natural Order
    0.2 Progenitus

    0.375 Elspeth, Knight-Errant
    0.05 Garruk Wildspeaker

    3.975 Swords to Plowshares
    3.65 Green Sun's Zenith
    0.4 Mental Misstep
    0.4 Aether Vial
    0.075 Brainstorm
    0.075 Spell Pierce
    0.025 Path to Exile
    0.925 Sylvan Library
    0.075 Oblivion Ring
    0.05 Beast Within
    0.025 Scrounge (?)

    1.125 Umezawa's Jitte
    0.55 Sword of Fire and Ice
    0.475 Sword of Light and Shadow
    0.45 Batterskull
    0.4 Sword of Feast and Famine
    0.05 Sword of Body and Mind
    0.025 Sword of War and Peace

    3.95 Windswept Heath
    3.65 Savannah
    3.3 Wasteland
    2.225 Horizon Canopy
    1.975 Forest
    1.3 Plains
    1.15 Dryad Arbor
    0.95 Karakas
    0.875 Misty Rainforest
    0.625 Wooded Foothills
    0.6 Gaea's Cradle
    0.55 Maze of Ith
    0.25 Tropical Island
    0.25 Verdant Catacombs
    0.1 Temple Garden
    0.05 Bojuka Bog
    0.05 Flooded Strand
    0.05 Marsh Flats
    0.025 Yavimaya Hollow
    0.025 Kor Haven
    0.025 Petrified Field
    0.025 Sejiri Steppe
    0.025 Stirring Wildwood

    Or rounding:

    4 Noble Hierarch
    3 Mother of Runes
    1 Birds of Paradise
    3 Stoneforge Mystic
    3 Qasali Pridemage
    1 Scryb Ranger
    1 Tarmogoyf
    1 Gaddock Teeg
    4 Knight of the Reliquary
    1 Aven Mindcensor
    1 Eternal Witness
    1 Terravore
    1 Thrun, the Last Troll

    4 Swords to Plowshares
    4 Green Sun's Zenith
    1 Sylvan Library
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 other equipment

    4 Windswept Heath
    1 Misty Rainforest
    1 Wooded Foothills
    4 Savannah
    3 Wasteland
    2 Horizon Canopy
    2 Forest
    1 Plains
    1 Dryad Arbor
    1 Karakas
    1 Gaea's Cradle
    1 Maze of Ith
    1 Other fetchland or random utility land

    Thanks to TheInfamousBearAssassin for data.

    3b. New Builds with red splash for Punishing Fire 5 Dec 2011

    Since GP Amsterdam red splash having edge on standard build so here are few words about it.

    First the list from Fabian Gorzgen: link to all top lists from this Event


    1 Birds of Paradise
    1 Dryad Arbor
    1 Gaddock Teeg
    1 Qasali Pridemage
    1 Tarmogoyf
    2 Scavenging Ooze
    2 Stoneforge Mystic
    3 Aven Mindcensor
    3 Noble Hierarch
    4 Knight of the Reliquary
    4 Mother of Runes

    4 Punishing Fire
    4 Swords to Plowshares

    1 Life from the Loam
    4 Green Sun's Zenith

    1 Sword of Feast and Famine
    1 Umezawa's Jitte

    1 Bojuka Bog
    1 Forest
    1 Horizon Canopy
    1 Karakas
    1 Maze of Ith
    1 Plateau
    1 Tower of the Magistrate
    2 Savannah
    2 Taiga
    2 Wasteland
    2 Wooded Foothills
    3 Grove of the Burnwillows
    4 Windswept Heath

    //SB:
    1 Batterskull
    2 Choke
    1 Elspeth, Knight-Errant
    2 Enlightened Tutor
    2 Ethersworn Canonist
    1 Nevermore
    1 Oblivion Ring
    1 Phyrexian Metamorph
    1 Qasali Pridemage
    1 Sylvan Safekeeper
    2 Tormod's Crypt


    List had some issues with lack of disrupt (like only 2 wastelands) but running 3 Aven Mindcensors which was really nice. But the most impressive was Punishing Fire with Grove of the Burnwillows. It resolve the most problems which had Mavericks - Lack of removal and plainwalkers. I worked with my playtest group on this build and here are the results.

    + Bojuka MD was very good, it helps almost in any MU, specially since Snapcasters are so popular, it can also support Punishing Fire to took down opponents KotRs.
    - Tower of Magistrate - this isn't needed since you running more removal spells it only bring edge in Metalworker MU and Affinity where Maze is better, taking down equip isn't mostly needed since you have more removal spells.
    - only 6 fetchlands are painful, you KotR have to grow faster since you want to race Dismembers
    + Life from the Loam was house in some MU, even bringing back arbor or any other fetchlands is great CA, but there was a problem - 1 was too random, but 2 was much worst - dead draw.
    - 2 Scavenging Ooze isn't needed if you are running Bojuka MD.
    - Only one Qasali Pridemage was too low count in some MU where are Enchantments/Equips heavy, It can also be a normal beater.

    So after month of testing here is the list which we created:


    3 Mother of Runes
    1 Birds of Paradise
    3 Noble Hierarch
    4 Stoneforge Mystic
    4 Knight of the Reliquary
    1 Scryb Ranger
    2 Qasali Pridemage
    1 Eternal Witness
    1 Scavenging Ooze

    4 Green Sun's Zenith
    1 Life from the Loam

    2 Sylvan Library

    3 Punishing Fire
    4 Swords to Plowshares

    1 Sword of Light and Shadow
    1 Umezawa's Jitte
    1 Batterskull

    3 Wooded Foothills
    3 Wasteland
    4 Windswept Heath
    1 Horizon Canopy
    2 Savannah
    1 Forest
    1 Plains
    1 Dryad Arbor
    1 Karakas
    3 Grove of the Burnwillows
    1 Taiga
    1 Bojuka Bog
    1 Plateau

    //SB

    1 Enlightened Tutor
    1 Tormod's Crypt
    2 Engineered Explosives
    2 Ethersworn Canonist
    2 Choke
    2 Mindbreak Trap
    1 Gaddock Teeg
    1 Krosan Grip
    1 Phyrexian Metamorph
    2 Path to Exile


    Comments about MD:
    We added 2 Sylvan Library which was house - every equip gives life, you have 19 shuffling effects + life from the Loam as card selection.
    We cut one Mother of Runes - here are the reasons - since list is running so many 1CC creatures, EE, Pernicous Deed or Jitte is devastating to avoid it we cut of of then, since double MoR isn't mostly needed. It also doesn't stop flyers, and it can be death end when opponent stifle it. Since Tempo is rising it was reasonable, also EE on SB was edge in Mirrors.

    This build have only one gap - it's not running Aven Mindcensors which where really good, but since I faced a lot of mirrors and tempo (also with Punishing Fire) I dropped them - but in blind meta - they should be MD - decide on your own what to cut.

    Comments about SB:

    I bring 2 Path to Exile to have edge over mirrors with aditional removal since everyone is fetching for basics to avoid wasteland, or even wastelock.
    1 Krosan is to break stagnation under humility, also don't forgot that EE can be putted for 4 with bojuka.
    2 EE - first we started to playing on 1 on sb but it wasnt enough in random meta - enchantress was painful - now with 2 EE this MU is much easier. It can be also bringed vs any CB, or even I found that it is useful in mirrors to take 2-1 or even 3-1.

    At the end here is the list what can kill and what resolve running Punishing Fire MD with Grove of the Burnwillows:
    -Kill Bob
    -Kill Delver
    -Kill Lavamancer
    -Kill KotR combine with Bojuka
    -Kill Clique
    -Kill any manadork
    probably kill 90% of creatures in Legacy

    -Kill Jace or force it to fateseal mostly it just kill - since you almost always have board presence
    -Kill Liliana of the Veil
    -Kill own creatures to blow up bridges

    But more over here are more impacts running Burnwillows:
    -You can avoid early Submerges still having Green mana

    At the end here is good news about Aven Mindcensor - it suppress Extripate and Surgical Extraction - if your opponent would search library he looking only at top4 cards so.. punishing fire is much harder to remove than most people think about.

    3c. Straight GW builds focused on combo/control meta 31 Mar 2012

    Since Thalia, Guardian of Thraben was added from Dark Ascension to cardpool new builds of Mavericks was rised.

    Here are some lists:

    Adam Cai List - Winner Legacy Open - Baltimore 25/03/2012
    http://www.thecouncil.es/tcdecks/dec...9&iddeck=58192

    What was changed basically from standard Core:
    - Stoneforge Package
    + 2 x Umezawa's Jitte
    + Fauna Shaman's Package (Shaman's + Elesh + Loyal Retrainers)
    + 2 Thalia, Guardian of Thraben

    as 1-ofs Elspeth, K-E, no Libraries.

    SB:
    + Gut Shot - instead of Path to Exile vs mirror to kill Mother of Runes/Aven Mindcensors.

    Brian Kibler List 10th at SCG Invitational Baltimore - Legacy

    - SFM Package
    + 3 Thalia
    as one ofs: 1 Sylvan Library and 1 Elspeth, K-E.

    On SB:
    Interesting Gideon Jura

    Comments:
    Thalia gives huge push up and edge against any Control/Combo decks, beeing Thorn of Amethyst with Legs it gives time to Maverick setup board. Paired with Aven Mindcensor and wastelands can complate lock most of decks. Only problem of this deck is lack of removal - Path to Exile isn't good way since it release from lock - Aven not always will be in play. Gut Shot's looks promising here.


    4. Meta Analysis and tips vs MU

    This deck is middle range so basically it has good MU with tribals and bad MU with combo. Here is some analysis:

    vs Merfolks +60%

    MVP: Scryb Ranger, StP, Stoneforge Mystic, GSZ, equips, Mother of Runes, KotR almost all deck.

    Watch out for Vial on 1 - Cursecatcher when casting StP.
    Calculate Vial on 2/3 with additional Lord in combat phase. Equipped Scryb is gg.

    After board look out for Jitte and Submarge. Jitte fizzle vs protection or returning Dryad Arbor from Scryb Ranger.

    vs Goblins +55%

    Depends on roll die. On draw keep StP vs MLG (Mountain Lackey Go).

    MVP: Jitte, Sword of Fire and Ice, Evasion specially equipped, Terravore.

    After board look out for Perish/Pyrokinesis never put on board all stuff unless gobs have mana screw.

    Junk/Rock/Dark Horizons +50%

    MVP: Equips, Stoneforge Mystic, Planwalkers, KotR, Wastelands, Eternal Witness, pre-board Mother of Runes.

    Its 50-50 MU, key is to screw tricolor mana base, more fatties, Progenitus or Sword of Light and Shadow.
    Look out for single Pernicious Deed. Also while fetching search basics, Vial builds look out for Vindicate/Deed.

    After board play more control, never put more than 2 green fatties at once (more Deeds/Perish). Equipped Fattie or Planswalker works the best, also tempo them out while opponent mana screw/sensei's answer.

    Bant Aggro/NO +55%

    CA and Tempo is a key in that MU. Its basically the race.

    MVP: Exalted, Rhox War Monk, Equips, KotR, Wastelands, GSZ, Scryb Ranger, Mom, StP

    Screw them on start - StP vs Hierarch/dryad is Wroth. Then tempo with equips/Rhox War Monk/KotR, Maze works well vs Rhox War Monk, Rafiq overrace Progenitus.

    Zoo 45-50% depends on build. Big Zoo is 45%, small 50%.

    MVP Equips, Mom (if survive), Scryb (only with Mom/Equipped creature), KotR, StP, Wasteland, Terravore, NO-package, Rhox War Monk.

    They have faster tempo, u can win only if game will be longer. Keep StP for fatties, use Scryb only when its worth. Equip as fast as possible, also put Fattie to block Nacatl/Goyfs. After board there is much easier.

    Storm Combo: 40%-45%

    Depends on build MD Gaddock helps a lot - worst MU

    MVP - Green Sun's Zenith, Wasteland (not for all), Early mana drops (Hierarchs/GSZ/BoP).

    Tip - Ramp and put Gaddock as fast as possible to race them, before bounce/answer. If they have Counter/Discard use Witness to bring it back. Mom can protect him vs removal/bounce, use Scryb Ranger for double protection, also equip can give it.

    BUG Landstill: 45%-50%

    This MU is heavy removal so important is tempo and avoiding all in plays. Fetch basics to avoid mana screw and lock with loam/wasteland. Deeds are also scary.

    MVP - Fast tempo with Mother of Runes protection, Goyfs, KotR, Wasteland, Eternal Witness, Equipments specially SoLS/SoFI, Elspeth, Knight-Errant - mostly win when land on table.

    I found best board for Landstill - just use the same - Life from the Loam and GY-hate. Landstill have one big weakness - mana base it needs all 3 colors with 8 colores source early wasteland can slow them down, after putting tread on table just loam to the end, also picking up waste with canopy brings you CA - connect it with Choke and you have free way to victory. They mostly bring more removal vs you so you're rather save with that strategy.


    Show and Tell/NO 55%

    MVP: KotR, Karakas, fast tempo, also Mangara in D&T Package, Qasali Pridemage, Wastelands

    Keep tempo with answer to Show & Tell, avoid 5 mana with 2 red sources with wastelands.

    MUD 55%

    MVP: Pridemage, Sword of Light and Shadow cycle Pridemage, StP, Wasteland, Maze of Ith.

    Never tapout while Lightning Greaves are on table, Pridemage, Pridemage to the end keep his mana short adding Wastelands from KotR.

    Team America - 50%

    MVP - Basic on start or win the roll, First turn drop Hierarch/BoP/Zenith, Wastelands, Vial, KotR, Mom, Fatties, Eternal Witness

    Wait with fetchlands for tapout or make it steal one mana every time. Use multiple at once. Wait with StP for Stalker, Avoid Dazes. Use Scryb Ranger vs Jaces.


    5. Sideboard Strategies


    VS all Blue decks

    2 Choke

    VS Gobs/NO/Zoo/other Aggro/Merfolks

    2 Wing Shards
    2-3 Ghot Shot
    2-3 Path to Exile (not vs Gobs)

    VS Team America/Tresholds

    2 Life from the Loam - it really works with tons of removal and Chokes. - it works also vs Junk.

    VS Combo Storm

    Static hate:
    Etersworn Canonist
    Gaddock Teeg
    Thorn of Amethyst
    Null Rod (yeap works only vs TES/ANT/Belcher)
    Tormod's Crypt (vs IGG loop)

    Dynamic hate:
    Orim's Chant
    Surgical Exctraction
    Mindbreak Trap

    VS Dredge and other GY depends decks

    Tormod's Crypt
    Bojuka Bog
    Surgical Exctraction
    Loaming Shaman (works with GSZ)

    Resizing SB:

    Enlightened Tutor

    Echantment/Artifact hate:


    Null Rod
    Serenity
    Krosan Grip


    Catch all:

    Pithing Needle
    Oblivion Ring
    Beast Within
    Engineered Explosives

    vs Mirror:
    Bring some removal vs first turn Mom's
    Elspeth, Knight-Errant
    Linvala, Keeper of Silence


    7. Top Lists

    From TC Decks http://www.thecouncil.es/tcdecks/tip...&format=Legacy

    Sample list:


    2 Mother of Runes
    2 Elspeth, Knight-Errant
    4 Knight of the Reliquary
    4 Green Sun's Zenith
    4 Swords to Plowshares
    2 Tarmogoyf
    1 Umezawa's Jitte
    4 Noble Hierarch
    1 Scryb Ranger
    2 Stoneforge Mystic
    3 Qasali Pridemage
    1 Rafiq of the Many
    1 Gaddock Teeg
    1 Eternal Witness
    1 Rhox War Monk
    1 Sword of Light and Shadow
    1 Terravore
    1 Sword of Fire and Ice
    1 Birds of Paradise

    4 Wasteland
    1 Karakas
    2 Forest
    1 Plains
    4 Savannah
    1 Tropical Island
    2 Horizon Canopy
    2 Wooded Foothills
    1 Maze of Ith
    4 Windswept Heath
    1 Dryad Arbor

    //SB(15):
    2 Krosan Grip
    1 Bojuka Bog
    1 Tormod's Crypt
    1 Ethersworn Canonist
    2 Choke
    1 Enlightened Tutor
    1 Pithing Needle
    2 Life from the Loam
    2 Wing Shards
    2 Path to Exile



    8. Equipment choose depends on meta

    This is very hard subject - choosing Equipments depends on meta and own playstyle.

    Lets look in to our arsenal worth putting:

    Umezawa's Jitte - Most universal equip can be removal/life gainer/pump, but not great against low creature control doesn't bring any protection. Need to be charged with combat dmg. Legendary which brings many impact in aggro mirror.

    Aim - Aggro Mirror - You will always met this card in Aggro Bant, Merfolks, Mavericks, Claw-Blades, NoGoyfs, Zoo and anything which have +10 creatures in deck. Best way to deal with it is to playing itself.


    Sword of Fire and Ice - Pro R/U - always generate CA, pinger, great vs tribal like merfolks and goblins.

    Aim - Merfolks, Goblins, Aggro Loam - R/U protection isn't relevant on other archetypes - it doesn't protect you equipped creature from removal, but on listed MU it really MVP. I think this Sword is one of the best - but on paper - I actually cut them due to heavy Middle-range aggro decks in my meta which punishes all Merfolks lovers.


    Sword of Light and Shadow - Pro W/B (90% of removal in format) conditional generate CA bringing back creactures from GY, also life gainer.

    Aim - Middle Range - heavy removal meta, discard - Junk, B/W Discard, Maverick, Bant, Team America, Zoo - that is quite long list - I think it's Sword is one of the most underrated one, CA which it generate is conditional, but here is a tech on middle/late game u bring the best creature from GY not random card, also it is very useful in Maverick (which is heavy creature deck) u can bring Eternal Witness which open way to bringing any card from GY. Mostly lists cut this equip from list because it doesn't bring any advantage on start - just lifegain - looks like it depends on playstyle.

    Sword of Feast and Famine - Pro B/G conditional generate CA discarding cards from opponent hand, great tempo bringer with untapping lands.

    Aim - Team America, Middle-aggro decks: Bant, Maverick, Zoo, B/W Discard, Junk - This Sword is similar to SoLS, but it has two main difference - its much better vs Control due to conditional CA - discard and tempo gaining untapping lands, second difference is protection - doesn't bring pro W which is still most common removal in legacy. While building deck I was thinking about this one, but one thing decided to abandon this equip - I want bringing back best creature from my GY against control, not discarding the worst card in his hand. Untapping effect lose vs missing protection from White in my meta.

    Sword of Body and Mind - Pro G/U Generate CA with 2/2 Body wolf token, but also fill opponent GY which isn't mostly great.

    This Sword could be one of the best, it has really universal Protection against Middle-range aggro(G) and Merfolks(U) (which are actually one of the best and common decks), but its milling ability ruin all good things in it. I wouldn't recommend this kind of Sword in any MU - opening more options to opponent is always bad.


    Sword of War and Peace - Pro R/W Doesn't generate CA but conditional fastest one, also conditional lifegainer.

    Aim - Zoo - this equip fits to really fast aggro decks which doesn't care about CA - Maverick isn't this kind of deck. Protections are really good vs most aggro decks but narrow use of this sword says everything - it doesn't do anything expect conditional punch and lifegain.

    Batterskull - Just 4/4 Lifelink Body with Vengilance with bounce option which really matter - hard to hardcast.

    Aim - Blind meta except for combo- It shouldn't be here in Swords category - this is 4/4 Lifelink dude which can be really annoying. Its very universal thing - 4/4 Lifelink / Vigilance for 1W is always good. It brings CA vs Creature Removal, but its heavy mana use to be effective. It's useful vs anything - good reason to punish opponents without removal on your mystic.

    Manriki-Gusari - mostly forgotten equip used as equip hate.

    Aim - Heavy Equip meta - this equip says - I will destroy all your equips - nothing more - If your meta is full of Batterskull/Jitte/other use it on SB - its really worth.

    More info about equipment toolbox

    9. Building Your Own Maverick

    This deck a consistence toolbox vs predicted meta. Since I'm IT Analyst, I give you packages against some meta, then lists of 1-ofs to complement your build to personal likes. Packages are mostly focused on lasts lists 31 Mar 2012

    Core - those cards should always be in your 75:

    4 Knight of the Reliquary
    4 Noble Hierarch - while using splash other than G/W/U use split 3 Noble Hierarch/Birds of Paradise
    4 Green Sun's Zenith
    1 Scavenging Ooze
    1 Qasali Pridemage
    1 Scryb Ranger
    3 Mother of Runes
    4 Swords to Plowshares
    1 Dryad Arbor
    3 Wasteland
    1 Karakas

    Total: 27 cards

    Deck should be runing not less than 22 lands (there is exception - 21 lands when you running Gaea's Cradle)

    GW Packages:

    Stoneforge Mystic Package:

    2-4 Stoneforge Mystic
    2-3 Equipments listed upper in Primer (you should always running Umezawa's Jitte other are optional meta calls)

    Total: 4-7 cards

    benefits: good vs Aggro MU, also slow heavy removal meta - Batterskull, brings CA, and also gives more answer to

    defects: bad vs Combo, and not too good vs Tempo.

    Disrupt Package:

    2-3 Thalia, Guardian of Thraben
    2-3 Aven Mindcensor

    Total: 4-6 cards

    benefits: good vs Tempo and Combo, multicolor(tri and above) decks.

    defects: bad vs Aggro specially with any with color red

    Fauna Shaman Package:

    3-4 Fauna Shaman
    1 Loyal Retainers
    1 Elesh Norn, Grand Cenobite/Iona, Shield of Emeria
    1 Gaea's Cradle

    benefits: Good in mirror if doesn't suspect, gives more Card Quality
    defects: Slow, bad vs Combo

    Total: 6-7 cards

    Splash Packages:

    Punishing Fire Package:

    3-4 Punishing Fire
    3 Grove of the Burnwillows
    Total: 6-7 cards

    benefits: Good in mirror, slow controls and tempo
    defects: bad vs combo

    After you choose your packages time to sum it up and choose some 1-ofs and manabase to complete the build.

    One-ofs have functions as silver bullets and late game plans.

    List of silver bullets:
    + Qasali Pridemage - Core contain only 1, but good to have more in meta where artifacts/enchantments are presence.
    + Scavenging Ooze - its very good nowadays, good vs any snapcasters, opposite Knight of the Reliquary or any gy dependent strategy.
    + Mother of Runes - if your meta is aggro one or infested with point removal playing full playset is a good option, poor vs Deed decks - Landstill/Nic Fit.
    + Gaddock Teeg - MD mostly vs Combo meta, can also suppress WoG/DoJ.
    + Thrun, the Last Troll - very good vs UW, and other SLOW controls. Don't forgot it dies to Perish/WoG/if lonely also Liliana of the Veil
    + Maze of Ith - vs aggro MU
    + Bojuka Bog - if you have stable manabase can be MD under KotR - good specially with Punishing Fire Package.
    + Geist of the Saint Traft - hexproof gives and edge vs any hardspot removal controls - require U splash
    + Sylvan Safekeeper - GSZ Mother of Runes - like gives only shroud, but doesn't bring CA, works instantly after entered to the battlefield.
    + Life from the Loam - mostly connected with Punishing Fire and Eternal Witness, works good only vs decks with few basics (or even none).
    + Tower of Magistrate - good vs equips and affnity

    Late game plans:
    + Elspeth, Knight Errant - Gives Evansion, creatures to equip and have not bad ulitmate - great late card - only problem 4cc.
    + Sylvan Library - CQ with so many shuffling effects works very good vs slow controls/middle range, connect with lifegain it also brings a lot of CA.
    + Eternal Witness - its a green Snapcaster - Regrowth under GSZ helps in many situation - but have in mind opposite Oozes which can clean our gy.

    Manabase:
    You should run at least 22 lands which at least 18 gives color mana with it there should be at least 6 fetchlands.
    Running too many functional lands like:
    - Maze of Ith
    - Gaea's Cradle
    - Bojuka Bog
    - Wastelands
    Can destroy your manabase which leads to mulligans or loses bacause of opposite wasteland - keep that in mind building your manabase.

    Sideboard building

    Sideboard is mostly focused on strategies which can be present and your MD doesn't have tools to fight against. Your in 5. Chapter in primer there is a list to cards which tips.

    Comments, mistakes (languages also) please.
    Last edited by Fatal; 03-31-2012 at 07:43 AM.

  2. #2

    Re: [PRIMER] GW/x Maverick

    So happy to see this thread finally...I felt bad posting lists into the Death and Taxes thread. I've recently sold off most of my blue duals to economize down to one legacy deck I've picked this one. Even though it's not the 'winningest' I really enjoy playing it.

    Thank-you for all your work on the Primer. I'm sure over time we'll fill it out. This feels like a deck that can only get better and better and better.

    I've made my choice and chosen this deck but it is one of the 'fair' legacy decks. It doesn't do anything totally crazy and it more or less interacts on the normal planes of Magic. How do players of this deck justify playing it over more powerful decks? My reasons are personal and also because in Legacy even a scrub can steal a win now and then...

  3. #3

    Re: [PRIMER] GW/x Maverick

    In my opinion Mother of Runes with Scryb Ranger isnīt that fair. I tested a similar list, but i came to the conclusion that blue isnīt necessary. You lose only Rafiq and Rox War Monk but wins a more stable mana base (more Basics / Horizon Canopy) and I use the space for more cards of the Core (like Mother and Pridemage). At the moment Iīm testing Mirran Crusader Maindeck and oneoff Thrun, the Last Troll.
    Against Goblins and other Crowds Dueling Grounds seems to be a very fine choice. Iīm interested what do you think about other ideas like Cold-Eyed Selkie or Sejiri Steppe.
    And at last, do you think one Goyf is really enough?

  4. #4
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    Re: [PRIMER] GW/x Maverick

    You should include in this primer the link to the forums where this deck is actually real and an important contender of the metagame. I'm not saying it's not good but I'm just saying not enough americans play it.

    Zeta bomb (from the italian forum, quite possibly the best version) http://www.tipo1.it/forum/viewtopic.php?t=22867

    And the french forum http://www.legacy-france.org/Maverick-G-W-t5357.html

    If you are able to understand those languages those threads are gonna be a good read for you. (If you'd like help on reformating the deck variations I can help, just lmk through pm!)


    In the matchup analysis section, put BUG landstill - it's just up there with storm as bad matchups, if not worse... UWx landstill is easier.

    Other than that nice primer, thanks!

  5. #5
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    Re: [PRIMER] GW/x Maverick

    @Psydonome

    About my list:

    Single Tropical is worth, Rafiq is MVP in every races also Rhox War Monk - this card basically wins some matchups, i also tested Thrun and Crusader and they was so so - 4 mana slot needs to be bomb troll isn't - its slow and dies to edicts or just combat dmg - regeneration is costy, game doesn't goes to 6 land drops mostly - unless your winning or losing, Crusader looks nice but it dies to quick vs most removal in legacy STP/bolts and P/T isn't good for 3 mana.

    About Crowd decks Dueling Grounds is very good - mostly goblins which MU is quite good. If your meta is infected by Goblins play it its best card specially vs R/b version which can't handle enchantments.

    Cold-Eyed Selkie is very good but to slow this deck is middle-aggro which means u always want to put some big fattie for 3 mana. This dude isn't so good - it works only vs control meta which also have a lot of removal - so it doesn't matter - swinging for 1 (mostly other creatures died before) even with drawing card isnt revelant as swinging for 8-10 from KotR which brings you victory. Vs Merfolks its overkill we have good MU without it.

    Sejri Steppe have the same problem - KotR mostly swings or just fetching more lands it will be killed while attacking or just after cast so not worth destabilize mana base with tapland - u will lose more games cause of it.

    Goyf is just a 2 mana Fattie u can't support it size, as I metion before its worth only vs control where single creature need to be a tread with fast clock. Its not fit to your game plan - you have 4 hierarchs, 1 BoP, 4 Zenith's this mean 9 first turn mana drops. You always want to cast something for 3 mana or that single goyf from zenith. Nothing more. Then KotR/Equip/tricks is more worth. Summing if your meta is *****-hold oriented or burn oriented play more Goyfs/Rhox War Monk (best one vs burn).

    @Edit Adding links to Italian and French threads - THX :)

    I add BUG Landstill to MU and tips about it.

    Last word about Gaea's Cradle - its powerful but after months of testing its win more card. It can ramp you for one-two mana more but vs control MU like landstill its dead card. I also avoid NO package because it only works in good MU, and its awful in bad once. I think avoiding dead cards is best way to make stable deck. Gaddock Teeg is exception which is only answer to autolose vs storm G1. I was playing last tournament vs Z-Bomb with NO package and ... he loses because of it - drawing progenitus on hand is a nightmare without brainstorms. Fauna Shaman resolve this problem but it's just to slow to be effective. At the end few words about Dauntless Escort - its good only with NO package, but mostly its just a 3 mana 3/3 dude which dies normally. Its not good answer against pernicous deed - mostly its connected with point removal so it can be trap for use thinking that board is safe - EOT point removal vs it and you're doomed - better are Chokes or Loames connected with single fattie on table.

  6. #6

    Re: [PRIMER] GW/x Maverick

    Any consideration for Mirran Crusader? With Equipment... he's very powerful.
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  7. #7

    Re: [PRIMER] GW/x Maverick

    Great primer, I think there should be a Sub forums for such just like in mtgsalvation, since discussing different decks of a certain strategy but different card choices and color can be quite confusing in a single thread.

    ^ I have to agree that Mirran Crusader is crazy strong, works even better with equipments and the swords since you would get double the rewards plus additional protection.

  8. #8
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    Re: [PRIMER] GW/x Maverick

    Crusader is very good specially vs Team America/BUG control, but its very weak vs Zoo/Goblins/Sligh meta - so its rather free slot depends on meta.

  9. #9

    Re: [PRIMER] GW/x Maverick

    There is another forum talking about the deck. Itīs an spanish forum:

    http://www.factoriademishra.com/phpB...php?f=7&t=2398

    If you are able to understand spanish, you can learn a lot about the deck.

    I have played this deck for a long time, with good results. Here are my thoughts:

    - I dont like NO versions. Prog is a great finisher, but do the deck more random. I think itīs not needed
    - I prefer birds of paradise over noble hierarch, because swords-equipments. In mirror games, birds >> noble
    - I prefer the old vial-wayfarer version. I think itīs more stable. And I have tried all versions (with black, with NO, with zenith). Actually I am playing this version (well, i have always played this build). I splitted the final on a 171 players tournament, winning all games (at the end, it was 18-0).

    http://www.thecouncil.es/tcdecks/dec...3&iddeck=41730

    -The deck has few bad MU: inmho, only combo (storm (hardest), high tide, enchantress, burn (easier)) and faster builds of zoo. Merfolk is aprox 80-20. Jace control is not so hard with vial and wayfarer. I think its favourable

  10. #10
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    Re: [PRIMER] GW/x Maverick

    Nice list, I don't like Sylvan Library with Vial (dis-synergy), Zenith build gives you answer to faster Zoo - Rhox War Monk, also Burn MU isn't so hard with it - u can also bring tutorable Gaddock Teeg which can steal first game un-prepared Storm player - tip here - fetch Tropical Island as normal Bant.

  11. #11
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    Re: [PRIMER] GW/x Maverick

    Quote Originally Posted by Fatal View Post
    Nice list, I don't like Sylvan Library with Vial (dis-synergy), Zenith build gives you answer to faster Zoo - Rhox War Monk, also Burn MU isn't so hard with it - u can also bring tutorable Gaddock Teeg which can steal first game un-prepared Storm player - tip here - fetch Tropical Island as normal Bant.
    How is card filtering (Library) dis-synergistic with AEther Vial? You spend your first turn cast Vial, then your 2nd turn casting Library allowing you to dig/filter out the creatures you need/Vial you don't. How is this unlike Vial/Standstill from the Merfolk from days of old?
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  12. #12

    Re: [PRIMER] GW/x Maverick

    I've used to play this quite a lot on modo a month or so back, when I had time to do so. Even though I did some random scooping here and there (sealed pools, porn or random movies in general don't go so well with actually playing mtg) I managed to win about 75% (a quick count got me to 40-9) of my matches in dailies.

    The deck was really good, and my build was a little different than what most people seem to use.

    I arrived at a GSZ version (no terravore, that's just bad) with 2-3 mirran crusaders as beatsticks that don't get wrecked by random GY hate, as I felt very uncomfortable playing gw beats and having people bring in gy hate against me - and it being the correct call.

    Here is one decklist, if someone wants to try out a version that beats face a little better. (less cute tricks)

    http://www.mtgstats.com/Deck.aspx?DeckID=249004

    The sylvan library was pretty terrible, as there was not very often a good time to play it, and it could be pretty much anything. The sb is a mess, as I just wanted to try out all the cool cards I could think of.
    Quote Originally Posted by Race War View Post
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  13. #13
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    Re: [PRIMER] GW/x Maverick

    I know those without loyal retainers will not like this list but I'm throwing it out there because it is pretty good:

    4 STP
    4 Vial
    4 GSZ
    2 Noble
    4 Mom

    4 Goyf
    4 Fauna
    3 Pridemage
    1 Gaddock
    2 Sylvan
    4 KOTR
    1 Loyal Retainers
    1 Iona

    1 Dryad Arbor
    1 Karakas
    4 Wasteland
    3 Canopy
    3 Savanna
    1 Plains
    1 Forest
    4 Heath
    2 Misty
    2 Strand

    SB:
    1 Revoker
    1 Null Rod
    1 Cannonist
    4 Enlightened Tutor
    1 Oring
    1 Crypt
    1 Wheel of Sun and Moon
    1 Choke
    1 Jitte
    3 Nature's Claim (This card is so damn good, it's really underplayed)

    This is probably the only build of WG that has a good chance against Combo. MD I have 9 ways (4 GSZ, 4 Fauna, 1 Teeq) of getting a bear out by T3. Post board I get + 7 (4 Tutor, 1 Revoker, 1 Null Rod, 1 Cannonist) giving me a total of 16 outs to combo. Other than combo busting, there are some other reasons for playing the Fauna-Iona-Retainers package:

    1. Synergy with Aether Vial, Fauna and loyal retainers can both be powered out by vial, something that NO + Equipment are not synergistic with.Vial is broken, playing broken things is good.
    2. Iona stops broken things cold, Like opposing natural orders, Loam shenanigans, enchantress, combo and just all around shafts people. You will be surprised how easy it is to get it out T4.
    3. Fauna shaman gives amazing consistency to the deck, getting you what you need when you need it.
    4. Vulnerability of NO/Equipment plan. NO is vulnerable to counterspells. You can invest so much resources into casting NO just to have it pierced/dazed/FOWed. That sucks. Equipment is weak to removal. You can spend so much mana to stoneforge for equipment, cast equipment, and equip, only to be blown out by a pridemage/stp. Equipment also does nothing against combo.
    5. Robustness of Vial-Fauna-Iona-Retainers. Vial is a must answer @ 1-mana. Baiting a Force for 1 mana compared to NO (4 mana + 1 dude) is much more efficient. Fauna is a must answer for 2 mana, instead of playing stoneforge, casting equip and equipping (6 mana spent) only to be blown out by removal, Fauna just straight up trades with removal.

    Cheers!

  14. #14
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    Re: [PRIMER] GW/x Maverick

    Every time I tried Fauna Shaman it was turn to slow. Hate on turn 3 is definitely to slow to all storm combo. GSZ brings hate on turn 2 - and still to slow, also in topdeck mode drawing Fauna Shaman isn't great. I tested only 2 Faunas so maybe in multiple they're better - testing needed.

    Vial-Sylvan Library - Vial works on upkeep - Sylvan works in draw step, after fetch u have to guess what's comes, also double sylvan/vial is awful - power of this deck is - no dead cards even noble hierarch gives +1/0 which can help.

    Every FoW opponents casted is profit for us in CA - mostly all decks side them out for more removal.

    Retrainers - Iona looks nice but nowadays KotR and Karakas is so popular so its not always good.

    Vial + GSZ is awful in one deck - GSZ works good only with first turn mana drop - without it its timewalk for opponent.

    Missing one of the best cards - Elspeth, Knight-Errant its amazing vs all control decks, aggro almost in all MU (maybe not vs combo ;) ) free dude, many loyalty, flying - that's all what u need in turn 3-4 and later.

  15. #15
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    Re: [PRIMER] GW/x Maverick

    Agreed preboard it's rough against quick storm. However this can beat slower combo like show and tell, NO and spiral tide (especially postboard). I'm not bashing on your deck or anything. Both decks have pros and cons. You should give my list a try. Fauna is a 4 or 0 kind of card, like aether vial. You need to see it early to be good. The thing about legacy is speed. My list is very very quick and once iona lands, CA is no longer an issue.

    As for the kotr karakas argument, fauna is not limited to just fetching Iona retainers. You just go for more kotrs and kick their ass. Gsz and vial don't combo, sure. But the deck has 25 creatures! You can just drop creatures and just cast gsz? Sure sylvan and vial don't combo but I just leave vial @ 2 since most of the deck centers around 2 drops. Sylvan is just there for gas. Vial is a broken card. Aggro decks should run it. I rather build an aggro deck around vial rather than any other card. There is a reason why vial decks make up almost half the field in most tournaments.

  16. #16
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    Re: [PRIMER] GW/x Maverick

    Agreed preboard it's rough against quick storm. However this can beat slower combo like show and tell, NO and spiral tide (especially postboard). I'm not bashing on your deck or anything. Both decks have pros and cons. You should give my list a try. Fauna is a 4 or 0 kind of card, like aether vial. You need to see it early to be good. The thing about legacy is speed. My list is very very quick and once iona lands, CA is no longer an issue.

    As for the kotr karakas argument, fauna is not limited to just fetching Iona retainers. You just go for more kotrs and kick their ass. Gsz and vial don't combo, sure. But the deck has 25 creatures! You can just drop creatures and just cast gsz? Sure sylvan and vial don't combo but I just leave vial @ 2 since most of the deck centers around 2 drops. Sylvan is just there for gas. Vial is a broken card. Aggro decks should run it. I rather build an aggro deck around vial rather than any other card. There is a reason why vial decks make up almost half the field in most tournaments.

    Legacy revolves around doing unfair things. By itself, equips and elspeth are too "fair". I've lost games to goblins and merfolk even though I stick equips, elspeth or NO. Simply because they are too fair. Iona is Just broken especially on t4. I highly advise not dismissing Iona retainers. It's very very solid.

  17. #17
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    Re: [PRIMER] GW/x Maverick

    Ok i give her a try, but I'm sceptic about this plan, Reanimator puts Iona faster, and can protect her against random things, we can't. Also list miss equip package with is very soild vs gobs - jitte/SofI is nuts, can see also eternal witness which would be very nice here. Goyfs here are vs other goyfs (we can't support them for more than 2/3 -3/4) or just coudn't find better 2 mana dude - just asking looking for room for GSZ toolbox which is very soild.

    Adding that this construction made next tops and it's actually leader in Tier1 decks from thecouncil.es database.

  18. #18

    Re: [PRIMER] GW/x Maverick

    I think it's critical to now think about this card, recently spoiled:

    Mental Mishap {pU} - Instant
    "Counter target spell with converted mana cost of one."

    Patrick Chapin has said and I fully agree that this card will change Legacy as we know it. I think Maverick benefits from this spell incredibly well. Not just by playing it but by it being played in general. When people are losing 2 life on their first turn, plus fetches, plus Force, plus Thoughseizes (in the Team America case) it speeds up our clock and puts more aggressive strategies on top in terms of deck building.

    I think this card necessitates a shift to more aggressive builds that can clock someone really fast. This card completely hoses Aethervial, which in my opinion is not superior to Noble Hierarch/GSZ plan that just tries to get the mana advantage.

    I feel like we have to run this card or be left in the dust. With it we gain 'Force of Will' like powers, countering: Nobles, Thoughseize, Vials, Tops, Mother, GrimLavamancer, Lackey and a ton of other cards I can't even think of at the moment. Not to mention that we will need to be countering Mental Mishap itself.

    As people adopt this card the need for CA will become more important. So my snap analysis right now is that any 'value engine' like Elspeth will help both in pushing the aggro AND providing a source of board advantage without spending cards.

    Another thought I've had is to include Inkmoth Nexus over Wasteland. Pretty radical I know but with Exalted, possibly equipment and Elspeth you've got a pretty tight 2 turn clock against most decks. Decks only run 4 Wastelands and if you run as many non-basics as this deck does you already accept loosing lands to Wastes.

    And I gotta admit that Sword of Feast and Famine is too good not to really try. In conjunction with Inkmoth Nexus or Elspeth to help with the 'connection' the mana advantage is back-breaking. With GSZ since you can fully take advantage of all the extra mana.

    Food for thought.

  19. #19

    Re: [PRIMER] GW/x Maverick

    Even if you do land a "fast" Iona with a Retainer... what then? I say "fast" because Shaman are not fast at all. With Survival, you could really blast them out there, but with Fauna Shaman... it is much slower. I have Retainers so that is not the issue, but that seems like a pretty poor play. You're basically wasting 6 slots in a pretty tight deck already. GSZ and better creatures just sounds like a better plan.
    Quote Originally Posted by Ertai's Familiar View Post
    Quote Originally Posted by DragoFireheart View Post
    Interestingly enough, I would argue that BS is the Dark Ritual in this case.
    Tom? Is that you? I thought you were going to go work on DnD?

  20. #20
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    Re: [PRIMER] GW/x Maverick

    @Patrick has right. This card will change the meta, or rather force to adapt. GSZ is big winner here since we can dodge every mana cost like playing vs CB.

    As i was thinking what to cut to put 3-4 MM in decks basically it will be:
    -1 BoP/Hierarch to avoid other MM discadvantage
    -1 Qasali Pridemage - very dependent on meta if its enchantment/arfitact heavy i would cut rather anything else like SoLS to side
    -1 Scryb Ranger (so single on under GSZ) since its utility we mostly want it no more than one on table
    -1 Rhox War Monk/Gaddock Teeg - depends on meta if its agressive Gaddock out, if its Combo Rhox War Monk

    Also thinkinb about one KotR - yeap since we have answer to opponent StP/PtE it isn't so important to keep so much of them.

    But this looks only good on paper as long as testing provides real answers we have to wait.

    About Inkmoth Nexus - its terrible idea wasteland is a tempo card - it slow down opponent and kills important lands like Glacial Chasm/Maze of Ith etc this man land doesn't fit to deck i tested much better lands in singleton like Nantuko Monastery. This deck need a lot of Green sources with wastelands, maze of ith we sometimes have problem with starting mana adding additional colorless source it will be very hard to stabilize mana base.

    Last word about SoF&F its good tempo card, but SoLS/SoFI/Jitte are just much better. Using man lands with infect doesn't fit to this deck - I propose trying it just in poison affnity - its good there not here.

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