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Thread: [Deck] GW/x Maverick

  1. #8401

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by specialagentcooper View Post
    Lands (23)

    2 Savannah
    2 Bayou
    1 Scrubland
    2 Forest
    1 Plains
    4 Windswept Heath
    3 Verdant Catacombs
    1 Karakas
    1 Gaeas Cradle
    1 Horizon Canopy
    4 Wasteland
    1 Dryad Arbor

    Creatures (25)

    4 Deathrite Shaman
    1 Noble Hierarch
    3 Mother of Runes
    1 Sylvan Safekeeper
    4 Thalia, Guardian of Thraben
    2 Stoneforge Mystic
    1 Scavenging Ooze
    2 Qasali Pridemage
    1 Scryb Ranger
    1 Gaddock Teeg
    4 Knight of the Reliquary
    1 Ramunap Excavator

    Spells (12)

    4 Swords to Plowshares
    4 Green Suns Zenith
    1 Sword of Fire and Ice
    1 Umezawas Jitte
    1 Batterskull
    1 Sylvan Library

    Sideboard(15)

    2 Ethersworn Canonist
    2 Containment Priest
    3 Thoughtseize
    2 Surgical Extraction
    2 Zealous Persecution
    2 Abrupt Decay
    1 Pithing Needle
    1 Diabolic Edict

    I played in a win a dual over the weekend and walked away with a Bayou after losing in the finals to Eldrazi . The deck felt great and was super consistent, I was between playing Bant Stoneblade and Maverick and the deck didn’t let me down. MVP for the day was Scryb Ranger, that card is nuts in this deck. So many people missed tricks with it.

    Only changes to the “stock” list was trying a 1 of Crucible Snake and took out one Mom for a Safekeeper, since it plays nicely with the Snake, and it’s always nice to have another gsz target. The Snake was always good, never great, I was always gszing for a Knight before the snake though. Only comment on it was that I always felt like I should be playing it on T4 so I could get immediate value from it. Not sure that the safekeeper is better than the 4th Mom, didn't get to play with him much.

    Matchups were:
    R1 UWR Landstill (2-0), R2 Burn(1-2), R3 UWR Landstill(2-0), R4 Grixis Delver(2-1), R5 Jund(ID).

    Top 8 - D&T (2-1), Semis - RG Lands (2-1), Finals - Eldrazi (0-2)
    Grats man!

    I am curious how Safekeeper performs moving forward.

  2. #8402
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by TMagpie View Post
    With so many Zenith targets at the 3cc slot it feels difficult to justify adding a 4th color for a mere value card.
    It's definitely hard to justify a fourth color, but he's not just a value card, he's also a [edit: assymetrical] Chains of Mephistofeles that Mother protects and with a relevant-sized body. I still want to put him back in, played him a year ago just after being released, but still hard..

  3. #8403

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by pettdan View Post
    It's definitely hard to justify a fourth color, but he's not just a value card, he's also a [edit: assymetrical] Chains of Mephistofeles that Mother protects and with a relevant-sized body. I still want to put him back in, played him a year ago just after being released, but still hard..
    But that's just what I mean. For 4 mana we can Green Sun for a way to turn off cantrips, or we could search for Knight and end the game. Sometimes Leo will be the better choice--but will it be often enough to justify a 4th color?

    Devils Advocate: Just because a 4th color is hard to add is not a reason not to add it. If Leovold allows us to use cards like flusterstorm/mindbreak trap vs storm more easily, or if it allows us to run soft permission like Spell Pierce against combo decks, it might be worth it. And it's possible, assuming splashing blue is fruitful, that Leovold is the keystone that the deck has been needing to allow that transition.

  4. #8404
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    Re: [Deck] GW/x Maverick

    Yes, I've been fidgetting with Flusterstorm and Trap too, and Back to Basics, but I need to try again, never felt that I made a good list. Seems like being able to add such powerful cards should be a possible improvement of the deck in certain matchups.

  5. #8405

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by pettdan View Post
    It's definitely hard to justify a fourth color, but he's not just a value card, he's also a [edit: assymetrical] Chains of Mephistofeles that Mother protects and with a relevant-sized body. I still want to put him back in, played him a year ago just after being released, but still hard..
    Yeah, feels like people underestimate him. You will know Leovolds merits if you've played a 8+ cantrip deck against him. He's a lockpiece. A lockpiece that punishes opponents lockpieces.

  6. #8406

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by JackaBo View Post
    Yeah, feels like people underestimate him. You will know Leovolds merits if you've played a 8+ cantrip deck against him. He's a lockpiece. A lockpiece that punishes opponents lockpieces.
    That's the thing right? Turning off cantrips on turn 2 is super strong, turning off cantrips on 4-5 less so. Turning off cantrips is decent against some decks, while storm just says "whatever" and kills you as you draw 10-15 cards.

    Its definitely strong, but I wouldn't splash it willy nilly without a very thorough overhaul of the mana.

  7. #8407

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by TMagpie View Post
    That's the thing right? Turning off cantrips on turn 2 is super strong, turning off cantrips on 4-5 less so. Turning off cantrips is decent against some decks, while storm just says "whatever" and kills you as you draw 10-15 cards.

    Its definitely strong, but I wouldn't splash it willy nilly without a very thorough overhaul of the mana.
    Of course it's stronger turn two than four. Versus a grindy blue deck the lategame cantrips are very valuable, as they find both answers and threats.

    Sure it can be dead sometimes, but against storm in particular, around 50 cards in an average maverick deck is dead, so there's that.

    I give you that warping the mana base might not be worth it and that naturally cast Leo is better than green sun zenithed Leo.

  8. #8408

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by JackaBo View Post
    Of course it's stronger turn two than four. Versus a grindy blue deck the lategame cantrips are very valuable, as they find both answers and threats.

    Sure it can be dead sometimes, but against storm in particular, around 50 cards in an average maverick deck is dead, so there's that.

    I give you that warping the mana base might not be worth it and that naturally cast Leo is better than green sun zenithed Leo.
    For full context; I like Leo, I just want to be careful with splashes. We have LOTS of 3drops that do awesome things in a wide range of matchups. Arguing to add a color requires for us to cross out the 3drops that don't need the color splash as being too weak, so much so that we have to change our mana base for a Zenith target. For all I know, Leo is worth it. But I have just been unwilling to bring it to a weekend/big event.

  9. #8409

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by TMagpie View Post
    For full context; I like Leo, I just want to be careful with splashes. We have LOTS of 3drops that do awesome things in a wide range of matchups. Arguing to add a color requires for us to cross out the 3drops that don't need the color splash as being too weak, so much so that we have to change our mana base for a Zenith target. For all I know, Leo is worth it. But I have just been unwilling to bring it to a weekend/big event.
    Ive played him in several small events at lgs, and he has been really powerful at times, other times he has been not as useful as i usually gsz for a knight, and if hes in hand, its a lot harder to cast if you have battling deathrites, also since i run no mainboard black cards, it becomes more straining on fetches

  10. #8410

    Re: [Deck] GW/x Maverick

    Im going to be running this list on sunday for the quest for power, and was wondering if you guys had any suggestions.



    This is my current list im running, and wanted to know if you guys had any suggestions.

    4 deathrite shaman
    4 mother of runes
    1 birds of paradise
    4 thalia, guardian of thraben
    3 stoneforge mystic
    1 qasali pridemage
    1 scryb ranger
    1 scavenging ooze
    4 knight of the reliquary
    1 ramunap excavator
    1 sigarda, host of herons

    4 swords to plowshares
    4 green suns zenith
    1 sylvan library
    1 umezawas jitte
    1 sword of fire and ice
    1 batterskull

    4 windswept heath
    3 verdant catacombs
    2 bayou
    2 savannah
    1 scrubland
    2 forest
    1 plains
    4 wasteland
    1 karakas
    1 dryad arbor
    1 horizon canopy
    1 gaeas cradle

    Sideboard

    3 thoughtsieze
    2 surgical extraction
    2 zealous persecution
    2 ethersworn canonist
    2 choke
    1 reclamation sage
    1 gaddoc teeg
    1 abrupt decay
    1 blessed alliance

    Sigarda is great but costs a bunch of mana. Considering replacing her with either garruk relentless or renegade rallier

  11. #8411
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Magnaguard100 View Post
    Im going to be running this list on sunday for the quest for power, and was wondering if you guys had any suggestions.



    This is my current list im running, and wanted to know if you guys had any suggestions.

    4 deathrite shaman
    4 mother of runes
    1 birds of paradise
    4 thalia, guardian of thraben
    3 stoneforge mystic
    1 qasali pridemage
    1 scryb ranger
    1 scavenging ooze
    4 knight of the reliquary
    1 ramunap excavator
    1 sigarda, host of herons

    4 swords to plowshares
    4 green suns zenith
    1 sylvan library
    1 umezawas jitte
    1 sword of fire and ice
    1 batterskull

    4 windswept heath
    3 verdant catacombs
    2 bayou
    2 savannah
    1 scrubland
    2 forest
    1 plains
    4 wasteland
    1 karakas
    1 dryad arbor
    1 horizon canopy
    1 gaeas cradle

    Sideboard

    3 thoughtsieze
    2 surgical extraction
    2 zealous persecution
    2 ethersworn canonist
    2 choke
    1 reclamation sage
    1 gaddoc teeg
    1 abrupt decay
    1 blessed alliance

    Sigarda is great but costs a bunch of mana. Considering replacing her with either garruk relentless or renegade rallier
    Nice list, try Sylvan Safekeeper in some mother slot - it's really worth. Question how good was Batterskull here since I had similar choose Skull vs Sigarda and Sigarda here wins since it's harder to remove then Skull.

  12. #8412

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Fatal View Post
    Nice list, try Sylvan Safekeeper in some mother slot - it's really worth. Question how good was Batterskull here since I had similar choose Skull vs Sigarda and Sigarda here wins since it's harder to remove then Skull.
    Do you think its worth it to cut a mother for a safekeeper? I like batterskull a lot right now. It helps you grind and is really solid in a lot of matchups where you want more threats that can also be reused

  13. #8413
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    Re: [Deck] GW/x Maverick

    I'm actually running 0 Mother of Runes and 2 Safekeeper and very happy with it - 2 remaining slots was used to feed new tools. Specially when opponent ends with Dead of Night which does nothing :-).

    Sylvan Safekeeper have much more synergy with Maverick then Mother:
    1. It's green which helps to find it with GSZ
    2. It works right away - now If opponent have many removal on hand (most situation after sb) he need to FoW or counter GSZ for 1
    3. It's repeatable, with - Ramunap endless, so opponent can't just use two removal.
    4. It can pump Knight very very fast if needed.

    It works much different then Mother of Runes, big compare with be done in new Primer, but in shorter version:
    - Safekeeper is a mid/late game thread it bank removal just after resolve not only 1.
    - Mother of Runes is early thread which blank 1 removal IF it survive to next turn, so If opponent will be caught with pants down - you gain value, if not it's only 1 for 1.

    Nowadays decks Grixis, Czech Pile, new Miracles, BUG and similar running 5-8 removal MD/SB. It's very hard to gain additional value from Mother of Runes, specially that those SB slots are also directed to white creatures because of D&T.

    Last edge over was option to bring dread of night in maverick against D&T, which resolves a lot of problems, since our white creatures X/1 was Thalia and Moms, after cut Thalia can be easily side out.

    Batterskull vs Sigarda both fights over 5 cmc last weapon finish they work, but since Blade decks are on the rise I choose Sigarda to decrease number of hate cards against.
    Sigarda blocks a lot of nasty cards like Liliana, Diabolic Edicts, Annihilator or All is Dust. Flying is also very big advantage in TNN presence. Sigarda is GSZable, while Skull is searched by SFM which is also very nice. Probably each player should pick up both cards and compare results to gets answer which one is better in his/her meta.

  14. #8414

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Fatal View Post
    I'm actually running 0 Mother of Runes and 2 Safekeeper and very happy with it - 2 remaining slots was used to feed new tools. Specially when opponent ends with Dead of Night which does nothing :-).

    Sylvan Safekeeper have much more synergy with Maverick then Mother:
    1. It's green which helps to find it with GSZ
    2. It works right away - now If opponent have many removal on hand (most situation after sb) he need to FoW or counter GSZ for 1
    3. It's repeatable, with - Ramunap endless, so opponent can't just use two removal.
    4. It can pump Knight very very fast if needed.

    It works much different then Mother of Runes, big compare with be done in new Primer, but in shorter version:
    - Safekeeper is a mid/late game thread it bank removal just after resolve not only 1.
    - Mother of Runes is early thread which blank 1 removal IF it survive to next turn, so If opponent will be caught with pants down - you gain value, if not it's only 1 for 1.

    Nowadays decks Grixis, Czech Pile, new Miracles, BUG and similar running 5-8 removal MD/SB. It's very hard to gain additional value from Mother of Runes, specially that those SB slots are also directed to white creatures because of D&T.

    Last edge over was option to bring dread of night in maverick against D&T, which resolves a lot of problems, since our white creatures X/1 was Thalia and Moms, after cut Thalia can be easily side out.

    Batterskull vs Sigarda both fights over 5 cmc last weapon finish they work, but since Blade decks are on the rise I choose Sigarda to decrease number of hate cards against.
    Sigarda blocks a lot of nasty cards like Liliana, Diabolic Edicts, Annihilator or All is Dust. Flying is also very big advantage in TNN presence. Sigarda is GSZable, while Skull is searched by SFM which is also very nice. Probably each player should pick up both cards and compare results to gets answer which one is better in his/her meta.

    Thats super interesting. Could you post your decklist perchance? I wanna see the variantions

  15. #8415

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Fatal View Post
    - Mother of Runes is early thread which blank 1 removal IF it survive to next turn, so If opponent will be caught with pants down - you gain value, if not it's only 1 for 1.
    That's one thing I think you got completely wrong. Mom is removal protection early on, but late game she is even better. Safekeeper is strictly a defensive creature whereas mom lets you decide on which role you want to take. Surely she's not as effective at protecting but she makes knights connect, which can be quite hard to do against TNN and Strix (both are everywhere right now).
    Last edited by Cpt-Qc; 08-27-2017 at 01:52 PM.

  16. #8416
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Cpt-Qc View Post
    That's one thing I think you got completely wrong. Mom is removal protection early on, but late game she is even better. Safekeeper is strictly a defensive creature whereas mom lets you decide on which role you want to take. Surely she's not as effective at protecting but she makes knights connect, which can be quite hard to do against TNN and Strix (both are everywhere right now).
    Sorry but, most time tapping mom for offensive ends very bad. IT success only if opponent doesn't have removal at all. But since resolved and survive mom block IT, you will release them when you tap her. To fight strix just use scryb, Thalia, Sofi etc..

  17. #8417
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Fatal View Post
    Sorry but, most time tapping mom for offensive ends very bad. IT success only if opponent doesn't have removal at all. But since resolved and survive mom block IT, you will release them when you tap her. To fight strix just use scryb, Thalia, Sofi etc..
    If you're already using scryb you then have double mom protection which will generally enable to use her both offensively and defensively. Furthermore double mom allows mom to be used on offense as well as the times your opponent is hellebent or you can gauge that your opponent does not have a removal spell. None of those scenarios are corner case and do come up relatively often. TNN is one of the cards that maverick very easily loses to, the more outs the better.

  18. #8418

    Re: [Deck] GW/x Maverick

    Couldn't have said it better. You clearly don't want to drag the game on against control decks and guess what, TNN decks are mostly control ones. If you can't attack, you're getting behind.

  19. #8419
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by ET1 View Post
    If you're already using scryb you then have double mom protection which will generally enable to use her both offensively and defensively. Furthermore double mom allows mom to be used on offense as well as the times your opponent is hellebent or you can gauge that your opponent does not have a removal spell. None of those scenarios are corner case and do come up relatively often. TNN is one of the cards that maverick very easily loses to, the more outs the better.
    This means you need Mom, Scryb Ranger and Thread - basically to blank 1 removal (and have possibility for 2 for 1) you need 3 creatures on table which lead risk against Terminus or Deluge which are common in Controls.

    Same protection setup you will gain with Sylvan Safekeeper and a thread which are only two cards to so gain right away in this solution, you risk of multiple removal and it's green which is also advantage vs Dread of Night.

    I don't want to force anyone to abandon Mom ( :-) ), but just try different build it will free two slots which are very precious.

    If you really answer vs TNN to pierce their defense you can always try some build with Rogue's Passage or Kessig Wolf Run in splash (but I'm still not a fan of it). It's probably depends on meta, since I don't met often many TNN decks (mostly 1/8 games), SoFI mostly enough to handle them.

    My actually build (still testing solutions and 1-ofs):
    Core(13):
    5 mana dorks - 4 shaman, 1 bop
    4 KotR
    4 Thalia (small)

    Sfm package(5)
    3 sfm
    2 equips (jitte and sofi)

    Bullets (7)
    1 Railler
    1 Ramunap
    1 Pridemage
    1 Ooze
    1 Sigarda
    1 Scryb ranger
    1 Gaddock

    Protection(2)
    2 safekeeper

    CQ/CA(2)
    1 Tireless Tracker
    1 Sylvan Library

    Removal(4)
    STP

    Lands base(20)
    1 dryad
    8 fetchlands
    2 savannah
    1 bayou
    1 Scrubland
    2 forest
    1 Plains
    4 Wasteland

    Utility lands (4) - total lands(24)
    1 Horizon Canopy
    1 Ghost Quarter
    1 Karakas
    1 Gaea's Cradle

    SB(15):
    2 Abrupt
    1 Path
    1 Blessed Alliance
    2 Zealous Persecution
    2 Canonist
    1 C.Priest
    1 Bojuka Bog
    1 Council's Judgement
    2 Choke
    2 Ancient Grudge //in testing

    Testing now -1 Forest +1 Taiga(MD) and 2 Ancient Grudge (SB) against D&T MU. Have 4 answers after SB vs TNN (2 ZP, 1 CJ, 1 BA).

  20. #8420
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    Re: [Deck] GW/x Maverick

    @Fatal: I wouldn't bother with the Taiga for Ancient Grudges if I were you, I always felt that one of the advantages of Maverick was always having access to artifact removal thanks to 4 GSZ + 1-2 Qasali + 0-1 Rallier + 0-3 Decay. Compare that with D&T who have 0 artifact removal md and maybe 1-2(not sure, never see them) post boarding. We're usually winning the equipment war in my experience. But sure, with the Vials there are plenty of targets you want to get. I've been sideboarding Aura Shards back and forth, it's such a house vs decks with Sylvan/Shardless/Strix/Vials/Chalice/Thopter Foundry/Equipment/Aluren/Food Chain, just destroys so many things turn after turn after turn. But still I can't quite motivate it lately (last year or two), since we already have pretty good artifact removal. I think I used it when Shardless or Stoneblade decks were extremely popular.

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