I love to see a KotR list do well. I just think he's both the Bees and the Knees. It's very hard for me to stray from that nice G1 protection against random combo decks. Having the biggest playable fair beater is a big deal too. Laugh in the face of BSKs and Goyfs all day. Feels good. I'm surprised more people don't run Bojuka Bog; but whatever works for you. I love the miser bog and it's won me a fair share of G1s against a mix of dredge, reanimator, weird decks, or even just stopping Threshold/Snapcaster targets.
I admit, I'd be worried about leaving the safe confines of Decay; but overloading GSZ and finding QPM is probably good enough for miracles if they've already established.
I too am against the DD combo wholesale, but it's nice that it's working for you. I just always see it as "win more" since you've survived two untaps with KotR a lot of the time or your opponent couldn't waste/needle/revoker/anything the combo. If you can't win with a 7/7 beating in I feel like a 20/20 shouldn't be the difference. It's hard for me to imagine scenarios outside of "whoops I won" off of lucky top-decks where another bomby singleton (Thrun, Sigarda, Hero, Oblit, who knows?) wouldn't do something similar. You got some real balls running the combo without Loam too I feel.
Either way, well done! You've top 16'd so you must be doing something right ;)
Warden congratulations on the tournament and thanks for the fantastic write-up! Question, do you feel Mirran Crusader has any place in the 75 currently?
@sdematt: Interesting list. It lives and dies on SFM + friends on the table but you definitely bring out good ideas. Haven't thought about Tracker in a while. I like Edric but I'm not particularly sold on Rhonx.
I was actually thinking about a pure GW deck that would be the lovechild of Maverick and DnT (a real green and taxes) but never put it all together. While you have some nice inclusions, the real player I want to try is Serra Avenger. She's the best of all worlds and totally wrecks the delver matchup. Unfortunately, anything resembling a list becomes too white-centric and I don't want to resort to vial.
The DD/Stage combo was something I rarely searched for (wastelands are the priority if I am KotR digging. However, against stalled board states, it breaks parity for next to nothing. It's also like having extra cards in your hand once Knights are online because you essentially "play" said cards from the deck.
@lordofthepit: Thank you very much + I appreciate the kind words. I totally agree with the underrepresentation of Knights. She's such a threat...I don't know why so many people write her off.
@tescrin: Thanks man! Bog is always something to consider. I liked RIP as its effects just turn off graves entirely. Decks dependent upon DRS for mana and/or goyf for beats crumble if this thing hits. Took a page out of DnT for running it. As far as leaving decay, it's certainly a security blanket I enjoy. But Herzog's list got me to recognize decay isn't a staple card. You totally CAN run decay (some of my lists from earlier in the year ran confidants and decay), but idk...I really didn't need it. GSZ --> QPM takes care of a lot in the miracles matchup. Maybe a miser's Decay? Not sure. In regards to DD/Stage...again, it's something I don't actively pursue. Its inclusion is roughly equal to Cradle + fetch #8 except in the later game you have the ability to auto-win.
2 scenarios on Sunday where DD won the game:
Late in R1, G1: I got light beatdown plan then opponent drops TNN. He could have raced me but I just whipped out the Stage via KotR tutoring (naturally had DD in play). He scoops. Sigarda may have raced here but I won in 1 turn vs introducing other threats.
R7, G1: I naturally had DD/Stage. Opponent was dropping Goyfs and Moms. I lay down a few dorks (including a mom to protect the token) and fly over everything to lethal him. I am not sure I'd win this stalemate with a Sigarda due to its mana requirement (Idr if I had 5 mana at this point).
They barely fit in my jeans lol. But look at it this way: if my opponent opts to wasteland the DD/Stage, they're giving me actual lands I need. I'll definitely consider a loam in the 75 as protection but it's not too often that I'm gunning for the combo. Basically, the longer the game goes, the higher the odds of releasing the Kraken. The DD plan is entirely supplemental to Maverick's real game. Functionally, the lands play similar to the likes of Cradle and Maze of Ith, which contribute little on their own and "conditionally good/bad". Additionally, the DD combo under Thalia is brutal for an opponent to deal with. A board of Mom, Thalia, KotR has the ability to straight-up end the game. That's a fantastic "fallback plan". It also messes with opponents who don't see it coming....You got some real balls running the combo without Loam too I feel...
Any place? Yes. I nearly ran him but felt he was a poor choice for the expected meta.
You can debate what I'm about to say, but this is how I feel about Crusader.
-If you're expecting BUG, RUG, and Jund -- he's worth considering. Not auto-include, but worth thinking about and weighing as a solid option. These decks pack lots of green beaters. You need to defend against green.
-If you face more UR, UWR, Miracles (Sunday) or DnT -- he loses potential. Why? He's outclassed by insect-delver, STPs, and burn. Mirran is a goddamn tank on the ground. But Maverick already does well (generally speaking) defending against ground attackers. Goyf isn't scary when you have DRS, Scooze, Knight, and GSZ to find them all. Mongoose is annoying but is weak to the same things. SFM and Batterskull can be handled without Crusader (though he certainly helps here). Keeping Crusader on the table long enough to use him is the big issue. He dies to STP, Path, Burn. No bueno.
*The bigger question I ask everyone is how Serra Avenger fits into the deck. That's a card that races Delver decks, can block delver, carry equipments in any match, and actually race TNN. Given what I just faced, I'd pick Avenger as my "WWx" threat. She's definitely a WW answer for the UR, UWR, Miracles, and DnT meta. I'd prefer her to Crusader because she plugs up a hole in the gameplan. I'm not sure how to place her into the deck (what do I cut for her?).
For Sunday, I went with WLL instead because I felt that was a good enough hoser against discard (BUG, Liliana), it kept my team out of -1/-1 sweeper range (BG decks), and acted as a solid threat against Miracles by itself.
Tried your tweaks at the local, -1 SoLaS, -1 Bayou, -1 Zealous, +1 Lightning Greaves, +1 Plains,.+ 1 Qasali.
Lightning Greaves felt really good, especially with dark depths in there. Also learned I'm terrible at managing opposing KotR's. That's a lot of rust on those skills. :/
For those of you (looking at you, Warden) who run the Dark Depths package, would you want to keep a Scryb Ranger in your toolbox? Being able to use Knight to make a Marit Lage in a single turn seems terrific.
Hmm, haven't thought about lightning greaves but that can work as well lol. If you are going to shave off a dual, get rid of the scrub before the bayous. I'd rather have 2x Bayou than 1:1 of black duals (green is more important than white).
Scryb is in contention for card 61. It doesn't make the cut for 60 unless I can find something to drop (and I really like having 2x Scooze rather than 1 Scooze, 1 Scrub). HoneyT nails it about the equipment thing. Flying is really big for us.
I honestly always run 61. It lets me run the land count I want and give me a "free" threat. Instead of 22 vs. 21 lands, I can call it 21.5 lands. The percentile differences are so marginal and rare that the silver bullets are worth it. If it's a singleton and a card you never mind if you see; I say run it. If you do mind seeing it I'd second guess it (but I'd still find a 61st myself.)
Maze is that way for me. I keep it around for the sake of Marit Lage/Tombstalker/Reanimator/Dredge pretending to be reanimator or even S&T who didn't quite go off and needs another draw 7. Still, it costs me a game here and there because it forces a mulligan. Maze tends to win me more than it loses IME; and the main reason I can't leave it behind is a tutor target that says "you win" is really nice.
That tangent is just supposed to get you thinking about how Scrib will effect actual MUs. If you think the silver bullet against waste locks, the psuedo-ramp, the ability to double-tap KotR for StageDepths; etc.. will come up more than "Really.. a scrip ranger..?" I'd do it.
As an aside. I think Bog is rather mediocre as a SB card. What I meant is I always run 1 MD Bog in KotR (or Nic Fit) decks; and often in any other black splash. The single CipT land isn't so hard to deal with (like your Arbor) but it comes up surprisingly often. It also "counts as" 5 cards which is a big deal. It's very easy to find 1 in 5 compared to 1 in 1. I still run the same amount of grave hate (because the hate is often a mix of hate for other decks too, like Cage for Elves.) Again, hitting snap targets or turning off Geese is a thing.
I like Bojuka Bog in the sideboard only if you have to worry about Dredge in your area. Otherwise I like Rest in Peace, Surgical Extraction, or something else if you're worried about Reanimator or Lands or something. I used to run a one of Crop Rotation in the sideboard though, which was fantastic as a card against Reanimator, Show and Tell, Dredge, Lands, etc. That's a perfectly reasonable option if you're so inclined.
I haven't found the space or need for Bog in the mainboard, but that might change someday.
I think I'll be playing some kind of Maverick variant tonight. I played Elves last Saturday, and some awkward 2 GSZ Deadguy build last week, but maybe it's time to try Mother of Runes again.
Tusk up.
(Not so) Current Decks: GB Elves, GW Maverick, GWb Maverick, LED Dredge, ANT, TES, Jund Storm.
I can understand that; but I often fight a dredge player, a lands player, an aggro loam player, or a RUG/BUG Delver in a given Local; let alone an SCG. It keeps Tombstalker off the table for example and gets rid of PFires. It makes Goose a 1/1 Shroud. It resets KotRs, shrinks goyfs; limits DRS food (which can be good or bad) and beats random janky decks like Nic Fit (we have a few of those players here, including me sometimes) and Zombardment-like decks.
Tutorable disruption is a thing IMO, and the application of it never seems to disappoint on a given day; more often than not I'd wished I'd seen it when I didn't than vice-versa. Another point to make about it is that can't be ripped from your hand/deck very easily.
I will restate/point out that I'm in Junk however, which requires BB often and rarely requires W. Still, with a KotR I don't think I could pass the chance to Bog people MD.
Wouldn't the best reason to play a Bant maverick list be to play multiple Vendillion Cliques?
I was looking at this recently
creatures(25)
3 stoneforge mystics
4 knight of the reliquary
3 vendillion clique
1 gaddock teeg
1 scavenging ooze
1 pridemage
4 noble heirarch
4 thalia guardian of thraben
4 mother of runes
spells(12)
1 jitte
1 fire and ice
1 feast and famine
1 sylvan library
4 green suns zenith
4 swords to plowshares
lands(23)
3 savannah
3 tropical island
4 windsept heath
4 misty rainforest
4 wasteland
1 maze of ith
1 karakas
1 island
1 forest
1 dryad arbor
sideboard(15)
4 meddling mage
3 enlightened tutor
1 ethersworn canonist
1 batterskull
1 tormod's crypt
3 oblivion ring
1 ghostly prison/propaganda
1 gaddock teeg
Meddling mage is must better blind games 2 and 3 especially when behind a mom and sworded up. Multiple cliques allow you to use them early to get info and attack for exalted damage through the air, karakas finishes up over the top for a clique lock in the mid to late game.
"eggs... why'd it have to be eggs"
FTFY????
I think I am showing a list with maverick splash blue not a list that was bant centric. My game plan is still maverick based with turn one mana acceleration being key, and GSZ being my card selection of choice.
Once you start adding brainstorms you would follow with ponders and then counter magic. At that point you are no longer playing maverick but a UGw control list.
Vendillion clique is an evasive beater that helps disrupt the opponent or filter our draws it also plays with, not against, Thalia.
"eggs... why'd it have to be eggs"
Glad to see someone running with the lightning greaves+knight plan I put something in the latent cards with underused potential thread but havent got to test since my computer is down. Curious to hear how it goes.
I had mentioned on mtgSalvation (and my local) that I thought Greaves could be used pretty nicely to help with Miracles (because haste + shroud is a pain due to requiring terminus or having removal ready to protect jace) and just push some damage in general.
I had no positive feedback for it so I'm glad to see some people trying it out. Another I've been meaning to try is Sword of Vengeance; but the equip is mighty high and probably a bit difficult to accomplish.
Lightning greaves seems excellent against miracles, lightning greaves on gaddock teeg limits theirs ours to around 1 main deck council's judgement, and even after that they still have to find swords to plowshares.
Edit they don't have to find swords because I'm retarded and forgot that shroud does nothing against council's judgement
Sword of vengeance seems generally worse then playing a sword of x and y, the equip is one higher and the effect feels less powerful then a disentomb every turn, or shock + draw 1
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