Great response and i totally agree.
WHat you're doing to your deck is spreading out all the wincons too thinly to the point that you don't know what line to take in your turns. Further, 4cc Mav, while benefiting from all these lines, has a very greedy manabase, and most decks running Wastelands will know what land of yours to kill or anticipate (ie, holding wasteland in hand and waiting for you to play a Bayou or a Grove or a Taiga to know what Mav variant you're playing) your most valuable land.
I have played a similar variant in the past with 4CC Cascade Mav (with Bloodbraids, Punishing and Deathrites) to some playtest success (played two bloodbraids over two succeeding turns both cascading into KOTR), and you'll find that after your first Deathrite, any succeeding ones run you out of land-gas in graveyards very quickly, and you'll even run into scenarios where you'll exile a land using one Deathrite only to fuel the B or G ability of your second deathrite. All in the context of running KOTRs main too :(
Anyway, my observations on your proposed deck:
a.) Golgari charm when you have 8 1/1s is a bad idea, unless you plan to use the regen everything route which rarely happens -- Pernicious Deed, Supreme Verdict scenarios only. Infest and Terminus laugh at that charm. Why not play Zealous Persecution instead?
b.) I'm getting why you play SOLAS instead of Batterskull as your creature count is low. But remember, SOLAS vs a live Deathrite Shaman is useless.
c.) 1 Ooze, 1 Pridemage, no Gaddock, no Canonists - combo will kill you as you only have 2 maindeck discards and 2 Thalia main and 1 side.
d.) While Ashen Rider is cute, i'd just go with Karakas or Oblivion Ring
e.) Unless you're considering playing Absolute Law, Pyroclasm -- one of the banes of the deck -- appears twice in your side x.x
f.) Given that your creature count is low, Thalia is working to your disadvantage. Thalia shines because you can curve out in the following turns while your opponent struggles to keep up.
g.) Umezawa's Jitte. Play it. It's Maverick's way of proving that fair decks win games.
i agree with ph88's suggestion of picking 2 lines and going with the deck. And I suggest going the blade package first since you're running Thalia. She taxes the swords when you choose to play them instead of being able to cheat them in with SFM.
Mav is a difficult deck to play, and since you're just going to start Legacy playing with it, I suggest you stick to a basic Naya or Junk or even straight GW maverick then test out which one you're most comfortable with.
Once you get the hang of it and the common decision lines and trees you'll make when you play, you can tinker with the pieces and tailor fit them to your meta or your preferences because the deck is flexible. ie, Thrun vs Sigarda? SOFAI vs SOFAF? 2 Jitte or 1 Jitte, 1 skull and 1 Sword of x and y? To play Abrupt Decay main or board? play 6 fetches or 7 fetches?
The tweaks go on and on, which is why i love playing the deck
Thanks for the feedback! About the options you listed out, these are my thoughts:
sigarda + maze = good answer, but needs 2 cards to be efficient and the big guy remains in play.
karakas = versatile asnwer against show and tell, but if the opponent plays a omniscience or sneak attack with two red manas remaining it's useless.
Oblivion ring = good versatile answer that I'm using. The problem is if the opponent puts an grisel and pay 7 life or sneak attack and activate his ability in response to exile. Parallax allows you to use more than once.
About the problem of fading you're right, but maybe parallax + karakas in G2 could be effective.
Thank you ph88 and buloid. I made some changes and this is what I came to.
1 Birds of Paradise
2 Deathrite Shaman
1 Gaddock Teeg
4 Knight of the Reliquary
3 Mother of Runes
2 Mirran Crusader
2 Noble Hierarch
1 Qasali Pridemage
1 Scavenging Ooze
1 Scryb Ranger
1 Sigarda, Host of Herons
2 Thalia, Guardian of Thraben
2 Weathered Wayfarer
1 Crop Rotation
4 Green Sun's Zenith
1 Sword of Fire and Ice
3 Swords to Plowshares
2 Sylvan Library
2 Thoughtseize
1 Umezawa's Jitte
2 Bayou
1 Dark Depths
1 Dryad Arbor
1 Maze of Ith
4 Savannah
2 Scrubland
1 Thespian's Stage
4 Verdant Catacombs
3 Wasteland
4 Windswept Heath
SB:
2 Abrupt Decay
1 Choke
1 Elspeth, Knigh-Errant
1 Ethersword Canonist
1 Life from the Loam
1 Master of the Wild Hunt
2 Oblibion Ring
1 Pithing Needle
1 Rhox War Monk
1 Thalia, Guardian of Thraben
3 Zealous Persecution
From what I know about my local meta, it includes a few pox players, a lot of delver(both rug and uwr), a few maverick players, and some esper blade. Not a whole lot of combo. I realized SoFaI fits better as a sword. I dropped the punishing fire package. I also took out the bojuka bog from the sideboard because of the deathrites and scavenging ooze main. I took ph88's advice and swapped the golgari charm for zealous persecution. I also upped the creature count a little. Any other suggestions are appreciated.
In your meta you really want the full set of Mother of Runes.
Does anyone know what criteria TCDecks uses to identify a deck as "Maverick" vs "The Rock"?
Or is it just set by the user/submitter of decklists?
http://tcdecks.net/deck.php?id=12287&iddeck=90076
There are actually quite a few "Dark Maverick" decks that are classified as "The Rock". You can find them by searching the archetype "The Rock" for decks that have Mother of Runes in the maindeck.
Hopefully someone will correct me if I am wrong but I believe the difference is that "The Rock" focuses more on removal and will be more black than white, if white at all, and "Maverick" is more creature based and focuses more on white than black, if black at all. Obviously not all rock decks run white and not all maverick decks run black so this is another way to distinguish them. I hope this answers your question.
Borrowed Haganbmj's deck for the local tonight. First time playing Maverick, though I have been interested in it. It was very solid, and felt much better than the Big Zoo deck that I played for a couple months. I somehow beat lands on him not drawing loam and Bojuka Bogging a full graveyard. But Goddamn fucking TNN from Merfolk slaughtered me. Twice. Same guy once in the top 8. Good lord this card is horrid. Game 1 I have Teeg with a SoFaI and 2 Hierarchs for exalted. He derps in a TNN, then plays 2 Phantasmal Image copying it. Fucking christ. Every single game it was bash me to ~10 with Lords, I remove them, then die to uninteractive 3/1.
Hi huys! I'm new to Maverick. Just start building the deck. What do you in general think about Dark Confidant? As I'm owning a playset at the moment and really like that card I would like to play Bobs. Can you imagine a GWb Maverick with 3 Bobs instead of Thalia? Thalia is in SB then and goes in against RUG/Combo, whatever.
I also like the Dark Depths/Thespian's Stage combo. But most Maverick decks do not include this one. Do you like the combo? Is it worth the 2 slots?
Would like it to hear some comments from experienced Maverick players!
I guess there is a fine line between the two. I noticed that on tc decks all of the decks that look like Maverick but are classified as The Rock (since they do not have a "junk" section) have at least some dark confidants and some discard in the main deck. Perhaps maindeck thoughtseizes are where they draw the line.
I haven't played that matchup, but I can see how the typical TNN hate would not be quite as effective. Golgari charm and Zealous Persecution don't help much when all their guys are getting +1+1 from a lord or two. Most other TNN decks are raceable (with Patriot being the hardest to beat, then UWb stoneblade, then UW blade, then Team America, then Bant as the least hard to beat). We can beat the slower decks by racing them, but when they put a fast clock on us and follow it up with TNN, it becomes challenging. I am not thrilled at the idea of phantasmal images copying TNN.
Check out Jacob Lindy's Maverick deck:
http://mtgdecks.net/decks/view/57407
If you search a couple of pages back you will find a tournament report by him. It is a good one too.
As far as thalia and bob, I think you want both. They sort of accomplish different goals. If you aren't playing thalia, most of the time you will want either more removal, discard, or both; depending on your metagame. I like the Depths stage combo as a way of going over smaller creature based decks (read: TNN), but sometimes there are times/metagames where maze of ith might be better (like a death and taxes heavy meta with a ton of karakas or vs other maverick decks).
Hope this helps!
Basically this. I can definitely see how prior to the printing of TNN this was a favorable match up. Every game I was able to kill off lords and just make a KOTR or Scooze that was big. But TNN being impossible to deal with was the nail in the coffin. The only thing I could see was getting Jitte instead of SOFAI off of stoneforge, but then the stoneforge would not have been large enough to get through his non TNN men. Idk. It was just frustrating to watch him drop a TNN and suddenly just realize I'm dead.
I have been working on a list to take to a local legacy event coming up this weekend and this is what I have decided on.
Lands - 23
4 Wasteland
4 Verdant Catacombs
3 Savanah
2 Bayou
2 Windswept Heath
2 Marsh Flats
1 Scrubland
1 Karakas
1 Maze of Ith
1 Plains
1 Forest
1 Dryad Arbor
Creatures - 20
4 Knight of the Reliquary
4 Deathrite Shaman
4 Mother of Runes
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
1 Gaddock Teeg
1 Sylvan Safekeeper
1 Qasali Pridemage
Spells - 18
4 Green Sun's Zenith
4 Swords to Plowshares
4 Thoughtseize
2 Abrupt Decay
2 Sylvan Library
1 Umezawa's Jitte
1 Sword of Fire and Ice
Sideboard - 15
1 Bojuka Bog
2 Surgical Extraction
3 Ethersworn Canonist
2 Zealous Persecution
2 Choke
1 Elspeth, Knight-Errant
1 Gaddock Teeg
2 Oblivion Ring
1 Abrupt Decay
I am just looking for some feedback on my list. I am pretty nervous about the number of non-creature spells along with Thalia, but it hasn't been an issue in my testing so far. Has anyone had more experience with a more Junk list similar to mine with Thalia included? I expect to face a fair number of Storm decks and Delver Tempo decks (guranteed to face at least one of each.)
Ideally I could fit in Stoneforge + Batterskull, but I am having trouble getting it all in the MB. Moving Thoughtseize to the SB and then bringing in SFM would be one way for sure. Upping the amount of discard and adding more removal was another option, but I felt that would start eating into the utility creatures that I have in the deck plus swinging me further into The Rock. It's a hard balance to strike.
Any suggestions on SB cards that can help hose Delver decks would be gladly taken :)
The customization of Maverick is a great part of the deck, but it has been giving me headaches trying to figure out the list that works best
Thanks in advance.
To both reduce the amount of non-creature spells AND fit in SFM + Skull this is what I'd do:
-1 STP (2 Decays make up for just 3 STP)
-1 Sylvan Library (SFM will provide sufficient C/A)
-1 Zenith (does not flow with Thalia and Gaddock)
+2 SFM
+1 Skull
Also I could see Thoughtseizes being replaced by Tidehollow Sculler. Alongside MoR and Safekeeper they are pretty strong. They could replace Canonists in the SB, I guess.
Edit: 3 SFM / 3 Sculler would also be an option of course.
18 non-creature spells MB is pretty heavy with thalia, I wouldn't go more than 15
I would go 2 Thoughtseize and 2 SFM main instead of 4 thoughtseize.
Some data I'd like to share with everyone:
Maverick Record:
12/9/2013: Dark Maverick (Thalia Version Etutor Board, needed to prep for SCG Vegas so Thalia back in)
Affinity (1-0)
W: 2
L: 1
Punishing Jund (1-1) *
W: 1
L: 2
Pox (2-1)
W:2
L:0
Team America (2-2) *
W: 1
L: 2
Notes: Batterskull was stuck in hand most of the time. Really annoying. Would have rather had jitte/SoFaI/SoFaF. More removal would have helped against my losses, punishing fire may have made huge difference. Missed Depths Stage Combo as well. Finally feeling the pain of losing to true-name in what usually was a great matchup (team america)
12/2/2013: Dark Maverick (Sb: 3 O ring, 2 Choke, 1 SoFaI, 3 Zealous P, 3 Rest in Peace, 3 Ethersworn Canonist)
Zombardment (1-0)
W: 2
L: 0
4 Color Loam: (2-0)
W: 2
L: 0
12-Post (2-1) *
W:0
L: 2
Team America (3-1)
W:2
L: 0
Notes: Lost to primetime. Needed to stop etb trigger or mindcensor him. Got hardcast emrakuled with karakas backup (infinite turns) to lose two games with no wins. Got pithing needled on game 1 for wasteland.
11/25/2013 : 4 Color Maverick
Affinity (1-0)
W: 2
L: 1
Death and Taxes (2-0)
W: 2
L: 0
Esper Deathblade (2-1) *
W: 0
L: 2
Notes: Deathblade just ground me out. g1 lost to lingering souls with a jitte (i had 2 knights and a mom and got blown out by supreme verdict), g2 lost to wasteland + crucible. Missed Thalia in this matchup. Missed LFTL to get back lands
11/18/2013: GWb Dark (no thalia, since no combo/control in meta, instead Stoneforge + MD Abrupt Decay)
Elves (0-1) *
W: 1
L: 2
Team America (1-1)
W: 2
L: 0
Zombardment (1-2) *
W: 0
L: 2
Notes: Beat elves g1 with depths/stage, marit lage making a surprisingly nice blocker for craterhoof. Lost the next two on the count of heritage druid. Zombardment blew up all my guys and perished me in g2 to get rid of all my important stuff. Lost game 1 to 4 lingering souls tokens, sometimes you just can't race that.
The formatting on that last post makes zero sense the asterixs are not explained and the win loss records do not matchup with the game descriptions very unhelpful jargan
Last edited by ironclad8690; 12-11-2013 at 04:44 PM.
Hello all,
Recently I've started playing mtg (again) and this is the first time I'm playing Legacy decks.
I've based my Dark Punishing Maverick deck from the one that was played by Gorzgen Fabian recently.
24 LANDS
4 Windswept Heath
3 Wasteland
3 Wooded Foothills
3 Grove of the Burnwillows
2 Savannah
2 Taiga
1 Bayou
1 Plateau
1 Dark Depths
1 Thespian's Stage
1 Karakas
1 Horizon Canopy
1 Forest
20 CREATURES
3 Deathrite Shaman
4 Mother of Runes
4 Knight of the Reliquary
2 Scavenging Ooze
1 Aven Mindcensor
2 Stongeforge Mystic
1 Qasali Pridemage
1 Birds of Paradise
1 Noble Hierarch
1 Dryad Arbor
13 INSTANTS and SORCERIES
4 Punishing Fire
4 Swords to Plowshares
4 Green Sun's Zenith
1 Sylvan Library
3 OTHER SPELLS
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Elspeth, Knight-Errant
15 SIDEBOARD
1 Stony Silence
1 Pithing Needle
2 Enlightened Tutor
1 Surgical Extraction
1 Tormod's Crypt
1 Engineered Plague
1 Slaughter Games
1 Mindbreak Trap
1 Phyrexian Revoker
1 Ethersworn Canonist
1 Engineered Explosives mtg
1 Zealous Presecution
1 Gaddock Teeg
1 Crop Rotation
Some notes and thoughts:
- I threw in SFM, Jitte and SoFnI because my friends are all about TNN lately... I feel SoFnI at least give me a chance to race with my (2) flyers (Go Birds of Paradise!!!). I have access to other swords (SoFnF, SoMnB, SoLnS) and battleskulls as well...
- The reason I'm running Gaddock Teeg on SB is because none of my local play groups play combo deck, I know normally Gaddock Teeg should be MB.
- Of the time I am able to cast Slaughter Games, I really like it as it cannot be countered.
My concerns
- Am I trying to squeeze too much into a deck? If so, what should I really trim... Honestly I'm open for idea.
- Because this is a 4 color deck... so many duals and very little basic. I am very worry about Bloodmoon (which one of my friend is running I believe).
- It looks like ANY graveyard hate will screw this deck to the ground, any thing can we can do about it?
- SB Bojuka Bog or Tormod's Crypt, or do I even need these at all?
- Sejiri Steppe, any good?
- I feel like my SB is a mess, any constructive advice is appreciated.
Played in a very small local event last night with no real valuable information coming from it.
Dark Maverick - same build I've been running. List Here
This is a bit of worthless information.
Round 1 v Bant Untouchables w/ black access [1-2]
- He's playing a bant shell with Hierarch, Pridemage, Geist of Saint Traft, True-Name Nemesis, and Thrun alongside the typical blue manipulation and white removal spells. Tough threats all around.
- I win game one with a developed board even after he leads on Noble->Geist->2x Pridemage.
- He takes game two off a tempo Geist with Path to Exile and Swords clearing the way.
- He takes game three in a close one after we trade some hits and he stalls the board out with TNN and Thrun until he can find a removal spell and another threat to break parity.
Round 2 v Bad-Luck Burn [2-1]
- Game one I lead Hierach->Thalia + Mom, he leads on a Lava Spike then he Chain Lightnings the Mom, and then the Thalia, and then Bolts the Hierarch, and then a Pridemage I play.. I lead Savannah into triple Wasteland, so maybe he thought the Hierarch was relevant.. dunno. So he's sitting pretty at like 17 with no cards and I'm sitting at a healthy 16. Then he complains about flooding as I hit him a few times.
- Game two he blames luck as he mulls down to 5 and leads on a Lavamancer. I don't have a good way to interact with this and play for the mana plan to pump out threats. He gets me.
- Game three I stomp him with active Jitte on turn 4. I end the game with 11 counters on Jitte 'cause I hate his face and don't want to kill him faster.
Round 3 ID w/ RUG Delver
into top 8 lol
Round 4 v Metalworker brew w/ Painter's + Grindstone [2-1]
- He's on the play Game one and leads on a Furnace, I Thoughtseize and see double chalice, metalworker. I take the metalworker and let him stick a turn two chalice on 1. I play some two drops and hit him a few times. whee.
- Game two he gets me with Grindstone after Forgemastering + Lightning Greaves into it.
- Game three I Thoughtseize again and then lock the game up with Thalia into Knight, wasting his manabase.
Deck still feels solid, having access to Thoughtseize and Abrupt Decay has been valuable lately. I wish I had an good answer to True-Name somewhere in the 75 though. The answers I do have are narrow and often unwanted in the matchups I see TNN.
For example, I didn't bring in Zealous Persecution against Bant. It only affects TNN and Noble Hierarch in his list.
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