Just noticed connley's list only has 3 Thalia but also 3 SFM. Seems this could easily swing towards Thalia in combo heavy metagames where having the best chance for Thalia is important. That's how I'm running my take on his list. Looking forward to jam some games soon with it too!
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To be honest, you guys are overreacting a bit here. To be perfectly clear on this, the reason I am splitting between mom and safekeeper is because I want 4 defensive creatures, not 5, that I found somewhat overkill for me.
Now to respond to all that was written in a general way, you don't think cutting mom is right? it's normal and very understandable. However, from what I saw, it wasn't as bad as you guys make it out to be, and 90% of the time, he protects your creatures just as well, if not better. He has added bonuses (that you did a pretty good job of ignoring), but also has his drawbacks (that you did a much better job noting extensively). Now, if you tested 'extensively'' and hated it, it's ok, I am not trying to push it on you. However I will affirm that I also tested ''extensively'', and came to the conclusion that I am never playing this deck without him, and he was far from being just situational (a statement that I still can't fully comprehend, to be perfectly honnest). So far, he hasn't failed me. From there, when I did say that it he is bad in the starting turns of the game, saying that you NEVER want to sac a land on turn 2 is wrong, and I can find you situations (an actual lot of them, against many decks at that) where sac a land on turn 2 is actually legit. Now yes, it's a land that can never be used by knight (if it actually was a plains or a forest, to boot), however I simply treat that new situation as a change of plan, where I use my lands as a way to protect my board presence and force a giant beatstick on my opponnent, and that's only in the early game, mind you, because when you have enough lands, you can be wastelanding and protecting your key creatures easily.
Anyways, take it or ditch it. your choice.
If the metagame is combo-heavy (like the MODO metagame), I would rather run a second Teeg before a 4th Thalia.
Sure, sometimes he's just a bear that blocks your GSZ, but dead Thalias in your hand aren't that stellar either, but more often than not, he can completely shut down their win conditions and/or engine cards.
Do you run Thrun as well? If you do, please report back on the results because I'm interested.
I would strongly consider both 4th Thalia and the 2nd Teeg in that case. Thalia is simply too strong of a hate bear to chance it on the three maindeck.
Taking conley's list, I cut Thrun to the SB as the list was 61 cards. While I've been vocal about running 61 cards in the past, I don't think it makes sense in this metagame anymore. Additionally, I've always considered Maze of Ith as the 61st card. Thrun, while good vs Jund and Control, doesn't really do enough against Tempo or Blood Moon decks to warrant maindeck inclusion. We already have a planeswalker main and side to handle that situation.
BTW, I'm running Sorin, Lord of Innistrad in Elspeth's place in the maindeck. He is still a token factory, but the -2 pump ability is quite useful vs Mid-range decks as well. His ultimate is much easier to fire and just as good vs Jace too. This is a new addition that could not have been possible in the GW stock lists.
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
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Sorin sounds interesting, but I'm not sure if his -2 is better than jumping fat Knights right in the kisser.
If you run 4 Thalias/2 Teegs MD, then MD Planeswalkers become a way worse option since you're often unable to play with them.
I would also love to see a list heavy on Exalted/equipment utilizing Mirran Crusaders that actually works, but KotR is a strong contender in the 3 CC slot.
Elspeth's pump works well when you're able to keep threats on board. Sorin's pump is indisruptible; once you activate it, it sticks until the end of game. This matters when you can't get Mom active vs say, Jund, and they have removal in response to Elspeth +1 jump. Both Sorin and Elspeth are solid in that case. Sorin token's life-link is probably more useful in Mid-range too. Lastly, anti-white (Dread of Night, Sulfur Elemental) do not effect Sorin tokens.
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* Maverick is dead. Long live Maverick!
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http://mtgtop8.com/event?e=5562
i guess straight GW still has it. Congrats!!
Fair enough. Report back on the results.
Nobody said GW is bad, it's just that combo decks tend to gib you on T2 when they're on the play before you can get your hate bears online. If your meta is low on combo and/or you're lucky, then of course GW works pretty well. The black splash addresses the issue of lacking T1 disruption. The other way to adress this - playing further accel to power out T1 hatebears - seems rather impractical.
going to a tournament this sunday, will be playing dark maverick w/ confidants. I'm rusty though as I havent been playing much legacy latley. And I don't really have anyone to play with here, so basically the only preperation i've done is watchin all of sunyveils games
will make a report after
What do you guys think of Captain Sisay?
Captain Sisay 2WG
Legendary Creature - Human Soldier
Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
2/2
Captain Sisay can tutor up Umezawa's Jitte, Karakas, Gaea's Cradle, Thalia, Guardian of Thraben, Gaddock Teeg, Linvala Keeper of Silence, Thrun the Last Troll, Sigarda Host of Herons, ect. Seems really good in grindy matches against decks like BUG and Deathblade. dodges Abrupt Decay which is nice.
Thought of him today, too, after reading about Moggcatcher in Dragon Stompy, but didn't really consider. But I think you are right. He sounds pretty good to me.
Of course, she. The no activation cost part is nice, like a GSZable Planeswalker after one untap. KotR is similar in that way but he doesn't actually draw cards and Sigarda, Jitte, Karakas and Teeg are more impactful cards than lands. So that could be a good reason why you would GSZ for her. She is worth testing imo.
Captain Sisay? Really? Spells at 4 mana should win the game. A 2/2 that needs to wait an entire turn to do anything? It's a fun as hell card in EDH, but I'm sceptical for Legacy.
That said, it could have some merit. Scryb Ranger shenanigans lead to insane card advantage and Sisay can fetch both parts of the Mangara/Karakas combo. Consistency could be threatened with too many 1-ofs, though.
Looking for useful Legends made me rediscover one of my favorite cards: Rofellos, Llanowar Emissary
GSZ-able and has potential to set up massive shenanigans on T3, be it swinging with an equipped T1 drop, GSZ for 5 fetching Sigarda, dropping a Batterskull without SFM, powering up Ooze or just vomiting out your hand if necessary. Again, pretty hilarious combo with Scryb Ranger.
Might be cool.
Capt Sisay is a boss-lady. She's pretty good in a slower metagame when also combined with Sigarda Host of HAHAHAHAH-your-removal-is-worthless and Linvala Keeping-you-null. Hell of a card to have when Show & Tell resolves vs Sneak Show :)
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
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