Being a flat 2/4 means it's quite good at holding the ground. "Drawing a card" every now and then also very good value in almost every matchup. The lifegain in this metagame is not irrelevant. Synergizing with Sylvan Library (which we want to play anyways) is also top notch.
All of these things make me want to play Courser.
I Zenith for one when I'm behind on lands or need to hold the ground against Burn or UR Delver. Courser is a good mid-game stepping stone to the late game 9/9 Knight plan.
♀
Good day guys;
i'm an old italian magic player since 96 and i'm playin Maverick atm, after a couple of years idle.
Last night testing with my team shows me that UR delver really kick my ass. ATM i'm play herzog list with black for DSR and Adecay in side.
I feel bad with that list, (only scyb's for ooze is my change and no cradle )
Really this deck seems to lose after the good early phase of the game, maybe too many drop and nothing to freeze the game when in advantage, this is what i see.
How do you feel against UR burn or UR pyromancer deck based? what You side in?
I don't like also the COK (even if is very good with sylvan) for the same reason, it does not seal the game when in.
any suggest to my problem? in my zone ur decks are 50% of the meta.
If the meta was nothing but stonebladedurdlemidrange.dec, Courser would be great. Otherwise it is irrelevant against most everything else in the field. It gives up all of your information, the lifegain is too slow and irrelevant, and it can't block a Swiftspear worth more than any other 3 drop creature you could use.
I'm running the depths combo. This week I beat UR delver in a game I mulled to 4. After that game I don't know if I will ever remove the combo.
Recently I have been doing a lot of testing with Punishing Dark Maverick on Twitch, and I have recorded the match ups. Not all of my lists are the same in the testing, and some of the hands are hard to see, but I think the videos will be interesting to watch. I hope people like what they see. I played the same 60 as Fabian Gorzgen but I changed the board drastically to improve some match ups.
Maverick vs Patriot blade (BBD build)
Start here and we start the match around 10 mins in
http://www.twitch.tv/phlogisten/b/591324479
http://www.twitch.tv/phlogisten/b/591384455
After several matches I cut two swords to plowshares into the board and kept the DD combo to get around TNN lock.
Lesser quality pre-GP NJ testing vs UR and UWR MIracles before I realized how hard it was to see my hand when I played.
This was a play test day before the event. It's about 3 cards different than the other list played in the video before. Around this time I was considering Maze of Ith. I made room for sword of fire and ice, and it wasn't worth it. Batterskull in this list is enough. The miracles matches were great to see. Learning more about the deck from a second hand perspective has helped me beat it in games. You can watch my over extensions and shake your heads as terminus ruins my games. 3 teegs in the 75 will be my next try when I record and test against the deck.
http://www.twitch.tv/phlogisten/b/588497620
http://www.twitch.tv/phlogisten/b/588552057
http://www.twitch.tv/phlogisten/b/588605073
More videos to come. I hope you enjoy watching.
Last edited by Strassbaw; 11-23-2014 at 01:18 PM.
Knight/fetchland/zenith + courser on board means you can manipulate your draws and shuffle away cards you definitely do not need. I think that's what matters most.
That's generally how I feel about it. I admit I was running "only" using cradle at the GP. Cradle held its own against the wide field in ways the DD/Stage would have felt a turn too slow. It made me feel naked at times. I also couldn't "just auto-kill" -- a feature I love against durdly decks.
@UR Delver:
The key was Scooze. I crushed TC delver at the GP and had ridiculous wasteland/thalia/scooze end them. Also, if they fetch a dual to open, you burn an available wasteland in your hand to strand them. My opponent kept a 1 lander and I pushed him turn 1 by wasteland-ing his opening dual. He bricks for 5 turns without lands while I thalia/scooze him out.
I agree on ooze 100%!!!
May games are like this.
Either an early thalia wrecks their tempo
Or a midgame night is just unkillable
Or I stabilize, and before they burn me out I DD them
Without DD I feel that Maverick will too often get "burnt out" by treasure cruise drawing them the last 2-3 burn spells needed to finish you off. I'm just trying to get a gauge if there's a pattern between DD players having an easier time vs UR Cruise Delver than non-DD players.
Has anyone tested 1-2 Bitterblossom out of the board? Saw Glenn Jones' article on SCG last Thursday had one in the board. Primarily for Miracles and Stoneblade (and other grindy decks).
I've been testing with it some over the weekend and very impressed so far.
In the DGA thread I was mentioning that I think Bitterblossom is best for a Junk deck (but is perfectly acceptable in the side for miracles or something. Though I think Elspeth/Garruk will treat you better.) The reason is:
A) Junk is typically a Goyf Deck; so you can give him an easy +2
B) It's not in your primary color, and your primary color can do the same thing with stronger cards.
For instance, a Junk deck can't comfortably run Elspeth any more than you can jam in Lily. I think Souls is generally accepted as stronger (especially next to SoLaS, if you run it) and I'd say that that logic applies here as well, since you don't have much black and since you don't run Goyf.
Went 1-2 in my weekly local.
Burn 1-2 tied up and then during the last game which I think I was going to win some little kids came into the store (which I work at) so i had to help them and when the round timer went off i conceded.
Death and Taxes 2-1 crazy jitte battles in all games, but KOTR ended up saving the day in the games which i won. I love having large green creatures in the face of all these little men. Zealous doing work in game 3 as well.
UWR blade 0-2: game 1 mulled to 4 and almost got there but the bricks hurt real bad. TNN finished me off, i should note that he cast 2 DTT this game. Game 2 i built up my board and to my surprise opp played supreme verdict. I couldnt rebuild, he casts at least 3 force of wills and 2 DTTs again.
Due to the nature of the miracles matchup in conjunction with its sudden rise in popularity, I have been using 3 slots in my sideboard for 2 Armageddon + 1 Boseiju, Who Shelters All.
My question is this--is it better to run planes walkers instead? How big a trump is a token generator vs miracles? Is it a bigger trump to run geddon?
I used Kjeldoran outpost once to test the theory (I know it's janky.) My general experience was you not only need the token generator but you need disruption coming over the top of it (in your case, Teeg/Thalia) to last long enough for that token clock to matter. Instead of this; if you have a stream of tokens attaching equipment, this is enough to establish a good clock without commiting anything. The equips are the important part. The tokens are not quite enough by themselves IME.
Top 4 with Punishing Dark Maverick today at a scg IQ with 45 people. Here is my list.
http://www.mtgpulse.com/event/18566#261707
Punishing Fire and Pyroblast have been pretty nice as blade decks in my area have become more prevalent than UR delver decks. The E tutor board was nice, but I think the deck can still do well without it. Life from the Loam in my 60 is feeling okay, as it's a great card historically in the deck, however, it may not be necessary.
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