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Thread: [SCD] Torpor Orb

  1. #41
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    Re: [SCD] Torpor Orb

    Why is Countryside Crusher on this list? It's not even affected at all.


    Flame-Kin Zealot? There are better DR targets usually.
    Tidehollow Sculler? Who plays that?
    Kitchen Finks? Lmao, yeah, -2 life. Ridiculous play.
    Reejerey? Can't tap this!
    Fleshbag Marauder? Even if this card were played (hint: it's not), it would also protect the player from saccing it anyway.



    Silvergill Adept could be added, but I guess the point of this list is to highlight how bad these effects are in Legacy. There's no deck (except Aluren?) that you'd EVER want this card against. It's best against Goblins, stopping Matron, Ringleader, and (Stingscourger), but you'd still rather have an actual answer.

  2. #42
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    Re: [SCD] Torpor Orb

    Reejery doesn't trigger on EtB, he triggers on casting a merfolk spell, just saying.
    "Blue-Eyes White Dragon is a fatty that Jamie Wakefield seems to have overlooked. It has a tremendous power and toughness of 3000/2500, making it bigger than current threats such as Tarmogoyf or Mountain."

  3. #43
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    Re: [SCD] Torpor Orb

    Ok, I'm pretty sure that Torpor Orb isn't good enough to make a deck out of it (with multiple Orb's).

    I tried this list:

    4 Dark Confidant
    4 Phyrexian Dreadnought
    2 Hunted Horror

    3 Torpor Orb

    4 Brainstorm
    4 Daze
    4 Force of Will
    4 Ghastly Demise
    4 Mental Misstep
    4 Stifle

    4 Ponder
    1 Preordain

    8 fetch
    4 Underground Sea
    1 Island
    1 Swamp

    My findings after about 20 testgames:

    Hunted Horror just isn't good enough, it's too small. Therefore the whole deck fails apart, IMO.

    Some numbers:

    Goblins 10-3
    Zoo 3-3 (he had every game a Path to Exile)
    Dreadstill 0-2 (pretty bad matchup)

    Lost games due to bad draws, literally. Flooding about half of the time, or simply don't draw one of the two combo pieces after 4 cantrips, 2 Dark Confidant triggers + 6 draws.
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  4. #44
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    Re: [SCD] Torpor Orb

    I guess it shoves Aluren even further back in time as a deck to not be playing.

  5. #45
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    Re: [SCD] Torpor Orb

    My issue with Torpor orb is that it doesn't effectively make dreadnought stifle a better combo. For 1U I can run Trickbind, and while it must be cast on the same turn as dreadnought, it can get greedy players who try to and counter the stifle effect. With a Torpor orb you are essentially paying 1 more mana than stifle to reveal your tricks to your opponent, which will (especially in a format where mental misstep is legal) just get your other combo pieces picked apart.

    The only situation i could find this card more useful than already available cards is if you are trying to run it in a non-blue deck. Other than that Trickbind will serve you better almost every time.

  6. #46

    Re: [SCD] Torpor Orb

    how about etched monstrosity from new phyrexia?

    its basicly a 10/10 without any drawback.

    lets say u play eater of days opponent grips your torpor orb, GG

    monstrosity is atleast a 5/5 beater for cmc 5 and can get their on it own with the controll shell you are allready running

  7. #47
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    Re: [SCD] Torpor Orb

    Quote Originally Posted by Darth Nihilus View Post
    how about etched monstrosity from new phyrexia?

    its basicly a 10/10 without any drawback.

    lets say u play eater of days opponent grips your torpor orb, GG

    monstrosity is atleast a 5/5 beater for cmc 5 and can get their on it own with the controll shell you are allready running
    Orb doesn't prevent the counters from being put onto Mostrosity.

  8. #48

    Re: [SCD] Torpor Orb

    i fail to understand why not

  9. #49
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    Re: [SCD] Torpor Orb

    Etched Monstrosity still enters the battlefield with 5 counters even if you have Torpor Orb out.
    Seriously, some people need to understand how cards work/interact...
    Edith: Ninjad. Explanation: This is not a triggered ability. Triggered abilities start with "when" or "whenever".

    If there was another cheap, colorless BFM to play alongside Dreadnaught in a stompy-shell, I could see Torpor Orb getting played. Just for the reason that Torpor Orb enables any number of big dudes, T1 Ancient Tomb->Orb, T2 drop 2 Fatties seems legit.
    But alas, there is none and Torpor Orb is such a bad card on its own, even blatantly disabling Trinket Mages which would otherwise be a fine choice.
    "Blue-Eyes White Dragon is a fatty that Jamie Wakefield seems to have overlooked. It has a tremendous power and toughness of 3000/2500, making it bigger than current threats such as Tarmogoyf or Mountain."

  10. #50

    Re: [SCD] Torpor Orb

    Here is the decklist that is running in my mind lately. I have tried incorporating Team America as a shell and replacing green with with white Mana source.

    Details are as below:

    TA shell:
    Disruption:
    4 FOW
    3-4 Daze/Mental Misstep
    3-4 Hymn to Tourach
    4 Stifle - Also Dnought/Hunted Horror Enabler
    4 Swords to Plowshare - Replace other Creature removal
    1-2 Engineered explosives - mass removal

    Cantrip:
    4 Brainstorm
    2-3 Ponder
    2-3 Enlightened tutor - Combo enabler
    4 Dark Confidant - creature plus draw engine

    Creatures
    4 Phyrexian Dnought
    2-3 Hunted Horror - Tombstalker replacement

    Here is my initial list but i still need to brew this further. I have removed green since this is only used for tarmogoyf/sylvan which can be replaced by 4 Dark Confidant. Initial decklist will be below:

    Creatures:
    4 Phyrexian Dreadnought
    2 Hunted Horror
    4 Dark Confidant
    10 Creatures

    Instant/Sorceries:
    4 Force of Will
    4 Hymn to Tourach
    3 Mental Misstep
    4 Brain Storm
    2 Ponder
    4 Swords to Plowshare
    4 Stifle
    2 Enlightened Tutor
    27 Instant/Sorceries

    Artifact
    3 Torpor Orb
    1 Engineered Explosives

    Land Base
    7 Fetchalnds
    4 Wasteland
    4 Underground Sea
    2 Scrublands
    2 Tundra

    Still don't have sideboard yet but This will definitely still for testing. Any comments. I'll also add this in the developmental deck for us to further brainstorm.

    Thanks!

    Owenzzz

  11. #51
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    Re: [SCD] Torpor Orb

    Obviously not coming to any conclusions immediately, but I was just messing around on MWS, and wound up getting blown out by a Torpor Orb deck. It opens up Stifles to care about everything else, which is an element that I hadn't considered. Maybe something worth looking into.
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  12. #52
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    Re: [SCD] Torpor Orb

    Nova Chaser

    could probably fit in a build with Sol-lands, Moons and Goblin Welder?

  13. #53

    Re: [SCD] Torpor Orb

    I've built a counter/top nought list running orb that I think is a possibility. I will post back as I start testing this deck and seeing what the matchups look like.

    The list is as follows
    Lands:
    5 fetch lands
    4 Underground Sea
    4 Wasteland
    2 Tundra
    2 Scrubland
    1 Academy Ruins

    Creatures:
    4 Phyrexian Dreadnought
    4 Dark Confidant
    2 Hunted Horror

    Instants/Sorceries
    4 Force of Will
    4 Stifle
    4 Brainstorm
    4 Enlightened Tutor
    4 Swords to Plowshares
    3 Mental Misstep

    Artifacts
    3 Torpor Orb
    3 Sensei's Divining Top

    Enchantments:
    4 CounterBalance

    The reason why I wanted to go with Counterbalance was with this deck wanting to drop a big threat and win off it in 2 or 3 turns I was wanting to max protect the threat. With as many 1 drops as this deck runs counterbalance really helps prevent spot removal more than just the fow/misstep package.

    I'm still working on the sideboard for this deck, I'm pretty sure 2 Engineered Explosives are going to make it in as well as perish but alot is up in the air based on what New Phyrexia does to Legacy as a whole.... Thoughts and opinions are welcomed!

  14. #54
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    Re: [SCD] Torpor Orb

    Quote Originally Posted by dahcmai View Post
    I guess it shoves Aluren even further back in time as a deck to not be playing.
    Actually Orb is just another piece of lock for the Aluren player. Just like Canonist or Gaddock. Chain of Vapor is your friend :3
    The real problem is K grip.
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  15. #55
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    Re: [SCD] Torpor Orb

    Hunted Horror seems so weird. No love for Lord of Tresserhorn? I used to love that guy in Masknaught.


    Anyway, how's the testing going? I'm not working on this (have other ideas), but I did wonder how it was going.
    It still kind of looks like you're just trying to make Stiflenaught decks jam in a 7/7 for BB. It seems Nxyilid is about the same thing if you just used heavy discard instead of Torpor Orb, but I could be wrong.

  16. #56
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    Re: [SCD] Torpor Orb

    Ive build a UB list tonight which I'm going to play in a little test tournament tomorrow. The creature package I'm playing is 4 Dreadnought, 4x Hunted Horror and 3 Eater of Days, with 4x Orb and 4x Stifle. No idea what it will do, but Ive always been one for wacky (and unstable as hell) combo's, so we'll see.

    EDIT: Might as well post the list I'm going to run for argument's sake. This is a first draft, so total bashing is allowed, but won't cause any ego damage yet :)

    4 Polluted Delta
    4 Underground Sea
    4 Island
    4 Mishra's Factory
    3 Wasteland
    2 Swamp

    4 Phyrexian Dreadnought
    4 Hunted Horror
    3 Eater of Days

    4 Torpor Orb
    4 Stifle
    4 Brainstorm
    4 Force of Will
    4 Standstill
    3 Mental Misstep
    3 Inquisition of Kozilek
    2 Go for the Throat

    Side:
    3 Perish
    3 Null Rod
    2 Duress
    2 Extirpate
    2 Gilded Drake
    1 Nihil Spellbomb
    1 Inquisition of Kozilek
    1 Wash Out
    4th: 293/363
    5th: 82/434
    Vi: 159/167
    Wl: 100/167
    Te: 318/335
    St: 132/143
    Ex: 136/143
    US: 235/335
    3/8 Sealed boosters
    1/8 Sealed boosterboxes

    Only 632 cards left for a full Korean set, over 69% done (last update 05/27)
    Always looking for sealed product!

  17. #57

    Re: [SCD] Torpor Orb

    Quote Originally Posted by dahcmai View Post
    Hunted Horror seems so weird. No love for Lord of Tresserhorn? I used to love that guy in Masknaught.


    Anyway, how's the testing going? I'm not working on this (have other ideas), but I did wonder how it was going.
    It still kind of looks like you're just trying to make Stiflenaught decks jam in a 7/7 for BB. It seems Nxyilid is about the same thing if you just used heavy discard instead of Torpor Orb, but I could be wrong.
    Trample is pretty good in the present meta, mind you, whereas regenerate...

    Torpor Orb does hit random things your opponent may attempt on you, too, so they're not exactly "wasted slot".

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