Lands (36):
Cabal Coffers
Bloodstained Mire
Deserted Temple
Urborg, Tomb of Yawgmoth
26 Snow-Covered Swamp
Verdant Catacombs
Marsh Flats
Polluted Delta
Vesuva
Buried Ruin
Thespian's Stage
Acceleration (17):
Sol Ring
Mana Crypt
Gauntlet of Power
Basalt Monolith
Candelabra of Tawnos
Nirkana Revenant
Caged Sun
Mana Vault
Worn Powerstone
Thran Dynamo
Gilded Lotus
Crypt Ghast
Black Market
Everflowing Chalice
Magus of the Coffers
Grim Monolith
Burnished Hart
Card Draw/Selection (4):
Sensei's Divining Top
Memory Jar
Promise of Power
Necropotence
Tutors (13):
Diabolic Tutor
Demonic Tutor
Vampiric Tutor
Expedition Map
Beseech the Queen
Shred Memory
Praetor's Grasp
Grim Tutor
Demonic Collusion
Cruel Tutor
Imperial Seal
Increasing Ambition
Diabolic Revelation
Removal/Sweepers (15):
Damnation
Barter in Blood
Ashes to Ashes
Innocent Blood
Oblivion Stone
All is Dust
Karn Liberated
Decree of Pain
The Abyss
Spreading Plague
Toxic Deluge
No Mercy
Infest
Withering Wisps
Dread
Graveyard Recursion (3):
Yawgmoth's Will
Crucible of Worlds
Mimic Vat
Miscellaneous (11):
Leyline of the Void
Helm of Obedience
Rings of Brighthearth
Exsanguinate
Infernal Darkness
Silent Arbiter
Ensnaring Bridge
Sculpting Steel
Staff of Domination
Ward of Bones
Crawlspace
It's a pretty straightforward deck. Punish people who attack you, and control the game until you're ready to kill with:
Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top/Exsanguinate
Helm of Obedience + Leyline of the Void
Cabal Coffers + Deserted Temple + Rings of Brighthearth + Sensei's Divining Top/Exsanguinate
Magus of the Coffers + Staff of Domination
Your best tutor target is usually Cabal Coffers, Urborg, Tomb of Yawgmoth, Deserted Temple, Vesuva, or Candelabra of Tawnos, as these cards combine to generate an insane amount of mana in this deck. Later in the game, Yawgmoth's Will is your best bet.
Xiahou Dun, the One-Eyed is a deck that relies on subtlety and your opponents being more afraid of each other than of you. There's a saying in my EDH group: "The third player to be scary wins the game." Basically, the first person who does something insanely powerful gets hated out by the other players, the second player to do so gets whatever is left of the counters/removal, but by the third time someone tries to win the game no one has enough cards left to stop them. Your goal with Xiahou Dun, the One-Eyed is to be the third player who tries to win the game.
The best way to play is to sit back while building up cards and mana for the first six to eight turns of the game. Try not to do anything overtly threatening until your opponents have blown their loads. Tutor for cards like Cabal Coffers that set you up for the long game without drawing attention to yourself. Let your opponents over-commit to building up their board state then blow an Oblivion Stone or cast All is Dust. All those extra cards you drew and all that extra mana from Cabal Coffers should leave you better off than everyone else. If you're going for an instant kill like Helm of Obedience + Leyline of the Void, play and use it in a single turn whenever possible. Leaving half of a kill out there will draw attention to yourself and make your opponents target you every time you play a tutor.
As the speed in which your playgroup kills varies, you're going to have to adjust the deck to continue being the third scary person.
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