This is a deck I just started working on. It's basically a white weenie list, but trades AEther Vial for a more aggressive approach reminiscent of Suicide Black.


4 Savannah Lions
2 Isamaru, Hound of Konda
4 Elite Vanguard
2 Jötun Grunt
4 Accorder Paladin
4 Mirran Crusader
2 Ranger of Eos
4 Signal Pest
4 Path to Exile
2 Oblivion Ring
2 Proclamation of Rebirth
3 Honor of the Pure
3 Brave the Elements
1 Karakas
14 Plains
3 Wasteland
2 Kjeldoran Outpost
SB: 3 True Believer
SB: 3 Null Rod
SB: 3 Thorn of Amethyst
SB: 3 Abolish
SB: 3 Tormod's Crypt


Card Choices
Vanguard/Isamaru/Lions: all 2 power for . Fetchable with Ranger, returnable with Proclamation

Accorder Paladin: Still testing this guy, but his high power/cost ratio and battle cry make him pretty promising

Mirran Crusader: This guy can swing for absurd amounts with all the pump effects, but I'm not sure that he needs to be a 4-of. Pro green helps against opposing goyfs.

Ranger of Eos: Provides some protection from having a fast start but being unable to finish due to opposing removal/fatties. CMC4 is tough though, and I'm not entirely sure if 2 is the right number here.

Signal Pest: Stole this idea from the Sui Black thread to test. Doesn't synergize with Honor of the Pure or Brave the Elements, but does with Proclamation and Ranger, and can end games quickly.

Jötun Grunt: big body, can keep Goyf and Lavamancer in check, but lacks synergy with Proclamation

Path to Exile: Chose this over swords because the aim of the deck is to drop guys and win fast. Completely offsetting an attack by removing a Knight or Goyf is basically a free Timewalk for them.

Oblivion Ring: Catch all

Proclamation of Rebirth: I'm thinking this can help the CB matchup to an extent, and provide a bit of extra steam against creature-heavy opponents. Haven't played with it enough to know if it's really capable of filling an offensive role though.

Honor of the Pure: One-sided Crusade, beefs up the whole deck except Pest

Brave the Elements: My thinking here was that this could be used to set up an early alpha strike against other creature-heavy decks like Zoo, Gobbs, Merfolk, and Junk, and would also provide some utility against Firespout and the like. Three may be one too many.

3x Wasteland: Seems like an odd number, but I really don't want to set back my early plays by missing a land drop or not having enough white mana. It's mainly in here to deal with problem lands like Tabernacle, but could probably be dropped all together if it turns out to be disrupting early plays.

Kjeldoran Outpost: Uncounterable extra guys.

The sideboard is designed to counteract combo, CB, and Dredge...not really sure if Abolish is any better than Leonin Relic-Warder, but not sure how else to shore up the CB matchup (Vial SB?)

Potential Inclusions

Hero of Bladehold or Elspeth, Knight-Errant in the Ranger spot. I hesitate to include Elspeth, because she seems like a better option for a mid to late game win, and I'm really trying to come out guns blazing. Hero seems like it could be a good aggro option, sacrificing the card advantage of Ranger for more tangible board position, with a bigger body as well. The more I think about it, the more I think this may be the way to go.

Stoneforge Mystic: right now she isn't included because I would rather have more beaters than a toolbox, and don't know if I can spare the mana and time paying equip costs. Definitely a consideration though.

Umezawa's Jitte: This could find it's way into the Brave the Elements spot at some point, although I'm not sure what matchup it would improve, and it's much slower.

Retribution of the Meek: I'm considering this in the Proclamation spot, as it hits most of the more prevalent threats in the format, and would generally only affect my Grunts and Paladins if there's an Honor on the board. Alternatively this could take the Brave the Elements spot, but it would up the curve of the deck and I would lose the protection against board-clearers.

Figure of Destiny and Student of Warfare: These could provide additional CMC1 targets for Proc/Ranger, and possible big beaters if the game were to go late, but I would rather sink mana into having more guys, rather than have something removed in response to tapping out to level it.

Squadron Hawk: Good card advantage and has evasion, but isn't very efficiently costed, and only good as a 4-of. I'm still considering it though, just because right now nothing has evasion, so I could be stalemated by Moat or a creature-heavy opponent.

I've only played a few games with this list, but so far it has been a blast. I think the SB could use a little work. I can see the CB matchup being tough if they get the lock pieces down early, but not sure if it's going to be a common enough matchup to worry about putting Vials in the SB. Any suggestions or comments are welcome.