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Thread: [Deck] Team Italia

  1. #401
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    Re: [Deck] Team Italia

    Quote Originally Posted by Mr. Safety View Post
    The Looting + KCommand is sexy, but do you think the deck can support 4x Reveler? I suppose redundant copies can be discarded to Looting, and its a way to offset not having Dark Confidant (the draw 3 is very good from Reveler.)
    Yes 100% it can support them. I recently had a game where I had 2 of them active against a RUG Delver player The only thing you get hosed by is people running RIP/Leyline, but that is hitting the fringe playable category.

    He's also not running dark confidant...
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  2. #402
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    Re: [Deck] Team Italia

    Sorry if I was unclear, I was presupposing that he was playing 4x Reveler because he didn't have confidant for CA. I also misinterpreted Reveler's cost (it isn't delve, like I thought) and I realized that the 2nd copy isn't bad at all, in fact it gets better in multiples if you can play your hand out, trigger prowess, and then refill.
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  3. #403
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    Re: [Deck] Team Italia

    Quote Originally Posted by CptHaddock View Post
    Yes 100% it can support them. I recently had a game where I had 2 of them active against a RUG Delver player The only thing you get hosed by is people running RIP/Leyline, but that is hitting the fringe playable category.

    He's also not running dark confidant...
    Are you playing this online? I've done some very limited testing (me vs. me on tapped out) but so far I would say this deck is really solid against the Grixis variants, which makes it tempting in the online meta. Miracles seems to be approximately 0% though. Maybe just more bitterblossoms in the board...

    Quote Originally Posted by Mr. Safety View Post
    Sorry if I was unclear, I was presupposing that he was playing 4x Reveler because he didn't have confidant for CA. I also misinterpreted Reveler's cost (it isn't delve, like I thought) and I realized that the 2nd copy isn't bad at all, in fact it gets better in multiples if you can play your hand out, trigger prowess, and then refill.
    You could theoretically just replace all the revelers with Bobs but I don't think Bob is good enough right now, especially on the draw. Looting is your early game CA engine with Souls, then in the late game when you've depleted your hand from looting so much Reveler comes along and refills it. And yes when you draw Reveler 2 off Reveler 1 it's basically like cheating.

  4. #404
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    Re: [Deck] Team Italia

    Quote Originally Posted by maharis View Post
    Are you playing this online? I've done some very limited testing (me vs. me on tapped out) but so far I would say this deck is really solid against the Grixis variants, which makes it tempting in the online meta. Miracles seems to be approximately 0% though. Maybe just more bitterblossoms in the board...
    Yeah mostly in the tournament practice room. I wanted to flesh out the deck a little more before I started playing in leagues. I haven't played against miracles but I imagine that cards like BB or Walkers are your best bet, that matchup does seem really piss poor since the plan of attack is to spew a bunch of stuff onto the board.

    My only big problem so far has been cards like Goyf and Angler, sometimes you just need to kill 1 to attack through them so i'll be adding a terminate or 2 back into the deck.


    Quote Originally Posted by Mr. Safety View Post
    Sorry if I was unclear, I was presupposing that he was playing 4x Reveler because he didn't have confidant for CA. I also misinterpreted Reveler's cost (it isn't delve, like I thought) and I realized that the 2nd copy isn't bad at all, in fact it gets better in multiples if you can play your hand out, trigger prowess, and then refill.
    My bad, I misread what you were saying. The "gimmick" to this deck is that all your CA is basically playing out your threats and refilling with reveler so a lot of your CA is virtual rather than physical.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  5. #405
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    Re: [Deck] Team Italia

    Quote Originally Posted by CptHaddock View Post
    Yeah mostly in the tournament practice room. I wanted to flesh out the deck a little more before I started playing in leagues. I haven't played against miracles but I imagine that cards like BB or Walkers are your best bet, that matchup does seem really piss poor since the plan of attack is to spew a bunch of stuff onto the board.

    My only big problem so far has been cards like Goyf and Angler, sometimes you just need to kill 1 to attack through them so i'll be adding a terminate or 2 back into the deck.
    Are you still on 20 lands? With 4 Deathrite I think we can afford to only run 18. It's like a cantrip that helps you hit your land drop, and a way to leverage a mana advantage a la Wasteland. Basically we want to cheat on mana like the blue players :)

    I am playing edicts for value vs. TNN/Marit Lage/Griselbrand instead of Terminate or Dreadbore, but one of the targeted spells may be correct. I don't find that big guys that hard to deal with because the edicts are usually good since we have 8 pieces of point discard to pick off Delver/DRS and then hit TNN/Goyf/Angler later. And we have so many chump blockers that we can hold the non-TNN guys off for a while.

    It's only a real problem if their Young Pyromancer lives to give them huge value, but I think that can be cleaned up with ZP out of the board or by Thoughtseizing it in game 1.

  6. #406
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    Re: [Deck] Team Italia

    Quote Originally Posted by maharis View Post
    Are you still on 20 lands? With 4 Deathrite I think we can afford to only run 18. It's like a cantrip that helps you hit your land drop, and a way to leverage a mana advantage a la Wasteland. Basically we want to cheat on mana like the blue players :)

    I am playing edicts for value vs. TNN/Marit Lage/Griselbrand instead of Terminate or Dreadbore, but one of the targeted spells may be correct. I don't find that big guys that hard to deal with because the edicts are usually good since we have 8 pieces of point discard to pick off Delver/DRS and then hit TNN/Goyf/Angler later. And we have so many chump blockers that we can hold the non-TNN guys off for a while.

    It's only a real problem if their Young Pyromancer lives to give them huge value, but I think that can be cleaned up with ZP out of the board or by Thoughtseizing it in game 1.
    I'm actually on 21, with 4 DRS that's essentially 22 lands. I was having a lot of problems with 20 lands where I was trying to operate off a single land and I couldn't. I like edict but I also like having Liliana to pressure all of the control decks in the format.

    Re: 4 revelers being too many, you can never have too many revelers.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  7. #407
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    Re: [Deck] Team Italia

    I played a few matches online including a 2-0 win vs Miracles. I’m playing 2 sulfuric vortex in my board for the MU and it was crushing.

    I would’ve beaten Czech Pile as well but Kess is bugged and is letting its controller cast spells on both turns which is super busted. So my league was free and I got some good insight.


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  8. #408
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    Re: [Deck] Team Italia

    Quote Originally Posted by CptHaddock View Post
    So this was Gerry's list for the pro tour.

    Code:
    1 Liliana of the Veil
    4 Young Pyromancer
    4 Bedlam Reveler
    4 Faithless Looting
    1 Dreadbore
    2 Collective Brutality
    4 Lingering Souls
    4 Inquisition of Kozilek
    3 Thoughtseize
    4 Lightning Bolt
    2 Fatal Push
    1 Terminate
    1 Manamorphose
    3 Kolaghan's Command
    2 Blood Moon
    4 Blackcleave Cliffs
    2 Swamp
    3 Mountain
    1 Sacred Foundry
    2 Blood Crypt
    4 Bloodstained Mire
    4 Marsh Flats
    
    
    2 Collective Brutality
    1 Liliana of the Veil
    2 Molten Rain
    1 Ghost Quarter
    3 Surgical Extraction
    2 Nihil Spellbomb
    1 Anger of the Gods
    2 Wear // Tear
    1 Fulminator Mage
    If we want to port it over to legacy, how does something like this look?

    Code:
    1 Liliana of the Veil
    4 Young Pyromancer
    4 Bedlam Reveler
    4 Faithless Looting
    1 Dreadbore/Vindicate
    2 Collective Brutality
    3 Lingering Souls
    4 Cabal Therapy
    3 Thoughtseize
    4 Lightning Bolt
    4 Deathrite Shaman
    2 Fatal Push
    2 Kolaghan's Command
    2 Blood Moon
    2 Swamp
    3 Mountain
    2 Plateau
    1 Bayou
    4 Badlands
    4 Bloodstained Mire
    4 Marsh Flats


    Hi,
    in your group we where also testing after the pro tour and come up with 2 diff versions


    Mandaru Aggro Grind

    http://tappedout.net/mtg-decks/08-02...du-pyromancer/

    this version is more agressiv and its common to go Bolt Reveler into burn you for 3-5 more get something back


    Edit: SB here is still in work

    Mandaru Midrange Grind

    This version grinds even better with the costs of losing some easy burn out wins

    The SB with fights
    1. Unfair aka Combo Decks
    2. TNN with Euqipments


    // 60 Maindeck
    // 11 Creature
    3 Bedlam Reveler
    4 Young Pyromancer
    4 Deathrite Shaman

    // 2 Enchantment
    2 Hidden Stockpile

    // 8 Instant
    2 Kolaghan's Command
    4 Lightning Bolt
    2 Fatal Push

    // 21 Land
    2 Arid Mesa
    3 Badlands
    4 Bloodstained Mire
    2 Marsh Flats
    2 Mountain
    1 Plateau
    1 Scrubland
    2 Swamp
    3 Wasteland
    1 Bayou

    // 2 Planeswalker
    2 Liliana, the Last Hope

    // 16 Sorcery
    4 Cabal Therapy
    4 Faithless Looting
    2 Gitaxian Probe
    3 Lingering Souls
    3 Thoughtseize


    // 15 Sideboard
    // 5 Artifact
    SB: 1 Pithing Needle
    SB: 1 Null Rod
    SB: 1 Ensnaring Bridge
    SB: 1 Nihil Spellbomb
    SB: 1 Silent Gravestone

    // 1 Creature
    SB: 1 Ethersworn Canonist

    // 5 Enchantment
    SB: 1 Blood Moon
    SB: 1 Contamination
    SB: 1 Seal of Cleansing
    SB: 1 Oblivion Ring
    SB: 1 Rule of Law

    // 4 Instant
    SB: 2 Enlightened Tutor
    SB: 2 Zealous Persecution


    Edit: SB still under work

    With both version we have great results in our ~80 matches so far overall
    Basicly we are good/ok vs all fair decks and have esp without the tutor sb
    a really hard time vs 2 card combos

    D&T slight pos - neutral // positiv
    g1 fight the euquipments & Mother
    g2&g3 you are much better vs jitte & sofi (null rod and co) and you can deal better with Mother

    Czech Pile very positiv // positiv
    g1 you just have the way better grindy game
    g2&g3 see g1 but donīt overextend -> marsh casualties

    Miracle positiv // slight positiv-neutral
    g1 you are better in grinding donīt overextend -> Terminus
    vs counterbalance try to check before play the key spells
    g2&g3 now they can attack your grave but we have an auto win with an
    resolved Contamination
    i try to play it 1:1 until i can clear the way with discard to play Contamination
    they are not used to stuff like this with there 12+ basics
    try to fetch out an Swamp to donīt lose to Blood Moon

    Delver Decks are also positiv - neutral
    try to play arround daze with your removel
    to donīt lose to early flip delvers and fetch out some basics

    Eldrazi Stompy
    its a test/coin flip sometimes and depends super havey on the start
    when we can stop them and are able to go to the longer game we are likley to win

    Show and Tell
    before going to the Tutor SB a bad matchup because they just have time vs us
    and a sneak attack on the field is normally gg because the can take theire time to find
    the beater now with limited tests better with tutor hate
    you still lose to sick draws t1-t2

    ANT/TNT
    before Tutor SB it was hard because they could play out LED and win viva Past in Flames
    now with the DRS MB and the tutor SB its way better
    you still lose to sick draws t1-t2 but after these critical turns it gets way better

  9. #409
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    Re: [Deck] Team Italia

    Quote Originally Posted by CptHaddock View Post
    I'm actually on 21, with 4 DRS that's essentially 22 lands. I was having a lot of problems with 20 lands where I was trying to operate off a single land and I couldn't. I like edict but I also like having Liliana to pressure all of the control decks in the format.

    Re: 4 revelers being too many, you can never have too many revelers.
    I am on exatly the same amound of lands 21 with 4 DRS and are doing fine so far

    but 4 Bedlam Reveler are to many for me
    I like 3 and 2 Kolaghan's Command & 2 Liliana, the Last Hope

    I agree that we need this card for the grind and comming out of basicly anything but I was starring to many times at 2 Revelers in my hand
    and coundīt cast them because only 2-4 mana but not enough spell in my grave -> opp DRS & co

  10. #410
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    Re: [Deck] Team Italia

    I cut a reveler to play 19 land adding a third swamp. I've played two leagues and gone 2-3 in each. I just played some of the worst magic of my life in my last round though... kept making mistakes that surely cost me what I think is a good matchup (BUG delver)

    I think the deck is strong enough for Legacy. Sulfuric Vortex out of the board has been especially clutch. Gonna give it a spin in paper tomorrow.

  11. #411
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    Re: [Deck] Team Italia

    Well, I'm finally starting to put it together a bit... just 3-2'd a league.

    W Aggro Loam
    L D&T
    W BUG Delver
    W UR Delver
    L Junk Stoneblade

    Equipment has been the biggest issue as evidenced by both losses... Not sure whether I want to go for another piece of artifact removal or something like Null Rod, which also has text vs. Storm... I have the 2 Kcommand main plus a wear/tear and a pithing needle but if my opponent gets to attack with jitte or SoFi it's basically gg.

    I'm actually 3-0 vs. storm with the deck so maybe null rod isn't needed. Game 1 is approx. 0% but when you board out all the creature removal and board in the additional disruption it can be pretty crushing.

  12. #412
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    Re: [Deck] Team Italia

    Quote Originally Posted by maharis View Post
    Well, I'm finally starting to put it together a bit... just 3-2'd a league.

    W Aggro Loam
    L D&T
    W BUG Delver
    W UR Delver
    L Junk Stoneblade

    Equipment has been the biggest issue as evidenced by both losses... Not sure whether I want to go for another piece of artifact removal or something like Null Rod, which also has text vs. Storm... I have the 2 Kcommand main plus a wear/tear and a pithing needle but if my opponent gets to attack with jitte or SoFi it's basically gg.

    I'm actually 3-0 vs. storm with the deck so maybe null rod isn't needed. Game 1 is approx. 0% but when you board out all the creature removal and board in the additional disruption it can be pretty crushing.

    Nice

    I running so far SB (would not bring in O-Ring normally just vs Equipment)

    2 Zealous Persecution
    1 Seal of Cleansing
    1 Oblivion Ring
    1 Null Rod

    and MB

    2 Kolaghan's Command


    and have 0 problems vs Equipments

  13. #413
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    Re: [Deck] Team Italia

    Went 2-0 last night (rd 1 bye) including some camera time which starts here. I won game 1 of the match by windmilling Moon early, this picks up in game 2. Game 3 is tense.

    https://www.twitch.tv/videos/229818418?t=7616s


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  14. #414
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    Re: [Deck] Team Italia

    Anybody still plays Mandaru Midrange Grind and have some new results?

    I am so far quite happy with the MB but still not 100% happy with the Wish SB

  15. #415

    Re: [Deck] Team Italia

    out of curiosity, anyone still developing this deck? Id like to take a break from czech pile for a bit

  16. #416
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    Re: [Deck] Team Italia

    I was developing a tokens-heavy version for a while but I can't seem to trade into a Badlands or Plateau (and I don't have the cash for them ATM.) I still want to jam Hidden Stockpile, Young Pyromancer, and Lingering Souls.
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  17. #417

    Re: [Deck] Team Italia

    I've been clowning around on cockatrice with this. Don't have my deck list handy at the moment, but from similar builds as previously posted in this thread, dropped the SDT :_( and added Smuggler's Copter. Have 6 token makers, 2 each Monk, Pyro, L.Souls, 3 Zealous persecution in deck.

    I enjoy playing it, interactive against most decks, but very draw dependent and can just hit rough patches and lose to itself, or blow someone out. The most unique comment was someone askin me if I was playing a deck full of sideboard cards.

    Will post current list later.

  18. #418

    Re: [Deck] Team Italia

    Would you guys consider running recruiter of the guard or imperial recruiter in this deck? A simple 2-for-1 in a pretty grindy deck and it's a tutor. Seems solid.

  19. #419

    Re: [Deck] Team Italia

    My current list, still missing an omph or better card filtration. A Mirri's Guile or Slyvan Library would be nice... or even better- SDT.

    // Legacy - Team Italia

    // Trying, so sad Top got banned...
    // Surgical is just there right now

    // 60 Maindeck
    // 3 Artifact
    3 Smuggler's Copter

    // 13 Creature
    2 Deathrite Shaman
    3 Dark Confidant
    2 Monastery Mentor
    2 Young Pyromancer
    1 Tymaret, the Murder King
    2 Spirit of the Labyrinth
    1 Kambal, Consul of Allocation

    // 11 Instant
    3 Lightning Bolt
    3 Swords to Plowshares
    3 Zealous Persecution
    2 Surgical Extraction

    // 22 Land
    3 Badlands
    3 Scrubland
    1 Bayou
    1 Plains
    4 Marsh Flats
    4 Bloodstained Mire
    4 Wasteland
    2 Swamp

    // 2 Planeswalker
    2 Liliana of the Veil

    // 9 Sorcery
    3 Cabal Therapy
    4 Thoughtseize
    2 Lingering Souls


    // 15 Sideboard
    // 3 Artifact
    SB: 1 Silent Gravestone
    SB: 1 Grafdigger's Cage
    SB: 1 Pithing Needle

    // 2 Creature
    SB: 2 Butcher of the Horde

    // 3 Enchantment
    SB: 2 Blood Moon
    SB: 1 Oblivion Ring

    // 7 Instant
    SB: 2 Rakdos Charm
    SB: 2 Wear // Tear
    SB: 3 Pyroblast

  20. #420

    Re: [Deck] Team Italia

    Quote Originally Posted by Krarkeon View Post
    Would you guys consider running recruiter of the guard or imperial recruiter in this deck? A simple 2-for-1 in a pretty grindy deck and it's a tutor. Seems solid.
    Not really sure the body is worth it unless tutoring for a SFM to get an equipment. Tutoring is always nice, but what are you grabbing that's gonna swing the game in your favor? And what are you going to do with a 1/1 body after it's cast?

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