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Thread: [Deck] Team Italia

  1. #381
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    Re: [Deck] Team Italia

    Try to put some more content in your post than "thoughts?"

    Like...your own thoughts.
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  2. #382
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    Re: [Deck] Team Italia

    Here we go, crazy shit incoming:

    4x Young Pyromancer
    4x Dark Confidant
    4x Stoneforge Mystic

    3x Hidden Stockpile

    4x Cabal Therapy
    1x Thoughtseize
    4x Swords to Plowshares
    4x Lightning Bolt
    4x Lingering Souls
    1x Umezawa's Jitte
    1x Batterskull
    2x Kolaghen's Command
    2x Liliana of the Veil
    1x Vindicate


    4x Wasteland
    3x Arid Mesa
    3x Marsh Flats
    2x Bloodstained Mire
    2x Scrubland
    2x Badlands
    1x Plateau
    2x Swamp
    1x Plains
    1x Mountain
    1x Karakas


    Token engine that abuses Cabal Therapy in a big way, resilient to spot removal, fairly aggressive clock, best removal available, sideboard hate cards are very good (once I get around to figuring that out...)

    Is Hidden Stockpile good enough? The scry along with Dark Confidant seems very good, and it already rewards fetchlands/Wastelands with some cheap token generation. Goblin Bombardment is available, but maybe not good enough. I see this deck being good against fair decks and decent against combo. Engine-based decks that are also fast (Lands mostly) seem to be good against it, but not absurdly so. Would really like to get some feedback on this, it seems like a blast to play.
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  3. #383

    Re: [Deck] Team Italia

    Quote Originally Posted by Mr. Safety View Post
    Here we go, crazy shit incoming:

    4x Young Pyromancer
    4x Dark Confidant
    4x Stoneforge Mystic

    3x Hidden Stockpile

    4x Cabal Therapy
    1x Thoughtseize
    4x Swords to Plowshares
    4x Lightning Bolt
    4x Lingering Souls
    1x Umezawa's Jitte
    1x Batterskull
    2x Kolaghen's Command
    2x Liliana of the Veil
    1x Vindicate


    4x Wasteland
    3x Arid Mesa
    3x Marsh Flats
    2x Bloodstained Mire
    2x Scrubland
    2x Badlands
    1x Plateau
    2x Swamp
    1x Plains
    1x Mountain
    1x Karakas


    Token engine that abuses Cabal Therapy in a big way, resilient to spot removal, fairly aggressive clock, best removal available, sideboard hate cards are very good (once I get around to figuring that out...)

    Is Hidden Stockpile good enough? The scry along with Dark Confidant seems very good, and it already rewards fetchlands/Wastelands with some cheap token generation. Goblin Bombardment is available, but maybe not good enough. I see this deck being good against fair decks and decent against combo. Engine-based decks that are also fast (Lands mostly) seem to be good against it, but not absurdly so. Would really like to get some feedback on this, it seems like a blast to play.
    Did you wrapped up and tested it yet?
    It's the best way to know if it have legs or not.
    Hidden stock pile could be interesting for tokens generation but I don't see it as an excellent source of scry due to the sac + mana cost. For the scry function Mirri's guile or library are the best but they need the 4th color.. Could be ok to try faithless looting instead of stock pile: provide card selection, trigger pyromancer, put flashback cards in the yard (+ k command buyback)

  4. #384
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    Re: [Deck] Team Italia

    Haven't tested yet, I just put the list together a few days ago. I think tokens are a great strategy ATM. They are aggressive but get by targeted removal, especially if YP can be protected with discard. It plays all the best non-blue removal and fair spells in the format, with the possible exception of Punishing Fire. Tokens outgrind fair decks, sideboard bomb-level hate cards deal with combo and blue decks. I'm not saying its perfect, but it seems very good in theory.

    I think the scry will be incredibly good, and I'll tell you why:

    1) a fetchland gives a token, and sacrificing the token for a scry gives you another token. It's a scry engine, and gives more fodder for Cabal Therapy, possibly Goblin Bombardment if I go that route.
    2) it's just another way to get extra tokens and maintain blockers/pressure. It doesn't do anything by itself, which is dangerous, but I think that's the tradeoff for how powerful it could be.
    3) Over a 5+ round tournament, the scry value will add up. There will be games where top-decks will matter and a way to find hate will be a priority.
    4) Someone has already attempted this in a Bombardment shell: https://www.mtggoldfish.com/articles...ardment-legacy
    I am just taking in a more token-based direction without playing bad cards like Grave Pact.
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  5. #385

    Re: [Deck] Team Italia

    Always been a sucker for Team Italia. But when I was about to play the deck (got all the duals and such) the deck fell out of favor. Will definitely try this build. Played a bit of Zombardment in the past, token strategy is definitely not a bad idea right now.

  6. #386

    Re: [Deck] Team Italia

    I see the card could have some value, definitely needs some testing to check out if it works properly or it's under-performing. Legacy is powerful format and many great interaction cannot work here because the established strategies and decks are just too strong


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  7. #387
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    Re: [Deck] Team Italia

    Just looking at the deck, you see: Bob for card advantage, Stockpile for selection/token engine, and a dense deck full of powerful individual spells. I think it passes the legacy 'straight-face test'.
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  8. #388
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    Re: [Deck] Team Italia

    Gerry T placed well at the Modern PT with "Mardu Pyromancer" is there anything to it for Legacy? I was trying to find cards that it would gain in Legacy but not coming up with anything.

    4x Bedlam Reveler does seem like it can keep a deck churning in Modern but maybe in a Grixis shell for Legacy would be better.

  9. #389
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    Re: [Deck] Team Italia

    Quote Originally Posted by GreatWhale View Post
    Gerry T placed well at the Modern PT with "Mardu Pyromancer" is there anything to it for Legacy? I was trying to find cards that it would gain in Legacy but not coming up with anything.

    4x Bedlam Reveler does seem like it can keep a deck churning in Modern but maybe in a Grixis shell for Legacy would be better.
    I've been very curious about porting that deck over from modern too. If we're looking at it realistically there basically is no reason to play Oros/Dega/Mardu over Grixis, but it certainly does look interesting.
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  10. #390
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    Re: [Deck] Team Italia

    Quote Originally Posted by CptHaddock View Post
    I've been very curious about porting that deck over from modern too. If we're looking at it realistically there basically is no reason to play Oros/Dega/Mardu over Grixis, but it certainly does look interesting.
    Faithless Looting is a pretty solid draw engine that's been largely unexplored outside of dedicated GY decks. But in Modern it shows up in more fair strategies like the Pyromancer deck and also the Hollow One deck. The Sam Black Zombie deck was pretty much Dega and that was super explosive with Looting.

    Not sure those synergies can compete with the most optimized UBxx decks but they are strong.

    Quote Originally Posted by GreatWhale View Post
    Gerry T placed well at the Modern PT with "Mardu Pyromancer" is there anything to it for Legacy? I was trying to find cards that it would gain in Legacy but not coming up with anything.
    Cabal Therapy and Unearth are the big ones I think.

  11. #391
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    Re: [Deck] Team Italia

    Quote Originally Posted by maharis View Post
    Faithless Looting is a pretty solid draw engine that's been largely unexplored outside of dedicated GY decks. But in Modern it shows up in more fair strategies like the Pyromancer deck and also the Hollow One deck. The Sam Black Zombie deck was pretty much Dega and that was super explosive with Looting.

    Not sure those synergies can compete with the most optimized UBxx decks but they are strong.



    Cabal Therapy and Unearth are the big ones I think.
    Cabal Therapy is big game with YP/Souls I think. I'm not sure Bloodghast is strong enough outside of Zombardment, but it's another option that works with Therapy. Therapy is really the reason to be playing this; it's essentially free with YP/Stockpile because both trigger to make another token.

    Unearth does seem to be spicy, but I'm not sure it would be needed. I think Kolaghan's Command x1-2 would be a lot stronger, having a big impact on the format as a whole (Chalice, equips, small dudes, getting back YP/Bob/Mystic, instant speed discard.)

    How funny would it be to go back to Zendikar standard and fetch up Basilisk Collar to go on a pinger? It used Cunning Sparkmage but we have access to Grim Lavamancer. My jank-radar also puts Blood-forged Battle-Axe in the list of possibilities.

    I don't think taking it the Zombardment route is particularly exciting; that has already been done. Tokens however could be a new way to abuse this color combination. It sacrifices cantrips (blue) for a redundant setup that can use Dark Confidant for CA and Stockpile as another token engine that also happens to filter. Are they as good as the Cantrip Cartel? No, we all know that. But is it good enough to carve a niche in the format where it can grind out fair matchups while not auto-losing to combo? That's the question.
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    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  12. #392

    Re: [Deck] Team Italia

    Last week I played this list:

    3x lingering souls
    2x grenzo, havoc raiser
    3x dark confidant
    4x young pyromancer
    4x deathrite shaman

    2x unearth

    4x entomb

    1x driven//despair
    3x cabal therapy
    4x thoughtseize

    1x umezawa’s jitte

    2x kolaghan’s command
    3x lightning bolt
    4x swords to plowshares

    4x marsh flats
    4x bloodstained mire
    1x polluted delta
    1x arid mesa
    1x scrubland
    3x badlands
    1x plateau
    1x bayou
    1x plains
    1x swamp
    2x wasteland

    Sideboard
    1x gideon, ally of zendikar
    1x kambal, consul of allocation
    1x containment priest
    1x toxic deluge
    1x umezawa’s jitte
    1x engineered explosives
    1x diabolic edict
    3x wear//tear
    4x surgical extraction
    1x duress

    I got first going 3-0-1 drawing against D&T and beating omnitell, an enchantressb/bogles hybrid, and beating D&T in the final round. Grenzo was awesome. Stole a flickerwisp and cast some cantrips against omnitell. Driven//despair also drew me 4 cards and made the enchantress player discard 4 cards. I’ve since taken out one unearth for a zealous persecution in the main. In the sideboard, I’ll take out one wear//tear for a hide//seek. I want to play the fourth cabal therapy over the fourth thoughtseize, but I’m fairly new to legacy and not very confident in my names. The list felt good and I’ll try it again next week.

  13. #393
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    Re: [Deck] Team Italia

    So this was Gerry's list for the pro tour.

    Code:
    1 Liliana of the Veil
    4 Young Pyromancer
    4 Bedlam Reveler
    4 Faithless Looting
    1 Dreadbore
    2 Collective Brutality
    4 Lingering Souls
    4 Inquisition of Kozilek
    3 Thoughtseize
    4 Lightning Bolt
    2 Fatal Push
    1 Terminate
    1 Manamorphose
    3 Kolaghan's Command
    2 Blood Moon
    4 Blackcleave Cliffs
    2 Swamp
    3 Mountain
    1 Sacred Foundry
    2 Blood Crypt
    4 Bloodstained Mire
    4 Marsh Flats
    
    
    2 Collective Brutality
    1 Liliana of the Veil
    2 Molten Rain
    1 Ghost Quarter
    3 Surgical Extraction
    2 Nihil Spellbomb
    1 Anger of the Gods
    2 Wear // Tear
    1 Fulminator Mage
    If we want to port it over to legacy, how does something like this look?

    Code:
    1 Liliana of the Veil
    4 Young Pyromancer
    4 Bedlam Reveler
    4 Faithless Looting
    1 Dreadbore/Vindicate
    2 Collective Brutality
    3 Lingering Souls
    4 Cabal Therapy
    3 Thoughtseize
    4 Lightning Bolt
    4 Deathrite Shaman
    2 Fatal Push
    2 Kolaghan's Command
    2 Blood Moon
    2 Swamp
    3 Mountain
    2 Plateau
    1 Bayou
    4 Badlands
    4 Bloodstained Mire
    4 Marsh Flats
    Quote Originally Posted by ThatDeleuzeGuy View Post
    I want to play as close to possible a 100% reactive deck that also approached 0% variance in how it played. I want to play magic with as little variance as possible. Also had a foiled out miracles deck that was an investment of about 6 grand that is now nearly worthless.
    Quote Originally Posted by Secretly.A.Bee View Post
    My original post did that.

    I'd love to have a battle of wits with you but I see you lack the necessary equipment.

    Good day.

  14. #394

    Re: [Deck] Team Italia

    Will (normally) test your deck on Friday, just thinking about what to include in the sideboard.
    2 Containment Priests
    2 Ethersworn Cannonists
    1 Kambal?
    2 Silent Gravestones
    more discard?
    Wear//Tear

  15. #395
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    Re: [Deck] Team Italia

    Quote Originally Posted by CptHaddock View Post
    So this was Gerry's list for the pro tour.

    Code:
    1 Liliana of the Veil
    4 Young Pyromancer
    4 Bedlam Reveler
    4 Faithless Looting
    1 Dreadbore
    2 Collective Brutality
    4 Lingering Souls
    4 Inquisition of Kozilek
    3 Thoughtseize
    4 Lightning Bolt
    2 Fatal Push
    1 Terminate
    1 Manamorphose
    3 Kolaghan's Command
    2 Blood Moon
    4 Blackcleave Cliffs
    2 Swamp
    3 Mountain
    1 Sacred Foundry
    2 Blood Crypt
    4 Bloodstained Mire
    4 Marsh Flats
    
    
    2 Collective Brutality
    1 Liliana of the Veil
    2 Molten Rain
    1 Ghost Quarter
    3 Surgical Extraction
    2 Nihil Spellbomb
    1 Anger of the Gods
    2 Wear // Tear
    1 Fulminator Mage
    If we want to port it over to legacy, how does something like this look?

    Code:
    1 Liliana of the Veil
    4 Young Pyromancer
    4 Bedlam Reveler
    4 Faithless Looting
    1 Dreadbore/Vindicate
    2 Collective Brutality
    3 Lingering Souls
    4 Cabal Therapy
    3 Thoughtseize
    4 Lightning Bolt
    4 Deathrite Shaman
    2 Fatal Push
    2 Kolaghan's Command
    2 Blood Moon
    2 Swamp
    3 Mountain
    2 Plateau
    1 Bayou
    4 Badlands
    4 Bloodstained Mire
    4 Marsh Flats
    I think Collective Brutality should be Hymn instead and one more Kolagahns's Command over a Blood Moon. I like the list overall.

    I also want to try this deck out in Legacy.
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  16. #396

    Re: [Deck] Team Italia

    Quote Originally Posted by Xod View Post
    Will (normally) test your deck on Friday, just thinking about what to include in the sideboard.
    2 Containment Priests
    2 Ethersworn Cannonists
    1 Kambal?
    2 Silent Gravestones
    more discard?
    Wear//Tear
    Just counted that the deck has 61 cards...

  17. #397
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    Re: [Deck] Team Italia

    Quote Originally Posted by Xod View Post
    Just counted that the deck has 61 cards...
    I'd probably it to 3 SFM.
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  18. #398

    Re: [Deck] Team Italia

    That wasn't one of my first suggestions, but it definitely make sense.

  19. #399
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    Re: [Deck] Team Italia

    List I'm testing. Really like it against 4c piles. Not sure about combo.

    4 Deathrite Shaman
    4 Young Pyromancer
    4 Bedlam Reveler

    4 Lightning Bolt
    4 Cabal Therapy
    4 Faithless Looting
    4 Lingering Souls
    3 Thoughtseize
    2 Diabolic Edict
    2 Kolaghan's Command
    2 Blood Moon
    2 Fatal Push
    2 Collective Brutality
    1 Liliana of the Veil

    4 Marsh Flats
    4 Bloodstained Mire
    3 Badlands
    2 Swamp
    2 Mountain
    1 Scrubland
    1 Plateau
    1 Bayou

    2 Pyroblast
    2 Surgical Extraction
    2 Wear // Tear
    2 Zealous Persecution
    2 Ethersworn Canonist
    1 Umezawa's Jitte
    1 Bitterblossom
    1 Tormod's Crypt
    1 Blood Moon
    1 Containment Priest

  20. #400
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    Re: [Deck] Team Italia

    Quote Originally Posted by maharis View Post
    List I'm testing. Really like it against 4c piles. Not sure about combo.

    4 Deathrite Shaman
    4 Young Pyromancer
    4 Bedlam Reveler

    4 Lightning Bolt
    4 Cabal Therapy
    4 Faithless Looting
    4 Lingering Souls
    3 Thoughtseize
    2 Diabolic Edict
    2 Kolaghan's Command
    2 Blood Moon
    2 Fatal Push
    2 Collective Brutality
    1 Liliana of the Veil

    4 Marsh Flats
    4 Bloodstained Mire
    3 Badlands
    2 Swamp
    2 Mountain
    1 Scrubland
    1 Plateau
    1 Bayou

    2 Pyroblast
    2 Surgical Extraction
    2 Wear // Tear
    2 Zealous Persecution
    2 Ethersworn Canonist
    1 Umezawa's Jitte
    1 Bitterblossom
    1 Tormod's Crypt
    1 Blood Moon
    1 Containment Priest
    The Looting + KCommand is sexy, but do you think the deck can support 4x Reveler? I suppose redundant copies can be discarded to Looting, and its a way to offset not having Dark Confidant (the draw 3 is very good from Reveler.)
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