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Thread: [SCD] Batterskull

  1. #341
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    Re: [SCD] Batterskull

    6 out of my first 6 games at GP Providence consisted of a turn 2 Stoneforge into Batterskull, if that means anything to anyone. Needless to say, my zombies had quite the uphill battle ahead of them.

    This card is the real deal, and it was f**king everywhere. Be prepared for it or get blown out, your call.

  2. #342
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    Re: [SCD] Batterskull

    I mostly, if non playing vs Aggro, prefer getting batterskull at my second SFM or if i got 1 SFM + 1 equip at hand.

  3. #343
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    Re: [SCD] Batterskull

    I have now played Batterskull in several tournaments (30+ people, mix between known and unknown metas) and I have to upgrade my opinion on the card a lot (from already pleasantly surprised). It is, to be honest, extremly powerful. Together with cards like Stoneforge Mystic, Mental Misstep and Jace, TMS it invalidates a large portion of the known strategies in the format, and handles the rest if played reasonably well. Other strategies to counteract this will emerge in short i'm sure*, but right now, Batterskull pushed Stoneforge Mystic to being the perhaps most important card in the format.


    * Combo decks that can ignore life totals and doesn't fold to Misstep seem like a good idea... and perhaps with some red spells in there... I wonder how a deck like that might look... ;^)

  4. #344

    Re: [SCD] Batterskull

    I think I'm changing my opinion on it as well. It's slow and is only really good for a more controllish deck, but the fact you can sneak it into play under a standstill is pretty neat. Batterskull is quite bad without the Forge however.

  5. #345
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    Re: [SCD] Batterskull

    My friend, Josh Guibault, Top 8'd the Open once again, this time playing a UW control shell with Mystic/Batterskull. And walking around the through the tables I only mostly saw some mix of Jace/Mystic/Equipment. Seemed really good.
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  6. #346
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    Re: [SCD] Batterskull

    I did think it was funny how Jim Davis plowed through Batterskulls in the feature match against Flores, though. It's better than I first thought (still not as good as people here claim) but not terribly difficult to beat.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
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  7. #347
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    Re: [SCD] Batterskull

    IMO it's the spill over effect from standard. If you are comfortable with caw blade in standard, why not play the same in legacy? Mike Flores got his ass handed to him by goblins while playing batterskull. Seriously do you think goblins cares more about a 4/4 lifelinker or an equipment that machine guns dudes?

    Batterskull was strong in the control vs control mu's especially in those uw vs uw matchups that are a spillover from standard. I'm glad zoo and goblins took full advantage of slow and clunky uw lists and resulted in an aggro mirror for the finals.

    This is not Cawblade standard,

    This is LEGACY *cue Leonidas battle cry*

  8. #348
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    Re: [SCD] Batterskull

    It was Edgar Flores, actually. He had built this deck while claiming the FoW was now obsolete with MM in the format, and then was whomped on by Tin Street Hooligans and Ringleaders. And Gempalm Incinerators (though this was unrelated to lack of FoW).

    Also: I'm bitter about Jim Davis losing. Just a side note.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  9. #349

    Re: [SCD] Batterskull

    Quote Originally Posted by ivanpei View Post
    IMO it's the spill over effect from standard. If you are comfortable with caw blade in standard, why not play the same in legacy? Mike Flores got his ass handed to him by goblins while playing batterskull. Seriously do you think goblins cares more about a 4/4 lifelinker or an equipment that machine guns dudes?

    Batterskull was strong in the control vs control mu's especially in those uw vs uw matchups that are a spillover from standard. I'm glad zoo and goblins took full advantage of slow and clunky uw lists and resulted in an aggro mirror for the finals.

    This is not Cawblade standard,

    This is LEGACY *cue Leonidas battle cry*
    A 4/4 Vigilance Lifelinker that comes online before a Jitte?

    Look, everyone can claim that it's just Standard spillover and that Batterskull still isn't good enough, but I think the results are more than clear. Batterskull is seeing play and doing well in both UW Control, BW Weenies and will likely see more play in other decks.

    Here's where everyone gets to say:
    "But it's only good with Mystic"
    "But these are just people playing Standard and can't figure out how to play anything but Batterskull."

    Joe Bernal just made $2,000 this weekend playing Batterskull in his deck. How did you do this weekend? Do you think he cares why you think he plays it? Or is he happy to sit on his pile of money while you sit on your plastic throne and tell him it's not real Legacy because he's playing Standard cards.
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  10. #350
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    Re: [SCD] Batterskull

    My playgroup has had some experiences with Batterskull (both in the GP and from playing). Zoo beats Batterskull since it never connects. Also, Ancient Grudge/Grips are good outs to Batterskull if it becomes too centric in metagames. People have forgotten how good Grips are these days :P
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  11. #351
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    Re: [SCD] Batterskull

    Batterskull was all over the invitational, including my BW list. It beats Merfolk, is good against the other UW lists and is really good against Zoo if it actually lands.

    I personally think the card is fucking stupid, but it's too powerful for me not to include.

    Funny thing, on the way home I'm thinking to myself "I need to make it UBW because that would be really good and no one would expect it!" I get home and see Edgar Flores list is almost exactly what I had in mind, he just had the forethought to execute BEFORE the tournament. Nice list Edgar.

  12. #352
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    Re: [SCD] Batterskull

    Quote Originally Posted by CorpT View Post

    Here's where everyone gets to say:
    "But it's only good with Mystic"

    Joe Bernal just made $2,000 this weekend playing Batterskull in his deck. How did you do this weekend? Do you think he cares why you think he plays it? Or is he happy to sit on his pile of money while you sit on your plastic throne and tell him it's not real Legacy because he's playing Standard cards.
    Do you have to be so harsh to others?

    I was not sold on SFM-Batterskull initially, but I am convinced now. Though, the only time Batterskull is actually played is alongside a Mystic. This is not too different from how Vengevine pushed Survival over the top (some really efficient engine to get beaters into play). It's the sum of the parts rather than Batterskull being good on its own.
    Oh, FFS!

  13. #353
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    Re: [SCD] Batterskull

    No card exists in a vacuum. While there are a number of Legacy cards that are plainly good, there are *many* more that are only good because other cards exist:

    Progenitus - bad without cards to cheat him into play (Show and Tell, Hypergenesis, Shelldock Isle, Sneak Attack, ...) (Emrakul is almost the same except that Elves and 12Post can actually hardcast him)

    Grindstone - bad without Painter's Servant

    And many others. I'm sure we could all come up with a huge list of cards that depend on other cards to be playable in Legacy. Batterskull is just one of those now.

    Legacy players just love to hate on anything that smells like Standard. Since SFM->Batterskull is a combo in Standard right now, there's a lot of hate for it here. It will pass. The viability of the combo itself will ebb and flow with time, as the metagame changes.

  14. #354
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    Re: [SCD] Batterskull

    Actually, I saw a good bit of whomping on those guys that played Batterskull, kindly brought to you by Aggro.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  15. #355
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    Re: [SCD] Batterskull

    Quote Originally Posted by bakofried View Post
    It was Edgar Flores, actually. He had built this deck while claiming the FoW was now obsolete with MM in the format, and then was whomped on by Tin Street Hooligans and Ringleaders. And Gempalm Incinerators (though this was unrelated to lack of FoW).

    Also: I'm bitter about Jim Davis losing. Just a side note.
    He did actually say in his deck. Wich I do aggre with as he had only 14 blue cards and didnt want to cut anything really for FOW. He upted for Mental misstep, daze and chrome mox instead. I really dont like that his list is basicless. But guess he needs it to be able to have island for daze, black mana for Hymn.

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