Congrats on finish, just a couple questions
no need for flame kin?
side plans?
i do apologize but dredge never was favorite for me to play but i want to give a try to your list
thanks
Acima de nós só DEUS...
Thank you.
FKZ isn't needed. If you can flashback Dread Return, you can reanimate a big Troll and end the game most of the time one turn slower. By playing the Zealot you have to cut either draw or discard cards and this would hurt the deck :).
Here are the SB-plans:
- Team America: -1 Tribe, -1 Breakthrough, -1 Dread Return, (-1 Darkblast); +3 Ancient Grudge, (+1 Ray)
- Merfolk: -2 Dread Return, -1 Putrid Imp, -1 Breakthrough; +3 Ancient Grudge, +1 Darkblast
- GW Maverick: -1 Dread Return, -1 Putrid Imp, -1 Thug, -1 Breakthrough; +3 Grudge, +1 Darkblast (Hierarch, Mother)
- Lands: -1 Putrid Imp, -1 Darkblast, -1 Breakthrough, -1 Ichorid; +2 Ancient Grudge, +1 Hypnotist, +1 Realm Razer
- Next Level Thresh Urg: -1 Putrid Imp, -1 Breakthrough, -1 Dread Return, -1 Thug; +1 Darkblast (Lavamancer), +3 Grudge
- Big Zoo: Like GW Maverick I think
- Canadian Thresh: -1 Putrid Imp, -1 Breakthrough, -1 Dread Return; +3 Ancient Grudge
- Countertop: -1 Putrid Imp, -1 Breakthrough, -1 Dread Return; +3 Ancient Grudge
- Rb Goblin: -1 Putrid Imp, -1 Breakthrough, -1 Thug, -1 Ichorid; +1 Elesh Norn, +1 Darkblast, +2 Grudge
- ANT: -1 Putrid Imp, -1 Darkblast; +1 Hypnotist, +1 Iona
- Ur Painter: -1 Putrid Imp, -1 Breakthrough, -1 Dread Return, -1 Darkblast, +4 Grudge
- Caw Go with Topther Foundry Combo: -1 Putrid Imp, -1 Breakthrough, -1 Dread Return, -1 Thug; +1 Darkblast, +3 Grudge
- Sneak Show: -1 Tribe, -1 Breakthrough, -1 Dread Return, -1 Darkblast; +3 Grudge, +1 Ray
- Ub Reanimator: -1 Tribe, -1 Breakthrough, -1 Dread Return, -1 Darkblast; +3 Nature's Claim, +1 Grudge
GP Ghent 2012 - 37th out of 1,345
Bazaar of Moxen VI 2012 - Vintage - Winner out of 337
Maintal Legacy April 2012 - Top 8 out of 127
Bazaar of Moxen V 2011 - Legacy - Top 4 out of 633
Bazaar of Moxen V 2011 - Legacy last chance trial - Top 16 out of 146
GP Gothenburg 2010 Side Event Legacy - Top 16 out of 132
I'm new at playing dredge. I have read lots of articles about it, but I still have a problem in one specific type of games.
I don't know how I have to focus a game where I only can dredge one card per turn, because my oponent is cutting my draw spells, I haven't drawn them or for whatever reason.
When you only dredge once per turn, usually you don't put enough pressure to beat any opponent. Probably you only dredge one ichorid, a narco and a bridge and it isn't enought to beat almost none of the decks in this format. Your opponent can control you easely with a tarmogoyf + swords to ploshares and blow out all your threads.
Can you explain to me, how I have to focus this kind of games?
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