http://www.quietspeculation.com/2011...ons-in-legacy/
Not mine, but a pretty good read.
I liked:
The visual explanation of everything that can be Stifled.
The discussion on why Mental Misstep is so good.
How the author explained why Tarmogoyf was the weakest card in the deck.
Needs improvement:
I'd like a play-by-play, or a God hand scenario to show what it's capable of
More examples of how the deck makes tempo happen. For example, should I be tapping KOTR to make Wastelands or should I be swinging with it when it's a 5/5? When do I do either?
Why would you want to attack with a 5/5 Knight unless their board is empty? I think it's much more productive to use her to disrupt your opponent than it is to whittle away at their life total.
From my experience, it depends on how much reactive spells you have in hand. If you're sitting on many counters, then attack away. If you're sitting on a bunch of creatures, it might be a better idea to play one, then mana denial on your turn before they get to use their mana. Bold added to emphasize the important point.
West side
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I liked this: "Daze is great in this deck because you never—aside from Elspeth, Knight-Errant—need to have more than four lands and it helps keep an opponent’s curve in check."
ummm... that doesn't make sense! We're talking about four land drops here! Nothing is worse than dazing something after making your second land drop and staring at that Knight in your hand for two more turns. Daze is my least favorite card in the entire deck. It is somewhat of a necessary evil but I've cut it down to two.
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