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Thread: GP Providence Top 32 Archetypes- Metagame Analysis

  1. #1

    GP Providence Top 32 Archetypes- Metagame Analysis

    Hey all, I'm trying to do an in depth metagame analysis of GP Providence to see what the story was outside of the Top 8. I've confirmed the following archetypes:

    1. Bant
    2. Hive Mind
    3. NO RUG
    4. Deedstill
    5. Stoneblade Landstill
    6. Welder Grindstone
    7. Zoo
    8. Merfolk
    9. Dredge
    10. UW Control (with Ancestral Visions)
    11. Bant
    12. Sparkblade Landstill
    13. UWR Mystic
    14. Zoo
    15. Elves
    16. RUG Bloodbraid Visions
    17. Darkblade
    18. Merfolk
    19. Junk
    20. NO RUG
    21. Aluren
    22. Stoneblade Landstill
    23. NO Bant
    24. Dredge
    25. Junk
    26. Merfolk
    27. Lands
    28. Dredge
    29. Dredge
    30. Zoo
    31. UW Merfolk
    32. Sneak and Show
    Last edited by Griselpuff; 06-09-2011 at 04:35 PM. Reason: updated

  2. #2
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    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    17. Tom Martell - UWB Stoneblade
    22. Eric Froehlich - UW Stoneblade Landstill

  3. #3

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Yeah, Caffrey played Lands at Providence.

  4. #4

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Hmm so it looks like

    Aggro- 12
    Control- 6
    Combo- 9
    Aggro Control- 5

    Blue- 21
    Non Blue-11
    Last edited by Griselpuff; 06-09-2011 at 04:01 PM.

  5. #5

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    SCG will be doing a TMI article with archtypes for all 1100 decklists, when they get around to it.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  6. #6

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    They're going to type up 1100+ decklists? Hard to believe... I'd be really happy if they just typed up the Top 32.

    If they're only going to type up archetypes, then everything outside of the Top 32 is less interesting since we already have the Day 2 breakdown (but still good for understanding what is popular, I suppose)

    What is most surprising to me is how poorly Merfolk did after making a great showing Day 1. It must have been a lot of mirrors and the best players being prepared to beat the most popular deck.

  7. #7
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    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    It would be cool to discuss some fringe decks that were seen at the GP, such as Infect Stompy.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  8. #8

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Quote Originally Posted by akatsuki View Post
    They're going to type up 1100+ decklists? Hard to believe... I'd be really happy if they just typed up the Top 32.
    Only archtypes, but per usual I'd expect they'll also combine that with match results to show how archtypes did against each other.

    I tried to convince them to give me the decklists to type up, but they were not very receptive.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  9. #9

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    What makes it their property in the first place? I can understand Wizards supporting them since they are one of the biggest players on the secondary market, but it's not like the information *should* be theirs to use.

  10. #10

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Quote Originally Posted by akatsuki View Post
    What makes it their property in the first place? I can understand Wizards supporting them since they are one of the biggest players on the secondary market, but it's not like the information *should* be theirs to use.
    A SCG employee asked BDM for the lists, and BDM gave him the lists.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  11. #11

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Wtf is UW Visions control? A UW landstill deck with Ancestral Vision?

  12. #12

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Well people play either Ancestral Visions or Standstill (haven't seen any lists with both yet), it's basically just UW Control.

  13. #13

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Paul Lynch played Merfolk.

  14. #14
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    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Quote Originally Posted by akatsuki View Post
    Well people play either Ancestral Visions or Standstill (haven't seen any lists with both yet), it's basically just UW Control.
    Both does not work out well. In fact, Standstill is a pretty good tool to fight Ancestral Visions.
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  15. #15

    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    I was half-kidding.

    Another interesting thing is the complete absence of BUG Tempo decks (Tombstalker + Bob versions!)

    I'm guessing the control (read: Standstill) decks pushed them out. It's definitely a nightmare matchup for them.

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    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Quote Originally Posted by akatsuki View Post
    I was half-kidding.

    Another interesting thing is the complete absence of BUG Tempo decks (Tombstalker + Bob versions!)

    I'm guessing the control (read: Standstill) decks pushed them out. It's definitely a nightmare matchup for them.
    Most people who brought the BUG decks with Jace + Confidant + Hymn flopped horribly. I don't think it was because of the UWx matchup, specifically, as this should be even to favorable. Flipping Jaces, Cliques and FoWs to Bob while shocking yourself with Missteps doesn't seem like a recipe for success in a creature-based format.. I believe Tombstalkers + Stifle (Team America) is the more optimal deck.

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    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    Ian duke did in fact play a B/G/W junk/rock style deck

  18. #18
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    Re: GP Providence Top 32 Archetypes- Metagame Analysis

    I played BUG Disruption (bob, not stalker) and lost out by round seven.

    I lost to two Merfolk decks and U/W Control. Not the most favorable matchups.

    I also did have the most amazing Bobbing against U/W: Jace into Force into a lethal Pulse. Oofta. :)

    On a side note, a friend of mine placed 50th with Enchantress, if that's fringe enough.

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