Visions of Beyond seems too conditional to be good. I think it would get a serious look if the card count was 15 or lower given how fast some of the older Threshold decks could load up their graveyard. However, getting 1/3 of a deck into the graveyard seems like too much work even if it would draw you three cards. Dredge would probably rather play Burning Inquiry since costs the same, it always draws three cards, and it puts cards back into the graveyard which is really helpful. Not to mention it can also wreck an opponent's hand.
Phantasmal Image seems like the best card in the set for Legacy thus far. It seems useful in most Merfolk builds and most Blue aggro control decks.
People have been discussing Visions of beyond maindeck, but what about in the board vs. decks like dredge? Seems worth considering for a couple slots depending on your local meta of course..
I'd still prefer Dream Salvage when it comes to anti-Dredge Recalls.
I wonder how visions of beyond would be in Solidarity. At worst it is a +1 to storm count and a draw. There are plenty of times combining out I have hit 20+ cards in the graveyard. It allows you to dig just that much further for the kill.
I think it would be like setting someone on fire then stabbing them with a fork. May not do much but irritate them more if you are already 20 cards into a combo.
Seriously, this set keeps getting more and more awesome.
Solemn Simulacrum. No joke.
http://www.starcitygames.com/magic/m...imulacrum.html
I'm in love with this card so much I may end up playing Standard again. I like the new art far more than sad Jens.
I preferred the other, TBH.
"If you're playing Storm in Legacy, you need to believe that what your deck does is better than what their deck does."
Is this abusable somehow? The fact that costs that involves life cannot be paid leads me to believe no, but you never know.Personal Sanctuary 2W
Enchantment Rare
During your turn, prevent all damage that would be dealt to you.
?
You can pay those. It says prevent damage, not loss of life. Damage is a thing that can cause loss of life, not the other way around.
For instance, if you had a creature with pro-black and that enchantment out, you could spam Pestilence to your heart's desire and you wouldn't get hit by it. You could also do things like pay Moltensteel Dragon phyrexian life.
You'll still lose the life mind you, since life loss isn't damage and isn't prevented by that.
Looks like they're incorporating classic spells in fatty bodies (there's that fatty black creature with a CiPT Demonic Tutor, fatty blue creature with a CiPT Fact or Fiction). This set looks like an EDH player's wet dream... still have yet to see anything competitive for Legacy though.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
Good observation, and I am inclined to agree. On paper, in Lands.dec, assuming you have active Manabonds/Exploration/Loams, saccing the land to actually put the artifact in your hand is more crucial to putting on top of your library when you are constantly dredging.
More interestingly, non-blue land builds that wish to recur EE are now possible without the need to play blue for Intuition/Academy Ruins (although Intuition is the main reason you play blue, not Aruins).
Decks that I care about:
Steel Stompy
UWx Landstill
Dreadstalker
DDFT (10% practice)
Mangara on MWS? You must be masochistic. -kiblast
Metalwalker makes a good point regarding the immediacy of the new land. I would rather trade a land-drop to be able to get the card (we could say that about 90% of the time, this card will be EE) rather than skip a draw/dredge step.
To me, this makes the card more appealing.
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Personal Sanctuary is one I am going to brainstorm a little with. That has got to have some uses. Even if it's as dumb as playing stuff like Flame Rift to make it one sided. Pestilence is amusing, but overly expensive really.
Not getting your butt kicked by things like Flesh Reaver or junk like that is probably an option.
Surely, there's plenty more.
Volcano Hellion comes into mind. But that interaction isn't that good, either.
When Volcano Hellion comes into play, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
It doesn't work.
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