Sounds spicy. I could see it working more than it should. Don't be 2 for 1'd and GL. Also if you're really in a bind Mutagenic Growth is still "free." Just lean on the modern list for a more budget version.
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If you lack hierarchs, I'd play more free pump to try tobe quicker. Hierarch plus any infect man is a very real clock which allows you to grind it out. Lacking hierarch you lose that ability. I wouldn't even play deathrite tbh.
Yes, what megadeus said. Hierarchs makes grinding out games possible. If you absolutely must replace 3, I'd look at Green Sun's Zenith, additional Pendelhaven/Crop Rotation, maybe even Cathedral of War. Exalted is really important.
I don't see Deathrite bring profitable.
top8ed today with uginfect..30 man tourney i guess..maindecked needles...won vs mud..dredge..punishing jund..lost to merfolks by getting greedy with crop rotation that was countered and never got back game three..quarterfinals wherein i made a terrible sb mistake by boarding out needles and got punished by grim that i didnt saw coming..relied on pendels that didnt came...will post a link of the list once i get it on tcdecks..im just too sleepy haha..i might try typing it tomorrow..
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Tom Ross`article should be free by now, but the link (that lordofthepit posted a page back) isn´t working anymore. Anybody got an idea why?
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I. Overview
II. Core Deck List
III. Card Choices
IV. Sideboard Options
V. Sideboarding Strategies
VI. Priceguide
VII. Awesome Links
VIII. Infect in action
I. Overview
UG Infect is based on the Infect mechanic, first introduced in the Scars of Mirrodin Block that focuses on giving the opponent 10 poison counters to win the game. It is an aggro-combo deck that utilizes small creatures with Infect and pump spells to win, which can happen as fast as the second turn. The creatures in the deck are all 1/1, that you're trying to pump with spells and exalted triggers. While it can play the long game if needed, the deck is aiming to kill as quickly as possible. We do this by playing the most efficient pump spells available to us.
The aggro part of the deck mostly comes from green spells: all pump spell and (almost) all creatures are green. Blue makes sure we have a fighting chance to combo and to protect our small (vulnerable) creatures. The deck does contain blue creatures and also green provides some interactions to provide protection.
Poison counters have existed in Magic since the Legends expansion, although only two cards where printed that actually used them: Pit Scorpion and Serpent Generator. While those cards have never seen competitive play, a few more cards with poison counters have been printed in The Dark expansion set and the Mirage block. In the Time Spiral block, the poisonous mechanic was introduced, but was mostly used in casual or rogue Sliver decks in the form of Virulent Sliver as an alternative win condition. The Homelands expansion has the only card that gets rid of poison counters: Leeches. Finally, when Scars of Mirrodin block got printed, Legacy received the tools necessary to start playing this wonderful mechanic.
One of the most notable players of this deck is Tom Ross, who won the SCG Invitational on 8/29/2014.
II. Core Deck List
Creatures
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
Spells
4 Brainstorm
1 Ponder
3 Daze
3 Force of Will
0-2 Spell Pierce
0-1 Stifle
2-3 Gitaxian Probe
2 Berserk
4 Invigorate
4 Vines of Vastwood
0-1 Green Sun's Zenith
1-2 Crop Rotation
Lands
0-1 Dryad Arbor
1-2 Pendelhaven
4 Inkmoth Nexus
1 Forest
3-4 Tropical Island
0-1 Savannah
1 Wasteland
8 fetchland
III. Card Choices
Creatures
Blighted Agent: Our only creature that does not care about the creatures of your opponent. This creature is a must-answer for most fair decks.
Glistener Elf: Simple 1/1 Infecter that enables our turn two wins.
Noble Hierarch: Noble Hierarch has quickly been adopted as 4-of in this deck, since it's amazing. It accelerates our mana development, allowing us to play more pump spells and it pumps our infecters, while also adding protection against Liliana of the Veil.
Pump Spells
Berserk: Berserk is one of the most important pump spells in the deck, but only powerful in combination with another pump spell. It gives our creature trample and doubles the creature's power. It also doubles as a removal spell of your opponent's creatures. This cards was actually banned in Legacy from 1994 to 2003!
Invigorate: Invigorate is our most efficient pump spell, since we can cast it for free. It gives our creature +4/+4 and our opponent 3 life which we do not care about.
Vines of Vastwood: Vines can give our creature +4/+4, but also often is used as protection spell for our creature in response to a removal spell. It can also be used to prevent an opponent from equipping his own creature. Remember that Vines does not actually give hexproof, but protection from spells or abilities your opponents control.
Other Spells
Brainstorm: Arguably the best Legacy staple. Draw three cards, put the two worst ones back and crack your fetchland to shuffle those two awful cards away.
Ponder: Look at the three top cards, keep one or shuffle those three awful cards away.
Force of Will: Important Legacy staple in most (all) blue decks. While most decks run a playset, we usually only run three.
Daze: "free" counterspell for early removal.
Gitaxian Probe: Mainly used to see if the coast is clear and making the deck "smaller".
Crop Rotation: Sac your land in response to their Wasteland, sac your land to find Inkmoth Nexus if you don't have a creature, find your single Wasteland to take care of their problem land, get Dryad Arbor in response to Liliana's sac ability or find your Pendelhaven for that additional damage. Also finds Karakas or Bojuka Bog after sideboarding.
Green Sun's Zenith: Find your creature or Dryad Arbor.
Lands
Dryad Arbor: Mainly used to negate Liliana's sac effect or surprise chump block. If you run Green Sun's Zenith, you can also use it as mana acceleration.
Wasteland: Take care of that pesky land. Grove of the Burnwillows or Tabernacle are great targets.
Inkmoth Nexus: For many decks the hardest card to interact with, especially decks that do not run Wasteland. Gets around Liliana of the Veil, Maelstrom Pulse and Abrupt Decay.
Pendelhaven: All your creatures are 1/1, so this card really found a home to shine in. Don't forget that a 1/1 creature with Pendelhaven is a 5 turn clock. Add a Hierarch and you have a 4 turn clock!
IV. Sideboard Options
These cards are common sideboard cards used in UG Infect decks. A few are metagame choices, others are mandatory.
Bojuka Bog
Flusterstorm
Force of Will
Grafdigger's Cage
Karakas (mandatory)
Krosan Grip (mandatory 2x)
Nature's Claim (mandatory)
Necropede
Piracy Charm
Pithing Needle
Rest in Peace (only if you splash white)
Spell Pierce
Spellskite
Submerge
Swords to Plowshares (only if you splash white)
Sylvan Library (mandatory)
V. Sideboarding Strategies
For sideboarding I would strongly advise to read Tom Ross' article The Ultimate Guide To Infect.
VI. Priceguide
These are the prices of the most common UG Infect cards. For the most current prices, click on the link of each card. High - Mid - Low according to MTGStocks.
Blighted Agent $1.15 $0.27 $0.13 Glistener Elf $1.30 $0.29 $0.12 Noble Hierarch $83.88 $72.75 $64.98 Brainstorm $2.49 $0.99 $0.20 Ponder $1.99 $0.92 $0.65 Daze $5.49 $3.08 $1.84 Force of Will $128.25 $85.99 $72.75 Spell Pierce $3.29 $2.19 $0.98 Stifle $24.99 $7.36 $4.89 Gitaxian Probe $3.00 $2.16 $0.48 Berserk $79.99 $58.23 $51.73 Invigorate $1.98 $0.75 $0.45 Vines of Vastwood $2.99 $1.89 $1.25 Green Sun's Zenith $9.99 $5.12 $3.99 Crop Rotation $1.99 $0.53 $0.33 Dryad Arbor $7.98 $6.00 $4.74 Pendelhaven $5.24 $4.42 $2.90 Inkmoth Nexus $14.99 $9.52 $7.00 Tropical Island $500.00 $200.00 $150.00 Savannah $180.00 $79.22 $60.96 Wasteland $200.00 $77.58 $62.01
To compare, Tom Ross' 1st Place SCG invitational deck costs: $3247.69 - $1449.96 - $1100.21 (source: http://mtgstocks.com/decks/77478)
VII. Awesome Links
The Ultimate Guide To Infect by Tom Ross
Boss Sligh & Bant Infect by Tom Ross
VIII. Infect in action
SCG Open Atlanta - March 2nd, 2014
Quarterfinals: Tom Ross vs. BBD (Miracles) - https://www.youtube.com/watch?v=lN88M9bL9M8
SCG Invitational - April 2nd, 2014
Round 10/16: Tom Ross vs. Ross Merriam (Elves) - https://www.youtube.com/watch?v=k6qcZy1RhYY
SCG Invitational - August 31st, 2014
Finals: Reid Duke (Miracles) vs. Tom Ross - https://www.youtube.com/watch?v=ujNcDm8FQSU
SCG Invitational - August 31st, 2014
Quarterfinals: Jared Boettcher (SnS) vs. Tom Ross - https://www.youtube.com/watch?v=K8TI1zGua1Y
SCG Invitational - August 31st, 2014
Round 3/16: Tom Ross vs. Gerry Thompson (Shardless BUG) - https://www.youtube.com/watch?v=Td5arSRG2PA
SCG Open Atlanta - September 14th, 2014
Semi-finals: Todd Anderson (Infect) vs. Brad Nelson (Infect) - https://www.youtube.com/watch?v=4IsQC9CxMjE
Last edited by Cybey; 10-10-2014 at 05:37 AM.
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I took the liberty of writing a simple primer so we can be moved to Established Decks.
I'll give others a few days to give me some suggestions or alterations.
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Primer looks great! However I notice you refer to the deck as UR infect throughout. Thanks for putting it together!
Very nice wrok, just a small mistake: its UG deck, not UR as you wrote few times. :)
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Two small notes on the primer: Legends wasn't a block, and (at least) Marsh Viper appeared between Legends and Time Spiral.
Last edited by Cybey; 10-10-2014 at 05:37 AM.
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Cybey -
Go ahead and post that primer in a new thread in the New and Development section and the mod staff will archive this thread.
Please also include a link in the primer to this thread so people can explore past discussion.
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Could the primer be moved to the "Established Decks" section?
URL: http://www.mtgthesource.com/forums/s...nfect&p=839244
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