http://www.gatheringmagic.com/a-month-of-missteps/
Bam! There it is. With all kinds of charts, some of them are confusing, but most of them are straight forward. I've got all kinds of data, spreadsheets, some deck lists, and two rabbits coming from a single, wide-brimmed hat.
This is the follow-up to my article on Mental Misstep, it's a bit dry, but any mostly-objective look at a huge data set is going to be. I hope you're able to gain something from it.
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Oh my goodness, it's been so great. People with stupid opinions now immediately acknowledge how dumb they are! Internet fights still have all the swears and name calling but now they're instantly undermined by my new suffix.Originally Posted by You
Interesting analysis. Thanks for all that hard work. I personally feel like the format hasn't reacted to mental misstep at all yet, things are going to change, 1 month is not long enough. I think the true reaction on MM can be seen at the next GP.
A few things:
1) Awesome article.
2) Speaking of the pie chart: I was surprised that with both Ichorid AND ANT taking a hit, you didn't report Combo taking any losses. I assume that's because you included Painter into Combo, but it's really more combo/control. The chart belies the fact that pure combo took a big hit and the metagame shifted a lot more than just some control starting cropping up over aggro/control. Still, I think that chart was one of the best parts of the article -- it showed there is currently a much more diverse metagame.
3) I think everyone would agree with me that the metagame is still adjusting quite a bit. Are you planning to do a repeat article in the next few months that includes only the most recent month or two of data?
I think Mental Misstep has kind of stepped in as the new deputy card for Legacy, policing the gunfights at high noon, while Sheriff Force of Will gets to take a little more time off, spend some more days at the saloon, and reminisce of the days when Legacy was simpler and wasn't described by unnecessary wild west metaphors.
The point I'm trying to make is that Mental Misstep flooding the world isn't necessarily a bad thing. It's everywhere because it's what keeps everything in check, including itself.
Mental Misstep is the best thing that could have happened to Magic in a very long time. Finally, eternal formats can dive into the cardpool and look for cards that are 4 / 5 mana instead of curving out at 3 with the lone exception of Jace.
Mental Misstep didn't give us another Force of Will. It gave us a gigantic increase in cardpool.
I do plan on doing a follow up in about 3 months, ideally I would have done one 3-4 months before MMS came out, but that wasn't really something I knew I needed to do.
I did include U/R Painter as a strict combo deck, I don't feel it's combo-control the way that NO RUG is (which I counted under Aggro-Control anyway.) Other combo decks did take a dive, but you can actually see the relative changes in Ritual effects (which counts Storm and Belcher pretty well) and look at the spreadsheet for a the change in Dredge's performance to get a feel for where we're at. There are a few more represented (much larger card pool) than there were before but that doesn't account for much. The spreadsheets are available so you can draw your own conclusions if you have the time. I, for one, had far too much time.
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I have come up with an excellent way to be happy! Every time someone says a sentence I simply add on a few words after it:
Oh my goodness, it's been so great. People with stupid opinions now immediately acknowledge how dumb they are! Internet fights still have all the swears and name calling but now they're instantly undermined by my new suffix.Originally Posted by You
Did you read the article, dude?
One of the most interesting conclusions is that Mental Misstep hardly changed the average curve at all. The only shifts are slightly more 1-drops (probably people running MM) and then 5 drop increase (but this is mainly from Batterskull).
I see the purpose of a graph as presenting accurate information succinctly. My criticism wasn't that the information in the article was inaccurate, nor was it that I couldn't find accurate data elsewhere. The criticism was simply this: The graph was intended to show MM's effect on the overall archetype distribution, but you don't really mention deck categorization. You also draw a conclusion from the graph alone (that control was the only real beneficiary and aggro-control was the only victim), but with higher resolution archetypes (like if combo-control had been a category, it would have seen a massive growth at the expense of straight combo) the graph would be much more telling and interesting.Originally Posted by Master Shake
Ok, I understand better.I did include U/R Painter as a strict combo deck, I don't feel it's combo-control the way that NO RUG is (which I counted under Aggro-Control anyway.)
"Combo" is an extraordinarily loose category, and after some reflection I don't think anyone would agree on a categorization.
Here's my extremely arbitrary list of card "combos" in order of increasing combo character. The criterion I use is the likelihood of me saying, "My opponent went off" to describe a loss. I wonder how other people would rank them.
Stoneforge Mystic/Batterskull
Countertop
Stiflenought
Natural Order/Progenitus
Sword of the Meek/Thopter Foundry
Painter's Grind
Helm/Leyline
Wow really good article. There's a lot of interesting and relevant information one can draw from it.
I had considered breaking things down into every represented archetype, but that was going to require another couple of hours more than I had already put into it and would make a graph representing it even more confusing. In hindsight I could have down a breakdown in pie chard form for every deck like I did for the day 2 metagame at the Grand Prix, but that data would be incredibly cluttered and only really help to show the major archetypes, which really wasn't the aim major for this article. I think the way I went about it was among the best ways it could have been without being bogged down in complexity.
The combo of 9 spells + Tendrils really isn't a combo, but I wanted the heading to refer to any 2/3 card combo that resulted in an immediate loss, or totally non-interactive decks, with some exceptions. While a Natural Order will generally end the game, I don't think it's an example of a combo unless that's all the deck is designed to do, like Natural Order Show and Tell. There are some things that are combos and they are in decks and may even win games, but they are not centric around abusing that combo for an immediate or incredibly quick win.
Team Bad Guys
I have come up with an excellent way to be happy! Every time someone says a sentence I simply add on a few words after it:
Oh my goodness, it's been so great. People with stupid opinions now immediately acknowledge how dumb they are! Internet fights still have all the swears and name calling but now they're instantly undermined by my new suffix.Originally Posted by You
The analysis doesn't reveal shocking news. I recon the rise in 1 drops is due to the fact that everyone added Mental Missteps. The only cards to cut in that place are 1 or 2 drops, because the 3 and 4 drops are too good to cut (you need bombs to win the game). This month of mental misstep doesn't show any meta-game adaption at all yet.
I'm curious how many / which tournaments you included in your analysis.
Well, I did 28 events since MMS was legal, each with 33 or more players. So basically, any event you can find publicly listed as of the previous weekend had a great chance of being in this article.
Three drops actually saw the biggest drop of any of the costs, if I am remembering correctly.
Team Bad Guys
I have come up with an excellent way to be happy! Every time someone says a sentence I simply add on a few words after it:
Oh my goodness, it's been so great. People with stupid opinions now immediately acknowledge how dumb they are! Internet fights still have all the swears and name calling but now they're instantly undermined by my new suffix.Originally Posted by You
lol, stoneforge mystic/batterskull is a game winning combo?
Might as well put assault/loam in there.
I would only describe actualy same-turn kill-cons as "combo". Everything else would be a synergy. That would categorize SFM/eqiups, Stifle/Nought, CB/top, and possibly NO/Pro. The latter is probably a 1-card "combo" but from my experience, still take 2-3 turns to kill. The synergy category would also cover Loam/Seismic interaction, and Thopter/Sword, but not Hexmage/Depths (because it can kill in one shot).
I do agree that anything classified as "combo" should have the opponent remark that you "went off".
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The only combo decks are decks that utilize
1) Show and Tell
2) Lion's Eye Diamond
with the exception that I count (ledless)Dredge as a combo deck too.
Depending on the build, I almost always classify it as Aggro/Combo. Some versions are more Combo oriented (like Four Horsemen), but almost all the standard Dredge builds rely on combat to win.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
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I'm guessing combos that let me play just as much if not more permission/protection spells than my opponent.
peace,
4eak
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