Page 2 of 2 FirstFirst 12
Results 21 to 31 of 31

Thread: [SCD] Timely Reinforcements

  1. #21
    Bald. Bearded. Moderator.
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    Hell in a Nutshell
    Posts

    5,246

    Re: [SCD] Timely Reinforcements

    I think it needs to be in a White Weenie sideboard. WW has some pretty awesome bears right now (Stoneforge Mystic anyone?) so it could potentially use this against burn decks. What it can ALSO do is provide threats. So many people are looking at this thing as a defensive weapon, why not offensive? Three creatures for 1 card is card advantage, pure and simple. Spectral Procession isn't as good because it doesn't create inevitability. Gaining 6 life is pretty hard for Burn to recover from fast enough before a White Weenie deck can get there with it's dudes. Honor of the Pure and Elspeth, Knight-Errant are both really good aggressive options in White Weenie right now. I feel that if you want a defensive 3-mana spell, I'd probably be playing Kitchen Finks in white. It can trade with Nacatls and provides life to boot.

    EDIT: I said something about ANT, and I'm retarded...it's gone now.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  2. #22
    Member
    RogueMTG's Avatar
    Join Date

    Jun 2008
    Location

    Central NY
    Posts

    290

    Re: [SCD] Timely Reinforcements

    Quote Originally Posted by Mr. Safety View Post
    ...think of what it can do against ANT, too. Getting 3 more storm counters isn't impossible, but it isn't always easy either.
    I think you've forgotten the conditional nature of Timely Reinforcements... against ANT it's more often than not a 3 mana do literally nothing.

  3. #23
    Bald. Bearded. Moderator.
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    Hell in a Nutshell
    Posts

    5,246

    Re: [SCD] Timely Reinforcements

    Yep, I did...DOH! I'm retarded...

    EDIT: fixed...
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  4. #24
    Member

    Join Date

    Sep 2010
    Location

    rochester/RIT
    Posts

    8

    Re: [SCD] Timely Reinforcements

    I really don't see how this card is much better then kitchen finks in legacy. Yeah finks costs 1 more white mana, but having the effect be non-conditional seems worth it to me. Defensively its arguably better since it trades with stuff like wild nacatl/pridemage + a bear, or two lords, or piledriver and warchief... etc. Finks is also more aggressive because you can play it and beat down when you are ahead in life.

    In standard reinforcements might be good, but I think its just tough to squeeze into legacy.

  5. #25

    Re: [SCD] Timely Reinforcements

    If it gave you 3 life and a man if you don't meet the criteria it might be ... barely slightly playable. As is I'll take a horde or other stabilizers at that cost. Ghostly Prison, a Ratchet Bomb cast the turn before, a Kitchen Fink, even Spectral Procession is a better card in most cases. Sideboard this vs. burn? Leyline is better. Sideboard this vs. zoo? Finks are better. Sideboard this vs. tribal? Ghostly Prison is better.

  6. #26

    Re: [SCD] Timely Reinforcements

    I'm somewhat confused by people arguing against Timely Reinforcements based on the requirements of the card. When does a control deck have more creatures in play than Zoo? When does a control deck have more life than Zoo?

    My big complaint with it is simply that it's not an instant. I get the feeling, though, that were it an instant, it'd still be a three mana kind-of-answer, instead of a three mana threat. I don't see this being great in Legacy unless you're playing Ancient Tomb, and even then it seems like a more efficient answer to aggro decks with red than anything else. Pretty solid sideboard card, though.

  7. #27
    cant play as much as he wants

    Join Date

    Jun 2010
    Posts

    319

    Re: [SCD] Timely Reinforcements

    To be honest, this could be a Tech in Standard, but i don't see a Legacy future for it.
    3 Mana is quite a lot, just brainstorm of other cc3 Spells that are considered good, without any specific application.

  8. #28
    is selling his Underground Seas.
    Tacosnape's Avatar
    Join Date

    May 2006
    Location

    Birmingham, AL
    Posts

    3,148

    Re: [SCD] Timely Reinforcements

    You people need to test the card. Seriously. In any controllish deck packing white, this is a sideboard house. Words just fail to describe how easy a single Timely Reinforcements makes stabilizing against an aggro deck. Six life and three chump blocks buys time for Jace. Or if you get the guys off the board first, the six life and the three guys turns the tide and puts them on the clock instead. Burn wearing you down too fast? Two of their spells are negated, and your clock just got a lot better.

    I'm packing one in the board of Deadguy and two in Landstill at the moment. We'll see where they go.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  9. #29
    Member
    Gui's Avatar
    Join Date

    Nov 2006
    Location

    Brasil
    Posts

    1,073

    Re: [SCD] Timely Reinforcements

    Thanks Taco, u R da man! :D
    If you fail to explain the reason behind your choice, technically, it's the wrong choice.

    Quote Originally Posted by Tacosnape View Post
    It's one of the ten strongest cards in Legacy. And in truth, in any deck you design, you really need to have a good reason -not- to run Wasteland.
    Zerk Thread -- Really, fun deck! ^^

  10. #30
    Member
    Mantis's Avatar
    Join Date

    Mar 2006
    Location

    Amsterdam
    Posts

    280

    Re: [SCD] Timely Reinforcements

    Quote Originally Posted by Tacosnape View Post
    You people need to test the card. Seriously. In any controllish deck packing white, this is a sideboard house. Words just fail to describe how easy a single Timely Reinforcements makes stabilizing against an aggro deck. Six life and three chump blocks buys time for Jace. Or if you get the guys off the board first, the six life and the three guys turns the tide and puts them on the clock instead. Burn wearing you down too fast? Two of their spells are negated, and your clock just got a lot better.

    I'm packing one in the board of Deadguy and two in Landstill at the moment. We'll see where they go.
    Precisely, turn 3 Timely Reinforcements, turn 4 Jace with +2 seems hard for any aggro deck to beat.

    When I read the assessment of some of the people in this thread I felt like it contradicted with my own feelings so much there just had to be something wrong in my thoughtprocess. Glad to see the one poster I have by far the most respect for on this forum agrees with me.
    Team R&D

  11. #31
    Bald. Bearded. Moderator.
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    Hell in a Nutshell
    Posts

    5,246

    Re: [SCD] Timely Reinforcements

    Well said, Tacosnape
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)