Quote Originally Posted by aRSKOG View Post
Thank you very much @sagagx for that very decent in depth analysis. It was very usefull to me!

Now we're talking decklists, I'm going to share mine as well, and my current sideboard plan. I'm very much aware that a sideboard plan isn't final, and i always make adjustment in matches depending on what tweaks i see. But it is a baseline, which is very good to have! Especially in match 5+ where you brain is starting to crumble after so many matches of magic.

My current decklist is the exact 75 from the winning deck at KMC 80th. UW Blade Control
For those of you who cant be bothered clicking the link, here it is:

4 Snapcaster Mage
4 Stoneforge Mystic
3 True-Name Nemesis
1 Vendilion Clique

4 Brainstorm
2 Council's Judgment
2 Counterspell
4 Force of Will
4 Ponder
2 Spell Pierce
1 Spell Snare
4 Swords to Plowshares
1 Batterskull
2 Jace, the Mind Sculptor
1 Umezawa's Jitte

1 Windswepth Heath
4 Flooded Strand
5 Island
1 Karakas
3 Plains
4 Scalding Tarn / I'm considering to run 2 polluted 2 tarn to avoid a narrow case of Pithing Needle etc.
3 Tundra

Sideboard:
2 Back to Basics
1 Blue Elemental Blast
2 Containment Priest
1 Disenchant
2 Ethersworn Canonist
2 Flusterstorm
1 Hydroblast
1 Pithing Needle
2 Surgical Extraction
1 Sword of Feast and Famine

Currently this is my sideboard plan. Please make all the comments you like. I'm not going to change my mainboard/sideboard for now, as I'm going to attend MKM Hamborg from 16-17 september, and too many changes is no good. Rather stick with what i know (have).
I've tried to make a sideboard plan with commens. The info i use is: Keycards, which are the cards i need to win the matchup. Role, which refers to if I'm on the beatdown or the control. Sometimes i need to be a little of both depending on my opening 7. Tempo means i need 1 creature and to protect it, that's plan A.

Grixis Delver / 4 Control:
+2 Back to Basics
+1 Sword of Feast and Famine
+1 Pithing Needle
-4 Force of Will

Keycards: True-Name Nemesis, Jace, the Mind Sculptor and Back to Basics
Role: Tempo / Control
Thoughts: This matchup is about slamming a TNN and protect it for the win. In my testing so far, SFM has been inferior and I'm considering to cut that instead of FoW - the idea is, that FoW can protect TNN. Althought 2for1 yourself is very very bad in a matchup where managing your resources is key. I'm still wondering if Hydroblast / Blue Elemental Blast is worth it. The times I've played this matchup, Back to Basics has been key. If you manage to slam it at the right time (when he is tapped out) you will almost always win the match.

ANT
+2 Surgical Extractions
+2 Ethersworn Canonist
+2 Hydroblast
+2 Flusterstorm
-4 Swords to Plowshares
-2 Council’s Judgment
-1 Jitte
-1 Jace, the Mind Sculptor

Keycards: Ethersworn Canonist, Flusterstorm
Role: Beatdown / Control
Thoughts: We need to win, and we need to do it as fast as possible. With that said, the number one priority is to make sure that the ANT-player doesn't win. This could be an argument for taking the controlling rute to victory.

Lands
+2 Back to Basics
+2 Surgical Extraction
+1 Pithing Needle
+1 Disenchant
-2 Swords to Plowshares
-2 Council’s Judgment
-1 Jitte
-1 Spell Snare

Keycards: Surgical Extraction, Back to Basics, Basic lands, TNN, Karakas, Swords to Plowshares
Role: Beatdown
Thoughts: If Surgical isnt in the opening, the game needs to be closed fast. Merit Large can't be beaten in a race, but we got plenty of answers. But I've only played this matchup once with UW, so I'm very uncertaint about it.

Sneak and Show
+2 Flusterstorm
+2 Containment Priest
+2 Ethersworn Canonist
+2 Hydroblast
+1 Pithing Needle
+2 Surgical Extraction
-4 Swords to Plowshares
-2 Council’s Judgment
-1 Spell Snare
-1 Jitte
-3 True-Name Nemesis

Keycards:
Role:
Thoughts: Honestly, i have no Idea as i havent played against the deck, like ever. This is pure theorycrafting and i believe its about stopping their S&T and ride your BS to victory.

Death & Taxes
+1 Disenchant
+1 Pithing Needle
+2 Containment Priest
-4 Force of Will

Keycards: anything that stops Vial and kill creatures
Role: Control
Thoughts: I've tried this matchup once and to me it seems like a good matchup to us. TNN + Jitte is hillarious. I'm still not sure if Back to Basics should come in, as they actually run alot of utility lands. Most likely a mistake to include B2B.

Reanimator
+2 Surgical Extraction
+2 Flusterstorm
-1 True-Name Nemesis
-1 Jitte
-2 Council’s Judgment

Keycards: Surgical Extraction, Force of Will
Role: Control
Thoughts: Number one priority is to stop their reanimation. If succeed i believe the odds of winning is fairly high, escpecially if facing the BR version. I havent played against the version running blue yet, så not sure about that matchup.

UWx Stoneblade
+2 Flusterstorm
+1 Sword of Feast and Famine
+1 Disenchant
-4 Force of Will

Keycards: Vendilion Clique, True-Name Nemesis
Role: Control / Tempo
Thoughts: I haven't actually played the mirror, but i believe its about the same as any other control mirror. Place a threat, protect it - instant threats are the best as that force the opponent to do something on their own turn. Maybe Containment Priest is worth it, just for the 2/2 instant speed threat?

Eldrazi Stompy
+1 Disenchant
+2 Back to Basics
-1 Spell Snare
-2 Spell Pierce

Keycards: Force of Will (stop Chalice), Back to Basics (lock them out of the game)
Role: Control
Thoughts: To me this matchup feels like #1 to stop chalice, #2 to time your B2B and after that, win the game with whatever threat you got in your hand.

Aggro Loam
+2 Surgical Extraction
+1 Disenchant
+1 Pithing Needle
-4 Force of Will

Keycards:
Role:
Thoughts: Again theorycraft. Never played the matchup but i figure its about stopping their engines and then ride a TNN/Batterskull to victory.

Grixis Control
+2 Hydroblast
+1 Sword of Feast and Famine
-3 Ponder

Keycards: True-Name Nemesis
Role: Control
Thoughts: Feels like this matchup is about answering your opponents threats till the coast is clear for your True-Name Nemesis to take over the game. Sword has been surprisingly good for me so far (if it sticks) and Hydroblast beats keycards such as Young Pyromancer and Kolaghan's Command.

Sultai Delver
+1 Pithing Needle
+2 Back to Basics
+1 Sword of Feast and Famine
-4 Force of Will

Keycards: True-Name Nemesis, Back to Basics
Role: Control / Tempo
Thoughts: Attrition fight, and SFM seems superior in this matchup. If they get locked out by B2B its pretty much win - watch out for Decay thought.

Miracles
+2 Surgical Extractions
+2 Flusterstorm
-4 Force of Will

Keycards: Swords to Plowshares, Jace, the Mind Sculptor
Role: Tempo / beatdown
Thoughts: I've tried this matchup once, and my #1 plan was to stop the mentors and it worked out. I won both matches on the back of JTMS so this makes me believe that it is the best/safest wincon. But I'm far from sure of that.

Burn
+2 Hydroblast
+2 Flusterstorm
+1 Disenchant
-2 Jace, the Mind Sculptor
-1 Vendilion Clique
-1 Windswept Heath
-1 Ponder

Keycards: Stoneforge Mystic, Hydroblast, Basic Lands
Role: Control
Thoughts: We got alot of Burn in my current meta, which is why this matchup is here. The matchup is all about getting Batterskull online (with protection) and ride it to victory. The reason for Disenchant is to stop their Vortex. Honestly it feels like a good matchup for UW Blade Control, and I havent lost a match to Burn yet.

Maybeboard: Cards which i need to test some day

Gideon of the Trials
Thoughts: He is just SO good in modern UW control, and with Legacy being more removal/threat light i think his +1 is actually really good. Furthermore i have a hard time seeing how Combo decks can beat his ultimate G1.

This is what i got for now. Thank you very much for reading, and even more for helping me improve by suggesting other rules / new ideas. If anyone got more in depth analysis of the different (or other) matchups, feel free to comment - i really like to have as much information as possible.

Best regards
//aRSKOG
Any thoughts on main boarding supreme verdict? Does well against fair decks and pitches to force.