What are people's thoughts on adding a couple Tropical Islands for 2-3 Abrupt Decay?
I have always thought that the most problematic cards for us are permanents, we're already very prepared against combo, specially post SB.
Decay serves as StP 5-6, sometimes 4 spot removal seems tight against creature decks.
Decay kills Equipments, Sylvan Library, Vial, Choke, Counterbalance and Top (some utility against miracles), liliana, even blood moon if you add mana in response... All of this cards are an auto-fow/discard, and that's not always posible.
We can still run 4 basics maindeck! Just cutting the Creeping Tar and the 10th fecth.
I do think the beneficts are much higher than the loses.
Any one has tried it? Any thoughts?
I sided Venser in vs Reanimator, Miracles, and the uwr delver/blade deck. It and karakas very much helped vs miracles as I don't think i'd of won without it. I lost game 1 to reanimator and while we're very much favored in sideboarded games already the venser just made it even more so which is always nice. The 2 md supreme verdicts were great all day and definitely made the death and taxes matchup even easier as combined with lingering souls it's really hard for them to ever really get anything going. Venser'ing a permanent back to my opponents hand followed up by a cabal therapy happened several times that day and always felt really sweet.
I am getting ready for a local tournament this weekend and plan to play Esper Stoneblade. I have been playing UWR Delver for the past few months with success, but want to try a deck with a better game against fair decks. I based my list off of Charles Gordon's decklist from SCG Oakland. This is my current decklist, but it is subject for change:
Lands - 23
4 Flooded Strand
4 Polluted Delta
3 Marsh Flats
2 Island
1 Plains
1 Swamp
1 Scrubland
3 Underground Sea
3 Tundra
1 Karakas
Creatures - 10
4 Stoneforge Mystic
3 True-Name Nemesis
2 Snapcaster Mage
1 Vendilion Clique
Other Permanents - 6
1 Batterskull
1 Umezawa's Jitte
1 Engineered Explosives
3 Jace, the Mind Sculptor
Instants & Sorcery - 21
4 Brainstorm
4 Force of Will
4 Swords to Plowshares
2 Counterspell
2 Thoughtseize
2 Supreme Verdict
1 Lingering Souls
1 Inquisition of Kozilek
1 Ponder
Sideboard - 15
3 Meddling Mage
2 Rest in Peace
2 Zealous Persecution
1 Sword of Fire and Ice
1 Supreme Verdict
1 Grafdigger's Cage
1 Flusterstorm
1 Lingering Souls
1 Venser Shaper Servant
1 Disenchant
1 Vendilion Clique
I am trying to improve the Combo and Control matchups without giving up too much against Delver Decks. I switched Manriki-Gusari out for Disenchant because I think it is a more versatile card. I do worry about giving up Vindicate, and the 4th copy of Meddling Mage, but I think Venser and Clique are more impactful cards that do more against a wider range of decks.
My current thinking for Sideboarding:
Sneak and Show
-1 Umezawa's Jitte
-1 Engineered Explosives
-1 Lingering Souls
-2 Supreme Verdict
-2 Swords to Plowshares
+1 Vendilion Clique
+1 Venser Shaper Servant
+3 Meddling Mage
+1 Sword of Fire and Ice
+1 Flusterstorm (=7)
ANT
-1 Umezawa's Jitte
-1 Lingering Souls
-2 Supreme Verdict
-4 Swords to Plowshares
-1 Engineered Explosives
+1 Vendilion Clique
+2 Rest in Peace
+3 Meddling Mage
+1 Sword of Fire and Ice
+1 Grafdigger's Cage
+1 Flusterstorm (=9)
Stoneblade
-4 Force of Will
-1 Inquisition of Kozilek
-1 Engineered Explosives
-1 ???
+1 Disenchant
+1 Sword of Fire and Ice
+1 Vendilion Clique
+1 Venser Shaper Servant
+1 Lingering Souls
+2 Zealous Persecution (=7)
Deathblade
-4 Force of Will
-1 Inquisition of Kozilek
-1 Umezawa's Jitte (????)
-1 Supreme Verdict (????)
+2 Zealous Persecution
+1 Sword of Fire and Ice (????)
+1 Lingering Souls
+1 Vendilion Clique
+1 Venser Shaper Servant
+1 Disenchant (=7)
Team America
-4 Force of Will
-1 Vendilion Clique
-1 Umezawa's Jitte
-1 Karakas
-1 Jace (against stifle)
+2 Rest in Peace
+2 Meddling Mage
+1 Sword of Fire and Ice
+1 Lingering Souls
+1 Flusterstorm (against stifle)
+1 Supreme Verdict (=7/8)
UWR Delver
-4 Force of Will
-1 Umezawa's Jitte (????)
-2 Counterspell
+1 Vendilion Clique
+1 Supreme Verdict
+1 Sword of Fire and Ice
+2 Zealous Persecution
+1 Disenchant
+1 Lingering Souls (=7)
Jund
-4 Force of Will
-1 Umezawa's Jitte
-1 Engineered Explosive
+1 Supreme Verdict
+1 Lingering Souls
+2 Rest in Peace
+1 Sword of Fire and Ice
+1 Vendilion Clique (=6)
Death & Taxes
-4 Force of Will
-1 Counterspell
-1 Jace, the Mind Sculptor
+1 Supreme Verdict
+1 Disenchant
+2 Zealous Persecution
+1 Vendilion Clique
+1 Lingering Souls (=6)
I have not had a chance to playtest this deck yet, so I am looking for some input on my list and sideboarding strategies.
Last edited by SansSerif; 03-06-2014 at 12:37 PM.
I'd side out the four copies of Swords to plowshares (is a dead card in this matchup). Also, Disenchant is (sometimes) good to destroy Sneak Attack. My recommendation:
-4 Swords to Plowshares
-2 Supreme Verdict
-1 Engineered Explosives
-1 Umezawa's Jitte
+3 Meddling Mage
+1 Vendilion Clique
+1 Venser Shaper Servant
+1 Sword of Fire and Ice
+1 Flusterstorm
+1 Disenchant
I feel like that matchup is almost imposible pre-board. Specially if you don't know what your opponent is playing.
Any tips? Do you guys use the counters on the cantrips or in the Show/Sneak? Do you always leave 2 mana open to play around pierce? Even if that way you can't cast a creature?
Coming from UWR Delver, that decks does look to counter S+T's cantrips to get value out of daze and spell pierce. With only Force of Will and Counterspell, I think Stoneblade wants to save it's counters for the "I win" spells. This will force a S+T player to wait for protection before he can "Go off" and hopefully allow our discard and softer counters to come into play.
But to your larger point, I think you are right and it is a tough match. I'm thinking that maybe I should leave SoF&I in the main deck so I can give my Stoneforge Mystics some way to help against combo.
I've started considering a UWr stoneblade control list. Has anyone tested it yet?
It adds basically lightning bolt main deck, but the red adds a lot of options to the sideboard. I guess it's better in a field that has more fair decks (which is my case).
For reference, this is the list I've been trying:
Land (22)
2x Arid Mesa
4x Flooded Strand
4x Island
1x Karakas
2x Plains
4x Scalding Tarn
3x Tundra
2x Volcanic Island
Artifact (3)
1x Batterskull
1x Sword of Fire and Ice
1x Umezawa's Jitte
Planeswalker (4)
1x Elspeth, Knight-Errant
3x Jace, the Mind Sculptor
Instant (20)
4x Brainstorm
2x Counterspell
4x Force of Will
3x Lightning Bolt
3x Spell Pierce
4x Swords to Plowshares
Sorcery (1)
1x Ponder
Creature (10)
2x Snapcaster Mage
4x Stoneforge Mystic
4x True-Name Nemesis
Sideboard (15)
1x Detention Sphere
1x Enlightened Tutor
1x Ethersworn Canonist
1x Humility
1x Oblivion Ring
2x Pyroblast
1x Red Elemental Blast
2x Rest in Peace
1x Sulfur Elemental
1x Sword of Feast and Famine
2x Vendilion Clique
1x Wear / Tear
Red splash doesn't seem bad. Lightning Bolt, REB and Wear/Tear are all pretty relevant and the fact that you can Snapcaster all of them is just icing on the cake.
Thanks. But they alway seem to have an extra counter/treat for my counters. Even discard gets nullified when they brainstorm in response.
Yesterday I lost 0-2 in a local tournament against S&T after testing hard that MU the previous day...
I have been also considering the red splash. However I thought of Izzet charms rather than lighting bolts not to be so weak against combo pre-sb. But it any case it seems S&T is already a dificult MU pre-board even with discard, and Lighting bolt helps against the other 2 major combo decks: Elves and ANT.
I will be testing red splash with lightning, probably adding a couple Mishra's Factories now that the manabase is better.
However I would like to play a couple Blood moon in the SB, but it's already very tight. To many good SB options for UWR.
If you are splashing red, you need some Lavamancers. I'm currently running UWR blade with 3 Grim, 2 bolts md.
Sb REB and Wear//Tear has been really good.
Lavamancer is an extremely powerful 1 mana bomb that is really good against Deathrite, Delvers, SFM and Bobs which are all over the format at the moment. If unanswered, a Grim can win you the game. Due to this, I've gone down to just 1 Snapcaster so I don't get as many awkward not enough junk in graveyard moments.
I threw together a last minute UWr Stoneblade deck together and went 3-1 at a local tournament. I wanted to play Jaces, Verdicts, and Blood Moons so here's what I used:
Creatures (10)
4 Stoneforge Mystic
4 True-Name Nemesis
2 Snapcaster Mage
Spells (19)
4 Swords to Plowshares
4 Brainstorm
4 Force of Will
2 Counterspell
2 Spell Pierce
3 Supreme Verdict
Others (9)
3 Jace, the Mind Sculptor
2 Blood Moon
1 Detention Sphere
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
Lands (22)
4 Flooded Strand
4 Polluted Delta
2 Arid Mesa
2 Tundra
2 Volcanic Island
2 Plains
6 Island
Sideboard (15)
2 Meddling Mage
2 Vendilion Clique
2 Flusterstorm
2 Pyroblast
1 Disenchant
2 Rest in Peace
2 Engineered Explosives
1 Pithing Needle
1 Sword of Feast and Famine
2-0 vs. MUD
2-1 vs. Team America
1-2 vs. Jund
2-0 vs. Goblins
The deck came out quite well except against Jund where I kept two 1-landers with 1-2 Brainstorm and bricked twice (hence 2 losses). I definitely think Jund is easier than Team America. I often found myself siding out SoFaI and Detention Sphere for Explosives. I would definitely include a pair of Ponders to add shuffling effects and virtually increase land availability in the first 4 drops without having to add additional lands to the deck. A card I would have loved to have in my SB would have been Celestial Purge for Liliana, DRS, and Bob.
Do you know what assuming does? It makes an ass out of you and me.
Get it...? Ass, u, me?
... ffs I was trying to be funny...
Im actually playing 24 lands, with 2 of them being wasteland. They're pretty relevant these days in taking down Groves, Dark Depths etc.
I find 22 pretty risky. I would never dip under 23 unless you are playing Deathrites.
I'm playing a original controlish list based on Blood Baron (because I like lifegain) and Esper Charm which is a very veratile card to my view
I like basic lands manabases so that I can play my high converted mana costs without being waste-landed and wasting time.
If is a more controlish build than an aggro-control one .. an it is terribly fun to play.
4 Stoneforge Mystic
2 Snapcaster Mage
3 Blood Baron of Vizkopa
4 Brainstorm
2 Ponder
3 Esper Charm
4 Swords to Plowshares
3 Supreme Verdict
4 Force of Will
2 Counterspell
2 Spell Pierce
2 Jace, the Mind Sculptor
1 Elspeth, Knight-Errant
1 Batterskull
1 Sword of Body And Mind
Lands (22)
4 Flooded Strand
2 Polluted Delta
2 Marsh Flats
1 Tundra
1 Scrubland
1 Underground Sea
1 Karakas
1 Swamp
3 Plains
6 Island
Sideboard (15)
2 Meddling Mage
2 Flusterstorm
2 Tsabo's Web
2 Peacekeeper
1 Disenchant
1 Relic of Progenitus
1 Nihil Spellbomb
1 Engineered Explosives
1 Gideon Jura
1 Vindicate
1 Extirpate
Esper Charm can:
make card advantage
make opponent discard istant in different key situations such as:
- make combo decks discard 2 when LED is on stack
- make aggro decks discard 2 eot and in my turn I verdict alla creatures
- make control or tempo decks discard 2 eot so that you can play a Key spell in your turn possibly with opponents not having counterspells left in his hand
make annoying enchantments disappear such as:
- counterbalance
- the 3/1 creature which do not allow me to draw more than 1 card each turn
- sylvan library and rings
what do you think of it ?
Is it worth to play the blood baron. I never tested him, so what are your experiences?
Imo he seems really slow because of the cmc 5. Never saw a creature played in a deck like this with such a high cmc.
it is good that he has power and thoughness 4 and protection from white.
how often does he get +6/+6?
I would miss creatures like TNN, Clique and some other valuable
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