I for one, will be hella pissed if they print a Merfolk planeswalker that isn't mono blue.
Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak
I doubt any Merfolk planeswalker would be as linear as Nissa was. The whole thing with Nissa was that she was this horribly racist elf-supremacist chick, which is why her card abilities all have something to do with elves. Sorin is a vampire who isn't terribly vampiric if you look at what vampires have historically done in Magic (though the flavor is still there). Nicol Bolas is a dragon but his abilities don't really scream "this dude's a dragon!" outside of causing lots of death and destruction. Karn is a golem and he's not terribly golem-y.
Basically, there's no reason she couldn't be blue-green if that's how she's concepted. Being a merfolk takes a back seat to what the character is supposed to be like (unless she's a horribly racist merfolk-supremacist chick).
That said, an awesome UG planeswalker would be sweet. Hopefully she's not too narrow and kraken-oriented (though even Sarkhan the Dragon Fetishist wasn't as linear as Nissa).
I'm hoping for something that doesn't suck in Standard, but too weak for Legacy.
Frankly, I'm getting tired of Planeswalkers in Eternal formats. There needs to be better tools in dealing with them.
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There are plenty of tools for dealing with Planeswalker's in Legacy...
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Oh I dunno... Lightning Bolt, Vindicate, Pithing Needle, attacking, among others. Then there's other options, like Wasteland, Daze, and Spell Pierce. Or, you know, just kill them.
And yes, I play with both Elspeth and Jace, quite frequently.
I would love to see this, too. I was disappointed at the lack of play of Sarkhan Vol when it was Standard-legal (at least i do not remember it seeing much play). I think this is a perfect example of how powerful planeswalkers should be. Even you, Hanni, have to admit that Jace 2.0 is an overpowered card, even in a format with tons of busted stuff
My post had nothing to do with the power level of Planeswalker's. Someone was whining that Legacy has no good answers for them, which was wrong.
Vindicate, Maelstrom Pulse, Beast Within, Oblivion Ring, Chaos Warp, Vampire Hexmage, Hex Parasite, and blue just flat counters them or plays Jace. Seems there's a few answers.
Jace tms is so broken that when my buddy gets drunk he screams:
"jace on turn 4 is ****ing broken"
Every single time, True story.
On topic I hope it's just a standard bomb that costs 4 or more. If it's 3cc and has the ajani pump thing (but just for folk), I would be pissed that merfolk got another bump up in power level. But I don't think wizards would make another uber narrow walker like Nissa. I also don't think we will ever see another jtms level walker, wizards is pretty careful with balancing now.
A 4cc walker with aggro/tempo abilities like frost Titan's tap with some other useful abilities seems feasible to me.
Regarding answers, it's more likely that people will tune their 75 to be the most effective against the format/meta. There are plenty of answers to planeswalkers. Some just aren't able to make the cut realistically. This applies to hate for anything in magic.
Planeswalkers just mean that you have to be able to defend against a "new" strategy.
You could argue that another strategy spreads a deck's resources thin. I'm not sure that I see much that is wrong with that. Anything that makes more decks viable or makes matchups closer is healthy and makes the game fun (opinion). Even considering Jace 2.0 (and to an extent Elspeth 1.0 or other viable walkers), I'm not certain that their inclusion makes it such that there are fewer viable decks.
Regarding balancing, I feel that it is too soon to believe that Wizards is being careful about balancing cards. Being a long time player, I know that they will continually make design mistakes that lead to "broken" cards being introduced. We'll be having a discussion about the latest overpowered card soon enough, I'm sure.
I would prefer a Merfolk planeswalker that is mono U but I don't feel that it's a good time for this because they shouldn't want to take attention away from their mono U superstar Jace. Like it or not, Jace as a brand/asset is strong. People love Jace. People hate Jace. Jace is infamous.
I'd be interested to see a Merfolk walker that would be included in Merfolk. However, it's not likely that it'll make the cut. Therefore, it's not so bad that it may be UG. I'd like to see abilities that support a different strategy than current merfolk tribal. Agro control is fun (opinion) and I'd like to see a UG, non-vv, deck come out of it.
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