Results 1 to 19 of 19

Thread: Merfolk planeswalker in innistrad

  1. #1
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Merfolk planeswalker in innistrad

    I'm at comic con, and one of their posters has a Merfolk planeswalker.


    That's all I know. Discuss.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  2. #2

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by bakofried View Post
    I'm at comic con, and one of their posters has a Merfolk planeswalker.


    That's all I know. Discuss.
    The Merfolk planeswalker is an opponent in Duels 2012. It doesn't (necessarily) mean she's also in Innistrad.

  3. #3
    Member
    bakofried's Avatar
    Join Date

    Aug 2009
    Location

    Bakersfield, Ca
    Posts

    744

    Re: Merfolk planeswalker in innistrad

    True enough, though I doubt it. Her colors in game are GU.
    Quote Originally Posted by ktkenshinx View Post
    The Reserved List is a) not legally binding, b) antiquated, c) broken, and d) preventative of maximum game enjoyment. Wizards will remove as many cards from that list as possible to increase the fun of their game. Using market research, they can find a balance between printing enough cards to lower a price from $40 to $15-$20, and not utterly ruining their value. This will be both an economically feasible AND sensible move.
    -ktkenshinx-

  4. #4

    Re: Merfolk planeswalker in innistrad

    I for one, will be hella pissed if they print a Merfolk planeswalker that isn't mono blue.
    Bless your heart, we must consider Blue/White Tempo's strategy and win percentages in an entirely different deck thread. -4eak

  5. #5

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by DukeDemonKn1ght View Post
    I for one, will be hella pissed if they print a Merfolk planeswalker that isn't mono blue.
    I doubt any Merfolk planeswalker would be as linear as Nissa was. The whole thing with Nissa was that she was this horribly racist elf-supremacist chick, which is why her card abilities all have something to do with elves. Sorin is a vampire who isn't terribly vampiric if you look at what vampires have historically done in Magic (though the flavor is still there). Nicol Bolas is a dragon but his abilities don't really scream "this dude's a dragon!" outside of causing lots of death and destruction. Karn is a golem and he's not terribly golem-y.

    Basically, there's no reason she couldn't be blue-green if that's how she's concepted. Being a merfolk takes a back seat to what the character is supposed to be like (unless she's a horribly racist merfolk-supremacist chick).

    That said, an awesome UG planeswalker would be sweet. Hopefully she's not too narrow and kraken-oriented (though even Sarkhan the Dragon Fetishist wasn't as linear as Nissa).

  6. #6
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: Merfolk planeswalker in innistrad

    I'm hoping for something that doesn't suck in Standard, but too weak for Legacy.

    Frankly, I'm getting tired of Planeswalkers in Eternal formats. There needs to be better tools in dealing with them.
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  7. #7
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: Merfolk planeswalker in innistrad

    There are plenty of tools for dealing with Planeswalker's in Legacy...
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  8. #8
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by Hanni View Post
    There are plenty of tools for dealing with Planeswalker's in Legacy...
    Such as...?
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  9. #9
    Bands with Others
    menace13's Avatar
    Join Date

    Jul 2009
    Location

    NY, NY
    Posts

    1,220

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by rukcus View Post
    Such as...?
    The Legend(whatever the word is for Walkers) ruling on Jace obv!
    Quote Originally Posted by Cavius The Great View Post
    Respect my shine bitch!

  10. #10
    Member

    Join Date

    Mar 2008
    Location

    Europe
    Posts

    2

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by rukcus View Post
    Such as...?
    Attacking?

  11. #11
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by Inkwizition View Post
    Attacking?
    Have you even played against a Jace or Elspeth?
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  12. #12
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: Merfolk planeswalker in innistrad

    Oh I dunno... Lightning Bolt, Vindicate, Pithing Needle, attacking, among others. Then there's other options, like Wasteland, Daze, and Spell Pierce. Or, you know, just kill them.

    And yes, I play with both Elspeth and Jace, quite frequently.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  13. #13
    The one and only Incurable Ham
    TossUsToLions's Avatar
    Join Date

    Apr 2010
    Location

    Columbus, OH
    Posts

    51

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by rukcus View Post
    I'm hoping for something that doesn't suck in Standard, but too weak for Legacy.

    Frankly, I'm getting tired of Planeswalkers in Eternal formats. There needs to be better tools in dealing with them.
    I would love to see this, too. I was disappointed at the lack of play of Sarkhan Vol when it was Standard-legal (at least i do not remember it seeing much play). I think this is a perfect example of how powerful planeswalkers should be. Even you, Hanni, have to admit that Jace 2.0 is an overpowered card, even in a format with tons of busted stuff

  14. #14
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,818

    Re: Merfolk planeswalker in innistrad

    My post had nothing to do with the power level of Planeswalker's. Someone was whining that Legacy has no good answers for them, which was wrong.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  15. #15
    I like Tacos.
    dahcmai's Avatar
    Join Date

    Jan 2006
    Location

    Traverse City, MI
    Posts

    2,202

    Re: Merfolk planeswalker in innistrad

    Vindicate, Maelstrom Pulse, Beast Within, Oblivion Ring, Chaos Warp, Vampire Hexmage, Hex Parasite, and blue just flat counters them or plays Jace. Seems there's a few answers.

  16. #16
    Splitting time between Legacy, EDH and Alterations
    ivanpei's Avatar
    Join Date

    Sep 2007
    Location

    Kuala Lumpur, Malaysia
    Posts

    1,202

    Re: Merfolk planeswalker in innistrad

    Jace tms is so broken that when my buddy gets drunk he screams:

    "jace on turn 4 is ****ing broken"

    Every single time, True story.

    On topic I hope it's just a standard bomb that costs 4 or more. If it's 3cc and has the ajani pump thing (but just for folk), I would be pissed that merfolk got another bump up in power level. But I don't think wizards would make another uber narrow walker like Nissa. I also don't think we will ever see another jtms level walker, wizards is pretty careful with balancing now.

    A 4cc walker with aggro/tempo abilities like frost Titan's tap with some other useful abilities seems feasible to me.

  17. #17

    Re: Merfolk planeswalker in innistrad

    Regarding answers, it's more likely that people will tune their 75 to be the most effective against the format/meta. There are plenty of answers to planeswalkers. Some just aren't able to make the cut realistically. This applies to hate for anything in magic.
    Planeswalkers just mean that you have to be able to defend against a "new" strategy.
    You could argue that another strategy spreads a deck's resources thin. I'm not sure that I see much that is wrong with that. Anything that makes more decks viable or makes matchups closer is healthy and makes the game fun (opinion). Even considering Jace 2.0 (and to an extent Elspeth 1.0 or other viable walkers), I'm not certain that their inclusion makes it such that there are fewer viable decks.

    Regarding balancing, I feel that it is too soon to believe that Wizards is being careful about balancing cards. Being a long time player, I know that they will continually make design mistakes that lead to "broken" cards being introduced. We'll be having a discussion about the latest overpowered card soon enough, I'm sure.


    I would prefer a Merfolk planeswalker that is mono U but I don't feel that it's a good time for this because they shouldn't want to take attention away from their mono U superstar Jace. Like it or not, Jace as a brand/asset is strong. People love Jace. People hate Jace. Jace is infamous.

    I'd be interested to see a Merfolk walker that would be included in Merfolk. However, it's not likely that it'll make the cut. Therefore, it's not so bad that it may be UG. I'd like to see abilities that support a different strategy than current merfolk tribal. Agro control is fun (opinion) and I'd like to see a UG, non-vv, deck come out of it.

  18. #18
    Trop -> Nacatl Pass
    troopatroop's Avatar
    Join Date

    Dec 2003
    Location

    SUNY Geneseo
    Posts

    2,070

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by DukeDemonKn1ght View Post
    I for one, will be hella pissed if they print a Merfolk planeswalker that isn't mono blue.
    Man up and buy dual lands you cheap bottomfeeder fish player, imo.

  19. #19
    There is no cow level.

    Join Date

    Jan 2011
    Location

    Germany, NRW
    Posts

    42

    Re: Merfolk planeswalker in innistrad

    Quote Originally Posted by TossUsToLions View Post
    Even you, Hanni, have to admit that Jace 2.0 is an overpowered card, especially in a format with tons of busted stuff
    Fixed that for you.

    (Background: drawing more cards gets better the better the stuff that you can draw into. That's why Jace is bananas in Vintage.)
    Island, go.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)