You're dead right if we're talking about maindeck.
Whether we see some players using a few in the sideboard we'll have to wait and see.
RE: MAV, I find most people playing Scavenging Ooze can slow us down, but doesn't stop us if we race them.
Seeing how a 2nd turn RiP just outright shuts down Reanimiator & Dredge completely, and to a lesser extent some Storm variants that use cards like Past in Flames, Ill-Gotten Gains etc., I'm sure we'll see it in some lists.
I just hope it's not too common!!
yeah its a headache if they start playing combinations of cage and RIP.
as for the mav topic. most of the mav players that i know of here in our country will not play RIP in SB. 1 reason is that their KOTR will stay as 2/2 forever. for punishing build, no more punishing fire for them. they prefer wheel of sun and moon instead
Slave> RiP is just a bad Leyline of the Void that comes turn 2. RiP doesn't stop Reanimator by the way post board all Rea Decks have Show&Tell and bounce.
If we can fight leyline with reverent silence and claim ,we can fight RiP.
You're forgetting one fundamental difference here: Rest in Peace exiles all graveyards when it enters the battlefield and is less intensive to cast in the first few turns. Leyline has to be in a player's hand turn zero to be effective, otherwise it's a dead card. Rest in Peace is also a good top-deck, which in turn means you needs to play smart and accordingly.
I agree that Silence and Claim helps in the fight against those cards, but be careful you don't overextend into a blowout. You should, however, play to win and not to lose.
I know it was mentioned a while back, but Noxious Revival might necessitate some testing if things get out of hand, which I don't believe they will. Enlightened Tutor strategies are everwhere right now - and that can be bad for Manaless. Rest decks will see slight to fringe play, and it's obvious it's a niche card that didn't even make a very big impact in its debut. It's even worse in a Maverick shell.
Last edited by Michael Keller; 10-10-2012 at 06:03 PM.
Hi!
Im kind of new to this deck and as such im trying to find my very own way of breaking the game...
What are your opinions on:
1: using Bloodghast and Dakmor Salvage together with Edge of Autumn? With Dakmor in play an Edge basically becomes "Tap Dakmor salvage: put all Bloodghasts in your graveyard into play and dredge 2". And you can even use the mana from dakmor first if you want to...
2: Using a dedicated reanimate pack of either 4 Bladewing the risen or 4 Sharuum the hegemon. With 2 of the same legend in your graveyard and at least one Bridge from below you can get an "infinite" number of zombies in play, just reanimate one, put the other into play via trigger from first, legend rule says die, put trigger from second on stack, rinse and repeat. Until you get bored .
Last, thanks to all for a great thread!
It's a nice deck to get into!
1. Edge of Autumn is very conditional, and room is already pretty tight in the deck.
Dakmor salvage and Bloodghast are already fairly conditonal for this deck, but don't help against hate at all. Look to Hollywoods list for a deck that can fight through hate.
If you're looking for free draw spells outside Wraith & Gitaxian Probe that work with this deck well - let us know when you find 'em!
2. True - that would be an infinite number of zombies potentially.
As long as your opponent doesn't have an Echoing truth/Pyroclasm etc., you'd be definitely killing them that turn if you get through another Dread Return for Flame-Kin Zealot.
Played Hollywood's list at an SCG IQ. Went 2-2 drop. I started 2-0 beating Bant and U/W Miracles which I was expecting with such a deck. Then proceeded to drop the next two rounds to Burn which got me game 1 because I didn't open on dredger and it took 4 turns before I found one and was just dead. G2 hand was slow dredge and he did was burn does and killed me turn 4. T1 Bolt, T2 Flame Rift, T3 Bot, Chain, Spike, T4 Rift .... lol
Round 3 lost to combo elves. Turn 1 elf, My turn 1 discard, Turn 2 more elves, my turn 2 dredge, T3 Glimpse game over...
Its my first outing with the deck. It did beat the decks it was supposed to though so thats good. I think it will suffer against faster combo unless you have extra gas. and for the most part I felt a slave to my hand. Regardless of what was in it I felt I had to keep it as long as it had a dregdger because afterall thats our whole engine. the end step. Every mulligan is a timewalk.
Just my little blurbs. I still think the deck is rad and has great recursive creatures to be abused. Perhaps some type of hybrid list between Mana and manaless needs to be heralded again. :U
Yeah I felt that way a little too - I've been running GItaxian Probe for that reason.
Running it does however make sideboarding a bit tricker.
I'm been running the standard core cards;
IN: Gitaxian Probe & Dryad Arbor.
NO: Bloodghast, Dakmor Salvage or Contagion/Shoal.
Running Arbor MD has made it easier for sideboarding game 2, however most of the time I'm not missing Contagion/Shoal, unless I encounter stuff like Scavenging Ooze etc.
What to do against fast decks? Btw, I'm facing Show and Tell too much, and it looks like that waiting for turn 3 to cast Therapy is too late.
Any tips?
I have the same problem - having lots of threats that can "Enters the battlefield" like Angel of Despair REALLY helps here, but does leave you in no-mans land against hate.
Depends whether you wanna have a sideboard devoted just to this matchup.
How often do you encounter it, compared to say Mav or Miracles?
BTW;
I've been testing Bladewing the Risen as 4-of with 3 Grisel for funzies.
In one game I tested against my friends' SnT deck. He drops Emrakul, saying "Annihilation Time!!", then I drop Bladewing (one in GY with BfB) to give me 99 zombies.
He saw the funny side....
Well, Bladewing is defenite "Danger of cool things".
I'd rather play a 4th Griselbrand than this one. That are 4 outs to S&T which lets you win. You can add an Angel, if you want 5, but 4 Grisels seem more than enough.
He drops Emrakul, at end of his turn you activate Griselbrand, and just win. I see no need for fancy stuff like Bladewing. Why would you play other targets than Griselbrand, Angel, Elesh, Iona or Flayer anyways?
any match up in this "time of miracles". hopefully more match ups will be posted so that we can learn something new
If I do decide to play Manaless at the NELC at Jupiter Games again this weekend, I'll have an updated list ready to go.
Id be very interested to see this update Hollywood.
I am currently running Hollywood's list, and i was debating pulling out the removal 2 contagions and 1 shoal for 3 probes. Has anyone tried this? Or does removing our removal spells cripple us against certain match ups?
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