Results 1 to 8 of 8

Thread: Kor Weenie

  1. #1
    Member
    Qweerios's Avatar
    Join Date

    Dec 2010
    Location

    Montreal
    Posts

    1,024

    Kor Weenie

    Here is a fun deck I have been toying with and have had great success with:


    Creatures (20)
    4 Kor Duelist
    4 Kitesail Apprentice
    4 Kor Skyfisher
    4 Stoneforge Mystic
    4 Puresteel Paladin

    Spells (11)
    4 Mental Misstep
    4 Swords to Plowshares
    3 Oblivion Ring

    Artifacts (11)
    4 Aether Vial
    4 Bone Saw
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow

    Lands (18)
    4 Wasteland
    4 Ancient Den
    10 Plains

    Sideboard (15)
    2 Tormod's Crypt
    2 Relic of Progenitus
    4 Phyrexian Revoker
    4 Ethersworn Canonist
    2 Leonin Relic-Warder
    1 Oblivion Ring


    A straightforward weenie deck with equipment synergy. Kor Skyfisher is great at fetching additional equipments, preventing destruction with vial, drawing cards with paladin, and carrying equipments in the air. Reaching metalcraft on T3 makes this deck so aggressive when swinging with any major equipment right as it comes into play.
    Last edited by Qweerios; 08-01-2011 at 03:20 PM.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  2. #2

    Re: Kor Weenie

    Why no Stoneforge Mystic? Spiritdance just sucks... You never have any aura to cast on it to get the full potential of the card.
    Think that bone saw is not as useful as you think.
    Shuko or other equipments are way better.
    At all this deck won't be as good as you maybe think it is. One firespout and the whole deck is gone.

  3. #3
    Member
    Qweerios's Avatar
    Join Date

    Dec 2010
    Location

    Montreal
    Posts

    1,024

    Re: Kor Weenie

    I think it's safe to assume spiritdancer was meant as stoneforge mystic. :P

    Shuko doesn't cast for 0. And yes, sweepers mop weenies. I haven't seen a Firespout in a long time though.
    Do you know what assuming does? It makes an ass out of you and me.
    Get it...? Ass, u, me?

    ... ffs I was trying to be funny...

  4. #4

    Re: Kor Weenie

    Shuko isn't cast for 0, that's true, but it doesn't cost you anything to equip.

  5. #5
    Vintage

    Join Date

    Apr 2005
    Location

    West Coast Degeneracy
    Posts

    5,135

    Re: Kor Weenie

    Aether Vial seems clunky in this deck. You have barely enough creatures to make it worthwhile, and all of them can be cast on turn 2 anyway. You could easily cut 1 for this list. (Yes, I'm aware it's also there to enable Paladin, there must be something better to enable metalcraft, like Living Weapons).
    West side
    Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
    * Maverick is dead. Long live Maverick!
    My Legacy stream
    My MTG Blog - Work in progress

  6. #6

    Re: Kor Weenie

    You could drop Vial for Flayer Husk. It also gives you another body to suit up/another chump blocker for something huge. You deck seems so equipment reliant that it might be better to run a few more. Mox Opal seems like it is perfect for this deck as well. I would go a different route with this deck and make it into more of an equipment affinity deck. Something along the lines of this:

    4 Kor Duelist
    4 Stoneforge Mystic
    4 Puresteel Paladin
    4 Ornithopter

    4 Mental Misstep
    3 Dispatch
    2 Oblivion Ring

    4 Flayer Husk
    4 Bone Saw
    2 Mortapod
    1 Cranial Plating
    1 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow
    3 Mox Opal

    4 Ancient Den
    4 Wasteland
    2 Darksteel Citadel
    8 Plains

    27 artifacts should be enough to consistently enable Metalcraft for the Paladin, Opal, and Dispatch.

    EDIT: Mortapod also gives the deck a little more reach.

  7. #7

    Re: Kor Weenie

    Ryan Cimera
    Best Sealed Deck Ever - Pro Tour-Philadelphia 2005
    View a sample hand of this deck

    Main Deck

    60 cards

    1 Eiganjo Castle
    21 Plains
    22 lands

    4 Eight-and-a-Half-Tails
    3 Isamaru, Hound of Konda
    4 Kami of Ancient Law
    4 Lantern Kami
    4 Samurai of the Pale Curtain
    4 Tallowisp
    23 creatures

    4 Blessed Breath
    2 Cage of Hands
    3 Indomitable Will
    2 Shining Shoal
    4 Umezawa's Jitte
    15 other spells

    Sideboard
    4 Empty-Shrine Kannushi
    4 Ghostly Prison
    4 Hokori, Dust Drinker
    3 Terashi's Grasp
    15 sideboard cards

  8. #8
    Lets be freaks...
    NecroYawgmoth's Avatar
    Join Date

    Dec 2007
    Location

    Mettmann
    Posts

    339
    Quote Originally Posted by Tacosnape View Post
    Kenjawn, Mutator of Cells
    :16: - (See, now Erratic Explosion's a deck)
    Legendary Creature - Horror
    Haste, Hexproof, Double Strike, Trample
    Kenjawn, Mutator of Cells is indestructible.
    Permanents you control can't be sacrificed or copied.
    Whenever Kenjawn, Mutator of Cells attacks, defending player gets liver cancer (This effect doesn't end at end of turn.)
    13/13

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)