There are couple of broad directions to go in building this deck. I'm giving one example; I'll be emphasizing anti-search (and, don't worry about the Steelshaper, it plays just fine) because it does a lot of damage to fetch mana-bases, certain combos, and it gives us PtE and Ghost Quarter.

Despite lacking SFM, the equipment package is worth having. It has serious game with the beat down cards, gives serious flexibility to the deck, and gives it effective ways to spend the mana it has in the mid-game.

// Lands - 23
15 Plains
4 Tectonic Edge
4 Ghost Quarter

//Tempo - 8
4 AEther Vial
4 Path to Exile

// Anti-Search - 7
3 Aven Mindcensor
4 Leonin Arbiter

// Additional Taxation - 10
3 Mangara of Corondor
3 Leonin Relic-Warder
4 Phyrexian Revoker

// Beats - 7
3 Mirran Crusader
4 Serra Avenger

// Equipment Package - 5
2 Steelshaper's Gift
1 Sword of Light and Shadow
1 Batterskull
1 Sword of Fire and Ice

// Sideboard
SB: 1 Sword of Feast and Famine
SB: 2 Ethersworn Canonist
SB: 2 Elspeth, Knight-Errant
SB: 3 Oblivion Ring
SB: 4 Mana Tithe
SB: 3 Hokori, Dust Drinker

I've found that Death and Taxes (a variant of WW/Equip in this case) has a pretty decent game against Zoo. Likewise, I think the 12-post matchup is hurt by DnT's land-destruction and anti-search with a clock behind it.



peace,
4eak