Okay, so I've been thinking about this for like the last week, and would love to see them make this. I didn't see any "create a card" threads, so I decided I'd just post this up in Community.
Leyline of the Mox
4
Artifact
If Leyline of the Mox is in your opening hand, you maybe begin the game with it on the battlefield.
T: Add one mana of any color to your mana pool.
Bash away.
I think you might have to give the "Legendary" treatment like they did with Mox Opal. I think if you had more than one opening hand it would be overpowered otherwise.
Yes, I'd play serum powder just for that
Matt Bevenour in real life
I hate to say it, but I think it would have to have at the minimum some form of card disadvantage like chrome or diamond. If you do that, it doesn't really need to be legendary and would make it more fun to play with.
Granted, this card is super amazing and I wouldn't mind if it saw print. Allowing any color to be able to respond to an opponent's turn 1. It could make for a brand new set of early game interactions.
If I don't want to play Blue when building a deck, I often find that game ones can be much more difficult due to having no way to stop their turn 1 play if I'm on the draw. This has always bothered me.
So run how many of these? Without an inherent way to discard cards for a positive benefit, I would cringe having more than 1 a game.
It makes the game more interesting. Would remain to be seen if it was too good, but I doubt it.
Perhaps looks like the first Legacy Power 9.
As I recall, this already exists as Gemstone Caverns.
Cavern is only working when you're on the draw. Also it's a land that can be wasted. So it's a little bit different.
The Leyline of the Mox is clearly overpowered when you see that Cavern is played sometimes. However I could see the exact same card proving a colorless mana (with no legendary condition). It would be a real good card for chalice decks.
Doubt I'll play 4 of these in a deck unless I'm playing Combo with 8 cantrips. Even if it's combo with 4 cantrips, it still might not be worth 4 slots when other options such as Mox Diamond (not that played in combo but the statistical chance of drawing 2 land hands with Mox Diamonds could be higher than drawing 4 leylines in a 60 card deck, I'll have to work it out). You know how terrible it is to draw into one of these right?
Would non black decks pack Leylines as GY hate against Dredge? Possibly but not probably. I don't think this card could see universal play in every deck for the same reason, otherwise Gemstone Cavern would have seen much more play (Going 2nd/1st isn't an issue given that the die roll on game 1 should be 50:50 assuming a balanced die).
Decks that I care about:
Steel Stompy
UWx Landstill
Dreadstalker
DDFT (10% practice)
Mangara on MWS? You must be masochistic. -kiblast
Maybe I'm naive, because I don't think this would be over powered. But I also play Type One and feel that Legacy could use more fast mana in general. I think I would actually make the hard casting cost 3 so that it isn't just absolutely unplayable in the late game. I like the card idea, but don't like calling it a leyline. I think it should have a more traditional mox name like "Mox [Insert gemstone here]"
I think the design the way it is, is perfect. Not every deck is going to want to run this, but for those that do, this is a pretty sweet card. The card doesn't need an RFG clause, because the thing costs 4 to hardcast. You can't just topdeck one on the draw and drop it into play like you can with Mox Diamond or Chrome Mox. The benefit and drawback balance out.
If that was real and not Legendary, I would play it in a heartbeat in just about anything that has a boiling point. The mana jump is pretty impressive. Sure, it sucks after turn 0, but the chance to blow people out instantly is something you can't ignore. I'd play it in any deck that's explosive when it reaches a certain mana point. Belcher would play it for sure. I think I might even test it out on TES, though I don't think it would be all that great there. I have a weird GW combo deck that scream for that. Pretty much anything that has that certain amount of mana then "goes off" would want it.
I used to play Gemstone caverns in a few decks trying to abuse that jump, but it always came down to the fact that the disadvantage was too much to handle. Running without it would be awesome.
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