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Thread: Kozilek, Butcher of Colorless Generals

  1. #1

    Kozilek, Butcher of Colorless Generals

    After sometime playing Ulamog, a day a tried Kozilek in the same deck i was using to support Ulamog. Result was unbelivable, without any adjustment to the deck, playing the general was a lot faster (despite 1cc difference), drawing 4 card olso if the general was countered/destroyed made me play him another time easly, and the 2 turn clock was extraordinary. So i decided di change permanently general and i came up with a new deck for Kozi, without all the overcosted drawing spell, relying on general's drawing ability mostly. This modification opened slots to more removals and soft lock spells balancing the deck to fight against Control & Agrro Deck without relying only on general's tempo.

    - The List -


    Manabase - 38
    1 Springjack Pasture
    1 Eldrazi Temple
    1 Blinkmoth Well
    1 Buried Ruin
    1 Cloudpost
    1 Crystal Vein
    1 Darksteel Citadel
    1 Deserted Temple
    1 Dust Bowl
    1 Maze of Shadows
    1 Mikokoro, Center of the Sea
    1 Hall of the Bandit Lord
    1 Ghost Quarter
    1 Ghost Town
    1 Glimmerpost
    1 Blasted Landscape
    1 Eye of Ugin
    1 Homeward Path
    1 Maze of Ith
    1 Temple of the False God
    1 Ancient Tomb
    1 Miren, the Moaning Well
    1 Mishra's Workshop
    1 Mystifying Maze
    1 Phyrexia's Core
    1 Reliquary Tower
    1 Rishadan Port
    1 Strip Mine
    1 Tectonic Edge
    1 Tower of the Magistrate
    1 Urza's Mine
    1 High Market
    1 Urza's Power Plant
    1 Unstable Frontier
    1 Urza's Tower
    1 Winding Canyons
    1 Vesuva
    1 Wasteland

    Mana Rocks - 16
    1 Mana Crypt
    1 Everflowing Chalice
    1 Sol Ring
    1 Mana Vault
    1 Grim Monolith
    1 Doubling Cube
    1 Basalt Monolith
    1 Worn Powerstone
    1 Palladium Myr
    1 Ventifact Bottle
    1 Ur-Golem's Eye
    1 Sisay's Ring
    1 Thran Dynamo
    1 Blinkmoth Urn
    1 Gilded Lotus
    1 Dreamstone Hedron

    Removals - 11
    1 Brittle Effigy
    1 Nevinyrral's Disk
    1 Lux Cannon
    1 Predator, Flagship
    1 Amulet of Unmaking
    1 Steel Hellkite
    1 Duplicant
    1 Karn Liberated
    1 All Is Dust
    1 Spine of Ish Sah
    1 Ulamog, the Infinite Gyre

    Denial & Self Protection - 9
    1 Defense Grid
    1 Wand of Denial
    1 Mana Web
    1 Forcefield
    1 Jester's Cap
    1 Jester's Mask
    1 Mishra's Helix
    1 Ring of Immortals
    1 Darksteel Forge

    Draw & Tutor - 8
    1 Sensei's Divining Top
    1 Expedition Map
    1 Temporal Aperture
    1 Crystal Ball
    1 Memory Jar
    1 Mind's Eye
    1 Kuldotha Forgemaster
    1 Planar Portal

    HasteIzer - 5
    1 Swiftfoot Boots
    1 Lightning Greaves
    1 Strider Harness
    1 Sword of Vengeance
    1 Akroma's Memorial

    Untappers - 4
    1 Voltaic Key
    1 Sands of Time
    1 Clock of Omens
    1 Unwinding Clock

    Recursion - 3
    1 Myr Welder
    1 Arcbound Reclaimer
    1 Crucible of Worlds

    Doublers - 2
    1 Rings of Brighthearth
    1 Mirrorworks

    Alternative Wincon - 2
    1 Blightsteel Colossus
    1 Grafted Exoskeleton

    Bouncers - 1
    1 Erratic Portal

    Commander - 1
    1 Kozilek, Butcher of Truth

    I would insert a little Proliferate toolbox with Contagion Engine and Kyren Toy to maximize proliferate targets but i don't know what move out.
    The deck is set up to fight against control decks in a duel and goes under Aggro decks right now if doesn't play the general in early turns (about 5th turn, that's the average) . Moreover i would have some tips to modify the shell for multiplayer games of which i'm not so expert.

    Thx for reading and, if u do, for answering.

  2. #2
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    Malchar's Avatar
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    Re: Kozilek, Butcher of Colorless Generals

    I've always been intrigued by colorless edh decks. Kozilek is easily one of the best colorless generals. The card advantage and annihilator are great for playing a control style, even in a multiplayer game. My current list is untested, but as soon as I assemble it, I will post my results. This is designed for multiplayer with about 3 or 4 players. The game plan is to ramp into a card advantage generator and then play a control shell. The main win condition is the general. I try to maximize the utility of each card individually, so I generally shy away from playing combos.

    kozilek, butcher of truth

    //utility (3)
    mindslaver
    erratic portal
    relic of progenitus

    //protection (8)
    crucible of worlds
    darksteel forge
    eternity vessel
    nim deathmantle
    platinum angel
    lightning greaves
    silent arbiter
    null brooch

    //removal (18)
    argentum armor
    all is dust
    sandstone deadfall
    lux cannon
    spine of ish sah
    steel hellkite
    duplicant
    amulet of unmaking
    aladdin's ring
    brittle effigy
    predator, flagship
    ulamog, the infinite gyre
    karn liberated
    avarice totem
    gauntlets of chaos
    pit trap
    tower of calamities
    jester's mask

    //card selection (4)
    mangara's tome
    planar portal
    sensei's divining top
    skyship weatherlight

    //card advantage (12)
    serum tank
    mask of memory
    smokestack
    mind's eye
    book of rass
    farsight mask
    temporal aperture
    memory jar
    mirrorworks
    rings of brighthearth
    junk diver
    scarecrone

    //acceleration (16)
    metalworker
    palladium myr
    dreamstone hedron
    grim monolith
    mana vault
    sol ring
    thran dynamo
    sisay's ring
    ur-golem's eye
    worn powerstone
    everflowing chalice
    cloud key
    doubling cube
    voltaic key
    clock of omens
    unwinding clock

    //land (38)
    //acceleration land (14)
    ancient tomb
    blasted landscape
    crystal vein
    cloudpost
    glimmerpost
    gemstone caverns
    eldrazi temple
    zoetic cavern
    scorched ruins
    urza's mine
    urza's power plant
    urza's tower
    lotus vale

    //card advantage land (15)
    urza's factory
    desert
    tower of the magistrate
    maze of shadows
    mystifying maze
    reliquary tower
    eye of ugin
    buried ruin
    ghost quarter
    dust bowl
    petrified field
    quicksand
    rath's edge
    tectonic edge
    strip mine
    wasteland

    //utility land (9)
    blinkmoth well
    darksteel citadel
    deserted temple
    ghost town
    homeward path
    miren, the moaning well
    rishadan port
    winding canyons
    hall of the bandit lord

    Notes: I've chosen to avoid using static orb + clock of omens since static orb is very bad on its own in this deck, and I have very limited ways to tutor for specific cards.
    I would use forcefield instead of silent arbiter, but I don't have forcefield. Another choice is crawlspace.
    I would also use mana crypt instead of something, but I don't have that either.
    Nim deathmantle is particularly useful against things like jokulhaups. A similar card that's also useful is tawnos's coffin.
    Null brooch is somewhat costly, but it offers a unique ability for colorless decks.
    Argentum armor is perhaps the best "removal spell" available to any colorless deck. The only problem is running enough creatures to power it.
    Junk diver + scarecrone is a nice little engine for recurring artifacts.

    Other cards considered but not in the deck:
    It that betrays - Fun ability, but you usually just steal land until you get to the point where you would win the game anyway. In multiplayer if someone dies they take their stuff with them anyway.
    Artisan of kozilek - I don't really have enough bomb creatures to make this worthwhile.
    Portcullis - I might experiment with this later. As it stands, it seems rather conditional and narrow.
    Mimic vat - Rather good, but dependent on the opponents. None of my creatures have useful enter battlefield/dies triggers.
    Masticore - It would be good against a weenie deck. I might experiment with this if I need more answers to swarm strategies.
    Karn, silver golem - An alternate win-condition. Not sure if I need it.
    Blightsteel colossus - Same as above. Also a liability against bribery.
    Mishra's helix - Not sure how useful this would be. If I have mana, I could just cast my general and try to win.
    Possessed portal - I don't think I can capitalize on this and actually stay alive through it.
    Sorcerer's strongbox - Colorless ancestral recall seems good, but my general provides CA and I already have a number of reusable CA engines.
    Tower of fortunes - Very costly, and the general provides a similar effect.
    Last edited by Malchar; 10-23-2011 at 05:28 PM.

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