So i have been thinking of a doomsday deck which uses doomsday and Laboratory Maniac to set up a pile that wins on the same turn you cast doomsday.
Reason why i want to make this possible is that using the emrakul option opens you up to wasteland as well as possibly getting shot down with a moat or other form of prison effect. Also means you aren't running the show and tell which can be a good and bad thing as they are dead without emrakul and don't always win when you have the two together. It is still possible that this may end up being worst but it is good to look into as it is a strong deck in vintage.
Problem is i can't think of any pile that would win the game on the same turn you cast doomsday without having a decent amount of stuff in your hand and i would rather have the deck be able to win without needing any hand if possible.
PS: Not sure if this is the right spot for this as it isn't really about a deck but more of a doomsday pile which a deck could be built around after
With any cantrip:
Idea's Unbound
LED
Probe
SDT
Maniac
Cantrip in IU, IU for LED Probe SDT, cast SDT, cast LED, cast Probe sac LED, draw LM, cast LM, tap SDT.
Cost: UU1 + Cantrip cost.
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A pass the turn pile with maniac would look like this, the mana requirements would vary depending on whether you wanted protection or not (chant/silence is the best protection for maniac or pact of negation)
LED in hand + 2U
Meditate
Orim's chant/silence
Lotus Petal
Laboratory Maniac
Gitaxian Probe
You obviously lay down LED, cast meditate cracking LED in response for WWW, cast chant/silence, WW floating, lotus petal, crack for blue, maniac, probe targeting yourself/them (this doesn't matter too much). This pile costs a bit much for a pass the turn pile though. It requires that you have either enough mana to cast the meditate or an IU along with needing LED. You can probably find a better pile though since I'm not well versed in making doomsday piles from scratch and the above is a clear example why. Not to mention the above pile loses to any countermagic + removal spell or the opponent countering meditate or LED at which point you have to play draw go for 4 turns and pray that you don't die to a batterskull or something since you halved your life total.
Actually I just thought of a significantly better pile. This one requires you to have only a cantrip in hand. This is a pass the turn pile as well.
LED
Ideas Unbound
Dark Ritual
Gitaxian Probe
Laboratory Maniac
It only requires UB or B + 2 Life if you have probe as the cantrip to start it up. You can't have a protection spell unless you have enough mana though if you have double LED it becomes quite easy to win then again you won't always have a cantrip + LED in hand at the start of your turn.
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Originally Posted by Vacrix
Out of curiousity, where/when do you see this pile being useful? It seems awfully risky to set up a pile that dies to removal unless you have protection. And if you have protection, why not go for a more traditional pile?
Genuine question, by the way. I'm fairly new to Doomsday.
I don't think Lab Maniac has any application in a DD list that wins on Tendrils game 1. Some lists exist that don't win on Tendrils, but rather abuse Shelldock Isle/Emrakul (playing 4 Show and Tell and FoW as well), that can board into either Tendrils or Lab Maniac. Maniac might be the choice because it requires less cards.
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There's another option on piles.
If you play Chromatic Sphere first, then play Maniac and activate Sphere, your opponent can't remove the Maniac in response. It's one more mana than Top, 2 more than probe.
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8/1/2008: This is a mana ability, which means it can be activated as part of the process of cating a spell or activating another ability. If that happens you get the mana right away, but you don't get to look at the drawn card until you have finished casting that spell or activating that ability.
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Emrakrul has flying, so dont worry about Moat!
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Does this mean that I can have 3 mana floating, crack the Sphere to cast Labratory Maniac and win instantly? That's pretty fucking sick.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
I think maniac has to be in play when you crack the sphere, its just you maintain priority after casting and it cant be responded to since it is a mana ability.
Yeah I'm pretty sure chromatic sphere works for instantly winning with maniac. Just please don't try to use chromatic star and you'll be fine since chromatic star's draw is a triggered ability/can be responded to.
Agreed on this probably being more useful in the slower non tendrils doomsday decks though. In a traditional german list or some other lists focused on tendrils to win lab maniac doesn't seem the greatest although this requires testing I guess.
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Originally Posted by Vacrix
If you use the Chromatic Sphere to cast Laboratory Maniac you will draw before Maniac enters the battlefield. You need to activate the Sphere while Maniac is on the battlefield, but you can do this without passing priority as soon as he enters the battlefield.
btw "enters the battlefield" is such a long thing to write over and over
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Sorry guys, this doesn't work. You draw the card when you use Chromatic Sphere to cast Laboratory Maniac. At this point though, the Maniac will only be on the stack but not in play.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
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