Thinking of using this as the shell for the deck. The idea is to use a similar form of protection that reanimator uses while also making it fast-ish.
4 Brainstorm
4 Preodian
2 Preodains
4 Force of Wills
3 Daze
4 Sensei's Divining Top
2 Thoughtsiezes
1 Chain of vapor
1 Laboratory Maniac
1 Ideas Unbound
4 Infernal Tutors
4 Doomsday
4 Dark Ritual
4 Lion's Eye Diamond
18 Lands (11 Fetchs, 4 duals, 3 basics)
SB:
4 voids
1 Wipe away
1 Grapeshot
1 Helm of Awakening
3 Spell pierces or Flutterstorms
2-3 Duress
XX not sure
nice thing is it dodges spell snare (that is almost a 4 of in every blue deck)
Not needing to use my life as a combo resources means i can take longer to combo
Wit no gush it is harder to combo in the same turn as DD
May want a 2nd IU or meditate
May want chant effects, not sure
Unlike the show and tell version wasteland doesn't effect me
Should be able to not lose to removal through protection and playing smart
Standard Pile is:
Idea's Unbound
LED
Probe
SDT
Maniac
Turns were you are casting IU you have most likely got ride of there snare. Though may be a good reason to include a meditate as well.
also it does hit infernal but just have to play around that. Could use grim tutors in its place possibly.
If you're playing IU, playing Silence/Chant is a necessity or you'll just lose to Spell Snare.
I've tried the LabMan lists with Force of Will, and you're better off using Tendrils as a win condition or playing Vintage.
Played the list with -1 Infernal Tutor, -1 fetch +1 meditate + 1 volcanic island and went 2-1.
Round 1 i faced U/B/w Snapecaster/stoneforge control:
Game 1: we have a small counter war, i win and combo off.
Game 2: -3 Daze - 1 Chain of Vapor + 2 Duress + 2 Flutterstorm,
Turn 1 he thoughtsiezes my ponder and leaves me with 2 lands, a doomsday and some counters. i top deck a top and it resolves, after a few turns of topping and digging i cast a doomsday have a small counter war (let him win), next turn cast a 2nd doomsday and win.
Round 2: BUG
G1: he discards me into oblivion.
G2: -1 Chain - 2 thoughtsiezes - 1 Manic -2 Probes + 1 helm +1 Grape shot +2 Duress +2 Flutterstorms
Combo off with inf storm count on turn 3. Spend a bit thinking if i should side back into manic combo, i decided not to after i see my opponent not SB.
G3: We trade 1 for 1 for awhile, on turn 4 or 5 i resolve a top letting me dig as my opponent flips over spells with his bob. He gets down to about 6-7 life while i am at 3, i end up storming him with my grape shot without doomsday.
Round 3: RDW/u (snapecasters and brainstorms)
G1: I lose almost instantly.
-4 Fow -1 manic -1 Probe + 2 Duress +2 Flutterstorms +1 Grape Shot +1 helm, really wish i had a tendrils in my SB.
G2: I doomsday and he bolts me to 1 life, then tries to Fireblast, i Daze and combo off.
G3: I watch as my life total goes down in 3's and he destroys my Top's.
Still not sure if manic is better in the Sb and have a more traditional Doomsday tendrils list like RaNDoMxGeSTuReS suggested, or i splash the white for chants and cut the grapeshot kill for tendrils instead. Though the deck did perform well and resolving doomsday almost always meant I won, as well as the BUG guy originally thought i was going to doomsday for emrakul as he had 2 wastelands open. And i don't think i could ever have a positive match up against RDW. Also i am really loving flutterstom every time i played it.
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