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Thread: [Deck] U/R Delver

  1. #1581

    Re: [Deck] U/R Delver

    An interesting UR list with standstill made top 8 at a relatively big tournament recently.

    // Deck file for Magic Workstation created with mtgtop8.com
    // NAME : UR Delver
    // CREATOR : Ivan Siska
    // FORMAT : Legacy
    1 Scalding Tarn
    2 Island
    2 Polluted Delta
    3 Flooded Strand
    4 Mishra's Factory
    4 Volcanic Island
    4 Wasteland
    2 True-Name Nemesis
    3 Grim Lavamancer
    4 Delver of Secrets
    4 Standstill
    2 Dismember
    3 Daze
    3 Spell Pierce
    3 Spell Snare
    4 Brainstorm
    4 Force of Will
    4 Lightning Bolt
    4 Stifle
    SB: 3 Pyroblast
    SB: 2 Grafdigger's Cage
    SB: 2 Pyroclasm
    SB: 1 Surgical Extraction
    SB: 1 Umezawa's Jitte
    SB: 2 Pithing Needle
    SB: 2 Hydroblast
    SB: 2 Submerge

  2. #1582
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    Re: [Deck] U/R Delver

    How many things are we happy paying 4 life to Dismember? Seems like an odd choice.

  3. #1583

    Re: [Deck] U/R Delver

    Quote Originally Posted by Meekrab View Post
    How many things are we happy paying 4 life to Dismember? Seems like an odd choice.
    Two is a reasonable number of Dismembers to take out Tarmogoyfs that stick. It also depends on the build you're running.

  4. #1584
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Michael Keller View Post
    Two is a reasonable number of Dismembers to take out Tarmogoyfs that stick. It also depends on the build you're running.
    Goyf problems seem to me are best handled by two options:
    1. Vapor Snag
    2. Submerge

    Depending on how much reliance the list has on Snapcaster Mage (#1 primarily).
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  5. #1585

    Re: [Deck] U/R Delver

    Quote Originally Posted by Koby View Post
    Goyf problems seem to me are best handled by two options:
    1. Vapor Snag
    2. Submerge

    Depending on how much reliance the list has on Snapcaster Mage (#1 primarily).
    I think Curfew is likely better than Vapor Snag in this deck. It also has application against Emrakul, Progenitus and other hexproof creatures, and also bounces opposing flipped Delvers. It triggers off of Pyromancer, so you can stack the trigger and just bounce the token upon resolution.

    And the dual synergy with Snapcaster Mage is pretty outstanding.

  6. #1586

    Re: [Deck] U/R Delver

    Quote Originally Posted by kaminamina View Post
    An interesting UR list with standstill made top 8 at a relatively big tournament recently.

    // Deck file for Magic Workstation created with mtgtop8.com
    // NAME : UR Delver
    // CREATOR : Ivan Siska
    // FORMAT : Legacy
    1 Scalding Tarn
    2 Island
    2 Polluted Delta
    3 Flooded Strand
    4 Mishra's Factory
    4 Volcanic Island
    4 Wasteland
    2 True-Name Nemesis
    3 Grim Lavamancer
    4 Delver of Secrets
    4 Standstill
    2 Dismember
    3 Daze
    3 Spell Pierce
    3 Spell Snare
    4 Brainstorm
    4 Force of Will
    4 Lightning Bolt
    4 Stifle
    SB: 3 Pyroblast
    SB: 2 Grafdigger's Cage
    SB: 2 Pyroclasm
    SB: 1 Surgical Extraction
    SB: 1 Umezawa's Jitte
    SB: 2 Pithing Needle
    SB: 2 Hydroblast
    SB: 2 Submerge
    I sleeved this up and played it as soon as I saw it on tcdecks. It brings back so many feels. It plays just like the old UR Fish decks from back when Hulk Smash was a Vintage deck. Tested it against Miracles and Reanimator and it was very solid. I beat Reanimator 2-1 by just having answers to everything, and beat Miracles 2-1 by grinding him out and stifling his terminus whenever I could. I lost game 2 vs Miracles when he was on 2 life, and I couldn't find anything to deal damage with. I did remove 1 Grim Lavamancer to add another land. 20 seems too low, considering the deck runs 8 colorless lands and is very interested in sacrificing 4 of them. I also changed the 2 Nemesis to 2 Clique because I was preparing for a combo meta. I haven't played against any fair decks, so I can't really tell how good the Dismember is. I wished at least one of them were a Fire/Ice in game 2 of the Miracles match, though, because I drew both when I was digging for damage. Must test more!
    Re: Eldritch Moon and Emrakul

    Quote Originally Posted by Richard Cheese View Post
    You're right that the set symbol is a pretty big giveaway though, and it's not like anyone was expecting anything else after the last block. It's like they brought out Neil Pert and Alex Lifeson, then announced a "mysterious special guest" would be joining them. Well of course it's fucking Geddy Lee.

  7. #1587
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Michael Keller View Post
    I think Curfew is likely better than Vapor Snag in this deck. It also has application against Emrakul, Progenitus and other hexproof creatures, and also bounces opposing flipped Delvers. It triggers off of Pyromancer, so you can stack the trigger and just bounce the token upon resolution.

    And the dual synergy with Snapcaster Mage is pretty outstanding.
    Bouncing your own snapcaster has been amazing for me.

    Creatures other than goyf can easily be handled with the amount of bolts this deck packs.

  8. #1588

    Re: [Deck] U/R Delver

    Representing the new UR Pyromancer list at SCG: Syracuse.

  9. #1589
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Michael Keller View Post
    Representing the new UR Pyromancer list at SCG: Syracuse.
    Good luck Mike. I would wish you many feature matches and opportunities to crush the competition, but I know you would rather go about it in the shadows.

    While I still think the Burn approach to this archetype is more powerful in its ability to win close games (ignore interaction, deal damage), I think the Stifle build has a lot of merit in an established Fetchland metagame.
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  10. #1590

    Re: [Deck] U/R Delver

    Quote Originally Posted by Koby View Post
    Good luck Mike. I would wish you many feature matches and opportunities to crush the competition, but I know you would rather go about it in the shadows.

    While I still think the Burn approach to this archetype is more powerful in its ability to win close games (ignore interaction, deal damage), I think the Stifle build has a lot of merit in an established Fetchland metagame.
    That's exactly what I'll be doing.

  11. #1591

    Re: [Deck] U/R Delver

    Quote Originally Posted by Michael Keller View Post
    That's exactly what I'll be doing.
    How did it go down in Syracuse?

  12. #1592

    Re: [Deck] U/R Delver

    An interesting UR list with standstill made top 8 at a relatively big tournament recently.

    // Deck file for Magic Workstation created with mtgtop8.com
    // NAME : UR Delver
    // CREATOR : Ivan Siska
    // FORMAT : Legacy
    1 Scalding Tarn
    2 Island
    2 Polluted Delta
    3 Flooded Strand
    4 Mishra's Factory
    4 Volcanic Island
    4 Wasteland
    2 True-Name Nemesis
    3 Grim Lavamancer
    4 Delver of Secrets
    4 Standstill
    2 Dismember
    3 Daze
    3 Spell Pierce
    3 Spell Snare
    4 Brainstorm
    4 Force of Will
    4 Lightning Bolt
    4 Stifle
    SB: 3 Pyroblast
    SB: 2 Grafdigger's Cage
    SB: 2 Pyroclasm
    SB: 1 Surgical Extraction
    SB: 1 Umezawa's Jitte
    SB: 2 Pithing Needle
    SB: 2 Hydroblast
    SB: 2 Submerge
    I played against Ivan Siska piloting this deck at Prague Eternal in the Semifinals with Storm and
    there is also the Video Coverage on Youtube i think.
    He defeated 2 of my friends in the swiss rounds and after the tournament i talked to him about his sweet list.
    He mentioned, that he increased the 1 drops in his deck (4 Delver and 3 Grim Lavamancer) for a perfect Standstill on turn 2.Especially Grim Lavamancer is a great tool to get rid of random opposing manlands such as creeping tar pit or mishras factories.
    standstill was a metacall, with all the slow miracle decks around, why not play 4 'ancestral recalls'.

  13. #1593
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    Re: [Deck] U/R Delver

    Not sure if its been mentioned already but repeal is super sexy right now. Gets germ token, flipped delvers, marit lage all for 1 blue and cantrips... What?!? Also has other applications as a tempo card and pseudo removal for enchantments.

    The deck needs more amazing 1 drops imo. Burn route defiantly favorable because if you stick a early threat hold them off for a couple turns with control, then use fire blast/price to wrap things up.
    Play 4 Card Blind!

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    Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi

    why cards are so expensive...hoarders

  14. #1594
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    Re: [Deck] U/R Delver

    Another Top8 (3-0 + double ID) after five months of tournament absence:

    4 Delver of Secrets
    4 Goblin Guide
    4 Snapcaster Mage
    2 Grim Lavamancer
    4 Force of Will
    1 Vendilion Clique
    3 Daze
    2 Spell Pierce
    4 Brainstorm
    3 Ponder
    4 Lightning Bolt
    2 Price of Progress
    1 Spell Snare
    4 Scalding Tarn
    4 Misty Rainforest
    3 Arid Mesa
    3 Volcanic Island
    2 Island
    2 Mountain

    //Sideboard
    2 Flusterstorm
    2 Pyroblast
    2 Surgical Extraction
    2 Sulfuric Vortex
    2 Smash to Smithereens
    2 True-Name Nemesis
    1 Price of Progress
    2 Vapor Snag

    Matchups were Merfolk 2-0, TinFins 2-0 and Miracles 2-0, as well as BW Tokens/Blade/Midrange 0-2 in the quarterfinals.
    Last edited by JDK; 09-04-2014 at 11:45 AM. Reason: +4 Chain Lightning

  15. #1595

    Re: [Deck] U/R Delver

    Quote Originally Posted by JDK View Post
    Another Top8 (3-0 + double ID) after five months of tournament absence:

    4 Delver of Secrets
    4 Goblin Guide
    4 Snapcaster Mage
    2 Grim Lavamancer
    4 Force of Will
    1 Vendilion Clique
    3 Daze
    2 Spell Pierce
    4 Brainstorm
    3 Ponder
    4 Lightning Bolt
    2 Price of Progress
    1 Spell Snare
    4 Scalding Tarn
    4 Misty Rainforest
    3 Arid Mesa
    3 Volcanic Island
    2 Island
    2 Mountain

    //Sideboard
    2 Flusterstorm
    2 Pyroblast
    2 Surgical Extraction
    2 Sulfuric Vortex
    2 Smash to Smithereens
    2 True-Name Nemesis
    1 Price of Progress
    2 Vapor Snag

    Matchups were Merfolk 2-0, TinFins 2-0 and Miracles 2-0, as well as BW Tokens/Blade/Midrange 0-2 in the quarterfinals.
    Mind me asking what your usual sideboard plan is for miracles and U/W/R delver? I'm debating between the landstill build and the burn build at the moment.

  16. #1596
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    Re: [Deck] U/R Delver

    Against Miracles Sulfuric Vortex has priority number one. If your meta demands it, you can up the count in the SB without much hesitation.

    Usually I board out FoW & PoP for Vortex, TNN and Pyroblast.

    UWR depends on the build.

  17. #1597

    Re: [Deck] U/R Delver

    Quote Originally Posted by JDK View Post
    Another Top8 (3-0 + double ID) after five months of tournament absence:

    4 Delver of Secrets
    4 Goblin Guide
    4 Snapcaster Mage
    2 Grim Lavamancer
    4 Force of Will
    1 Vendilion Clique
    3 Daze
    2 Spell Pierce
    4 Brainstorm
    3 Ponder
    4 Lightning Bolt
    2 Price of Progress
    1 Spell Snare
    4 Scalding Tarn
    4 Misty Rainforest
    3 Arid Mesa
    3 Volcanic Island
    2 Island
    2 Mountain

    //Sideboard
    2 Flusterstorm
    2 Pyroblast
    2 Surgical Extraction
    2 Sulfuric Vortex
    2 Smash to Smithereens
    2 True-Name Nemesis
    1 Price of Progress
    2 Vapor Snag

    Matchups were Merfolk 2-0, TinFins 2-0 and Miracles 2-0, as well as BW Tokens/Blade/Midrange 0-2 in the quarterfinals.
    Good thing nobody checked your deck and found you were only playing 56 cards.m set of chain lightning missing from the list I would imagine?

  18. #1598
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    Re: [Deck] U/R Delver

    Quote Originally Posted by JDK View Post
    Against Miracles Sulfuric Vortex has priority number one. If your meta demands it, you can up the count in the SB without much hesitation.

    Usually I board out FoW & PoP for Vortex, TNN and Pyroblast.

    UWR depends on the build.
    nah you board out daze against miracles. That card is more dead than not. You keep FOW because you need it to stop their win con

  19. #1599
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    Re: [Deck] U/R Delver

    Quote Originally Posted by Angelteg View Post
    Good thing nobody checked your deck and found you were only playing 56 cards.m set of chain lightning missing from the list I would imagine?
    Relax, madman. Just a copy-paste mistake.
    Of course +4 chain lightning.

    Quote Originally Posted by KobeBryan View Post
    nah you board out daze against miracles. That card is more dead than not. You keep FOW because you need it to stop their win con
    You can board however you want, but if I am on the play, I leave Daze in the maindeck. Can't even count the times I got a Sword, Top, CB or whatnot. You want to be aggressive as fuck and Daze allows you to be that way without losing on CA. You are also not as reliant on FoW for their wincons, since you have the advantage of playing first and Daze forces them to play around it.

    On the draw I am more lik
    ely to swap out some amount of them.

  20. #1600
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    Re: [Deck] U/R Delver

    Say bye to GG?


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