I've had a blast (most fun playing magic in quite a while) playing Turbofog in Legacy. Legacy, obviously, has fog spells with more bells'n'whistles, but the deck also has more to worry about in that format (thus, it needs those buffed fog effects more). Porting over, the deck maintains a solid draw engine and Leyline (a damn fine card) - defensively it isn't as powerful, but still decent.

Here is a list:

// Lands - 22
4 Sunpetal Grove
2 Wooded Bastion
5 Forest
11 Plains

// Draw Engine - 15
4 Howling Mine
4 Rites of Flourishing
4 Temple Bell
3 Font of Mythos

// Defense - 23
4 Ethereal Haze
3 Fog
4 Holy Day
4 Dawn Charm
4 Pollen Lullaby
4 Leyline of Sanctity

// Sideboard
SB: 3 Krosan Grip
SB: 3 Torpor Orb
SB: 3 Luminarch Ascension
SB: 3 Elixir of Immortality
SB: 3 Peace of Mind

The general gameplan is to play draw pieces, fog when necessary, and snowball into more fog effects, draw artifacts, and lands. Rinse and repeat (for the most part). You win by decking your opponent out. The deck looks slow, but it isn't (it can certainly win 2 of 3 in 50 minutes). Once the snowball gets rolling, you win very quickly.

As I've said before, the draw engine is cool in that it kills your opponent before it kills you, which is obviously the hilarious way to turn the major drawback of these cards (that your opponent draws first) into a benefit (namely, a win con).

The deck folds to plenty of combo decks. It happens to have a pretty decent matchup against decks which win with creatures (be they aggro, aggro-control, or even dedicated control). Admittedly, the Zoo/RDW matchups are not a cakewalk - I'd like to improve these.

From reading comments in the respective Legacy thread, it is obvious that most people haven't a clue about how to play or build the deck. I'm guessing the same will be true for the Modern forum here. I warn you now: this deck does not play magic as usual (it is norm-breaking like Dredge, in my opinion). You should probably take the deck for a spin before making suggestions.

As to immediate changes I'm working on: 1 Dual/4 Fetch is not out of the question. You want to minimize effects which decrease your library size (be they fetch, draw, opposing Goblin Guides, etc.) because you need to make sure your opponent draws out before you do. Also, I'd like a Privileged Position-type effect. I may just go with Greater Auramancy to protect Leyline (when I really need that card), but I'd like something which protects my artifacts as well.


peace,
4eak