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Thread: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

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    Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Here is the official update in regards to optional abilities:

    1.4. OPTIONAL ABILITIES

    Traditionally, some abilities include the word ‘may’ as part of their text, indicating that their effect is optional. At Competitive and Professional REL, some additional triggered abilities and enters-the-battlefield replacement effects are considered optional. The player is not required to follow the instruction when the ability resolves, and if the ability is forgotten it will not retroactively be applied. An optional ability does one or more of the following things, and nothing else:
    •Gains you life or causes an opponent to lose life.
    •Puts cards from your library, graveyard, or exile zones into your hand or onto the battlefield. This includes
    •drawing cards.
    •Causes opponents to put objects from their hand or the battlefield into the library, graveyard or exile.
    •Puts a permanent into play under your control or gives you control of a permanent.
    •Puts +x/+x counters, or counters linked to a beneficial effect, on a permanent you control.
    •Gives +x/+x or a beneficial ability to a target creature you control.
    •Exiles, damages, destroys, taps, or gives -x/-x to an opponent's target permanent. If the ability could target
    •your own permanents, it is not optional unless that ability could target an opponent.
    •Gives you additional turns or phases.
    •Counters a spell or conditionally counters a spell, but only when cast by an opponent.
    Abilities that trigger at the same point in each players turn and do something to “that player” (e.g. Howling Mine) are never optional.
    This list is comprehensive. An ability that does not fit all of the criteria above is not optional, even if it is to the benefit of the player controlling the ability. Similarly, an optional ability is always optional, even if it would be to the detriment of the player for it to happen.


    I'm wondering if based on this new ruling some cards will receive new Oracle wordings to reflect their true nature under this new ruling.

    Take for example Argothian Enchantress:

    Argothian Enchantress
    1G
    Creature - Human Druid
    Shroud
    Whenever you cast an enchantment spell, draw a card.
    0/1

    Under the old ruling, the draw trigger was mandatory. Maybe I'm misunderstanding the new IPG, but it seems like this trigger would now become optional, much like the one on Verduran Enchantress ('whenever you cast an enchantment spell, you may draw a card').

    In general, draw triggers are always beneficial, but for example in the Enchantress deck, decking yourself due to drawing too many cards is a legitimate concern in some narrow cases. Would 'strategically forgetting' the draw trigger be allowable, or would this be an actual rules infraction?

    I'm sure there are other examples in Legacy where this new ruling on triggers would have some actual implications. Personally I think they should just go back and retroactively change the oracle wording on cards like this to avoid any confusion.

    Thanks.

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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    There are others things about the language of this new ruling that I'm not so keen on. To illustrate them, I'll be using some convoluted examples, but bear with me...

    •Gains you life or causes an opponent to lose life.
    ---Suppose an opponent had cast False Cure earlier in the turn or has a Kavu Predator in play. Gaining life may actually be non-beneficial.

    Puts +x/+x counters, or counters linked to a beneficial effect, on a permanent you control.
    ---Suppose your opponent is at two life, has two cards in hand, and has an Ensnaring Bridge. You can strategically 'forget' to give your Snapcaster Mage a +1/+1 counter to swing for the win.

    •Gives you additional turns or phases.
    ---The card name escapes me, but suppose there's one that grants a second upkeep phase. Suppose you are at low life and have a Dark Confidant out, or suppose your opponent has a Tangle Wire/Smokestack.

    Plenty of other examples I'm sure. This change in ruling may not effect Standard or Limited too much, but there are some far-reaching implications in Legacy/Vintage.
    Last edited by wcm8; 12-20-2011 at 11:03 AM.

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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Transcendance
    Enchantment
    3WWW
    You don't lose the game for having 0 or less life.
    When you have 20 or more life, you lose the game.
    Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

    ??

  4. #4

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Quote Originally Posted by wcm8 View Post
    I'm wondering if based on this new ruling some cards will receive new Oracle wordings to reflect their true nature under this new ruling.
    No; the intent of the rule is to better handle cards like Soul Warden without changing any card wordings. I wonder if the GP Boston T8 I judged had anything to do with this; half the T8 would've been DQed for missing Soul Warden triggers had the HJ not issued special instructions :)

    Under the old ruling, the draw trigger was mandatory. Maybe I'm misunderstanding the new IPG, but it seems like this trigger would now become optional, much like the one on Verduran Enchantress ('whenever you cast an enchantment spell, you may draw a card').

    In general, draw triggers are always beneficial, but for example in the Enchantress deck, decking yourself due to drawing too many cards is a legitimate concern in some narrow cases. Would 'strategically forgetting' the draw trigger be allowable, or would this be an actual rules infraction?
    It makes all such triggers optional; you can now skip them without penalty, whether you forgot or both you and your opponent remember. Decking yourself is now much harder.

    I'm sure there are other examples in Legacy where this new ruling on triggers would have some actual implications. Personally I think they should just go back and retroactively change the oracle wording on cards like this to avoid any confusion.
    In order to minimize confusion with older cards, Wizards does not "retroactively change Oracle wording". The only time they change wording is when they reprint a card.

    Quote Originally Posted by wcm8 View Post
    Transcendance
    Yes, under the new rule you can decline the lifegain trigger.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Correct me if I'm wrong, Chuck, but reading through the other thread I'm under the impression this only works at Competitive and Professional REL. Any lower REL event mandatory triggers are still just that?
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  6. #6

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Quote Originally Posted by Sims View Post
    Correct me if I'm wrong, Chuck, but reading through the other thread I'm under the impression this only works at Competitive and Professional REL. Any lower REL event mandatory triggers are still just that?
    This is true, but the IPG doesn't cover Regular. The "Judging At Regular" (JAR) does, and I would think it'll be updated to say the same thing.

    As of right now though, yes, there's no optional trigger provision at Regular. There's no penalties at Regular though, just "if a player forgets a mandatory trigger immediately resolve it".
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    I'm not very happy with the way Transcendence ends up working under this rules change.

    Honestly, a Platinum Angel/Emperion effect on a 3WWW enchantment is not exactly overpowered, but the fact that it's only functioning that way due to a rules-lawyering loophole kind of goies against the 'spirit' of the card's original intention.

    It's unlikely that it's playable even as a Platinum effect, since it's basically just acting as a 'super' Solitary Confinement that costs 6 and without the upkeep drawback.

    But I imagine there are many other cases where the option of 'beneficial' triggers makes a card broken/better. For example, I think Jin Gitaxias' Draw 7 is optional under the new ruling. Granted, a resolved Jin is likely going to win the game anyways, but there are cases where you can avoid decking yourself with it.

  8. #8

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Quote Originally Posted by wcm8 View Post
    For example, I think Jin Gitaxias' Draw 7 is optional under the new ruling.
    Since it's nothing but "draw seven cards" it is, yes.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Ugh typical WotC. Changes the way we play and doesn't clarify any sweeping changes. I don't agree with optional draw triggers being retroactively changed without an official errata for specific cards. It also doesn't gel with the philosophy of having cards do as printed and not require looking up errata elsewere. Decking from forced draw triggers is still highly relevant in Eternal.
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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    It's funny how you can't decline to draw cards of your own Standstill, as it's not just beneficial to you because you also have to sacrifice it .

    I also wonder, if this might create difficult to handle situations in multiplayer games. You drawing cards is beneficial, but how about you and two other players drawing cards? I guess this isn't strictly beneficial. Still, interesting.
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  11. #11

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Please keep all discussion in Community. This thread is fine for rules-related questions.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
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  12. #12

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Quote Originally Posted by Julian23 View Post
    I also wonder, if this might create difficult to handle situations in multiplayer games. You drawing cards is beneficial, but how about you and two other players drawing cards? I guess this isn't strictly beneficial. Still, interesting.
    Since it's not you and only you drawing cards, it's not optional. Certainly it would make sense to update it in the future to include teammates, but not currently.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  13. #13

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    It will help you learn the new changes if you stop checking whether a trigger is "beneficial" and only pay attention to whether it meets the criteria of an Optional Ability in 1.4.
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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    They're only "Optional Abilities" because they're beneficial. At least that's what's the underlying intention of this rule in the first place.

    I can see why you dislike "beneficial" as it might cause people to not realize that there's a very clear (yet long) list of criteria for "Optional abilities".
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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Where was this update posted?

  16. #16

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Quote Originally Posted by Malchar View Post
    Where was this update posted?
    The WPN documents area, like usual for tournament documents:

    http://www.wizards.com/ContentResour...Guide_PDF2.pdf
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
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    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    If I have the following card in play:

    Adhoc Madeupaton -
    Artifact Creature

    At the beginning of your upkeep, target creature you control gains shroud until end of turn.

    1/1

    is its trigger optional?
    Last edited by Nihil Credo; 12-20-2011 at 04:43 PM. Reason: "you control". Gah.
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  18. #18

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Quote Originally Posted by Nihil Credo View Post
    If I have the following card in play:

    Adhoc Madeupaton -
    Artifact Creature

    At the beginning of your upkeep, target creature gains shroud until end of turn.

    1/1

    is its trigger optional?
    If it targets any creature clearly no...

    If it's "target creature you control" - from what I see yes; the exact meaning of "beneficial" needs clarification from the L5s but they are apparently not yet prepared to provide it.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  19. #19

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Counters a spell or conditionally counters a spell, but only when cast by an opponent.
    Is this referencing an ability like Kira, Great Glass-Spinner? I am not thinking extremely clearly right now so the wording on this one has me a little perplexed.
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    Will you stand on your own or get down on your knees?
    Will your angels release you from where demons dwell?
    Will you make it into Heaven or go right back to Hell?
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  20. #20

    Re: Infracture Procedure Guidelines -- implications of changes to 'may' ruling

    Quote Originally Posted by Beatusnox View Post
    Is this referencing an ability like Kira, Great Glass-Spinner? I am not thinking extremely clearly right now so the wording on this one has me a little perplexed.
    Kira doesn't fit because it counters from any source, not just opponents.

    The "only when cast by an opponent" applies to both "counters a spell" and "conditionally counters a spell".

    I can't think of many; Chancellor of the Annex, flipped Erayo, Frost Titan, Invoke Prejudice...

    The intricacy of the wording required should've probably been a clue it was a bad idea.
    Last edited by cdr; 12-21-2011 at 02:46 PM.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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