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Thread: R/u/x Blue Sligh

  1. #361

    Re: R/u/x Blue Sligh

    Thanks for the history lesson Hanni. And for all the support you give to this archetype.
    I've read all the 18 pages, just remembered that you wanted to find a better name.

    The confusion it creates to our opponents, plays in our favor.
    Some of then told me that were playing around FoW.

    About the white splash, I just like it. It's a personal preference. I can see your point about droping white, Monastery Swiftspear makes a good replacement of Steppe Lynx.
    I like the synergy of landfall with Daze. Without it, I just feel like I'm playing Burn, but changing my combo-hate from Eidolon of the Great Revel to Daze.
    About consistency, which is the worst case scenareo?. Land destruction? opponent Price of Progress? Blood moon?
    I'm going to play with 2 basic mountains and only fetches that can get them.

    I'm gonna make some changes in my list and take the deck to a weekly leage. I really enjoy the deck and I want to improve my skills playing it.

  2. #362
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    Re: R/u/x Blue Sligh

    Yea, the fact that the deck is a brew wins me games, too. It is a huge advantage when the opponent does not know what you're doing.

    I'm by no means against the white splash. I simply think it trades consistency for explosiveness.

    The reason the two color list is more consistent is because it doesn't stumble over itself very often.

    Sometimes with the three color list, you are forced to fetch the Tundra on turn 1 for Lynx + Daze, and then get stuck in an akward spot where you don't hit double red sources. Sometimes, you only have 1 fetch and have to use it to play turn 1 Lynx, and never see a second fetch (Lynx as a 2/3 is not horrible, but not great). Sometimes, you're topdecking dead cats in the lategame.

    On the other hand, the two color list rarely has mana issues, and lategame haste creatures can still potentially push through for some damage. The two color list can afford to run Barbarian Ring, which increases consistency further by helping to alleviate mana floods.

    With all of that said, swinging with Lynx on turns 2 and 3 as a 4/5 is still just as nuts nowadays as it was several years ago. The 3 color list is something I would like to playtest with again, hopefully sometime soon.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  3. #363
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    Re: R/u/x Blue Sligh

    Btw Hanni, how do you feel about Wrath so far? I've been pretty reluctant before and after testing it's been nothing but disappointing for me so far, so my negativity towards it just got stronger.

  4. #364
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    Re: R/u/x Blue Sligh

    Haven't had much of a chance to test with it, and I didn't see it often enough when I did, but by the calculations, it seems like it will do damage 75% of the games where I see it, and do nothing 25% of the time. While I prefer consistency over power more often in this type of deck, 75% chance of casting a burn spell worth nearly two burn spells seems to favor the risk vs reward on paper.

    I had a game against Delver where it was stuck in hand for a long time and I wished it was a Forked Bolt instead because I needed to kill a Deathrite turns earlier, and I had a game against Lands where I blind miracled it for 5 and it felt good. However, that was when I was testing it as a 2/2 split with Forked Bolt for testing purposes, whereas the 3/1 split makes way more sense.

    I'm still on the fence with it myself, but I'll post more about it soon.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  5. #365

    Re: R/u/x Blue Sligh

    Quote Originally Posted by JDK View Post
    Culling Scales, wtf? O.o
    http://imgur.com/a/4HVE8

    This is a photo of the game I lost against the ANT player. He delayed me for 2-3 turns, wich give him enough time to be ready for the perfect storm. It's a cool tech against us. Not only kills ours early drops, it prevents us to cast the next one. I had a Delver in hand which I couldn't cast.

    For the god sake, I did even forget to bring my playmate to the tournament.

    About the Wrath topic, i'm gonna try it over mi third MD PoP. I think I prefer PoP in the current meta, but being able to kill a 4-5 toughness creature without double bolt, sounds good to me. Killing that big idiots is not the main use, of course, but the versatility over PoP is what appeals to me.

    Quote Originally Posted by Hanni View Post
    Sometimes with the three color list, you are forced to fetch the Tundra on turn 1 for Lynx + Daze, and then get stuck in an akward spot where you don't hit double red sources. Sometimes, you only have 1 fetch and have to use it to play turn 1 Lynx, and never see a second fetch (Lynx as a 2/3 is not horrible, but not great). Sometimes, you're topdecking dead cats in the lategame.
    I can't see myself fetching for a Tundra if my only blue card in hand is daze.
    I've only had problems hitting double red in matchs against decks with wasteland. But I didn't play the deck as much as you.
    I appreciate your experience and wisdom. I still prefer the extra damage the Lynx can do. That great turn 2 happens almost 1 time in every round.

    On the other hand, I love that you list can use Barbarian Ring. I like that card a lot. Really interesting against D&T.

    I will stay tunned to our advances in this arquetype. Is the best brew I played by far, and nowadays, is my main deck.

  6. #366
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    Re: R/u/x Blue Sligh

    I have a GPT on Thursday where I'm gonna run the R/u list, but after that, I think I'm going to test this 3 color list:

    R/u/w Sligh

    Lands (18)
    4 Scalding Tarn
    4 Arid Mesa
    1 Wooded Foothills
    1 Bloodstained Mire
    2 Flooded Strand
    2 Volcanic Island
    1 Plateau
    1 Tundra
    2 Mountain

    Creatures (16)
    4 Goblin Guide
    4 Monastery Swiftspear
    4 Delver of Secrets
    4 Steppe Lynx

    Spells (26)
    4 Brainstorm
    4 Daze
    4 Lightning Bolt
    4 Chain Lightning
    4 Rift Bolt
    2 Forked Bolt
    2 Price of Progress
    2 Fireblast

    I'm still not sure how I would change the sideboard. I'm not sure that I like Path to Exile better than Seal of Removal. I'd probably cut 2 Smash to Smithereens for 2 Wear//Tear. Containment Priest is also an option. I'd probably want Grim Lavamancer as well.

    I'll edit this post later once I figure out the sideboard.

    EDIT: I'll probably go with this sideboard for now...

    Sideboard (15)
    2 Grim Lavamancer
    1 Containment Priest
    4 Spell Pierce
    1 Flusterstorm
    1 Seal of Removal
    2 Smash to Smithereens
    2 Wear//Tear
    2 Pithing Needle
    Last edited by Hanni; 04-05-2017 at 01:40 PM.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  7. #367
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    Re: R/u/x Blue Sligh

    Hey, y'all, I've been lurking but wanted to inquire about the state of this deck. I've been testing various UR builds with Forces in the sideboard, but it looks like that they may not even be necessary; looks like a set of Spell Pierces gets the nod. Is that a metagame call, or would you, say, bring that idea to a GP? And I have lots of questions about this archetype because I'm new to it:

    - I've been playing Prowess creatures lately but have no clue how to properly evaluate Stormchaser Mage. I sense an uptick in Pyroblasts, which makes me want to shelve him. But the fact that he flies and those turns where you have Swiftspear + Stormchaser keep me hanging on. Should I still can it in favor of, say, Steppe Lynx?

    - In these Prowess builds I've been experimenting with a singleton Mutagenic Growth so that all my guys survive Bolt. When in combat and tapped out, it's basically a free Bolt, too. Too cute or decent tech? I've liked it so far, especially if I'm in a Leyline of Sanctity matchup. (And I'm assuming the only way you deal with that card is through combat or Wear // Tear if you're splashing white, right?)

    - Would you play any copies of the new Prowess creature from Amonkhet in any shell?

    - I've liked the Thunderous Wrath // Fireblast split. It enables some busted turns, and this deck needs to win fast. So, personally, I've accepted a higher variance card for more power. Do y'all feel the same?

    - Do you think a copy of Fire // Ice over one of the Forked Bolts makes sense? I've been trying it because of Prelate on 1 and early Griselbrands in game 1. Plus, at the very worst, it cantrips if necessary. Being instant speed has enabled a couple tricks in combat for me, but it's rare.

    Really curious about the Steppe Lynx versions, seeing as I've never played them. Sorry for bombarding the thread with n00b questions, but I appreciate any feedback.

    Thanks!

  8. #368
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    Re: R/u/x Blue Sligh

    Quote Originally Posted by theMonster View Post
    Hey, y'all, I've been lurking but wanted to inquire about the state of this deck. I've been testing various UR builds with Forces in the sideboard, but it looks like that they may not even be necessary; looks like a set of Spell Pierces gets the nod. Is that a metagame call, or would you, say, bring that idea to a GP? And I have lots of questions about this archetype because I'm new to it:

    - I've been playing Prowess creatures lately but have no clue how to properly evaluate Stormchaser Mage. I sense an uptick in Pyroblasts, which makes me want to shelve him. But the fact that he flies and those turns where you have Swiftspear + Stormchaser keep me hanging on. Should I still can it in favor of, say, Steppe Lynx?

    - In these Prowess builds I've been experimenting with a singleton Mutagenic Growth so that all my guys survive Bolt. When in combat and tapped out, it's basically a free Bolt, too. Too cute or decent tech? I've liked it so far, especially if I'm in a Leyline of Sanctity matchup. (And I'm assuming the only way you deal with that card is through combat or Wear // Tear if you're splashing white, right?)

    - Would you play any copies of the new Prowess creature from Amonkhet in any shell?

    - I've liked the Thunderous Wrath // Fireblast split. It enables some busted turns, and this deck needs to win fast. So, personally, I've accepted a higher variance card for more power. Do y'all feel the same?

    - Do you think a copy of Fire // Ice over one of the Forked Bolts makes sense? I've been trying it because of Prelate on 1 and early Griselbrands in game 1. Plus, at the very worst, it cantrips if necessary. Being instant speed has enabled a couple tricks in combat for me, but it's rare.

    Really curious about the Steppe Lynx versions, seeing as I've never played them. Sorry for bombarding the thread with n00b questions, but I appreciate any feedback.

    Thanks!
    I'm still running Force of Will in my sideboard. I've actually tweaked the sideboard for the 3c list I plan on testing to include Force of Will again, I just didn't post about it. I always build my sideboards for large metas, like a Grand Prix, but I don't believe any sideboard choices are ever set in stone.

    I've never liked Stormchaser Mage. 2cc threats are too slow for Sligh.

    Goblin Guide, Delver of Secrets, and Monastery Swiftspear are the core creatures of this deck. If you want more without splashing, there is Grim Lavamancer. If you want to splash, then there is Steppe Lynx.

    I wouldn't rule the new red creature out entirely, but I'm not sure that he's better than existing options. He seems slightly better than Zurgo Bellstriker, but I wasn't running Zurgo either.

    Mutagenic Growth seems fine as a 1-of in a Lightning Bolt heavy meta, although I would still prefer to run more burn instead.

    I like the 2/1 split of Fireblast/Wrath better than 3 Fireblast for sure, although I'm still not sure about Wrath. So far, I've been happy enough with it in the 2 color list. I don't have the room for it in the 3c list I plan on playtesting with next, though.

    Fire//Ice is something to think about, since it can tap Marit Lage and Grislebrand for a turn, but 2cc is clunky, so I don't know. I like Forked Bolt because it gives me additional 1cc burn spells to deal with problematic creatures cheaply and efficiently while I deploy threats. I wouldn't cut below 2 Forked Bolts, personally.

    As far as Prelate is concerned, I'm not really worried about it. It's a 1-of in most lists, so it's super slow to come down. I already have Rift Bolt, Fireblast, Barbarian Ring, an already active Lavamancer, possibly even Daze to deal with it (in the two color list).
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  9. #369
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    Re: R/u/x Blue Sligh

    Played another FNM last Friday with pretty much the same list (4 Smash SB), going 3-1: DnT 1:2 (no Smash seen in 2 postboard games), BUG Control 2:0, Punishing Maverick 2:1 (again, no Smash seen) and UB something 2:0.
    The games against DnT and Maverick were pretty frustrating, as I didn't see a single Smash after drawing a lot of cards and even playing Brainstorm. Everyone seems to play Jitte and/or Batterskull now in my meta. xD

    Wrath was also not drawn in those 10 games, except for mulliganed opening hands. On the contrary, Fireblast is king.
    Last edited by JDK; 04-11-2017 at 06:15 AM.

  10. #370
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    Re: R/u/x Blue Sligh

    Played one of the two Grand Legacy Trials at MKM Frankfurt with Sligh, cutting the Wrath and going for a third PoP.

    R1: Dragon Stompy 0:2 - Chalice on 1 and Trinisphere in both games.
    R2: TES 1:2 or 0:2 - Turn 2 kill and Turn 1 Empty for 16.
    R3-6: Cloudpost 2:0 - He says he drew unlucky, but I am not sure if this MU is winnable for him. :]
    R3-6: Deadguy Ale/BWx Blade 2:0
    R3-6: DnT 2:0. I win a game which I should have lost. Lavamancer is king.
    R3-6: Grixis Delver 2:0. Nice guy, but poor plays cost him at least a game.
    R7: BUG Leovold/Midrange 2:0. 2 GG > 2 Goyfs. Opponent says something about being flooded, but I consider DRS, Push, Decay, Leovold/2Goyfs a decent draw. Not sure what he expects against one of his worst MUs.

    5-2, 16th out of ~80.

    Beside R1 and 2 the list felt incredibly strong, even if a lot of the wins were close. Fireblast is still one of the best cards in the deck and I didn't miss the Wrath, as it only messed up my opening hands to begin with.
    I would have played it in the main event too, but I had to return the fourth Volcanic, as I only own 3 and the owner needed it for his deck.
    Last edited by JDK; 05-04-2017 at 06:40 AM.

  11. #371
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    Re: R/u/x Blue Sligh

    I'm actually alot less interested in Thunderous Wrath now thst Miracles is gone.

    With the meta moving back to Delver and Elves, I think cutting the Wrath for a 3rd Grim Lavamancer might be okay.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  12. #372

    Re: R/u/x Blue Sligh

    Hi again mates.

    I'm taking this deck weekly in a 3 round league. Overall, I'm really happy with the deck. Lots of 3-0 and 2-1.

    This weekend I have a small tournament and I want to ask for some SB advice. Mainly, for the anti-combo package. In my meta, ANT is on a rise. There is a really good S&T player too. So, my question is, which is the better way to fight this decks?. With more burn or with more proactive permision?

    I'm using 4 Spell Pierce, 2 Surgical Extraction, 1 Pithing Needle and 1 Spirit of the Labyrinth. While I'm happy with it, some of the combo players, now know that I don't play any FoW at all. Should I put some on my SB for that GOTCHA moment?. Is it better if put some big burn spells (like Warth), Eidolon of the Great Rebel, or more hasty creatures?. Not sure if its better to become a more aggressive "Burn deck" or emphasize "UR control".

  13. #373

    Re: R/u/x Blue Sligh

    hi guys!!

    i wrote in post 3-4 years ago, when i played this deck with great results (and i had it all pimp foil russian(((

    now i need build again one funny strong legacy deck!

    and of course i want back to this deck!!

    many guys told me "this is ur delver"!!
    oh i said no no, this is more power, and absolutely more funny for my taste!!

    i played 3 color (list with lynx)
    but when i start play monastery i see that maybe is better go on only 2 colours, if even plateau is my favourite dual, and face of opponent when attack with kynx 4/5 is toooo nice ))

    btw, i read post and i testing from few time this list

    4x delver
    4x guide
    4x monastery
    4x bolt
    4x chains bolt ))
    3x forked bolt (i didn t think was so power!!!)
    4x rift bolt (i prefear than lava spike for catsing cost3)
    2x price of progress
    2x fireblast
    4x braisntorm
    4x daze
    3x foce of will
    18 lands


    of course idea is go very fast ,and have main 7 counterspell for answer to fast chalice or fast reanimator monster
    just prefear paly 3 than 4 will, because not many blu cards in deck (have 4th will on side)

    i tired without any counter, but really some opponent s start hand is kill for me

    also i have just one big doubt,is eidolon, that sometimes can be great, but very often i prefear with 2 mana, make 2 monster or one monster and 1 bolt,

    sorry for my bad english

  14. #374
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    Re: R/u/x Blue Sligh

    I've switch to blue slight when top was ban, and am enjoying it very much

    I play the 2 color version with 2 lavamancer because I wasn't happy with the steppe linx (which are so bad a top deck, it's not worth the strain on the manabase) also barbarian ring is so fun.

    Something I like is guys at my local saying "why don't you play a real deck" then dying on turn 3!
    The deck is so fast and quite resilient (3-0 in matches VS eldrazi, it surprises me how the deck can cope with chalice).

    Because of life, kids and stuff I didn't post about it, but the deck is so fun and I went undefeated this week.

    I think that one of the strengh of the deck is that people think UR delver. they play around force, expect stuff like nemesis, pyromancer, and snapcaster and they die in flame.

    I almost would play a second wrath but not sure if cutting the 3rd forked bolt is the right move (meta is pyromancer and elves! . pyromancer are numerous , whereas elves! is just one guy but he rules my meta).

    Thank you hanni for the imput, I don't post much but knows that your work is appreciated (and there is some interest in the archetype so keep the good stuff comming)
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  15. #375
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    Re: R/u/x Blue Sligh

    Quote Originally Posted by Plm View Post
    I've switch to blue slight when top was ban, and am enjoying it very much

    I play the 2 color version with 2 lavamancer because I wasn't happy with the steppe linx (which are so bad a top deck, it's not worth the strain on the manabase) also barbarian ring is so fun.

    Something I like is guys at my local saying "why don't you play a real deck" then dying on turn 3!
    The deck is so fast and quite resilient (3-0 in matches VS eldrazi, it surprises me how the deck can cope with chalice).

    Because of life, kids and stuff I didn't post about it, but the deck is so fun and I went undefeated this week.

    I think that one of the strengh of the deck is that people think UR delver. they play around force, expect stuff like nemesis, pyromancer, and snapcaster and they die in flame.

    I almost would play a second wrath but not sure if cutting the 3rd forked bolt is the right move (meta is pyromancer and elves! . pyromancer are numerous , whereas elves! is just one guy but he rules my meta).

    Thank you hanni for the imput, I don't post much but knows that your work is appreciated (and there is some interest in the archetype so keep the good stuff comming)
    I have not played with this deck in a while, and not at all after Top was banned. Regardless, I'm also convinced that Steppe Lynx simply isn't worth it anymore, and that the two color list with Grim Lavamancer is much better.

    I'm still undecided on how I feel about Thunderous Wrath, but I would not run more than 1.

    However, now that Counterbalance is no longer a major threat, and after having made Top 4 of Eternal Weekend with a deck playing Gitaxian Probe, I am going to cut the 4 Rift Bolt for 4 Gitaxian Probe. I still like Rift Bolt against Chalice decks, and it's nice to be able to curve out against Delver while dodging Daze, but it's just not as necessary anymore, and Probe brings a lot to the table.

    Going down on burn density isn't exactly what I want to do, but being able to increase my creature density without cutting instants/sorceries for creatures is something I do want. I tried Ponder out and did not like it here... cantrip heavy hands kill this decks tempo, and the deck is mostly a pile of redundancy anyway. I never really gave Probe a fair shake, though. Probe doesn't have the Ponder problem... it doesn't have any negative effect in tempo.

    Like I said, Probe brings a lot to the table. I used to think that the info didn't matter much to this deck, since it wouldn't really change my lines at all, but I was wrong. Even innocuous things like knowing whether to fetch the basic Mountain or Volcanic can be a big deal. Probe helps hit Threshold for Barbarian Ring and it helps fill the yard for Lavamancer. It also provides free pumps for Swiftspear, which is in fact relevant... every point of damage counts.

    With Probe, I definitely wouldn't play Thunderous Wrath.

    Anyway, here's my current list for this new Topless meta:

    Lands (18)
    3 Scalding Tarn
    3 Arid Mesa
    2 Wooded Foothills
    2 Bloodstained Mire
    4 Volcanic Island
    2 Mountain
    2 Barbarian Ring

    Creatures (14)
    4 Delver of Secrets
    4 Monastery Swiftspear
    4 Goblin Guide
    2 Grim Lavamancer

    Spells (28)
    4 Brainstorm
    4 Gitaxian Probe
    4 Daze
    4 Lightning Bolt
    4 Chain Lightning
    4 Forked Bolt
    2 Price of Progress
    2 Fireblast

    Sideboard (15)
    4 Smash to Smithereens
    4 Force of Will
    2 Spell Pierce
    2 Seal of Removal
    2 Surgical Extraction
    1 Pithing Needle
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  16. #376

    Re: R/u/x Blue Sligh

    Even if i could see your point about droping the Steppe Lynx, I still hesitate about droping all the white. I used some cards in the SB with success.
    The more spicy was the one Spirit of Labyrinth i side against every blue deck. The fact that she is a 3/1 matches the aggressiveness of this deck. T1 Delver + T2 Spirit is quite unfun for those pesky cantrip players. (I usually side out one BS.)
    I got some scoops against combo with T1 Delver, T2 Spirit AND T3 Ethersworn Canonist.

    I get that maybe i'm playing the deck wrong. I'm not saying than my aproach is better, just think hatebears matches better the philosophy of the deck than counterspells. They do some damage while control our opponent.
    Wear/Tear against some Laylines was another thing I could do with white.

    After some 3-0 in the weekly league of my city I stopped playing the deck. My local meta shifted from fair decks to fast combo, where U/R Delver do it better (Even if I LOVE Sligh).

    How are 4 FOW in the sideboard working for you?

    I can see myself trying your build. When I was building this deck by myself i found some slots that really don't know what to fill with, so, some air that trigger prowess and other goodies seems like a good idea.

    Cutting Rift Bolt is better than an split with forked bolt?.

    I played Sudden Shock to some degree because I hate the Deathrithes gaining life and a resolved Mother of Runes. Not really impresed by, but "match my style".

  17. #377
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    Re: R/u/x Blue Sligh

    Pretty sure I'm back to this being my go-to deck again. Losing Probe means I'm back to Rift Bolt, which is fine since I expect to see more Chalice and Counterbalance in the meta.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  18. #378
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    Re: R/u/x Blue Sligh



    Color-shifted Steppe Lynx.

    This card is a really big deal for this deck. Steppe Lynx wasn't worth dipping into white for, especially with how bad having to run a Tundra was to enable turn 1 Daze. However, given the current metagame, I'm pretty content cutting the 2 maindeck Grim Lavamancer and 2 Price of Progress for them.

    When I used to run the 3c Sligh list, Lynx would regularly swing as a 4/5 on turns 2 and 3, which deals more total damage by turn 3 than any other creature. It loses consistency going into the midgame, but given the hyper aggressive nature of the list, is usually irrelevant.

    I'd probably sleeve this up:

    R/u Sligh

    Lands (18)
    3 Scalding Tarn
    3 Arid Mesa
    3 Wooded Foothills
    3 Bloodstained Mire
    2 Volcanic Island
    2 Mountain
    2 Barbarian Ring

    Creatures (16)
    4 Delver of Secrets
    4 Hell Hound of Akoum
    4 Monastery Swiftspear
    4 Goblin Guide

    Spells (26)
    4 Brainstorm
    4 Daze
    4 Lightning Bolt
    4 Chain Lightning
    4 Forked Bolt
    4 Rift Bolt
    2 Fireblast

    Sideboard (15)
    4 Smash to Smithereens
    4 Force of Will
    2 Spell Pierce
    2 Seal of Removal
    2 Surgical Extraction
    1 Pithing Needle

    Maybe 2 Volcanic Island isn't enough and I would need to trim a fetchland or two for the extra copies, but I'd start by testing this configuration first.
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  19. #379
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    Re: R/u/x Blue Sligh

    For UR Delver decks, and especially with under 30 spells, you're going to want 4 Ponder. It helps set up Delver flips, trigger Swiftspear without giving up a card, find SB pieces, and dig you into more burn.

    With Ponder, 16 lands should be fine. You could cut down a few burn spells and Barbarian Ring. Forked Bolt seems weak as a 4-of. Shocking the opponent (2 damage) is a bad value for a card, and you shouldn't need 4 Forked effects main to deal with creatures.

    Brainstorm + Ponder also lets you consider Thunderous Wrath as a 1-of.

  20. #380
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    Re: R/u/x Blue Sligh

    Quote Originally Posted by FTW View Post
    For UR Delver decks, and especially with under 30 spells, you're going to want 4 Ponder. It helps set up Delver flips, trigger Swiftspear without giving up a card, find SB pieces, and dig you into more burn.

    With Ponder, 16 lands should be fine. You could cut down a few burn spells and Barbarian Ring. Forked Bolt seems weak as a 4-of. Shocking the opponent (2 damage) is a bad value for a card, and you shouldn't need 4 Forked effects main to deal with creatures.

    Brainstorm + Ponder also lets you consider Thunderous Wrath as a 1-of.
    Respectfully, I think this is a fundamentally different deck than UR Delver. It has a lot of overlap, but there are some significant differences:

    1) No Wastelands, No Forces maindeck, Daze is there only to protect early threats and retrigger Hellhound
    2) Much higher burn saturation, it's the fundamental goal to kill opponents not leverage tempo
    3) Forked Bolt is there to clear blockers, pure and simple, because early hits from Hellhound/Goblin Guide/Swiftspear are absolutely critical.
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