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Thread: [Deck] T.E.S. - The EPIC Storm

  1. #5641
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Pelikanudo View Post
    this was what I proposed for a TES:

    Regarding beating miracles:
    you all say its true - beating a God hand from miracles is almost imposible., definately its not a match I like to see - I enjoy the match up the most!, also the pilots who play it are very good players in my meta...

    A thing I could do related to the DD. is: having 2 DD in side plus Emrakul and Sheldock Island (4 extra slots - you can take out maybe decays and other stuff)so on 2nd and 3rd game you just can side 1DD+S.I+Emralkul so you have the option to wish and I.T. for DD which is 2 mana less than A.N.

    Also assuming Karakas is not drawn by Miracles. and that opponent will not be able to terminus on our turn. - the first scenarios is less likely to occur.

    I just didnt tryied this, but you're rithg when you say that DD is just better as its a 3 mana cost alsobut needs a specific pile vs c.b. and Emrakul is the most effective.
    I'm not sure if this can work but is 2 less mana tan other engine and once you played the DD, opp. has 2 more turns vs S.I or die!

    If someone could just test this could be great!
    Let me set this straight: you want to remove Ad Nauseam and EtW (Because of terminus) in your MB for the Emrakul (vulnerable to Terminus + Karakas) and 3cc setup spells because you wanna gamble against SDT/Ponder/Brainstorm finding one of these outs within 2 turns with Emrakul not entering the battlefield before turn 3 in 97% of all cases? Is that correct?
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    Quote Originally Posted by Echelon View Post
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  2. #5642
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by mario91234 View Post
    4-1'd split t4 at redcaps corner. Lost to a miracles. G3 on play thoughtseize see only fluster and anti-empty cards. Take fluster. Next turn setup brainstorm/led/probe/nauseum. See a 2nd fluster. Lose.

    Beat jund, manaless w/counters, miracles, and elves. Played my list w a top over the sb blood moon. Top was good. Going forward, im thinking of cutting the swarms since miracle opponents consistently have removal for them. Looking to add 3rd decay and 2nd top.

    I will admit thatplaying the non-city list is optimal for the top plan.
    You shouldn't be siding in Xantids versus Miracles anyway. It seems like a lot of your issues are in understanding match-ups. Also, how the hell is Top good in a deck that wants to win turn 1/2? This is what frustrates me about you Mario. It's the same concept that you had with your Deathrite Shaman idea a few months ago, you keep adding in midrange concepts into a fast deck. It's not where you would like to be.

  3. #5643

    Re: [Deck] T.E.S. - The EPIC Storm

    I stopped bringing them in bryant. You were right. If i could have t1-2 hands consistently in sideboarded games through protection i would absolutely agree w you. The deck isn't consistent in that aspect. Top completely sucks if your only land is gold, but on 1 landers you are in a rough spot vs miracles anyhow. I was able to beat miracles solely through amassing better cards. I feel that exclusively in the miracles match, we need a backup plan in case our opener cant jam. Having top+decay accomplishes that better than needle+decay.

    Actually, i think duress makes the deck more midrangey than silence does. I need my protection spells to always help me go off, not sometimes.

  4. #5644
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by mario91234 View Post
    I stopped bringing them in bryant. You were right. If i could have t1-2 hands consistently in sideboarded games through protection i would absolutely agree w you. The deck isn't consistent in that aspect. Top completely sucks if your only land is gold, but on 1 landers you are in a rough spot vs miracles anyhow. I was able to beat miracles solely through amassing better cards. I feel that exclusively in the miracles match, we need a backup plan in case our opener cant jam. Having top+decay accomplishes that better than needle+decay.

    Actually, i think duress makes the deck more midrangey than silence does. I need my protection spells to always help me go off, not sometimes.
    You sideboard out one to two copies of Chrome Mox in that match to ensure a higher card quality, while not slowing down the deck to a halt using poor cards like Sensei's Divining Top in a deck with admittedly, not a lot of shuffle effects and Gemstone Mine which shouldn't be used for rearranging cards. Our back-up plan should be to grind them down with storm cards that are applicable in other match-ups while not hindering the deck, if we don't happen to have Pithing Needle or Abrupt Decay.

    Your statement about Duress is ridiculous and further proves that you are having a tough time understanding the fundamentals of the deck. Duress along with Cabal Therapy actually make us faster as they reduce the colored mana requirement of our combo turn.

  5. #5645

    Re: [Deck] T.E.S. - The EPIC Storm

    I actually just bring out every mox. Sure, duress does improve speed. I don't value speed as highly as you do in the deck and it reflects in my play.

  6. #5646
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by mario91234 View Post
    I actually just bring out every mox. Sure, duress does improve speed. I don't value speed as highly as you do in the deck and it reflects in my play.
    Do you not plan on ever resolving a lethal Ad Nauseam? You might actually just be playing into their game too much by slowing yourself down to the point where they have gained too much of an upper hand.

    You're right, it does reflect in your play.

  7. #5647

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    I don't know why you are talking about Meddling Mage in BUG. I'm also not too afraid of the Deluges as they took the spot of Charms in most lists i saw lately which they often can't cast in time or in response to Therapy's Flashback, which should affect the previous suggested switch of EtW -> ToA you can still find in Bryant's SB guide. Other than that I can see that you might want to board out a Ponder and the 3rd Mox for something like Needles or Pyroblast (depending in your SB choices of course) to block DRS, Lilianas, Wastelands or to combat their blue drawengines
    While I do understand and agree with the dynamic of Deluge over Golgari Charm that you mentioned, Meddling Mage in Shardless BUG is a thing. Savannah in the SB to power Meddling Mage is something Lejay popularized, I ran into it last night (playing against Lejay), and it does pop up once in a while. I might try the Pithing Needles next time, leaning on maindeck Tendrils to beat possible Meddling Mage, if I had Pyroblast they'd really shine though.

  8. #5648

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by wonderPreaux View Post
    I'd love to see at least 1 Pithing Needle in the SB of that deck, Needle has been nothing but good to me in testing, no matter how many colors I run. Have you really been alright with no Gemstones and 3 Burning Wish only? I'm unsure myself on how many Gemstone to run in 3c, but I'm not sure I'd ever cut Wishes, love to see them most of the time.
    I have tried running Pithing Needle in place of Surgical Extraction and I think the choice may be dependent on the metagame. Surgical Extraction is stronger against Reanimator, Rogue Hermit (on the draw), and various dredge strategies, whereas Pithing Needle is stronger against Belcher, Wasteland + Deathrite Shaman decks, and Miracles. I think we already have positive matchups against Wasteland and Deathrite Shaman decks, and many cards are already being boarded in against Miracles.

    I have found little difference in consistency between running 4 fetchlands over 4 Gemstone Mines, with the downside that a Badlands may be necessary in the maindeck. Running 4 additional fetchlands helps against Wasteland decks as you can play the fetchland and pass to have 2 lands available on the next turn, in addition to the obvious benefits of having additional shuffle effects with cantrips. I would probably run Scalding Tarn over Polluted Delta to try to disguise as Sneak and Show/Tempo, but I prefer the old frame.

    I haven't had any trouble finding a business spell with 3 Burning Wish + 3 Infernal Tutor, and I think the Cabal Rituals in the maindeck are required to consistently find Ad Nauseam through Burning Wish + Infernal Tutor as well as bolstering the Past in Flames plan. I could go down to 6 discard, as Burning Wish can act as a very slow hand disruption spell, but I've been happy with 6 tutors.

    Quote Originally Posted by wonderPreaux View Post
    In your round 3 game 3 against Maverick, is there a reason you didn't just go land > Brainstorm? If you hit Dark Ritual or Rite or Petal+Petal or Probe+LED or Tutor+Dark Ritual+LED or Wish+Rite+Rite or Wish+Rite+LED or Wish+LED+LED, suddenly you have a far more viable 10/12/14/14/14/14/14/14 Goblins, respectively. While those might be narrow outs, I think 8 Goblins has such low odds of getting there that you have to just get greedy and try for the big hit of Brainstorm. (Odds of Brainstorm hitting Dark Ritual/Rite is 35.2%, not factoring the combo hits, if anyone is really curious I could crunch the numbers of all the outcomes, but I estimate it to be close to 40%, which feels way better than 8 Goblins). EDIT: Your top 3 were Dark Ritual, LED and Infernal Tutor, so you could've had 14 Goblins, hindsight's 20/20, but I would've used the Brainstorm to try and go turn 1.
    Quote Originally Posted by Lemnear View Post
    All 3 routes are wrong here. Considering that you have 3 IMS here and a RoF in hand, any RoF, DR, Petal in the top 3 creates 12 goblins rather than 8 (not to talk about options like LED, Probe or stuff in the top 3 which present even more options). The fact that you don't want to brainstorm-lock yourself here, using the land to cast the blue instant (while having the Mox in your hand, which you might want to shuffle away if the cards drawn with BS are not good enough aka "un-mulligan"), leaves only one option: play Fetch, drop Petal, sac Petal for blue, Brainstorm.
    After the Brainstorm, assuming no LED + cantrip (roughly 8% of finding this combination) was hit off of the brainstorm, I would have one IMS (land or Petal) + 4 cards in hand, two likely being a Rite of Flame and an Empty the Warrens with the option of having a guaranteed Chrome Mox. Therefore, in order to cast the Empty the Warrens on turn 1 I would have to find +2 mana, so Rite of Flame, 2x Lotus Petal, and Dark Ritual work, which (if my math is correct), comes out to roughly 38% (16% to see 1 out of 3 Rite of Flame out of 54 cards, 2% to find 2 out of 3 Lotus Petals assuming no Rite of Flame, and 22% to find Dark Ritual assuming no Rite of Flame), to make 10-12 goblins on turn 1. In order to cast a tutor I would need +4 mana in addition to finding the tutor, which would be difficult (turns out my top 3 cards were just that, but I think this is a low % play).

    Of course, doing these calculations would be impractical during an actual game, but your approximation was close, about 45% to make 10-12 goblins if we used Brainstorm on turn 1, which may be better than gambling on 8 goblins turn 1 (which loses to turn 1 Deathrite Shaman/turn 2 Stoneforge Mystic, barring sweepers, which would beat any number of goblins). In figuring out whether to use the Lotus Petal or fetchland, I think that using the Lotus Petal has a higher upside, but has the potential of resulting in a hand which has no action on turn 2 (a loss due to Thalia). This is highly unlikely though and using the Lotus Petal probably gives the best probability of a guaranteed turn 2 win.

    EDIT: Math
    Last edited by DireNTropy; 08-07-2014 at 03:51 PM.

  9. #5649
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    Let me set this straight: you want to remove Ad Nauseam and EtW (Because of terminus) in your MB for the Emrakul (vulnerable to Terminus + Karakas) and 3cc setup spells because you wanna gamble against SDT/Ponder/Brainstorm finding one of these outs within 2 turns with Emrakul not entering the battlefield before turn 3 in 97% of all cases? Is that correct?
    Exactly.
    pros:
    - you reduce the average mana cost of threats in 2 , regarding A.N via I.T. and B.W. to X so you'll be quicker than ever. Ex.: Land+Rite+B.W.+LED.
    - it avoids Conterspell effects once you have the setup.
    - avoids etherswornn canonist
    - I believe that can be an alternative plan vs other decks, Ex.: Blade Control.

    Cons as said:
    - Emrakul + Shelldock Island + 1DD needs to go to main on 2nd and 3rd match ups.
    - vulnerable to Karakas or 3rd turn Terminus only in your turn.
    - not sure if a M.M. naming Emrakul will ruin the plan also, I think so.
    - Taking out EtW and A.N. main, the 3rd card could be ponder. (sure you take out A.N, but the virtual mana is 5 for I.T. and B.W.!)

    I'm not saying I would play this, or it's the key to beat miracles but It's something I'd like to test vs miracles to see if it works.
    can you guarantee that this does not work vs miracles?

    I remember the Era when played DD and won a tournament, I had Emrakul main, and that time people was surprised about that plan, won some other tournaments and a friend of mine too. but next times we even removed Emrakul for 2 reasons: a) people finally expected Emrakul. b) is the worst card you can draw. I dont think a) occurs by the moment.
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  10. #5650
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by DireNTropy View Post
    I have tried running Pithing Needle in place of Surgical Extraction and I think the choice may be dependent on the metagame. Surgical Extraction is stronger against Reanimator, Rogue Hermit (on the draw), and various dredge strategies, whereas Pithing Needle is stronger against Belcher, Wasteland + Deathrite Shaman decks, and Miracles. I think we already have positive matchups against Wasteland and Deathrite Shaman decks, and many cards are already being boarded in against Miracles.

    of course it is. You may choose to run Pyroblast if your meta is suited for them.
    I have found little difference in consistency between running 4 fetchlands over 4 Gemstone Mines, with the downside that a Badlands may be necessary in the maindeck. Running 4 additional fetchlands helps against Wasteland decks as you can play the fetchland and pass to have 2 lands available on the next turn, in addition to the obvious benefits of having additional shuffle effects with cantrips. I would probably run Scalding Tarn over Polluted Delta to try to disguise as Sneak and Show/Tempo, but I prefer the old frame.

    who runs Delta anyways? It's the worst Fetchland for TES in terms of disguising. Badland is a horrible land to start the game with. I see the idea of casting discard turn 1 and accelerating with RoF into Wish off a single land, but that scenario is far more limited than being able to cantrip with your only land into a second, to not only achieve a similar color-access, but also more initial mana sources which are required anyways, if your Rituals/RoF and Infernals/Wishes are not all of the same color. To test the impact you can create a tally sheet and draw random 6 with the idea that the 7th card is the Badland and see how many times you wish it has an Island-subtype compared to the times it is relevant for producing RB ALONE
    I haven't had any trouble finding a business spell with 3 Burning Wish + 3 Infernal Tutor, and I think the Cabal Rituals in the maindeck are required to consistently find Ad Nauseam through Burning Wish + Infernal Tutor as well as bolstering the Past in Flames plan. I could go down to 6 discard, as Burning Wish can act as a very slow hand disruption spell, but I've been happy with 6 tutors.

    no one said you have to cast Wish and Infernal in one turn. PIF works with 3+ Rituals/RoF which aren't too hard to accumulate. Cabal Ritual is nice, don't get me wrong, but you need two red mana to pay for PIF & the Wish for ToA (3 red if you need to grab EtW if stormcount isn't high enough or Leyline of Sanctity is in play). Cabal Ritual doesn't help you to pay for all the red mana required.
    After the Brainstorm, assuming no LED + cantrip (roughly 8% of finding this combination) was hit off of the brainstorm, I would have one IMS (land or Petal) + 4 cards in hand, two likely being a Rite of Flame and an Empty the Warrens with the option of having a guaranteed Chrome Mox. Therefore, in order to cast the Empty the Warrens on turn 1 I would have to find +2 mana, so Rite of Flame, 2x Lotus Petal, Dark Ritual + black card work, which (if my math is correct), comes out to roughly 30% (16% to see 1 out of 3 Rite of Flame out of 54 cards, 2% to find 2 out of 3 Lotus Petals assuming no Rite of Flame, and 12% to find Dark Ritual + black card assuming no Rite of Flame), to make 10-12 goblins on turn 1. In order to cast a tutor I would need +4 mana in addition to finding the tutor, which would be difficult (turns out my top 3 cards were just that, but I think this is a low % play).

    Of course, doing these calculations would be impractical during an actual game, but your approximation was close, about 40% to make 10-12 goblins if we used Brainstorm on turn 1, which may be better than gambling on 8 goblins turn 1 (which loses to turn 1 Deathrite Shaman/turn 2 Stoneforge Mystic, barring sweepers, which would beat any number of goblins). In figuring out whether to use the Lotus Petal or fetchland, I think that using the Lotus Petal has a higher upside, but has the potential of resulting in a hand which has no action on turn 2 (a loss due to Thalia). This is highly unlikely though and using the Lotus Petal probably gives the best probability of a guaranteed turn 2 win.

    I was wrong about drawing 1 Petal as an out. You are on the play here, so even a turn 2 combo would be fine in case the brainstorm doesn't really help and you want to shift to a more stable, long-term gameplan (like drawing lands) and therefore shuffle the Mox back. Why do you need an additional black card in your Brainstorm if you can imprint the RoF into the Mox, fetch for U.Sea, cast Ritual and have your BBBR for EtW? Did I miss something?
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    Quote Originally Posted by Echelon View Post
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  11. #5651
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by mario91234 View Post
    I was able to beat miracles solely through amassing better cards. I feel that exclusively in the miracles match, we need a backup plan in case our opener cant jam. Having top+decay accomplishes that better than needle+decay.
    I can't agree with the bolded statement. You can't amass better cards when you let them find their permanent based hate easier and/or let them float counterspells on top and/or resolve EoT entreat. If you want to amass better cards, let your cantrips do the work, don't fight them on the axis they are arguably the best deck in the format for fighting on. You aren't going to out-top the best sensei's divining top deck in the format, that's ridiculous.
    Quote Originally Posted by mario91234 View Post
    Actually, i think duress makes the deck more midrangey than silence does. I need my protection spells to always help me go off, not sometimes.
    I have no idea what you are talking about. If you are saying duress is slower, that's demonstratively false when you consider the color requirements for the combo turn. if you are saying duress is a lasting solution to counters, sure whatever. that does not mean we are midrange and aren't looking to kill people at the earliest possible opportunity. If you are finding the tradeoff on color requirements isn't worth blanket answering everything then stick with silence. I'm not finding them useful personally.
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  12. #5652

    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    who runs Delta anyways? It's the worst Fetchland for TES in terms of disguising. Badland is a horrible land to start the game with. I see the idea of casting discard turn 1 and accelerating with RoF into Wish off a single land, but that scenario is far more limited than being able to cantrip with your only land into a second, to not only achieve a similar color-access, but also more initial mana sources which are required anyways, if your Rituals/RoF and Infernals/Wishes are not all of the same color. To test the impact you can create a tally sheet and draw random 6 with the idea that the 7th card is the Badland and see how many times you wish it has an Island-subtype compared to the times it is relevant for producing RB ALONE
    I agree that having a Badlands as the only land in your opening 7 is terrible. My argument is that the likelihood that Badlands is your only land (and in this case, it's replacing a Chrome Mox, which is arguably worse), may be less than the likelihood that you would want a fetchland to produce black mana on the current turn and then red mana on the combo turn. The benefit to running a Badlands increases with the number of fetchlands and I have not decided whether or not it's worth the risk of not being able to cantrip on turn 1 (I have had to mulligan a couple of hands for this reason).

    It also provides a slight benefit against Wasteland as a third land, since a single Wasteland cannot completely cut off of a color.

    Quote Originally Posted by Lemnear View Post
    no one said you have to cast Wish and Infernal in one turn. PIF works with 3+ Rituals/RoF which aren't too hard to accumulate. Cabal Ritual is nice, don't get me wrong, but you need two red mana to pay for PIF & the Wish for ToA (3 red if you need to grab EtW if stormcount isn't high enough or Leyline of Sanctity is in play). Cabal Ritual doesn't help you to pay for all the red mana required.
    I often cast Burning Wish for Infernal Tutor and then pass the turn, but of course it's better to combo on the same turn. Cabal Ritual also helps with discard heavy matchups where it may be the only ritual you have in your hand and adding +3 mana is great value. However, Cabal Ritual is definitely the first ritual effect to be cut from the deck.

    Quote Originally Posted by Lemnear View Post
    I was wrong about drawing 1 Petal as an out. You are on the play here, so even a turn 2 combo would be fine in case the brainstorm doesn't really help and you want to shift to a more stable, long-term gameplan (like drawing lands) and therefore shuffle the Mox back. Why do you need an additional black card in your Brainstorm if you can imprint the RoF into the Mox, fetch for U.Sea, cast Ritual and have your BBBR for EtW? Did I miss something?
    You are right, a single Dark Ritual is enough. That raises the probability of a successful brainstorm to roughly 46%. I think the Brainstorm play is probably the best play in that it gives you a decent chance to win on turn 1, while also providing setup for a longer game.
    Last edited by DireNTropy; 08-08-2014 at 11:08 AM.

  13. #5653
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Pelikanudo View Post
    Exactly.
    pros:
    - you reduce the average mana cost of threats in 2 , regarding A.N via I.T. and B.W. to X so you'll be quicker than ever. Ex.: Land+Rite+B.W.+LED.
    - it avoids Conterspell effects once you have the setup.
    - avoids etherswornn canonist
    - I believe that can be an alternative plan vs other decks, Ex.: Blade Control.

    Dood, asuming to get the BBB Sorcery resolved without resistance is one thing, but gambling against Wasteland in Blade Decks is another. Speed is also pretty relative if you have to pass a turn to draw Shelldock and another one to untap it.
    Cons as said:
    - Emrakul + Shelldock Island + 1DD needs to go to main on 2nd and 3rd match ups.
    - vulnerable to Karakas or 3rd turn Terminus only in your turn.
    - not sure if a M.M. naming Emrakul will ruin the plan also, I think so.
    - Taking out EtW and A.N. main, the 3rd card could be ponder. (sure you take out A.N, but the virtual mana is 5 for I.T. and B.W.!)

    you forgot Wasteland, Needle, Jace, Liliana, Detention Sphere, Stifle, etc.
    I'm not saying I would play this, or it's the key to beat miracles but It's something I'd like to test vs miracles to see if it works.
    can you guarantee that this does not work vs miracles?

    "guarantee" is a big word. You should have gathered enough experience yourself to realize, that Miracles is indeed able to sweep a T1 goblin ambush, but in the case of Doomsday, we are talking about a virtual 3-turn-clock instead of the usual 2 goblin-swings to kill your opponent and this time you can't even finish the job with Grapeshot or a small Tendrils. Both EtW and Doomsday are very commiting for a play which is the usual prey of miracles (overextending aggro).
    I remember the Era when played DD and won a tournament, I had Emrakul main, and that time people was surprised about that plan, won some other tournaments and a friend of mine too. but next times we even removed Emrakul for 2 reasons: a) people finally expected Emrakul. b) is the worst card you can draw. I dont think a) occurs by the moment.
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    Quote Originally Posted by Echelon View Post
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  14. #5654
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    Re: [Deck] T.E.S. - The EPIC Storm

    The opening post has been updated.

  15. #5655
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    Re: [Deck] T.E.S. - The EPIC Storm

    I changed fronts yesterday and played TES for the first time after having some good results with ANT.
    I sleeved up the 75 from the OP and went into mighty 4 rounds of action.

    Round 1 burg Delver
    I am on the draw in the first game and he thinks I am on Grixis Delver and keeps accordingly. He lands Deathrite via Tropical and says go. I can look at his hand with Gitaxian Probe and see nothing relevant. At this point I have Ad Nauseam and 2 LEDs in hand with the Brainstorm/Probe setup but manage to get there with additional 2 Probes after the Brainstorm, 2 Lotus Petals, 2 LEDs and Burning Wish for Tendrils. In the next two games he manages to assamble pretty powerful hands, where I draw mana sources. In the third game there was a situation where he had a flipped Delver and three cards in hand (one of which I knew was Spell Pierce), and I had some mana, Infernal and Wish but unfortunately Wish on Thoughseize was not possible due to not enough mana for Infernal > Burning Wish > Tendrils, and EtW wasn't an option. Up to this point I had just one Tutor and drew the Infernal from top, so I guess a earlier tutor for Thoughtseize wasn't a solid either.
    I boarded nothing in game 2 and in game 3 2 Xantid Swarms. Not sure about that but I thought of giving it a try.
    1:2
    0-1

    Round 2 Zoo
    Easy MU where my opponent scooped to my second turn 14 dudes in the first game. In the next one, he burned me down to one life while I had just some cantrips and mana sources. I went for Brainstorm > found shit and Ponder > Ponder > Brainstorm and hit a Burning Wish which allowed a straight Tendrils kill.
    Again, I boarded nothing.
    2:0
    1-1

    Round 3 BWg Bladedeck (not sure how to call this)
    I think that I went for a fast Ad Nauseam and killed him with Tendrils. In the next game the deck felt like a carddisadvantage machine because I cantripped into shit, had to shuffle and drew shitty cards like Rite of Flame or Chrome Mox while he had Ethersworn Canonist and Mother of Runes. In game three I managed to kill him with Ad Nauseam from 16 life without mana floating.
    2:1
    2-1

    Round 4 MUD
    I can storm him out in my second turn on the play with him having only a Glimmerpost (or something like that) in play. Ad Neauseam got there.
    Then he sideboards nothing and slamms his cards onto the table: Chalice 1, Trinisphere and Lodestone Golem = gg. I had 2 Abrupt Decays here but opted to move to the main deck constellation for the decisive match. A fast AdN should be the key in this MU on the play. Or a good loard of discard against his hate permanents. In fact, he took mulligan down to 2!!! and I can combo him out easily with a solid AdN on turn 3.
    2:1
    3-1

    Well, this was my first TES experience. I can see this deck well-positioned if people start slamming their GSZs, where the combo player is in need to win fast. Nevertheless, sometimes TES just discards cards because Chrome Mox is a necessary evil shit and the density of draws with weak mana accelerators (single RoF, Moxen or even multiple Petals without a business spell or a solid win) was fairly frequent. Certainly a fun deck to play and tougher to play than ANT. This assumption is true because in my opinion the difference between the complexity level is caused by TES playing weaker cards therefore the kill is sometimes harder to assemble. Past in Flames and the powerhouse Cabal Ritual were missed. Excuse moi for the comparative statement but as a ANT player it is easier to me to evaluate this deck in comparison to the other well-known storm deck. Maybe I will play this pile again.
    WantToPonder
    former: Team SpasticalAction & Team RugStar Berlin
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    Quote Originally Posted by guillemnicolau View Post
    Since the print of dark petition grim tutor hasn't seen play in legacy (not in competitive decks).
    Quote Originally Posted by THerzog41 View Post
    I believe Maverick is still the best deck in the format and definitely the most underrated deck in the format.
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  16. #5656
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Lemnear View Post
    you forgot Wasteland, Needle, Jace, Liliana, Detention Sphere, Stifle, etc.
    Actually, Lily, Jace and Detention Sphere effects don't work.
    You get to cast Emry, so you get the additional turn, and then annihilate for six.
    That's why this plan actually makes some sense. Not in TES, but in DD it does.

    Quote Originally Posted by CabalTherapy View Post
    Round 3 BWg Bladedeck
    That's probably a Deadguy Ale variant: BW Confidant/Stoneforge stuff with Deathrites and sometimes some extra green stuff.

  17. #5657
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by Asthereal View Post
    Actually, Lily, Jace and Detention Sphere effects don't work.
    You get to cast Emry, so you get the additional turn, and then annihilate for six.
    That's why this plan actually makes some sense. Not in TES, but in DD it does.
    Ah missed the cast-Trigger
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  18. #5658

    Re: [Deck] T.E.S. - The EPIC Storm

    re-read the primer. I understand more about needle's applications. I fear that with the myriad of ways miracles can still interact w/ us via CB/clique/counters, only shutting down one piece of that is narrow. Yes, the primary objective is to win early. Is needle actually more pro-active than more discard in that matchup? In my opinion, the matchup boils down to the following.

    On play: you jam t1, or setup for t2-3 provided your opponent only has 1 source of instant speed interaction.
    If miracles plays a top, game becomes considerably more difficult as additional discard is practically worthless.

    On draw: If miracles has top, t1 is almost a must, discard is a complete dog vs active top. Without top, we can likely assume they have 2 ways to interact. In the latter, discard becomes excellent.

    If we are ever in a situation when discard is bad, natural tendrils seems like the only avenue to victory. In the past, we had access to chant effects to compensate for discard's incapability against top. In my understanding, needle gives access to this angle of play against top without playing gold land AND is pro-active. However, needle is incapable of being the sole source of disruption to help us storm off, but paired with discard is potent.

    For example, If opponent has one piece of disruption floated on top, they will likely draw it with top then allow needle through. paired with the discard, we will be able to go off that or the following turn.

    But, with 2 pieces of disruption, opponent has two avenues. Counter the needle and still be protected (favorable for us if the 2nd piece is not force). or allow top to be shut off and require us to draw 2 more aspects of protection.

    This is where my concern comes from and how I can't appropriately value the late-game implication of needling top and not being able to go off. Do our draws become comparably better than miracles since they no longer have sculpted draws?

    Please inform me if I've misunderstood. Thanks Bryant

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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by mario91234 View Post
    re-read the primer. I understand more about needle's applications. I fear that with the myriad of ways miracles can still interact w/ us via CB/clique/counters, only shutting down one piece of that is narrow. Yes, the primary objective is to win early. Is needle actually more pro-active than more discard in that matchup? In my opinion, the matchup boils down to the following.

    On play: you jam t1, or setup for t2-3 provided your opponent only has 1 source of instant speed interaction.
    If miracles plays a top, game becomes considerably more difficult as additional discard is practically worthless.

    On draw: If miracles has top, t1 is almost a must, discard is a complete dog vs active top. Without top, we can likely assume they have 2 ways to interact. In the latter, discard becomes excellent.

    If we are ever in a situation when discard is bad, natural tendrils seems like the only avenue to victory. In the past, we had access to chant effects to compensate for discard's incapability against top. In my understanding, needle gives access to this angle of play against top without playing gold land AND is pro-active. However, needle is incapable of being the sole source of disruption to help us storm off, but paired with discard is potent.

    For example, If opponent has one piece of disruption floated on top, they will likely draw it with top then allow needle through. paired with the discard, we will be able to go off that or the following turn.

    But, with 2 pieces of disruption, opponent has two avenues. Counter the needle and still be protected (favorable for us if the 2nd piece is not force). or allow top to be shut off and require us to draw 2 more aspects of protection.

    This is where my concern comes from and how I can't appropriately value the late-game implication of needling top and not being able to go off. Do our draws become comparably better than miracles since they no longer have sculpted draws?

    Please inform me if I've misunderstood. Thanks Bryant
    You render their card-quality machine AND their counterbalance-lock useless ... permanent ... for one colorless. It's not that Miracles is a one-trick-pony and was EVER a victim to a single card from storm, but if you manage to keep their CB-lock and SDT under control, you can grind them out of counters as they can stumble over a lot of shitty natural draws like endless lands or Miracles.
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    Quote Originally Posted by Echelon View Post
    Lemnear sounds harsh at times, but he means well. Or to destroy, but that's when he starts rapping.

    Architect by day, rapstar by night. He's pretty much the German Hannah Montana. Sometimes he even comes in like a wrecking ball.

  20. #5660
    Bryant Cook
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    Re: [Deck] T.E.S. - The EPIC Storm

    Quote Originally Posted by mario91234 View Post
    This is where my concern comes from and how I can't appropriately value the late-game implication of needling top and not being able to go off. Do our draws become comparably better than miracles since they no longer have sculpted draws?

    Please inform me if I've misunderstood. Thanks Bryant
    You need to stop focusing on the long game against Miracles, while we can beat them there if need be, it's not about creating better draws over time. It's about ensuring that they don't have the right cards at the right moment, which is part of the hiding cards from discard spells factor. They're essentially allowed to have a ten card hand with a top in play, Needle is there to limit access to this additional, extra hand.

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