I usually side in the Tendrils myself, but I was displaying options. I change my boarding strategies all the time, I don't do always copy/paste for every round. The opening post isn't meant to be an exact instruction guide as much as it is to teach you how cards should and can be used.
They're a slow deck that doesn't apply pressure, Ad Nauseam is still incredibly effective even with those cards in the deck.
This was an oversight, I was updating a lot of pre-existing content and forgot that Burn received a new edition. I'll try to update it soon.
As mentioned above, I like to switch things up. I've sided in Tendrils and/or PIF in the past, but I'd like to keep Tutor in the side. Otherwise Wish must get PIF/ETW, which can be weak depending on the game state.
I understand that what you want to side in/out might change depending on what you notice in the games, with that in mind, my question was about what signals you'd use to differentiate something like that. Siding out the 3rd Ponder versus 4th Cabal Therapy, for instance, seems like a really borderline thing to me. Like, if I were to see 2 V-Cliques and a SCM in their hand/board, or something like Venser, game 1 I might be inclined to board our the Ponder as having the 4th Therapy to go after what would appear to be a higher number of creatures can be really relevant. By contrast, if I were to see in game 1 cards like their own Ponder and techs like Spell Snare, I might put them on a slower more diverse counter composition, and the extra Ponder to help sculpt natural Tendrils would appeal more to me compared to the Therapy that would be struggling against higher densities of cantrips and hard counters
That's an interesting point about Tutor, especially since it gives you access to whatever Wish-Board card you are maining after board. Like above, I'm curious as to what signals you use to decide whether to bring in Tendrils or PiF. Surgical Extraction postboard would push me towards boarding in Tendrils, but I'd have no way of knowing whether that's coming going into game 2. Does being on the play/draw affect the decision? For example, being on the draw means a natural Tendrils is slightly more achievable. Would the opponent running TES instead of ANT be a signal to board in PiF since discard is technically denser through Wish and Goblins are a possible occurrence?
I'm sorry if this comes off as a lot said about really minor things, but it is very interesting to analyze opponents, and pretty rewarding too, as far piloting TES goes. Since you have the more experienced feel for picking up on these signals, I can't help but be curious about your mindset as to what influences the sideboarding.
Doesn't matter to be honest, as you would never gamble on your opponent being an idiot. If you feel you are playing against Meddling Mage in game two/three, board accordingly. I guess I saw ToA named twice over the last two years (more frequent: Dark Ritual and Infernal) and chained it once while hard-killing via AN -> PIF -> Grapeshot the other time.
First, why ponder to board out a Therapy instead of a Duress if you argue with Cliques and Co.?
I would rather use CoV then, instead of gambling on the green mana to cast Decay against a deck running Wasteland
Edit:
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2x 3sphere decks r1+2? thats absurd. Good run, unfortunate loss to uwr.
I consistently am boarding in grapeshot vs blade and BUG as outs to possible meddling mages or just to kill a delver/deathrite.
Gonna be testing out some infernal contracts this wednesday ^_^
Two feature matches from over the weekend added to the OP.
Congrats Bryant on a strong finish. At least they're calling it "Ad Nauseam" now.
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hello, everyone,
I've got a national qualifier competition on this weekend, and the meta here is D&T, BUG delver and burn (w/ eidolons) heavy.
How am I supposed to treat the burn matchup, now that they play 4 eidolons maindeck? Should I return to the empty the warrens plan?
My deck right now is the same as bryant's, but I changed the sideboard (-1 chain of vapor, +1 massacre).
I was thinking about running about adding a reforge the soul and the cabal rituals back to accelerate the gameplan, and be less AN dependant, in order to improve the burn matchup. Or should I just aim for the fast kills? (removing warrens for a infernal tutor)
Against Eidolons you can just play the Chains or Pyroclasm if you like them. However, I would like to test Angel's Grace for shits n giggles against Burn. Angel's Grace into Ad Nauseam seems like fun against that deck (also against Elves' lethal Craterhoof or Ruric Thar).
Well it hurts the Burn match-up when you cut a Chain of Vapor from the side for a Massacre. Chain is effective in both match-ups where you would use both of those slots where Massacre is really only effective in one. Sideboarding in Chain against burn can be very effective at dealing with Eidelon for the one turn that you need to.
Just change -2 pithing +1 massacre and may be another decay/chain or so.
I've played Cheeri0s in MTGO and loved the concept of storm decks. With my collection I can build TES and it looks fun as it can run a MD silence which I like. Is the learning curve on this deck difficult and should I work my way up with Belcher/ANT before trying this one out?
I did 2 things:
when landlight, I name wasteland
also got to name scalding tarn against a UR delver deck, while having 3 lands on hand, when I had one of mine on hand, after fetching for the turn 1.
delaying their mana denial plan is really neat. It works well naming "liliana of the veil" as well.
these were cards i were losing too much to =/
We dismissed Silence for several reasons rooted in the current metagame landscape. On learning the deck:
1) you have to figure out which is the right Path to take in certain situations (Natural 10-count/Ad Nauseam/Goblins/PIF) and how to work towards that chosen direction which is a lot different from ANT which has less complex traits. This is crucial to beat critical matchups like D&T or combo mirrors
2) understand that the deck is very redundant and you can burn Wishes/Infernals to get additional gas or protection at will.
3) learn to sequence and maximize cantrips. This deck does not work with the attitute of "Fetchland + cantrip can fix all". If you are auto-casting Probe turn 1 or regulary fetch U.Sea turn 1, you are doing it wrong.
4) as cards like Moxen and RoF have a pretty low power level compared to Cabal Ritual, you cannot afford wasting a single card to bait counters or the like.
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One important thing that I think more experienced players do that less experienced players aren't as good at with this deck is what Lem said about figuring out what line to win you will be taking, except that you need to figure it out in time so that you aren't wasting your resources.
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