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Thread: [Primer/Deck]Meandeck Doomsday

  1. #1

    [Primer/Deck]Meandeck Doomsday

    Since no-one here plays doomsday, I shamelessly stole the primer from the ddft wiki.

    Meandeck Doomsday:

    Preamble

    The goal of all Magic decks is to win the game. Doomsday aims to do so by casting its namesake card and constructing a pile of 5 cards tailored to the current game state. While it would be nigh impossible to enumerate every game state and pile variation, these chapters are aimed to show you the basic concepts behind casting and winning with Doomsday. There is one primary win condition that is used in this version of the deck to win with and that is via Thassa's Oracle.

    Pile Construction Steps

    A pile in this context is what we use to describe the stack of five cards that comprise your library after the resolution of Doomsday. This is terminology that will be used throughout the Wiki.

    There are three steps that need to occur to enable you to win (at least most of the time).
    These are as follows:

    Resolve Doomsday
    Draw into your pile enough so that the Oracle's trigger can win you the game
    Resolve Thassa's Oracle
    "Doomsday" from Weatherlight - Art by Adrian Smith
    "Thassa's Oracle" from Theros Beyond Death - Art by Jesper Ejsing
    Of these steps, we will provide additional focus on how to achieve steps 2. and 3. as these are the first steps that are unique to the Doomsday archetype. Other decks like Omnitell have similar transferable skills in order to resolve a specific key spell however it is the pile construction that is often the trickiest element of playing the deck for newer players of the archetype.

    "Preordain" from Magic 2011 - Art by Svetlin Velinov
    "Street Wraith" from Future Sight - Art by Cyril Van Der Haegen
    The first consideration to make is how you will dig into the pile.
    We will use the phrase dig to mean to initially draw into the five cards you have stacked with Doomsday.
    The most common way to dig into your pile is via a cantrip effect. This is a spell or ability which draws a card upon resolution. Typically this is provided by one of the commonly played filter effects like Preordain or a free cycle effect like Street Wraith. If you are not under pressure you can also simply pass the turn to the opposing player and use your next turn's draw step in order to dig into the pile. When this is performed it is simply known as a pass-the-turn pile or PTT pile.

    Once you have decided what method you will dig into your pile with you need to work out how you are going to get through enough cards that the trigger from Thassa's Oracle will win you the game. Sometimes this means having up to two cards left in your library on its resolution, other times it means needing to have no cards left in your library on resolution. The former is known as an imperfect pile and the latter a perfect pile. An imperfect pile is named as such because if your opponent is able to remove the Oracle from play prior to resolution of its trigger then you will not win the game.
    Last edited by Reeplcheep; 05-03-2022 at 08:30 AM.

  2. #2

    Re: [Primer/Deck]Meandeck Doomsday

    DDFT/DDEFT

    A storm doomsday hybrid. Only play this if you care more about galaxy brain plays than winning. No one knows how to play this deck.
    Last edited by Reeplcheep; 05-03-2022 at 08:31 AM.

  3. #3

    Re: [Primer/Deck]Meandeck Doomsday

    Tempo Doomsday

    Half delver half doomsday since doomsday sucks against delver and murktide is a stupid card.

    Shamelessly stolen from min max blog:

    Origins

    A week ago, Italian Legacy grinder TrueHero tweeted a 5-0 with a take on Doomsday that made my brain explode.

    truehero list

    Traditionally, "slow" Doomsday lists leverage cards like Baleful Strix in order to stall the game and generate card advantage while finding / clearing the way for the Doomsday combo. TrueHero's list went a step further: it used Murktide Regent to give the fair plan some real wings, so to speak. As another card to bridge both the fair and unfair game plans, he included a pair of Temporal Mastery, since while Time Walks function nicely as a way to cycle through a Doomsday pile, they also excel at turning a Murktide Regent into a very lethal threat.
    Last edited by Reeplcheep; 05-03-2022 at 08:29 AM.

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