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Thread: [Deck] T.E.S. - The EPIC Storm

  1. #8781
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    Re: [Deck] T.E.S. - The EPIC Storm

    Is this the deck where someone put Mentor in and then had their sideboard transformed?

  2. #8782

  3. #8783

    Re: [Deck] T.E.S. - The EPIC Storm

    Check it

    4 Lion's Eye Diamond
    4 Thoughtseize
    3 Empty the Warrens
    3 Mox Opal
    4 Ponder
    1 Ad Nauseam
    4 Brainstorm
    4 Infernal Tutor
    4 Lotus Petal
    1 Volcanic Island
    1 Underground Sea
    2 Badlands
    4 Burning Wish
    4 Dark Ritual
    4 Polluted Delta
    4 Bloodstained Mire
    4 Chrome Mox
    1 Swamp
    4 Rite of Flame

    1 Empty the Warrens
    1 Tendrils of Agony
    1 Grapeshot
    4 Echoing Truth
    1 Mizzix's Mastery
    1 Pulverize
    1 Dark Petition
    3 Hope of Ghirapur
    1 Duress
    1 Echo of Eons




    https://theepicstorm.com/legacy-leag...orts-07-27-19/

  4. #8784

    Re: [Deck] T.E.S. - The EPIC Storm

    This month's "Infernal Tutoring" article is now live, featuring special guest TOM HEPP (NEGATOR77)! Check it out, and let me know what plays you would have made in our three latest scenarios.

    https://theepicstorm.com/tes-infernal-tutoring-31/

  5. #8785
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    Re: [Deck] T.E.S. - The EPIC Storm

    Hi all,
    I just wanted to share my experiences last 2 torunaments with 2 diff. list with new technology - means from Narset, Karn, Echo and Veil era.

    my 1st torunament after all those changes was - well a pet deck with 4 veils. I took a list with 13 lands - gold lands - 4 gemstone 2 CoB and - yes 1 U. Paradise - with 4 silence and 4 Veil. and 2 AN.
    I was pretty sure I was not going to win that torunmanet because of obvious reasons:
    - silence+veil require a tough manabase and cant be casted in same turn because of need of 3/4 diff. colours
    - gold lands are old technology - but you know I always like to sometimes go back and see old things - likely nostalgic
    - no pulverize

    just to note that my last build of TES before narset and co was just 7discard - duress+t.seize and 2 AN 14 lands (fetch base). next thing I was going to make was just say goodby to duress and put those therapies main instead. but EoA, narset and co came to the meta.

    things about this torunmanet was:
    - won all of my 1st matchups except vs lands.
    - lost to 2 agro decks - with arcanist, and likes - didn't see stifle
    - lost to lands - thisbis weird - no many times this happened to me...
    - won rest which was another blue deck and sneak - related to sneak - it was curious as I always found a tough match up, but this time seems that sneak players are sad because of narset and the deck became worse with less griselbrand... happy about that.

    a note, when trying new things I always try things first that almost know they don't work and next I just discard those things which I am sure they don't work. well sometimes is just fun! who.
    I also made a mistake with CoFlawers... I think I've been played bad this card during 5 years... really thought this was just like a SolRing with mana of whatever colour....

    well 2nd tornament I moreless know what I wanted to play:
    - still undecided about the manabase - 1st option was fetches no basics and 2 green producers - tropical and bayou for veils and likely 2 badlands - but didnt like because it didn't contain any swamp to make fetch-> swamp and the fecthes needed to be 2scalding 2 bloodstainer.
    - then I decided that was going to try just 1 bayou - and see what happens, initially I would take bayou when needed and not landing bayou if expect wastelands and is not the turn when I'll intend to cast veil. so definately the manabse was 14 lands 1 sea, 2 v.island, 1 badlands, 1 swamp, 1 bayou 4 poll, 4 b.mire. seems perfect.
    - the thing undecided was if 2nd AN or not, I would have swapped 4th t.seize or 4th veil, but well lets try a more straightforward TES build - 1 AN then.
    - the thing missing was also the disruption package - really wanted to make room for Therapy but t.seize seems more logical and better as starting point of test - it seems the staple disruption for any storm deck... then it needed to be 4 veil and 4 t.seize.

    then I reached the 2nd torunament with that list and well, I have to say that I made exact 3 mistakes in that event and even I won all of my matches beeing 3 on blue (mircles, 4color and miracles i think) and in finals 1 D&T.
    I am incredible surprised on the power level of veil and also in conjunction with discard. I'll expose some examples:
    - the worst case scenario is if it is not countered and you can not combo
    - an scenario involved: opp.: unknown card and fow, pierce and as unkonwn card vendilion! I had LED, DR, 2nd veil, 2 IT and BS and some lands - I cast veil and opp. casted vendilion and decided to take out LED and allowed to resolve veil and you know what? I drew from veil. and even I didnt need to cast BS. to combo that turn. maybe I would have not get the combo that turn but you know what? I drew a card!
    - another scneario involved snap to IoK and veil and draw! - combo next turn with therapy naming fow and not having it in hand.
    - you can discard fow instead of discard and allow opp. to cast discard. and draw!
    - veil is both reactively and proactive card
    - t.seize+veil is the nuts

    Veil is just great, It is infinitely better vs blue.decks and blue+black.decks than duress.

    I just suggest you all to try this card, it is just amazing...
    this is my base for reference:

    // Lands
    1 [U] Underground Sea
    4 [ON] Polluted Delta
    2 [U] Volcanic Island
    1 [A] Bayou
    1 [RS] Badlands
    4 [ON] Bloodstained Mire
    1 [RAV] Swamp

    // Spells
    4 [5E] Brainstorm
    1 [ALA] Ad Nauseam
    4 [CS] Rite of Flame
    4 [M10] Ponder
    4 [MI] Lion's Eye Diamond
    4 [V09] Lotus Petal
    4 [MR] Chrome Mox
    4 [5E] Dark Ritual
    4 [DIS] Infernal Tutor
    4 [JU] Burning Wish
    1 [TSP] Empty the Warrens
    4 [M20] Veil of Summer
    4 [LRW] Thoughtseize


    you know side is just the taste of each - mine has a lot of side cards and just 2 c.therapy (because i love this card...) and likely 4 bouncers

    any opinion is just wellcome.
    My Parfait Build
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    Suggestion: Play Magic as a Hobby. Competitiveness is uniquely usefull in this Era and just to evolve the human being to a certain extent...

  6. #8786

    Re: [Deck] T.E.S. - The EPIC Storm

    I don't think Summer's Veil is worth Bayou and don't understand why people are playing with Badlands, let alone 2, without Island.

    I'm on a stock list and am more or less happy with the consistency approach - 2xCabal Therapy is a hedge vs SBed counter spells.

    1 Ad Nauseam
    1 Empty the Warrens
    4 Infernal Tutor
    4 Burning Wish
    4 Brainstorm
    4 Ponder
    3 Thoughtseize
    3 Duress
    2 Cabal Therapy
    4 Dark Ritual
    4 Rite of Flame
    4 Lion's Eye Diamond
    4 Lotus Petal
    4 Chrome Mox
    4 Polluted Delta
    4 Bloodstained Mire
    2 Underground Sea
    3 Volcanic Island
    1 Swamp

    1 Tendrils of Agony
    3 Empty the Warrens
    1 Grape Shot
    1 Void Snare
    1 Massacre
    1 Pulverize
    1 Echo of Eons
    1 Past in Flames
    1 Telemin Performance
    4 Echoing Truth

    I haven't been impressed with Mox Opal, Defense Grid and Hope of Ghirapor, all of them feel like they are win more cards.

  7. #8787
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    Re: [Deck] T.E.S. - The EPIC Storm

    I am on holidays so I can elaborate:

    Quote Originally Posted by Final Fortune View Post
    I don't think Summer's Veil is worth Bayou
    well, don't know If you tested it or not, but I played some games in base in diff. contexts and I feel amazing about this card. I'll expose some scenarios:

    the 1st context was 1st build between Silence and Veil - the problem in here is that both play the same role - I mean you can not fight several angles, with playing only discard this problem is solved - but you cannot interact with the stack and is proactive, then we go to:
    the 2nd context - playing both Discard and Veil the problem is solved you can fight several angles and reactively on the stack - wow - the common scenarios were: you play discard and see fow and discard - usually you should take the discard and wait for answer later for fow. the scneario that occurred to me and some like this were:

    - opp. played IoK and discarded some key card and I the same to FoW on 1-2 turns - later on 3th turn I cantripped and saw veils (CT in hand) then snap into IoK - then veils resolved and won next turn with CT > FoW (not in hand) BS into win. This is just an example.


    Quote Originally Posted by Final Fortune View Post
    and don't understand why people are playing with Badlands, let alone 2, without Island.
    Me neither... we at least are 0IslandInTES Men...

    you are talking with a GoldLand lover man...
    badlands - while not producing blue (thing I really hate) - provides all the colors you need in your deck except for 8 cards - I come from stable 12 blue producers (12 lands too from GP era) and I remember played with 8fetches with: 13 lands (2-2-1 no swamp still) and 14 (now with swamp). even with 2 swamps!! yes sorry (was because of wPreaux idea)...

    there is a thing that I noted along the time playing TES - and you will agree with me - and is that Volcanic Island is the wost land in the deck (1st context build I played 1 VI...) I am not sure if it is worse than BL still - but contorting the manabase to accomodate to pulverize by playing 3 VI does not make sense to me at all.
    I also think in the sequences about playing lands. Ex: If no other lands in hand other than fetch, then fetch to VI to ponder and dont want to see more VI.
    I agree that most of the times when I want to ponder 1st turn the land will be VI or fetch to VI - even in my case that I play bayou I want more the VI than other land.
    likely another cause I don't like having 3 VI is beeing surgicaled...
    also while 2VI in opening hand is shit 1/1 VI BL is great

    anyway - in my build maybe It makes more sense to play 3VI instead and 0BL.. really don't like so few blue producers (11 total!!! in other eras playing just 12lands had more chances...)... who knows... maybe next time I'll try like this and see how much I hate VI...

    Quote Originally Posted by Final Fortune View Post
    I'm on a stock list and am more or less happy with the consistency approach - 2xCabal Therapy is a hedge vs SBed counter spells.

    1 Ad Nauseam
    1 Empty the Warrens
    4 Infernal Tutor
    4 Burning Wish
    4 Brainstorm
    4 Ponder
    3 Thoughtseize
    3 Duress
    2 Cabal Therapy
    4 Dark Ritual
    4 Rite of Flame
    4 Lion's Eye Diamond
    4 Lotus Petal
    4 Chrome Mox
    4 Polluted Delta
    4 Bloodstained Mire
    2 Underground Sea
    3 Volcanic Island
    1 Swamp

    1 Tendrils of Agony
    3 Empty the Warrens
    1 Grape Shot
    1 Void Snare
    1 Massacre
    1 Pulverize
    1 Echo of Eons
    1 Past in Flames
    1 Telemin Performance
    4 Echoing Truth
    the curious thing is that you moreless reach the same base as me post side (prior to VoS)...

    lately I am noticing that I don't really side out vs blue.decks in general... or if I side out something is just 1 ponder or 2nd AN or 1 CM... it is sad but that's it, the other day for example I took to the torunament CoF... now with Veil it is even more funny because really you have all the tools maindeck... I've ALWAYS played at its minimum 3 CT between main and side. and vs blue.decks in general I bring 2 CT and take out - depend on the feeling - 1CM and disrupt to bring them all - at its simplest I play 2nd games with 9 disruption - my latest iteration was: 1st games: 4TS 4VoS To: 3TS 4VoS 2CT (1TS to side) - and that's it - and really don't know even if it is neccesary or not...

    I am sure you have your reasons but I would play 4TS 2D 2CT. My latest iteration was (prior to VoS): 4TS 3D 2AN and 3CT in side. My next approach would have been to bring 3CT instead of 3D and have more space to really tough match ups - mean TriniAndChalice decks.

    Quote Originally Posted by Final Fortune View Post
    I haven't been impressed with Mox Opal, Defense Grid and Hope of Ghirapor, all of them feel like they are win more cards.
    Me on the other side I've been quite impressed how people play things just because of the fact that other people play those things. I think people need to reach conclusions by their own - on the competitiveness aspect is better for them and - also is funnier.!

    If you want I can share you my own take on a MOpal list! but it has paradoxical outcome! just a funny note: - because the other day talking witha friend I told about the list but was built long time ago and worked somehow - but now with Narset - the list got worse...
    My Parfait Build
    My Psychatog Build
    Yes, I am advanced and you know it...

    Suggestion: Play Magic as a Hobby. Competitiveness is uniquely usefull in this Era and just to evolve the human being to a certain extent...

  8. #8788

    Re: [Deck] T.E.S. - The EPIC Storm

    There are 3 Volcanic Islands for a number of reasons, while Underground Sea is a better land than Volcanic Island in a vacuum the deck can fetch a permanent Black source as opposed to a permanent Red or Blue source so Underground Sea is less critical even if it is more efficient. Furthermore the value of Volcanic Island increases game 2 compared to Underground Sea, because the deck needs to be able to Burning Wish for Pulverize and Voidsnare as well as support Echoing Truths instead of discards vs hate or 3 Empty the Warrens vs Islands. 3 Volcanic Islands means you'll draw a Volcanic Island more than any other land in your opening hand, and it's the "bait" land you hang out there for Wasteland to cantrip while your fetchlands shuffle and look for an Underground Sea or Swamp. You also have to take into consideration that imprinting Chrome Mox for Black is a lot easier than it is for Red, you'll hit more T1 Empty the Warrens if you're getting your Red from Volcanic Island instead of off Chrome Mox.

    In my mind, the whole deck runs off Swamp and Volcanic Islands with Underground Sea being kind of a luxury. The 3/3 Thoughtseize/Duress split is just to reduce the average damage taken from casting Thoughtseize, I'm sure you could play the 4/2/2 split of Thoughtseize/Duress/Cabal Therapy just as well tho'.

  9. #8789

  10. #8790

  11. #8791

    Re: [Deck] T.E.S. - The EPIC Storm

    Mire in Madness looks like a solid SB option, decent Wish target vs Leyline of Sanctity and Counterbalance in black.

  12. #8792

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