63 cards in main deck?
I was thinking "wait, what did he cut for those? Everything else is still there" it must be a typo or something, I can't see 4 ad nauseam's being a thing 2 is the optimal number. Rolling with 4 ad nauseam's is something I wouldn't want to do almost ever.
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Originally Posted by Vacrix
I drove up to Phoenix with Weston. Its not 4 ad nauseums lol. He just writes in chicken scratch xD Its 2 Adnausem.
We were literally writing out decklists and trying to scrounge up our last sideboard cards albeit with some difficulty hence some more liberal SB cards (ex Darkblast). His deck was in fact 61 cards though because he registered a Gitaxian Probe that shouldn't have been. Don't know if Probe was a hindrance or actually helped in some weird way haha I didn't actually ask.
Hi I am Weston don't play 61 cards it's Questionable as fuck but the probe was actualy fine.
Except that Personal Tutor is terrible. Its not like Mystical Tutor where you can hide your business spell on top in response to discard. I think this card goes into a different deck with a different engine. Even if you manage to Chant them first, 7 cards isn't nearly as good as what you can draw with AdN.
This.
This Miracle card isn't RFG upon resolution so with PiF you can do absolutely retarded things like Noxious Revival --> Gitixian Probe-->LED Draw 7... x2 LED, discard your hand, Past in Flames... resolve your graveyard into BW--> Tendrils.
Wait.. isn't this card broken with Dream Salvage?
Luck is a residue of design.
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Expect me or die. I play SI.
This is wrong, unless you somehow skip your draw step. Miracles only trigger on the first card drawn that turn. The only real way to abuse it is with personal tutor, or with library manipulation (Top/Ponder/Brainstorm).
It costs too much to hardcast IMO, wishing into it with a couple floating would be a chore, and under almost any circumstance, would be worse then our other options (PiF/Iggy/DR).
EDIT: I'm retarded. Misinterpreted your post :P
You can Miracle on the opponent's turn, my bad. If you can find 2 more mana you can make that play that I mention, shouldn't be hard; Petal + IMS. ESG/SSG isn't hard to come by. Granted, you have to wait til your turn but you'll still start with 7 cards in hand.
Also, Belcher frequently resolves EtW for 3R mostly with some extra mana floating. It can also get to Belcher for 4. I'm fairly confident that you can get to 3RR, especially when you can just LED, LED into PiF and then do it all over again.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Some crazy land just spoiled:
Land
As ~ enters the battlefield, choose a creature type.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast spells of the chosen creature type. If this mana is spent on a spell, that spell can't be countered by spells or abilities.
Not sure if confirmed, not also sure if is playable in TES. UB Storm maybe?
An update.
This past weekend I played TES at the NELC to a measly 4-3 finish. The worst I've done in a long time, but it doesn't really tell the story of what actually happened. I was X-1 when I gave away game one against Burn, I was mid-combo, chaining Rituals, when I announce Duress, Duress, leaving me with three mana like an idiot with Tendrils in hand. Because of this I lost game one, smashed game two, then game three, kept a decent opener that needed to draw a non-land mana source to win the game turn one (with Nauseam in hand), instead I drew Ill-Gotten Gains (I boarded the second Nauseam out), then drew Infernal, Infernal, over my next two turns. While my opponent opened with double Goblin Guide, Lavaspike, Pillar, Fireblast, and Mountains. Disappointing. Lost my win-and-in to myself.
Next round was paired against BW disruption and got messed up. Bad match-up.
The changes I made I was very happy with were:
Maindeck:
-1 Orim's Chant
+1 Inquisition of Kozilek
Sideboard:
-1 Inquisition of Kozilek
-1 Wipeaway
+2 Deathmark
The Deathmarks were huge for my round three against Eric Fry with 12 maindeck Hate Bears running Death & Taxes.
Yeah, I think having the most mana efficient answers to hate bears vs Maverick is far more important than having a more costly answer that side steps Chalice of the Void fwiw, you've always got Burning Wish -> Shattering Spree at least as an out. Think it was really only a matter of time until Wipe Away/Echoing Truth got the axe.
My truths are never leaving. Chalice of the Void is still something that sees play in 'Cuse/Vestal. But the Deathmarks are better at the moment than Wipaway. The Inquisition was moved main deck to make room for a second Deathmark, I don't actually expect the main deck Inquisition to have an affect in the Maverick match-up. But if it does? Awesome.
I'm assuming both Deathmarks come in and Infest stays as a fetchable answer? I like it. I almost want the second Deathmark to be Chain of Vapor... Just because it can hit Thorn and Pillar. Also, if a cheaper casting cost is our motivator, Chain obviously allows for EOT bounce, which frees up a mana. Though, I'm sure your change had more considerations than just CC. Either way, good riddance Wipeaway!
Thanks for the update,
Matthew
1 Thoughtseize Could be better than 1 inqusition of kozilek in main deck
Could be, but is not. Here are all the relevant situations you are facing when you have an Inquisition or a Thoughtseize on top of my head:
1. If your only protection spell is an IoK or a T-16, and
a) Your opponent doesn't have any disruption: IoK is better
b) Your opponent has one or more FoWs: T-16 is better
c) Your opponent has a single FoW and one or more other counterspells that aren't FoW: IoK is better
d) Your opponent has disruption, but none of which is FoW: IoK is better
2. If you have an IoK or a T-16 and another protection spell, and
a) Your opponent doesn't have any disruption: IoK is better
b) Your opponent has one FoW: IoK is better
c) Your opponent has two or more FoWs: T-16 is better
d) Your opponent has a single FoW and one or more other counterspells that aren't FoW: IoK is better
e) Your opponent has two FoWs and one or more other counterspells that aren't FoW: IoK is better
f) Your opponent has disruption, but none of which is FoW: IoK is better
1b might be slightly more common than some of the situations in which IoK is better, but that's not enough to make T-16 the right choice.
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