Been really skeptical about mirage mirror, but have yet to test it. Someonone who has tried a list with mirror tell me the pros and cons of the card. It seems bad to me because it demands a pre-existing boardstate, but who knows, I could be completely wrong.
Completely get what you are saying. It does require a preexisting board state but the fact it can copy lands is a possible upside. Being able to copy a goyf and block a creature is pretty big. I think the pros are going to outweigh the cons but only time will tell. I'll give an update when I played against my buddy before we head for Indianapolis for Gencon. He has a Big Red Suprise, Bug Delver, Elves, Black Red reanimator, Death and Taxes and TES built. It should be a pretry good gauntlet to run it though. If it sucks I'll go to 3 Wurmcoil Engine and 3 Walking Ballista.
can mirage mirror target a card from a graveyard?
No, is correct. Your graveyard list cards in that zone specifically as cards. so Mirror would have to say target creature card, land card or artifact card.
Took MUD to an event, had mirage mirror stave off marit lage today and eat several counter spells because people were scared of it.
Now Playing:
Dark depths
Reanimator
MUD
Disclaimer: The above person does not claim to have knowledge pertaining to the following subject: anything. Thus, said person may not be held liable for any mishaps/explosions that his advice incurs.
If 'target creature' meant 'target creature card in any zone' then there would be plenty of extra weird things that other cards could do e.g. Swords to Plowshares could be used like a Surgical Extraction.
114.2. Only permanents are legal targets for spells and abilities, unless a spell or ability (a) specifies that it can target an object in another zone or a player, (b) targets an object that can’t exist on the battlefield, such as a spell or ability, or (c) targets a zone.
I've Been really happy with 2 MD mirrors, up to the point where a D&T player said "yeah, this is a very bad match for me, GG" when I went 2-0. First game he revoked the t2 mirror, but Ballista set it free, so a few turns later I was swinging with 2 wurmcoils. He jailed the coil and proceeded to attack with flickerwisp, but mirror copied the wisp and saved the coil. Metalworker came down and soon I was threatening to beat with 2 blighsteels (1 mirror) so he conceded.
Second game went faster with a hand full of posts and Thought-knot, I drew a monolith and thought-knotted his t2 SoFI from stoneforge, then came metalworker and ballista for 7 clearing the board.
Last edited by Silverflame; 08-12-2017 at 12:07 AM.
I ended up playing this list at gencon, pretty happy with it overall. Didn't play the mirror in the 75 since I'm not sure how it is yet. I'm working on a home in the 75 now. I'll update when I see how it is.
23 land
4 cloudpost
4 glimmerpost
2 wasteland
2 inventors fair
4 city of traitors
4 ancient tomb
3 cavern of souls
Creatures 18
3 walking ballista
4 metalworker
4 lodestone hole
2 kuldotha forgemaster
3 wurmcoil engine
1 blightsteel colossus
1 platinum emperion
Non creature artifacts 19
4 chalice of the void
4 lotus petal
2 thorn of amethyst
4 grim monolith
3 trinisphere
1 staff of domination
1 spine of ish sah
Sb 15
2 wasteland
2 tormonds crypt
1 walking ballista
1 trinisphere
3 faerie macabre
3 spine of ish sag
3 phyrexian revoker
We hung in the magic event area 90% of the time we spent there. I played against d&t, maverick, U/B reanimator, sneak and show, b/r reanimator, tin fins, b/g belcher , storm, mono red sneak attack, grixis delver. Pretty diverse field, mostly just pick up games. I would say it was probably in around 55-65% win percentage. Some games were in small comp REL events for a bye at eternal weekend. The changes I made sped the deck up to where I was always able to have a way to cast turn 1 disruption. The late game was still viable with wurmcoil engine or a huge ballista that could dome them at any time. It played a faster, more stable game that didn't suffer from late game slow down. Every threat except metal worker is a beater. I think this was my favorite configuration to date. If someone gives it a try let me know what you think. Sorry for rambling I just got back home to pa from the con, it was a 10 hour drive lol
Well.. never gonna finish my playset of foil grim monoliths i'm afraid..
Why what happened?
So what about Sorcerous Spyglass? If there's going to be any deck, this card is made for MUD.
I'm suggesting it for the following sequences on the play. The percentage of hands you get with these type of blowouts will increase dramatically compared to just the chalice hands...:
Turn 1 ancient tomb -> spyglass name fetch land (this does double duty against DRS! No lands in GY = no mana from DRS so it's -2 mana instead of -1 often)
Turn 2 wasteland
and
Turn 1 Ancient Tomb -> Chalice of the Void
Lantern in modern plays 4x pithing needle
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