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Thread: [Deck] MUD (Metalworker)

  1. #2201
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    Quote Originally Posted by potatodavid View Post
    You are just the worst ;)
    I'll try to take notes this weekend ;) and yes I'm gonna rock 12Post MUD again :)

    I find the raw power of the deck completely nuts, lol
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  2. #2202
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mr. Froggy View Post
    I'll try to take notes this weekend ;) and yes I'm gonna rock 12Post MUD again
    Any changes to the list?

  3. #2203
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    Quote Originally Posted by potatodavid View Post
    Any changes to the list?
    Nope because the list I run does everything I want it to.

    I'll post it later tonight once I'm on my Mac.

    EDIT:

    Artifact (18)
    4x Chalice of the Void
    4x Grim Monolith
    3x Lightning Greaves
    1x Spine of Ish Sah
    2x Staff of Nin
    4x Trinisphere
    Land (24)
    4x Ancient Tomb
    4x City of Traitors
    4x Cloudpost
    4x Glimmerpost
    4x Vesuva
    4x Cavern of Souls
    Creature (18)
    1x Blightsteel Colossus
    3x Kuldotha Forgemaster
    4x Lodestone Golem
    4x Metalworker
    3x Sundering Titan
    3x Wurmcoil Engine

    That's where I'm at with the list for now, I quite like how it plays out.

    The reasoning behind the 4 Caverns is I sold off my Wastelands a while back since I needed money and I didn't want to buy them again. They haven't been missed much yet.
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

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  4. #2204

    Re: [Deck] MUD (Metalworker)

    Legacy 1K: There was about 35 or so people at this event.
    _____________________________________________________
    ROUND 1: Pox
    G1: An early Thoughseize snags a Trinisphere form my hand, which I coudl've powered out T1 via Ancient Tomb + Grim Monolith. Got hit by a Wasteland and a Pox, but he's just durdling around. Eventually Chalice of the Void at 1 and 2 shut him out of the game.
    G2: He's on the play, T1 Duress me, discards Chalice of the Void. Topdeck another Chalice of the Void, and cast it off of the tomb, and he gave out disgruntled look/sound. I then asked if his hand was all one drops, and he silently nodded. He runs them all into Chalice of the Void, and then delves out a Tombstalker, the following turn I slam Blightsteel Colossus, and that's enough to take the cake.
    1-0
    _____________________________________________________
    ROUND 2: Knight of the Reliquary Abzan deck w/ maindecked Chokes/Trinispheres
    G1: Wasteland is serious business. Dead.
    G2: Robot + Staff of Domination going infinite turn 4/5 seems legit.
    G3: T1 Ancient Tomb into Lightning Greaves. T2 play land into Metalworker + Staff seem legit.
    2-0
    _____________________________________________________
    ROUND 3: Burn
    G1: I land Wurmcoils this game, and he's forced to double Fireblast it. Wasteland on Glimmer Post saves me from Price of Progress.
    G2: Opponent powers through Trinisphere and burns me me to death.
    G3: I had a greedy keep of City of Traitors, expensive stuff, and Chalice. I land a turn 1 Chalice, but he Smashes it the following turn. RIP deck.
    2-1
    _____________________________________________________
    ROUND 4: Jeskai Stoneblade
    G1/G2: Chalice of the Void and Cavern of Souls are serious business. I win via Blightsteel.
    At some point in game 2 my opponent attempts to Force of Will an uncounterable Kuldotha Forgemaster, I stare blankly at him, then proceed to equip it with Lightning Greaves.
    3-1
    _____________________________________________________
    ROUND 5: Goblins
    G1: Wasteland is serious business. Dead.
    G2: Hand is lumped with expensive cards on a mulligan to 5, and my lands do too much damage to me.
    3-2
    _____________________________________________________
    My opponents that beat me in the previous rounds are in 2nd and 3rd after standings, so my breakers are looking pretty good.
    Round 6 was it, if I lost I'd be done.
    _____________________________________________________
    ROUND 6: Punishing Jund
    G1: Deathrite into T2 Lily, T3 & T4 Bloodbraid are serious business.
    G2: Chalice of the Void is serious business.
    G3: Thoughtseizes my Metalworker, he slams Homiegoyf turn 2, I draw another Metalworker, and slam it. He plays another Homiegoyf. On my turn I tap the Worker, and unleash 2 Wurmcoil Engines. The turn after that I unleash a Blightsteel.
    4-2
    _____________________________________________________
    TOP 8: Burn (Round 3 opponent)
    G1: Being on the draw against this deck was no fun, and was definitely an uphill battle, Spine of Ish Sah on Goblin Guide saved the day.
    G2: Early Goblin Guide beats are extremely scary, but Glimmerposts and friends definitely helped saved the day. I also managed to land a Platinum Angel on the table, which my opponent was unable to Fireblast / answer via Smash to Smithereens. This game was definitely the most difficult game of the day. Eventually the game ends with being me at -26 from a plethora shenanigans via multiple Ancient Tombs, and Blightsteel Colossus eventually takes the cake (one Goblin Guide spared his life to save his master the first time around).
    _____________________________________________________
    TOP 4: Jeskai Stoneblade
    There's a top 4 prize split, and I'm declared the winner.
    If this match-up had actually played out, I'd feel very comfortable about it.
    _____________________________________________________
    DECKLIST:
    4 Metalworker
    4 Lodestone Golem
    4 Kuldotha Forgemaster
    4 Wurmcoil Engine
    2 Sundering Titan
    1 Platinum Angel
    1 Blightsteel Colossus
    [20]

    4 Chalice of the Void
    4 Trinisphere
    4 Grim Monolith
    1 Lightning Greaves
    1 Staff of Domination
    1 Staff of Nin
    1 Spine of Ish Sah
    [16]

    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    3 Cavern of Souls
    3 Vesuva
    2 Wasteland
    [24]

    SIDEBOARD:
    1 Duplicant
    2 Steel Hellkite
    1 Lightning Greaves
    1 Ensnaring Bridge
    1 Bottled Cloister
    1 Coercive Portal
    1 Witchbane Orb
    2 Ratchet Bomb
    2 Tormod's Crypt
    3 Mindbreak Trap
    [15]
    _____________________________________________________
    NOTES:
    This deck is extremely similar to the one at GP New Jersey. I was considering taking out 1 Wasteland for another Cavern of Souls.

    I'm considering cutting Staff of Nin, it hasn't done much in 12+ matches other than ping my opponent to death ONE game.
    A Coercive Portal in the main might be better, nevertheless, that leaves me with a free slot I can tinker around with (no pun intended) .
    Last edited by GhostEmpire; 12-22-2014 at 02:29 AM.

  5. #2205

    Re: [Deck] MUD (Metalworker)

    Hi, could you plz write your sb plan for each of your games?

  6. #2206
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    Finished 3rd at my LGS, went 2-2 but had amazing tie-breakers.

    Round 1: BUG NicFit
    2-0

    Round 2: Manaless Dredge (my friend went 4-0 with the list I lent him.)
    1-2

    Round 3: Naya Zoo
    1-2

    Round 4: UWr Stoneblade
    2-1

    Good enough for 3rd!

    I'm gonna cut the Staff of Nins, I sided them out every single game in the past month I've used them.

    Maybe add a Forgemaster and an extra Karn.
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

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  7. #2207
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mr. Froggy View Post
    Finished 3rd at my LGS, went 2-2 but had amazing tie-breakers.

    Round 1: BUG NicFit
    2-0

    Round 2: Manaless Dredge (my friend went 4-0 with the list I lent him.)
    1-2

    Round 3: Naya Zoo
    1-2

    Round 4: UWr Stoneblade
    2-1

    Good enough for 3rd!

    I'm gonna cut the Staff of Nins, I sided them out every single game in the past month I've used them.

    Maybe add a Forgemaster and an extra Karn.
    Yea, I don't like staff of Nin. It doesn't do enough. There are just better spells at 6.
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  8. #2208

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by dcosiem View Post
    Yea, I don't like staff of Nin. It doesn't do enough. There are just better spells at 6.
    Yeah, it was one of the most useless cards for me the past TWO tournaments I went into.

    Out of 11+ rounds, I've only used it to actually win a game via pinging my opponent in the face.

  9. #2209
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mr. Froggy View Post
    I'm gonna cut the Staff of Nins, I sided them out every single game in the past month I've used them.

    Maybe add a Forgemaster and an extra Karn.
    I cut Staff of Nin a few days ago and haven't missed it at all. While I like the idea of a win condition that doesn't use the red zone, in the span of 45 matches it has once or twice killed a Dark Confidant and drawn extra cards, but in each situation I would have been just as if not more happy with the 4th Wurmcoil. It's rare to lose a game after resolving a Wurmcoil.

    I've followed your example with the Lightning Greaves and it has sometimes been a difference maker in terms of what it does and what it threatens to do. The additional early plays are a great bonus and help to stabilize my life total in matchups where I need a Wurmcoil swing as quickly as possible.

    In the matches since switching from Welder back to Post, I've gone 35-10. These include some registered tournament matches, local test matches, and many online test matches. Losses have been to Reanimator, Manaless Dredge, Jund, Rack Pox, RUG Delver, Painter, UB Tezzeret, Nic Fit (rapid fire Cabal Therapies), and two others that I can't recall at this moment. I continue to be pleasantly surprised by the deck's consistency, for MUD anyway ;-D


    Creature (20)
    4x Metalworker
    4x Lodestone Golem
    4x Kuldotha Forgemaster
    1x Steel Hellkite
    3x Wurmcoil Engine
    3x Sundering Titan
    1x Blightsteel Colossus

    Artifact (16)
    4x Chalice of the Void
    4x Grim Monolith
    3x Lightning Greaves
    1x Staff of Domination
    4x Trinisphere

    Land (24)
    4x Cavern of Souls
    4x Ancient Tomb
    2x City of Traitors
    4x Cloudpost
    4x Glimmerpost
    *3-4x Vesuva
    *2-3x Wasteland


    Sideboard (15)
    3 Phyrexian Revoker
    2 Ratchet Bomb
    1 Sphere of Resistance
    1 Duplicant
    2 Ensnaring Bridge
    1 Steel Hellkite
    2 Spine of Ish Sah
    1 Platinum Emperion
    1 Wurmcoil Engine
    1 other
    Last edited by Sockosensei; 12-22-2014 at 06:06 AM.
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  10. #2210

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Sockosensei View Post
    I cut Staff of Nin a few days ago and haven't missed it at all. While I like the idea of a win condition that doesn't use the red zone, in the span of 45 matches it has once or twice killed a Dark Confidant and drawn extra cards, but in each situation I would have been just as if not more happy with the 4th Wurmcoil. It's rare to lose a game after resolving a Wurmcoil.

    I've followed your example with the Lightning Greaves and it has sometimes been a difference maker in terms of what it does and what it threatens to do. The additional early plays are a great bonus and help to stabilize my life total in matchups where I need a Wurmcoil swing as quickly as possible.

    In the matches since switching from Welder back to Post, I've gone 35-10. These include some registered tournament matches, local test matches, and many online test matches. Losses have been to Reanimator, Manaless Dredge, Jund, Rack Pox, RUG Delver, Painter, UB Tezzeret, Nic Fit (rapid fire Cabal Therapies), and two others that I can't recall at this moment. I continue to be pleasantly surprised by the deck's consistency, for MUD anyway ;-D


    Creature (20)
    4x Metalworker
    4x Lodestone Golem
    4x Kuldotha Forgemaster
    1x Steel Hellkite
    3x Wurmcoil Engine
    3x Sundering Titan
    1x Blightsteel Colossus

    Artifact (16)
    4x Chalice of the Void
    4x Grim Monolith
    3x Lightning Greaves
    1x Staff of Domination
    4x Trinisphere

    Land (24)
    4x Cavern of Souls
    4x Ancient Tomb
    2x City of Traitors
    4x Cloudpost
    4x Glimmerpost
    *3-4x Vesuva
    *2-3x Wasteland


    Sideboard (15)
    3 Phyrexian Revoker
    2 Ratchet Bomb
    1 Sphere of Resistance
    1 Duplicant
    2 Ensnaring Bridge
    1 Steel Hellkite
    2 Spine of Ish Sah
    1 Platinum Emperion
    1 Wurmcoil Engine
    1 other
    I'm only playing with one Greaves at the moment, but I want to try another 1-2 additional copies.

  11. #2211
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    I honestly love my 3 copies of Greaves, I find they do so much for the deck.

    Also its true, I could add a 4th Wurmcoil since they win games by themselves.
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

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  12. #2212
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mr. Froggy View Post
    I honestly love my 3 copies of Greaves, I find they do so much for the deck.

    Also its true, I could add a 4th Wurmcoil since they win games by themselves.
    This is true and I also dislike the Staff of Nin (compare it to a Wurmcoil Engine for how much you can get for 6 mana), but I also doubt the usefulness of the Blightsteel Colossus: It is great when winning (i.e. Forgemastering or hardcasting him).
    IMHO another threat that is castable like Myr Battlesphere is better. An early Battlesphere (tinkered or hardcast) is nearly as devastating as the Colossus, but it can realistically be hardcast off lands and not just off Metalworker.

    This is what I currently play:

    4x Kuldotha Forgemaster
    4x Lodestone Golem
    4x Metalworker
    1x Myr Battlesphere
    1x Platinum Emperion
    1x Sundering Titan
    4x Wurmcoil Engine

    4x Chalice of the Void
    4x Grim Monolith
    2x Lightning Greaves
    1x Staff of Domination
    4x Trinisphere
    2x Karn Liberated

    4x Ancient Tomb
    3x Cavern of Souls
    3x City of Traitors
    4x Cloudpost
    4x Glimmerpost
    2x Vesuva
    4x Wasteland

    Sideboard

    1x All Is Dust
    2x Ensnaring Bridge
    2x Phyrexian Revoker
    3x Ratchet Bomb
    2x Relic of Progenitus
    1x Spine of Ish Sah
    1x Steel Hellkite
    2x Tormod's Crypt
    1x Trading Post
    Last edited by hofzge; 12-22-2014 at 03:01 PM.
    Chalice on 1

  13. #2213
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    Re: [Deck] MUD (Metalworker)

    I need a word on Myr BattleSphere. Is he good enough to make the 75?
    2015 SCG Washington D.C. IQ Legacy Champion - 1st place w/ Sneak and Show


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  14. #2214
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    Re: [Deck] MUD (Metalworker)

    Well it attacks for 12 and gives you fodder to Forgemaster again next turn.

    It's tried and true in Vintage and with the advent of Young Pyromancer also important: It can block 5 creatures.
    Chalice on 1

  15. #2215

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mr. Froggy View Post
    I honestly love my 3 copies of Greaves, I find they do so much for the deck.

    Also its true, I could add a 4th Wurmcoil since they win games by themselves.
    Wurmcoil really helped out in the tournament, I love my 4th one.

    How do you guys feel about Platinum Angel vs. Emperion? Losing outside of damage hasn't been relevant for me, and Angel is way harder to kill, which could have been a huge liability.
    In the Top 8 match I won, I had an Angel out and my opponent needed a a Fireblast (outside of Smash to Smithereens) to win the game. The bigger body on Emperion provides a quicker clock and can actually eat things.
    Last edited by GhostEmpire; 12-22-2014 at 06:41 PM.

  16. #2216
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    Re: [Deck] MUD (Metalworker)

    @hofzge Yea, the whenever i get Myr on the field, he has been super useful. My problem building with 12-post mud is the consistency.

    @GhostEmpire I rather play Emperion in the main and keep Angel in the side just because of the reasons you stated. Also, in my meta or wherever, I'm just not really seeing much High tide combo decks or Painter servant decks that she's really good in.

    Side Note: I'm testing 4 Lightning Greeves in my deck. I really think that I want more greeves to protect my effective creatures from being removed more often then not. Anyone got a take on this?
    2015 SCG Washington D.C. IQ Legacy Champion - 1st place w/ Sneak and Show


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  17. #2217

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by dcosiem View Post
    @hofzge Yea, the whenever i get Myr on the field, he has been super useful. My problem building with 12-post mud is the consistency.

    @GhostEmpire I rather play Emperion in the main and keep Angel in the side just because of the reasons you stated. Also, in my meta or wherever, I'm just not really seeing much High tide combo decks or Painter servant decks that she's really good in.

    Side Note: I'm testing 4 Lightning Greeves in my deck. I really think that I want more greeves to protect my effective creatures from being removed more often then not. Anyone got a take on this?
    Yeah, nearly all the combo decks played at my shop are Storm, so it should be sufficient enough.

    I want to try the 2nd Greaves that's for sure, how are you liking 4?

  18. #2218
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    I find 3 an amazing number, let us know how 4 goes.
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  19. #2219

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Mr. Froggy View Post
    I find 3 an amazing number, let us know how 4 goes.
    I have room for 2, but not quite 3 yet, haha.

    What would you recommend cutting from this:

    DECKLIST:
    4 Metalworker
    4 Lodestone Golem
    4 Kuldotha Forgemaster
    4 Wurmcoil Engine
    2 Sundering Titan
    1 Platinum Angel
    1 Blightsteel Colossus
    [20]

    4 Chalice of the Void
    4 Trinisphere
    4 Grim Monolith
    2 Lightning Greaves
    1 Staff of Domination
    1 Spine of Ish Sah
    [16]

    4 Ancient Tomb
    4 City of Traitors
    4 Cloudpost
    4 Glimmerpost
    3 Cavern of Souls
    3 Vesuva
    2 Wasteland
    [24]

  20. #2220
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    I do run 3 Kuldotha and 3 Wurmcoils, which gave me room.. :/
    ''The man who passes the sentence should swing the sword.'' Lord Eddard Stark - A Game of Thrones

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