"You have to play a couple turns ahead of your opponent in order to win a lot of your games."
This is one of the most important things to be successful at magic, no matter what deck you play. If you're bad at this, work on it. Heavily. You'll see results pretty fast.
(Disclaimer: I've played since Revised, and I still get caught off-guard often, especially in Legacy).
On that note I've decided to give the deck another go, with an additional Metalworker maindeck and a more midrange-hating sideboard.
Last edited by Larzdk; 09-28-2012 at 05:56 AM.
Congrats to Chris Cornwell-Shiel, getting 14th out of 351 players this weekend at SCG Atlanta. He has a Welder Kuldotha build.
//Lands [21]
3 Cavern of Souls
3 City of Traitors
3 Great Furnace
4 Ancient Tomb
4 Darksteel Citadel
4 Wasteland
//Creatures [16]
1 Blightsteel Colossus
1 Myr Battlesphere
1 Steel Hellkite
1 Sundering Titan
4 Goblin Welder
4 Kuldotha Forgemaster
4 Metalworker
//Artifacts [23]
1 Spine of Ish Sah
1 Staff of Domination
2 Lightning Greaves
2 Mox Opal
3 Sensei's Divining Top
3 Trinisphere
3 Voltaic Key
4 Chalice of the Void
4 Grim Monolith
//Sideboard
1 Contagion Engine
1 Ensnaring Bridge
1 Ratchet Bomb
3 Tormod's Crypt
1 Trinisphere
1 Duplicant
1 Phyrexian Metamorph
3 Phyrexian Revoker
1 Platinum Emperion
2 Wurmcoil Engine
Contagion Engine is a hilarious Kuldotha target vs. creature decks.
After some testing last night, I think I may go:
-2 Moltensteel Dragon
-1 Godo
-1 Etched Champion
+1 Steel Hellkite
+3 Phyrexian Revoker
Thoughts? Also, after doing some play testing with my brother, I found the reanimator match-up is very swingy. He usually has the advantage, but if I mull aggressively for Chalice it brings it closer to an even race. Problem is it slows him down, doesn't stop him outright (although one game I had turn 1 chalice @ 1, turn 2 chalice @ 2 and he had to scoop from there).
Phyrexian Revoker is awesome as it can shut down alot of things such as Jace, the Mindsculptor and AEther Vial.
I think Steel Hellkite is okay for board control. Not as good as Wurmcoil, but it holds itself. Its only downfall is that its only a 5/5 (Yes, I am greedy).
I like how you say only when he is the biggest creature in my list. Wurmcoils though are going to be in my board, likely as a 2-of. Also, what tweaks do you think are in order for my mana base if I wanted to squeeze Cavern of Souls/Rishadan Port (as well any random techy jank land singletons)?
4 Ancient Tomb
4 City of Traitors
4 Wasteland
4 Great Furnace
6 Mountain
The use of red gives you Goblin Welder, Faithless Looting, and Blood Moon. Are these sufficiently powerful enough to skew the manabase from mana disruption (Rishadan Port)?
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
You know, some of these red versions are almost starting to look like a hybrid of Dragon Stompy and MUD.
But not everyone runs Faithless Looting and Blood Moon. He could still be running Godo and Welder. He could be running Solemn Simulacrum which explains the high density of basic lands.
My question was more in abstract for the Moon / MUD archetype rather than noobslayer's specific build. I think that Chalice of the Void is in great metagame position right now, and Blood Moon doesn't hurt either. I'm not entirely sold on Metalworker + infinite 6 drops, because frankly, everyone can deal with a 1/2 right now.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
That's the benefit of the Stompy list Fropper and I are popularizing: Thran Dynamo is a serious card. It is very difficult to deal with the advantage it provides. As much as I love Blood Moon, the card is just not a reliable enough hose against the midrange and combo decks that are in the format. It hurts Delver badly but not consistently enough for someone like me.
In addition, running basics makes other lands you have more attractive for Wasteland. One of the benefits of running pure non-basics is that people do not know what Waste. All your lands are very powerful.
In the end, it's a personal choice. I choose to play Port, Factory and Ruin because of the amount of removal and permission in the format instead of Forgemaster, which is only good when I sacrifice slots to empower it.
My latest Godo list for those still interested in that particular version:
Lands:
4 Ancient Tomb
4 Cavern of Souls
4 City of Traitors
4 Great Furnace
2 Mountain
4 Wasteland
Creatures:
3 Etched Champion
4 Godo, Bandit Warlord
4 Lodestone Golem
3 Metalworker
2 Sundering Titan
Spells:
3 Batterskull
4 Chalice of the Void
4 Grim Monolith
2 Mox Diamond
1 Sword of Fire and Ice
1 Sword of Light and Shadow
4 Thran Dynamo
3 Voltaic Key
Sideboard:
2 Crucible of Worlds
3 Cursed Totem
1 Karn Liberated
3 Spine of Ish Sah
2 Tormod's Crypt
3 Trinishphere
1 Umezawa's Jitte
How does the Godo version fare against Aggro decks? It seem like missing out on Wurmcoils and Hellkites really hurts that matchup. The size of Etched Champions don't play that well on the d, imo. And why are you running Spines over extra Karns - just playing around Needle-effects/your own cost increases?
It's still good against aggro. Though if I was more worried about that, the Sundering Titans would be Steel Hellkites. Godo into Batterskull is often better than Wurmcoil Engine. Etched Champion wears equipment like a boss and holds the ground down very well. Post board Jitte also obviously tears the aggro decks up.
Spines over extra Karns because you can put in into play off a Show and Tell.
Unlike the other Godo builds I am still running metalworker. I'm thinking of going to 3 Godo in the main, and that's really my only red card. So I don't think I need 10 red sources. Maybe 4 Great Furnace, 3 Cavern of Souls, 1 Mountain?
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