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Thread: [Deck] MUD (Metalworker)

  1. #4741
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Silverflame View Post
    I tested the 15 planeswalker build and it felt soft to counters since we don't have many ways to draw or cheat stuff into play. Maybe defense grid can help.
    I couldnt disagree more. I've been testing and almost every Walker draws cards, without using the word draw, so it even gets around narset. I played a local, and went 3-1. If the matches I played vs grixis and miracles were real, it would have been 6-1. It's a real deck. I dunno if it's what I'd take to a big comp event. I also dont know that I wouldnt.
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  2. #4742
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    Re: [Deck] MUD (Metalworker)

    The one loss was to infect, so there that. The match still sucks.
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  3. #4743

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by malfie13 View Post
    Spells:33
    4 Chalice of the Void
    2 Voltaic Key
    4 Grim Monolith
    2 Sorcerous Spyglass
    1 Ensnaring Bridge
    3 Trinisphere
    4 Karn, Scion of Urza
    4 Karn, the Great Creator
    4 Thran Dynamo
    3 Ugin, the Ineffable
    2 Ugin, the Spirit Dragon

    Lands:25
    4 Ancient Tomb
    3 Blast Zone
    1 Buried Ruin
    1 City of Traitors
    4 Cloudpost
    1 Crystal Vein
    4 Glimmerpost
    2 Thespian's Stage
    3 Vesuva
    2 Wasteland
    Hi Malfie13,
    question : why do you pack only 1 City while running 4 Chalice and Grim/Trinisphere ?
    I get that losing lands is not ideal while we try to ramp, but turn 1 plays are so good we can't offer the chance for the opponent to Daze/Pierce it, IMO.
    Plus the fact that 8 sol lands increase your turn 2 Karn probabilities.

  4. #4744
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    Re: [Deck] MUD (Metalworker)

    There are really only so many land slots. I'm also running a vein, so its functionally 2 cities. It's really, really important to hit a curve in this deck. It doesnt rely on metalworker ramp, so its obviously slightly less absurd than traditional mud. Also the curve is lower, in general, even counting ugin and newlamog
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  5. #4745
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by malfie13 View Post
    There are really only so many land slots. I'm also running a vein, so its functionally 2 cities. It's really, really important to hit a curve in this deck. It doesnt rely on metalworker ramp, so its obviously slightly less absurd than traditional mud. Also the curve is lower, in general, even counting ugin and newlamog
    I'm on full set cities and veins now, I want to hit 4 mana as soon as possible

    Isn't the second city always better than the first vein btw?

    I like the new "welder", combines greatly with the old one. Searching for Sundering Titan, weld it in, thank you very much

  6. #4746
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Airwave View Post
    I'm on full set cities and veins now, I want to hit 4 mana as soon as possible

    Isn't the second city always better than the first vein btw?
    Agreed. 4 mana is the most mportant amount. Hwr, vein doesnt HAVE to be scrapped when you upgrade lands. Obv it will often be, but not always. I'm considering going up a city tho. Dunno. Still a work in progress
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  7. #4747
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    Re: [Deck] MUD (Metalworker)

    Ok, so I've gone 5.0 and 4.0 in succession over the past two legacy events I've played. I'm relatively happy with the deck as is. I've even won all the expo matches I've played with it. It's gross. I'm probably going to run it at scg con. Wish me luck, I intend to claim glory. It wont be for lack of trying if I don't. I hope that they put my ass on camera, but I doubt it. I think it's the same time as the modern event .
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  8. #4748
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by malfie13 View Post
    Ok, so I've gone 5.0 and 4.0 in succession over the past two legacy events I've played. I'm relatively happy with the deck as is. I've even won all the expo matches I've played with it. It's gross. I'm probably going to run it at scg con. Wish me luck, I intend to claim glory. It wont be for lack of trying if I don't. I hope that they put my ass on camera, but I doubt it. I think it's the same time as the modern event .
    Mind sharing your list? If not publicly, maybe via PM?

  9. #4749
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by malfie13 View Post
    Ok, so I've gone 5.0 and 4.0 in succession over the past two legacy events I've played. I'm relatively happy with the deck as is. I've even won all the expo matches I've played with it. It's gross. I'm probably going to run it at scg con. Wish me luck, I intend to claim glory. It wont be for lack of trying if I don't. I hope that they put my ass on camera, but I doubt it. I think it's the same time as the modern event .
    Good luck!!

  10. #4750
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by TLK View Post
    Mind sharing your list? If not publicly, maybe via PM?
    Definitely...after the event. Either way I'll share my experiences, good or bad. I'm pretty zoned in tho. I'm hopeful for this and will do my best!
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  11. #4751
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    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by malfie13 View Post
    Definitely...after the event. Either way I'll share my experiences, good or bad. I'm pretty zoned in tho. I'm hopeful for this and will do my best!
    How'd you end up doing?

  12. #4752

    Re: [Deck] MUD (Metalworker)

    They just spoiled an upgraded Voltaic Key.

    Manifold Key 1
    1: Tap: Untap another target artifact
    3: Tap: Target creature can't be blocked this turn.



    How essential is Chalice?

    I'm wondering if it's worth it to play 10 Monoliths, 8 Voltaic Key (also untap Metalworker), a couple of Candelabra of Tawnos to pair with Cloudpost and just aim to hardcast massive Walking Ballistas and Emrakul's every game.

  13. #4753

    Re: [Deck] MUD (Metalworker)

    Quote Originally Posted by Captain Hammer View Post
    They just spoiled an upgraded Voltaic Key.

    Manifold Key 1
    1: Tap: Untap another target artifact
    3: Tap: Target creature can't be blocked this turn.



    How essential is Chalice?

    I'm wondering if it's worth it to play 10 Monoliths, 8 Voltaic Key (also untap Metalworker), a couple of Candelabra of Tawnos to pair with Cloudpost and just aim to hardcast massive Walking Ballistas and Emrakul's every game.
    Sounds like too much air to me, but I may be wrong, tutors exist after all. Also london mulligan...

    I'd say chalice is very essential. Sometimes it's a 2 mana game-win. Also due to the inherent inconsistency issues of playing a generic sol-land deck, we need to put cantrip based decks in a worse position from the start as often as possible.

  14. #4754
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    Re: [Deck] MUD (Metalworker)

    Hi guys. Sorry about the delay. I'm going to post something a little more official as time permits, but I had two big legacy weekends back to back. First I had scgcon, where I ran the list in two side events the day before the main event going 5.3, technically 5.2.1, but we played it out and I lost. I also brought stoneblade where I went 8.0 in side events. Aaaaand I played stoneblade for the main event, lol. That said. I also had a charity event last week in CT which garners a lot of people, this time 78. I went 4.3 in the main event, scooping to my mirror opponent at 3.2 in the Hope's his better breakers would put him in the t8. Sadly it didnt despite my winning the last round. I'll post a bunch of observations and recommendations for going forward in the coming days. Being a part time worker and full time dad is time draining. Lol.
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  15. #4755
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    Re: [Deck] MUD (Metalworker)

    Ps the mirror would have been a draw
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