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Thread: [Deck] Zombardment

  1. #121

    Re: [Deck] Zombardment

    Quote Originally Posted by mishrazz View Post
    Sounds like Zombardment is having a hard time in that meta. You could probably grind out all these decks if you can stay alive long enough.
    Some lifegain/removal could possibly help you on the way. Cut one Bitterblossom for the 4th. Blood artist maybe, and you could add Lightning Helix
    or Tendrils of Corruption

    In the SB you could try Ensnaring Brigde for Meekstone, and Firespout for Go for the Throat ?
    Ooh, interesting. Ensnaring bridge definitely helped, esp with surgical extraction/ extirpate/ pithing needle to stop the anti-artifact cards. But not drawing it in 3-4 turns is a HUGE disadvantage against aggro decks.

    As for removal, i decided to add lightning bolt to replace innocent blood. It's still hard for me because of my shocklands. I decided to go with 8 fetchlands to reduce the pain.

    For now, it does seem going green ( vengevine, Deathrite shaman, loltroll) is remarkably powerful. I've only playtested it on cockatrice, so I dont know how it really fares in my local meta ( mostly aggro). Black hand disruption still is a major problem, but then, it always is for any deck. Waiting for February for the next set of Ravnica, hoping to see what Orzhov have up their sleeves.

    Any pro tips for a player struggling to cope in a aggro meta with zombardment?

  2. #122
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    Re: [Deck] Zombardment

    I played in a 33 man GPT event Sunday at Knightware in LA so I'll post a quick report here. First and foremost my list:

    [cards]
    4 Gravecrawler
    4 Bloodghast
    4 Tidehollow Sculler
    4 Deathrite Shaman
    1 Teysa, Orzhov Scion

    4 Lingering Souls
    4 Faithless Looting
    4 Cabal Therapy
    3 Abupt Decay

    4 Goblin Bombardment
    1 Bitterblossom

    2 Lilliana of the Veil

    1 Undiscovered Paradise
    4 Badlands
    4 Scrublands
    2 Bayou
    4 Bloodstained Mire
    4 Marsh Flats
    1 Verdant Catacombs
    1 Swamp

    SB:
    2 Ray of Revelation
    3 Faerie macabre
    2 Pithing Needle
    2 Humility
    2 Zealous Persecution
    2 Urborg Justice
    1 Contamination
    1 Abrupt Decay
    [cards]

    Reasoning for card choices:

    Why no carrion feeder/blood artist?

    The cards are standalone terrible, I would rather play cards that are guaranteed to have an effect on the board rather than multiple potential dead draws if I'm behind. In order to mitigate the loss of the extra sac outlets I do go for the 4th Bombardment. I like seeing at least 2 a game, because in the off chance they remove one I like a backup, it also can be looted away for more action if one sticks. The no block clause mixed with the lack of trample on the part of carrion feeder make it very weak in my opinion. In the off chance you get to attack into an empty board then go nuts, but by the time you're pumping your feeder to a scary size it either has a giant chump target painted on it or it's win more. Blood artist is just crap, play deathrite shaman like a real wizard and move on.

    Why the green splash?

    It's awesome that's why. Deathrite is insane, if it lives game 1 - BIG if - it probably won't live game 2. The card can potentially win games by it self against slower draws from an opponent. Against better draws it changes math a ton as well as easing the pressure on our strained manabase. Abrupt decay greatly helps the miracle MU, and I think 3 was the right number. 4 is too many potential dead slots yet 2 isn't enough to shore up the MU's where you are weak to creatures. Decay is basically a dead draw against combo which is why I would never play 4 MD, in the off chance they play an early LED or Top you can still hit one. I'll reiterate though it's a dead draw in those MU's. Abrupt Decay is honestly the greatest reason for the splash as it does so much work in so many random situations.

    Was Teysa ever good?

    Surprisingly yes. She provided extra soul fodder for bombardment, removal when possible, and an extra blocker in a deck that has none. I didn't get to test her as much as I would have liked, but I whenever I saw her I never felt like she was a dead draw. She has great lategame applications as well as speeds up the midgame by increasing the clock. I definitely wouldn't play her in a build with Blood Artist/Feeder though.

    On to the report - I didn't take notes but I'll hit the major themes of the deck/highlight my greatest errors. Also I don't remember much of SB'ing, suffice it to say I boarded in anti creature cards against creature decks, contamination against control/omnishow, and others where obvious.

    RD 1 Against Aluren

    Game 1: He wins the roll and choose to play. He plays a tapped land that sacs for GG and I'm clueless as to what he's playing. I loot turn 1 and pass. He then casts a turn 2 Coiling Oracle and I understand the gameplan. Turn 2 I cast a sculler and steal his aluren then pass turn. He casts a harpy bouncing his oracle then recasts oracle. I sculler again stealing a card. The game plays out fairly simply as I strip his hand and he fails to find an aluren, I just beat down with zombies for the win. I did see him play some storm creature with haste this game that gets +1/+1 counters for each storm minus itself, interesting card, I wouldn't necessarily MD it though.

    Game 2: He's on the play, cards are played until he EOT's Intuition for Aluren, he then lands Aluren his turn. He attempts to go off casting Coiling oracle then a cavern harpy, in response I ray of revelation the Aluren with flashback mana up. He responds by playing out his hand and casting Tendrils of Agony for 14. I go to 3 and he still has 2 harpies out while I have only a bombardment and a zombie. My turn I sac crawler to hit one harpy, he bounces. I cast lingering souls, sac to hit harpy, he bounces. Cast therapy and flashback to empty his hand so now we both have nothing but I have a souls in the graveyard. Next turn I flashback and go on the attack. This continues while he draws land and I draw zombies, eventually I get the game. Me 3 life, him 34 life, grinded it out. I did almost punt by saccing a bloodghast, to which he was able to respond by extirpating my vampires. I then cast a crawler for the win but I almost cost myself the game.

    Lesson learned: Don't sac for value post board unless you absolutely have to, or know for a fact they don't have the Surgical. Creatures on board are better than creatures in the yard if gravehate is present (maybe obvious to everyone else but still important shift to recognize between G1 and G2/G3)

    2-0
    *At the end of the round he tells me he's been playing Aluren for years but the build he played that day was his newest version.

    1-0

    Round 2 Mono Black Discard

    He got the bye round 1 so I don't know how good his deck is or have any clue what he's playing.

    Game 1: He casts a turn 1 quest for the nihil stone and I'm thinking sweet I can handle pox no problem. Turns out I can't handle it as easy as I thought. He's playing functionally 8 copies of hymn to tourach and I'm finding it hard to make land drops and still meet my color requirements. In this match I often felt the need for duals that didn't include black IE 1 Savannah or 1 Plateu, definitely worth considering in the future against waste heavy decks. Eventually the game plays out to where I sandbag enough lands and lillianas so that his quests and Racks never trigger resulting in me bombarding him for the win (his ensnaring bridge slowed me down so that I could only bolt him once a turn with a gravecrawler). In fairness if he drew a single IOK or Durress I would have been dead on the spot with his board position but he proceeded to draw more racks and no discard spells.

    Game 2: I don't remember this game well, I know he had out a turn one quest or rack. After that I was able to strip most of his hand with Therapies and he proceeded not to draw much action. It's a shame he didn't get to play out his deck as intended cause it seemed like a spicy brew, with the right numbers it looked like it could be a lot of fun (for the player not the opponent of course :) haha).

    4-0

    2-0

    Round 3 Maverick

    I saw him playing for fun between rounds so I knew he was on Maverick. He had expressed that he was new to the deck, and having played Maverick for over 2 years I felt a sort of comraderie with the gentlemen. I offered up the information that I was on Zombies to which he replied he had considered building the deck. Very cool guy, I offered to show him my deck after the round so he could have a look.

    Game 1: I honestly don't remember much, I know at the we got to a board state where he had an active ooze but I had so many attackers I was able to alpha and sac to bombardment for exactsies.

    Game 2: He lands a turn 2 Ooze but I answer immediately with an abrupt decay. I pithing needle his Kotr before he can activate and waste me out of the game. He then tries beating down, I accept the race seeing that I have a one turn advantage on him. Just when I think I'm gonna need 2 turns to kill I topdeck the Zealous Persecution. The board is a tapped Kotr, untapped Noble, against 2 gravecrawlers and 2 spirit tokens and 1 bloodghast...

    Now I don't claim to be particularly good at Magic, but this was exceptionally bad...

    Declare attack phase, swing with attackers, he blocks noble to ghast - then I cast Zealous - nowhere in that whole procession did I think "oh wait, if I cast this now I win, or now, or now"

    ... I'm bad at magic.

    Either way I won the game.

    6-0

    3-0

    There are 3 rounds left now and I only need 1 win to be guaranteed a spot in top 8 which means I'm guaranteed at least 1 dual land. In my next post I'll show how all my luck disappeared and my bad play actually lost me matches I should have won.

    EDIT:

    So the last 3 rounds

    Round 4 against Omni Show

    I'm playing against my friend, we both know each other's decklist so the MU hinges on me making good therapy decisions and him not being able to dig out of them.

    Game 1 He wins, Griselbrand eats me but he can't draw too much due to a Bombardment threatening lethal, he just wins in the air when I fail to find a lingering souls and he has infinite cards.
    Game 2 He drops 2x Leyline of Sanctity turn 0 but I have a Ray of Revelation in hand so I'm down but not out. However I am out after I fail to topdeck a green source and never get to tear apart his hand, instead casting Tidehollow scullers like grizzly bears.

    Round 5 against Show - Hivemind

    Game 1 I grind him out with some strong hand disruption and zombies

    Game 2 Turn 0 Leyline again, blanks my therapy plus 2 sculler draw. I never find any hate and proceed to cast more grizzly bears before dying to 2 Pact of the Titan triggers

    Game 3 Another turn 0 Leyline, I have more discard in hand, fail to find hate, but more importantly I still punted. He has 7 cards in hand and he probably has the combo for next turn. I have a Contamination in hand a Gravecrawler in the yard and bombardment plus dorks on field. I also have sculler in hand. I think he has countermagic so I lead off with Tidehollow thinking I can wait a turn on contamination in the hopes that he counters the tidehollow to reduce my clock and prevent any gravecrawler machine guns. I should have just gone balls to the wall and cast the contamination. He combos next turn, I lose, I ask if he has the countermagic and he doesn't. I easily could have won with a one sided armageddon but I suck at Magic.

    Round 6 Burn

    I know he's on burn, he knows I'm on Zombies cause we sat next to each other round 1. I tell him I think he's favored, though really it depends on whether I make good calls with therapy.

    Game 1 I make bad calls with therapy and he wins. There was one point I was at 4 and he has 1 card in hand. I have a Shaman plus random dork in play, I EOT activate he in response Fireblasts. Theoretically I could have waited but I thought it was more important to be aggressive with life gain in the hopes that he didn't have the blast, trying to move myself out of lethal range. I probably should have just waited one more turn though to activate shaman in response in the hopes he doesn't find another burn spell.

    Game 2 He looks at his hand not too excited and I'm thinking he has Lava Spike, I contemplate a blind therapy naming lava spike turn 2, I go for bombardment instead. His turn 2 he casts double lava spike... I lost shortly thereafter from some price of progress and flame rifts.

    Everyone I lost to Top 8'd so kudos to them, seriously though they played really well and we had some great games. I'm glad they got to move on, bummed I wasn't there with them.
    Last edited by Jabari; 12-07-2012 at 03:32 AM.

  3. #123
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    Re: [Deck] Zombardment

    So I went to check the SCG App this afternoon during a break in my programming time, and saw this gem from Sam Black:

    How can I even show up with a graveyard-based attrition strategy in a format where a full half of the decks in the last Top 8 (at StarCityGames.com Legacy Open: Baltimore) had an average of 3.5 Deathrite Shamans? And it's not like these players were wrong to have them—the card is amazing, so it's not going anywhere.

    ...

    I'm not saying I've lost all hope. I'll probably try it, but I think it's time I start preparing for the worst.

    What if Zombies really isn't viable with that guy everywhere? What do I play then?
    Looks like he's temporarily tossing the deck on the back seat, until the damage assessment comes in.

    Maybe I just haven't played against enough BUG decks? I have run into the deck a bit, but it's one of the few matchups where we already had a problem, and Deathrite just makes a bad matchup even worse.

    If you extend Sam's concerns out to the Top16... you only add 1 additional deck (Jund) with 4 Deathrites. Realistically, in the top 16, there were 18 Deathrite shamans present, spread into 5 decks. 31% Chance that you run into a deck with Deathrite in it, in that top 16. Is that something we worry about?

    I'm still planning on running some iteration of this deck in Vegas. Last SCG Vegas, everyone I talked to was talking about playing against Combo decks and Delver decks all day, which we walk all over.

    Anyone else have insight?

  4. #124

    Re: [Deck] Zombardment

    ^Maybe the solution is to run more removal?

  5. #125
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    Re: [Deck] Zombardment

    ^ This, plus I would advocate the inclusion of the 4th Bombardment. It's the best sac outlet available to us and can answer a shaman before it gets active. Although a live shaman is tough to play around it's not impossible, I think it just might take more skill to pilot in the future. Much in the same way dredge players have had to learn to play through the hate. More MD token generators would probably be better though i.e. Bitterblossom. Coupled with a Bombardment there should be less reliance on the zombies.

    Also if anyone is playing Lilliana I would advise cutting her. Feeding the graveyard against shaman seems like a poor strategy and against a deck like BUG they're going to have natural card advantage thanks to brainstorms making Lilly activations harder on ourselves than on our opponents.

  6. #126
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    Re: [Deck] Zombardment

    ^Maybe the solution is to run more removal?
    Or the solution could be to go a more combo-oriented approach, and simply race the graveyard hate... and/or have backup plans in the sideboard (like NO/Prog, Jitte, etc).

    I'm digging the SI approach posted in another N&D thread, that tries to go more broken with rituals and 0cc creatures, accelerating out multiple Vengevines on turns 1-2, with increased consistency. Races graveyard hate, beats fair strategies like Maverick, and has a very solid backup plan against blue-based decks with its aggro plan (in comparison to straight combo approaches like SI or Belcher). Seems solid in theory, at least. I still need to develop the idea further, and then sufficiently test it.
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  7. #127
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    Re: [Deck] Zombardment

    Hey again everyone. So I've spent the last few weeks going to tournaments, tweaking the deck, figuring out what I like and dislike.

    I ended up sticking with my green list, but changing it a bit.

    Code:
    3 Bayou
    2 Badlands
    1 Scrubland
    4 Marsh Flats
    4 Verdant Catacombs
    2 Swamp
    1 Undiscovered Paradise
    3 City of Brass
    
    3 Goblin Bombardment
    2 Bitterblossom
    4 Faithless Looting
    3 Lightning Bolt
    4 Cabal Therapy
    2 Thoughtseize
    
    4 Gravecrawler
    4 Bloodghast
    4 Vengevine
    4 Carrion Feeder
    3 Blood Artist
    3 Deathrite Shaman
    
    --- Sideboard ---
    3 Disenchant
    3 Abrupt Decay
    2 Pithing Needle
    1 Darkblast
    3 Surgical Extraction
    3 Thalia, Guardian of Thraben
    There are some problems with the maindeck. There's no answers to some things, and it's really really painful, as evidenced by at least 1 round in this report.

    I decided after playing with the Basic-White version that I really loved Bitterblossom. It tends to win you games that you probably shouldn't win otherwise.
    Lotleth troll seemed like it was underperforming a bit, so I decided to cut it. I cut back on 1 Deathrite, a decision I do not regret in the slightest.

    The biggest problem was, I decided I needed a little bit of maindeck removal besides the Bombardment. There are too many times where an early stoneforge, elf, planeswalker, anything will get down before you are ready to deal out the pain. Bolt seemed like a good way to bridge the gap between "Useful to kill things" and "Useful to kill people".

    This is the list I used here in Vegas at the SCG Open. I was hoping to catch people mostly by suprise. None of the Vegas locals, except for my playgroup, really know what the deck is or how to fight it. I was hoping to catch a few opponents off guard.

    I don't have perfect notes, so I'm trying to remember what I can, but it might be a little light on details.

    Round 1: Vale with Merfolk 2-0 in Games, 1-0 Overall
    He won the roll, went Island-Cursecatcher go. I smiled. I do love eating fishes.
    Fetched for a Basic swamp. He said "Whoa." I played Gravecrawler. "I have no idea what you're playing." Mission accomplished.
    From there the game played out fast. He played an Adept revealing a Lord. I thoughtseized, stripped out the lord. Swung for 2 (no blocks), played Feeder. He played a Standstill. I broke the standstill with a Looting, pitched 2 vengevines. Feeder/Crawlered the Vengevines out. He stared in disbelief. Next game.

    - Game 2 started the same way, Island, Catcher. Swamp Crawler. He went for Vial. I went for Thalia. "Why her? She blocks all day." He played an Adept revealing another Catcher. I played Bombardment. At one point he played double lord and Attacked. I bolted a lord, decayed another lord, crushed his team, and got the scoop. The only actual damage I took this game was from City of brass. I ended the game at 11. Gravecrawlers and Bombardment are sick.

    Round 2: Trevor with Black Maverick 2-0 in Games, 2-0 Overall
    These were intense games. He went Plains - Mom, so I immediately put him on Maverick. I started with a Thoughtseize, and stripped away his Jitte (Also revealing 2 Knight, a Seize, a Stoneforge, and a Fetch).
    He played Fetch (into Bayou), I panicked a second hoping he wouldn't thoughtseize me... And decided to Stoneforge into Batterskull. I promptly Therapied away the Knights, played a Crawler, Flashed back to get the Batterskull. He beat down a few turns, until I got Carrion Feeder/Blood Artist online, and chipped away at him every turn for the win.

    Game 2 was Turn 1 Deathrite, Turn 2 Looting pitch Bloodghast and Vine, Play Feeder, Deathrite, Swing for 4. Turn 3 Bombardment, Crawler, Fetch, Win game. At the end, the opponent said "I love Vengevines, and your deck looks like fun." Woo!

    Round 3: Weston with Hive and Tell 1-2 in Games, 2-1 Overall
    This dude was really quiet. I tried to talk to him, he was just stonefaced. I won't lie: I smiled a little bit when he lost in the finals.
    Game 1 He played Island go. I fetched and played Crawler. He played Brainstorm, played a fetch, fetched, said go. I swung for 2, played something in consequential, he untapped, played a land, Showed in an Emrakul. I scoopified.

    I boarded in Thalias, Surgicals, Needles. He Turn 0'd White Leyline. Ruh Roh. I Turn 1 Gravecrawlered. He island-goed. I turn 2'd Crawler + Artist (forced). He Turn 2'd City. I turn 3'd Bitterblossom (trying to get some permanents out there!), he EOT Intuitioned for SnT, I surgicalled. He passed turn. I got looting for Vengevine, Vengevine, killed him.

    I re-boarded for the Disenchants. I started on the beatdown plan with Crawler and a Blossom. I ripped his hand apart with Seizes and Therapies. There was a key turn where I only had 3 damage on board, he was at 11, and had 1 Unknown in his hand. I lootinged and had to decide between hard casting a Vengevine to try and kill him off, or keeping the Therapy so I could Blind cast it, then recast and reduce my pressure per turn to 2. I chose the Vengevine path. He got rewarded when he picked up the card off his deck, slapped it on the table and Show and Telled an Emrakul, and proceeded to be gloating about it. Fair game here folks.

    Round 4: Spencer with Merfolk 2-1 in Games, 3-1 Overall
    In contrast to my previous opponent, Spencer talks. A Lot. He has a Blog. He's from Utah. He apparently doesn't sleep much. He was gonna play Turbo Fog in standard but couldn't get the cards. He's got a million stories. Oh my god.
    I played him in Standard yesterday, where several of his stories revolved around playing Merfolk. 2+2=4.
    Game 1, He played fishes, he rolled over me from lack of pressure

    Game 2, We had a pretty pivotal turn where I Thoughtseized, took a Lord and saw an Image, another Lord and Daze in his hand. I Therapied targeting him, he responded with Vial, I bolted the Adept, he declined to throw his image down from vial. Therapy resolved and I got the Lord (3CC Lord). He drew for the turn, Played Image and Declared "Thalia". I rewinded and Shot him with Bombardment, sacrificing Thalia.. He didn't name a new creature and binned the Image. And then I went on to beat him senseless with Blood Artist.

    Game 3, Vengevines win.

    Round 5: Aaron with Energy Field Combo 1-2 in Games, 3-2 Overall
    I tilted hard after this match. Game 1, he assembled Rest in Peace + Energy Field by Turn 3. I have no maindeck disruption for it. I didn't want to waste the time to let him get to the win, and see more of my stuff.
    Game 2, I drew all the removal (Decays and Disenchants) and no hand disruption, to slowly win the game.
    Game 3, I drew 41 cards from my deck, while only seeing 1 Disenchant, no Hand Disruption, no sideboard cards at all.

    Round 6: Kyrie with Belcher 2-1 in Games, 4-2 Overall
    Game 1 She won the roll. Mulled to 6. Kept. Passed turn. I thoughtseized, got rid of a Chrome Mox. She drew, passed. I played Crawler Crawler. She Drew, Probed, Cycled Wraith, passed turn.
    I kept enforcing the beatdown. She lost.

    Game 2, She made 12 Goblins on the Play. I didn't bother to take a turn.

    Game 3, I seized, she drew a card, I played Thalia. She stared at it. She read it. She attempted to play land grant. I gave her the Nuh-uh. I played Crawler, Ghast, Vengevine.

    Did I mention she didn't sideboard at all? Yeah.

    Round 7: Scott with Jund 1-2 in Games, 4-3 Overall
    The only thing that stands out about this match is my horrible punts, whereupon I continue to take damage from Goyfs, thinking that the 1 damage from my Fairie tokens would somehow help me, instead of letting them absorb 3 damage a turn.... Followed shortly by Double-Bolt to my head, dead to Blossom on my upkeep.

    Round 8: Nich with PSI 2-1 in Games, 5-3 Overall
    He went first. Land grant. I see Contracts and Rituals. I smile giddily as I write down his hand. I'm not happy because I'm going to win... Oh no, I'm happy because SI players are few and far between. We chatted a bit after he won on 2 with Belcher and I looked through his deck, commenting on my old PSI list compared to his. I think there's a comment on him in the SI Thread about how they hate his deck, and he made the wrong choices. Meh.

    Game 2, I thoughtseized, saw plenty of Double ups. He took his turn, land granting, playing a Ritual, Contracting.
    I took the next turn as an opportunity to therapy away all the Petals and a Ritual. He attempted to go off. I took 5 from Belcher. And then we went to Game 3.

    Game 3, I landed Seized, Thalia'd, Therapied, Therapied, Won the game.

    ---

    Overall good information and learning experience, that you can't get at Smaller Local tournaments. Round 5 was the proof to me that Decays need to go main. We need mainboard answers to some of the random things that would wreck us: Blood moon, Chalice, Energy Field, Rest in Peace.

    In the end, I got 32nd place, and was happy to have gotten paid to play in the tournament. Sad I couldn't have done better, but eh. Much better knowledge for next time.

  8. #128

    Re: [Deck] Zombardment

    Ground Seal was suggested in the Nic Fit thread, but I think it'd be a good addition for you guys in either MD/SB to invalidate GY hate/Shaman. It also fights Snapcaster Mage, Reanimator, and some other stuff (Dredge Return, Eternal Witness, Loam, Sword of Light/Shadow etc.).

  9. #129
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    Re: [Deck] Zombardment

    I went to a tournament yesterday with a list very similar to the sam black's one.
    The only difference was -1 Feeder -1 tragic slip +2 Decay.
    I closed 3-3 because of my unexperiece with this particular deck.
    The first impression is that Carrion Feeder is very useless... I didn't like it at all... Probably I can't see his real potential in this deck...
    I'm going to try with a 3rd Decay MD (I found it very usefull and always sided in the 3rd in G2 and G3) and 2 Geralaf's messenger or Liliana of the Veil.

    What do you all think?

    Edit: And Sam Black reach the final in the SGC Opening!
    "Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins."

  10. #130

    Re: [Deck] Zombardment

    Unsure where to post. Not sure what officially sets Living Dead Girl and Zombardment apart.

    In lists running some mix of Squee, Goblin Nabob and Krovikan Horror, what do you think about making room for Chains of Mephistopheles, Anvil of Bogardan and some number of Diabolic Intent.

    I've been trying to find a deck to fit this combo into, seems like Zombardment has some synergy with some of the cards.

  11. #131
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    Re: [Deck] Zombardment

    Quote Originally Posted by Lord Gibbo View Post
    Edit: And Sam Black reach the final in the SGC Opening!
    New tech: 1-of Leyline of the Void in the sideboard. Open with it in both your post-boarded games without mulliganing. Foolproof!

  12. #132
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    Re: [Deck] Zombardment

    And that 1-of Tragic Slip remains consistent.

  13. #133

    Re: [Deck] Zombardment

    This thread has gotten pretty out of date, which is a shame because this is a legit deck. As a disclaimer, I don;t own this deck in real life. I'm on a tight budget so I have to assemble decks slowly. I'm about $400 away (curse the fact that I bought dual lands last summer instead of zen fetches) and that saving has been put on hiatus as I polish my modern deck for PTQs.

    However, I play this deck on Cockatrice very frequently and log detailed match results which I have posted on Salvation.

    Sam black has since dropped tragic slip for Sword to Plowshares. He also said that reports of this decks destruction by DRS have been completely overblown. He recanted his statements that the deck was bad vs. BUG, because those statements were based on theory and weren't shown to be true after testing.

    This deck is sweet because it's a non-blue aggro deck that can shred combo. Our discard gives us game against anything in the meta. We can quickly transition from an attrition deck to an aggro deck. We have turn 4 goldfish and are resistant to removal. My current list:


    4 Carrion Feeder
    4 Gravecrawler
    4 Tidehollow Sculler
    4 Cabal Therapy
    2 Inquisition of Kozilek
    4 Lingering Souls
    4 Bloodghast
    3 Badlands
    4 Marsh Flats
    3 Scrubland
    2 Swamp
    1 Undiscovered Paradise
    4 Verdant Catacombs
    4 Faithless Looting
    3 Goblin Bombardment
    4 Deathrite Shaman
    2 Bayou
    2 Thoughtseize
    1 Abrupt Decay
    1 Swords to Plowshares
    SB: 2 Perish
    SB: 2 Zealous Persecution
    SB: 2 Humility
    SB: 1 Darkblast
    SB: 1 Surgical Extraction
    SB: 3 Leyline of Sanctity
    SB: 1 Abrupt Decay
    SB: 1 Oblivion Ring
    SB: 1 Meekstone
    SB: 1 Swords to Plowshares

  14. #134

    Re: [Deck] Zombardment

    Quote Originally Posted by Realize View Post
    This thread has gotten pretty out of date, which is a shame because this is a legit deck. As a disclaimer, I don;t own this deck in real life. I'm on a tight budget so I have to assemble decks slowly. I'm about $400 away (curse the fact that I bought dual lands last summer instead of zen fetches) and that saving has been put on hiatus as I polish my modern deck for PTQs.

    However, I play this deck on Cockatrice very frequently and log detailed match results which I have posted on Salvation.

    Sam black has since dropped tragic slip for Sword to Plowshares. He also said that reports of this decks destruction by DRS have been completely overblown. He recanted his statements that the deck was bad vs. BUG, because those statements were based on theory and weren't shown to be true after testing.

    This deck is sweet because it's a non-blue aggro deck that can shred combo. Our discard gives us game against anything in the meta. We can quickly transition from an attrition deck to an aggro deck. We have turn 4 goldfish and are resistant to removal. My current list:


    4 Carrion Feeder
    4 Gravecrawler
    4 Tidehollow Sculler
    4 Cabal Therapy
    2 Inquisition of Kozilek
    4 Lingering Souls
    4 Bloodghast
    3 Badlands
    4 Marsh Flats
    3 Scrubland
    2 Swamp
    1 Undiscovered Paradise
    4 Verdant Catacombs
    4 Faithless Looting
    3 Goblin Bombardment
    4 Deathrite Shaman
    2 Bayou
    2 Thoughtseize
    1 Abrupt Decay
    1 Swords to Plowshares
    SB: 2 Perish
    SB: 2 Zealous Persecution
    SB: 2 Humility
    SB: 1 Darkblast
    SB: 1 Surgical Extraction
    SB: 3 Leyline of Sanctity
    SB: 1 Abrupt Decay
    SB: 1 Oblivion Ring
    SB: 1 Meekstone
    SB: 1 Swords to Plowshares
    How does it fare against aggro decks like zoo, mythic bant, maverick, and the tribal duo (goblins and merfolk)?

  15. #135

    Re: [Deck] Zombardment

    Quote Originally Posted by Realize View Post
    This thread has gotten pretty out of date, which is a shame because this is a legit deck. As a disclaimer, I don;t own this deck in real life. I'm on a tight budget so I have to assemble decks slowly. I'm about $400 away (curse the fact that I bought dual lands last summer instead of zen fetches) and that saving has been put on hiatus as I polish my modern deck for PTQs.
    I Agree with realize. This deck is an oportunity to avoid annoying and boring tier decks, specially the islands.


    To resume the subject, what do you think in add 2 Dangerous Wager?

  16. #136
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    Re: [Deck] Zombardment

    sweet

  17. #137

    Re: [Deck] Zombardment

    Any thoughts on dragon maze impact? Zombie Confidant looks sweet.

  18. #138

    Re: [Deck] Zombardment

    Quote Originally Posted by jhhdk View Post
    Any thoughts on dragon maze impact? Zombie Confidant looks sweet.

    Wow. With that zombie (Blood Scrivener) the deck will be more consistent. And it can take 1 slot of Tidehollow Sculler, and make a more bombardment center deck.

    http://magiccards.info/dgm/en/22.html
    Last edited by EdsonDettoni; 04-25-2013 at 09:04 PM.

  19. #139
    Win or lose, it begins with...
    Arsenal's Avatar
    Join Date

    Mar 2007
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    Posts

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    Re: [Deck] Zombardment

    As someone who has played against Zombardment, what do you guys do against Grafdigger's Cage? I dropped one versus my Zombardment opponent and he pretty much was dead on my 1st turn.

  20. #140

    Re: [Deck] Zombardment

    Grafdiggers Cage is an excllent hoser against Zombardment but not much else. Only answer in typical lists is abrupt decay, which will often be too late.

    Edit: Deleted non-sense i wrote.

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