First of all: Hi everyone! First time posting, first time attempting to play legacy.
Ok so I recently discovered that the place I am moving to has a MTG shop, and that shop actually has a legacy day. In preparation for this I dug up my actual physical cards and attempted to create a deck from the pile. Here is the results.
4 gorilla shaman
4 myr landscaper
2 vithian renegades
4 bloodbraid elf
4 acidic slime
2 steel hellkite
4 ancient stirrings
4 liquimetal coating
4 ancient grudge
4 splinter
4 raging ravine
10 forest
10 mountain
So the basic gameplan is to use coating or landscaper to paint lands. Then use shaman or grudge to blow them up en mass. Finish with ravine or elf or charger.
Splinter against a deck with basic lands is basically an instant win.
Anyways I would love some feedback or advice on what to do to improve the deck without spending more than like 20 bucks. I have played this 4 games online, and I actually went 4-0 which surprised me.
Welcome to The Source
I have added card tags to your list below.
This list looks like fun.
Have you considered the following cards:
Blood Moon
Magus of the Moon
Root Maze
This can provide further disruption while you work on / set-up your destruction plan.
Also, Lightning Bolt, Chain Lightning are good at keeping the board clean and speeding up wins. ...if you find yourself needing that type of support.
I've been playing a variation of this deck, with Root Maze (as suggested).
4 Acidic Slime
4 Bloodbraid Elf
4 Gorilla Shaman
4 Myr Landshaper
2 Steel Hellkite
2 Vithian Renegades
Creatures [20]
4 Ancient Grudge
4 Ancient Stirrings
4 Liquimetal Coating
2 Root Maze
2 Splinter
Spells [16]
10 Forest
10 Mountain
4 Raging Ravine
Lands [24]
Root Maze works pretty well against multi-color decks: I blow up their off-color land or their non-basic, and then one a new one comes into play tapped it gives me a chance to blow that up too before they can use it. To make room for 2x Root Maze I went down to 2 Splinter, which can devastate certain decks but is expensive to play.
But I wish this deck could get a Steel Hellkite on the board faster. One of those attacking can lock up a game. So that's my goal in tinkering with this deck: Get the 6cc artifact creature out faster.
A pretty fun deck for casual games. Maybe it has potential to be more than that.
And here's another variation, without the slow-to-cast Steel Hellkite and Acidic Slime (and -2 Ancient Stirrings), but with a "Metallic Mastery package" included:
2 Aladdin
4 Bloodbraid Elf
4 Gorilla Shaman
4 Myr Landshaper
2 Vithian Renegades
Creatures [16]
4 Ancient Grudge
2 Ancient Stirrings
2 Apostle's Blessing
4 Liquimetal Coating
4 Metallic Mastery
2 Root Maze
2 Splinter
Spells [20]
10 Forest
10 Mountain
4 Raging Ravine
Lands [24]
1 Ancient Stirrings
2 Crush
4 Lightning Bolt
4 Shrapnel Blast
2 Splinter
2 Steel Hellkite
Sideboard [15]
Needs more Voltaic Key. That could really make this deck fun.
Quote Scrumdogg @ Amrod's:
"Didn't you know that Mike Glow invented this format?? We are all just renting it."
The EPIC Syndicate - Grindermen
Team Disquailified Poster Duey Cheatem & Howe.
I don't like the root maze tech TBH.
In my testing I have found hellkite to be pretty slow for a finisher, and the ravine is finishing the majority of my games allready.
I also think running less than 4 ancient stirrings is crazy. It finds lands when you need them, or the artifacts the deck relies upon to win. It is like a super preordain; tutoring for what you need and providing the deck with consistency.
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