Broken Jar aka Megrim/Jar used to be a Tempest/Urza block standard deck that ran the following combo:
Megrim + Memory Jar
The main purpose of the deck is to get Megrim online and active a series of Memory Jar to deal enough damage to the opponent. Arguably, this was the deck that crack opened Memory Jar and eventually got banned in Urza block, that Standard season, Extended (and Legacy).
While Memory Jar is not legal in Modern (because it got printed before 8th Edition, and it will be too broken), a new Miracle card from Avacyn Restored Reforge the Soul might be a great alternative for it.
Reforge the Soul aka Miracle Wheel allows the player to discard his/her hand and draws seven cards.
"But wait a second... it doesn't discard those 7 at the end of their turn...."
Yes, but with a full hand (and enough acceleration), you can then try to chain Reforge the Soul, making your opponent discard his/her seven cards, dealing more damage to your opponent.
The original iteration of the deck was piloted by Randy Buehler (who broke a lot of Magic cards back in his day):
While the list above is the who's-who of broken cards (not to mention that 11 cards are legal in Modern), there can be substitutes to make in order for the deck to work.
Miracle Wheel is one of them. Chaining is key for winning. Conveniently in Modern, a lot of Ritual spells have been shifted to red (Seething Song, Pyretic Ritual to name a few)
While Modern lacks tutors, this can be substituted with filter spells. While Ponder and Preordain has already been banned, red offers "looting" spells such as Faithless Looting and Burning Inquiry (which conveniently has a synergy with Megrim (and Liliana's Caress).
Lastly, since the format isn't defined by its turn 1 or 2 plays, hand disruption spells might be needed to protect your hand while you sculpt it for combo (and it also conveniently combos with Megrim/Caress)
So far, this is just the projected list that I am crafting:
18-21 Lands
4 Reforge the Soul
4 Pyretic Ritual
4 Desperate Ritual
4 Seething Song
4 Burning Inquiry
4 Faithless Looting
4 Liliana's Caress
2 Megrim
3 Inquisition of Kozilek
3 Duress
3 Infernal Tutor
2 Past in Flames
Granted, this is just a rough list and is still on the goldfishing process. The deck is still up for major changes.
Any ideas are definitely welcome as the deck is still under development.
Meh, it's because Reforge the Soul not too exciting in Modern.
Top, Rit, Rit, Petal, Personal Tutor, spin Top, Miracle Wheel, Rit, Petal, Personal Tutor, Gitaxian Probe, Wheel. Broken much?
edit - I'm sorry I broak your thread
You might need manamorphose to get the black mana needed to play the megrim-like drawn between two wheels. Also, some empty the warrens might be good.
There was a Standard deck based on Megrim, Liliana's Caress, Blightning and Burning Inquiry a few seasons ago.
"I'm willing to imagine a TES where Past in Flames replaces Ill-Gotten Gains entirely, and we just don't play Diminishing Returns." - me, 29/09/2011
Founding member of Team Scrubbad: Legacy Legends
Blightning really should be included. It has a bit of an odd casting cost so Manamorphose may have to be in the 75 somewhere.
So far I like, I like it a lot.
This isn't a good enough combo. It requires you to have at least 3 cards (1-2 of which are only first-drawable). Modern isn't a really slow format where you can dink around for a few turns setting up a combo, its kill turn is barely slower than legacy's.
Your deck can get a lot of red mana, refresh its hand, and that's about it for good things. Megrim/Caress are okay alone since you have burning inquiry/inquisition but that's not a gameplan in itself, you'd need far too many of either of those to make it work without reforge. It can only kill turn 3 and that's only if you run extremely lucky. If the opponent keeps you off of a Megrim effect with either discard or Enchant hate then you can't win.
That said, you really need Noxious Revival (to get back important things or put Wheel of Fortune back on top) and Manamorphose. Manamorphose lets you turn 2 combo out given enough mana accelerants, or just much more consistently turn 3-4 combo. Infernal tutor isn't a good enough card in most cases, it's going to fringe work as hellbent and without it just slows you down.
Actually, the purpose of of Infernal Tutor is to find a secondary Miracle Wheel given that it's already in your hand.
I was also either thinking of Pyromancer's Ascension to pseudo-chain Miracle Wheel or Bloodchief Ascension as a means to deal more damage.
LOL you're right. Talk about brainfart here.
I'm actually waiting for the rest of the AVR to get spoiled. The mini-wheel (Discard handy, draw 2) aint so bad as well.
If I'm going with Burning Inquiry, Faithless Looting and Mini-Wheel, I might be obligated to run Pyromancer's Ascension.
Pyromancer's Ascension would double Miracle Wheel. Now, I just need a way to reliably keep Liliana's Caress on the field.
That or this deck is just gonna turn into an offshoot of the current Modern storm decks.
PS. I'm actually gonna put this aside as I want to concentrate playtesting MUD with Miracle Wheel.
I know I said no testing yet but I was contemplating...
I am divided with running Black in the deck.
I can replace Liliana's Caress with Runeflare Trap and keep it streamlined to mono-red. Possibly having a secondary win condition in the form of Empty the Warrens.
Though if I keep it mono-red, I lose the hand disruption ability, which I think is needed once I start chaining Reforge the Soul.
Also, a new card got spoiled:
Risky Bet 1R
Instant
Discard your hand, then draw two cards.
Haven't really tested it but would it be a viable draw spell?
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