Who cares about 2 drops? GSZ is probably more important than this would be in fair GU decks. This would let you play 8 3CC cascade cards that pitch to Force of Will and reduces the number of colors needed for 8 Cascade spells from 4 to 3. Hypergenesis now has much better mana.
If it were a 2-drop, I think it would've found a home in fair decks. Remember last year about this time there was a blue zoo running bloodbraid to cascade into Ancestral Visions. A 2-Mana dude would be pretty solid in a deck looking to abuse Visions. You could minimize the 1 drops to Brainstorm and Top, neither a bad thing to cascade into. But 3 Mana is useless for a fair deck.
OP: New guy sucks. This 3 drop will only be good when hits a 2 drop, unexciting otherwise.
Me: Why hit 2 drops when you can hit 0?
You: Lol you know nothing, if this guy cost 2 it would be better.
Read from start of chain please.
Also, FWIW, I thought about that and besides the fact that you could then turn 2 without a Spirit Guide this guy is pretty much the same as he would be at UB, mostly because you would still play Plea for redundancy and still cut all cards with CMC less than 3.
So sad it's 3cc. Would have been playable for sure at 2.
The land of waiting where the dead sit in their thoughts' shadow, by no moon lit.
I think what he was arguing is that it's not the manabase that makes Hypergenesis bad, but the whole, "You're running a SnT deck but worse" thing. The deck may have perfect mana but still be a relatively inflexible one-trick pony.
It's sort of like how, back in the day, people would look at expensive artifacts/white cards in new set spoilers and say, "This would be great in Stax!" The problem was that, regardless of the cards' actual merits in Stax, you were still playing Stax and that was a problem no amount of new cards with CMC > 2 could fix. Similarly, regardless of how good this card is in a Bant-manabase'd version of Hypergenesis, you're still playing Hypergenesis, a deck that is not competitive.
StarCityGames.com Legacy Open - Columbus
Deck Name: Hypergenesis Position: 5/258
by Todd Anderson
Creatures [20]
4 Elvish Spirit Guide
4 Emrakul, the Aeons Torn
4 Griselbrand
4 Progenitus
4 Simian Spirit Guide
Instants [12]
4 Force of Will
4 Misdirection
4 Violent Outburst
Sorceries [6]
2 Hypergenesis
4 Show and Tell
Lands [16]
1 Forest
1 Island
1 Mountain
1 Taiga
1 Tropical Island
1 Volcanic Island
2 Scalding Tarn
4 Misty Rainforest
4 Wooded Foothills
Others [6]
2 Maelstrom Wanderer
4 Shardless Agent
Sideboard
1 Ingot Chewer
3 Terastodon
4 Leyline of Sanctity
4 Leyline of the Void
3 Dismember
5th out of 258 seems legit :)
That deck is fucking hilarious. Loses to CotV on zero without Show and Tell, but I can see why it did so well.
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