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Thread: Soldier Stompy (Tribal Tomb-Based Aggro)

  1. #1

    Soldier Stompy (Tribal Tomb-Based Aggro)

    Intro

    This is a aggro deck based on the fast mana generated by Ancient Tomb and City of Traitors, alongside Chrome Mox. Like other Tomb-based aggro decks, it runs 4 Chalice of the Void and 3-4 Trinisphere as light disruption to pave way for its creatures.

    Unlike other Tomb-based Stompy decks, this one has a tribal bent - particularly, the Soldier tribe. Why would you play Soldiers instead of, say, Sea Drake and Serendib Efreet (Faerie Stompy), or Gathan Raiders and Arc-Slogger (Dragon Stompy)? Because Soldiers have better creatures, for the most part, and with the printing of Thalia, Guardian of Thraben, they have a disruption element that can also attack.

    With the printing of Cavern of Souls, this deck has (in my opinion) become viable in the current Legacy metagame. The synergies were always there before, but the printings of both Thalia and Cavern have given this deck a major boost. Cavern obviously has no downside whatsoever in this deck, as every nonland card is either an artifact or a Soldier.

    Playing the Deck

    If you are unfamiliar with this deck, you need to realize that the core of this deck outside of the Chalice/Trinisphere lock duo is one of the most efficient and deadly tribal enablers in the game: Preeminent Captain. This guy is basically a Goblin Lackey and Goblin Warchief rolled into one card. In a Tomb-based deck with Chrome Moxen, he can be cast as early as turn 1, and often on turn 2. A deck playing Chalice of the Void and Thalia can also help protect him from spot removal fairly effectively. When he has the opportunity to attack, he can single-handedly swing the game into your favor with one resolution of his trigger by bringing into play, for free, and immediately attacking, bombs such as Captain of the Watch, or card-advantage generators such as Enlistment Officer (the Soldier equivalent of Goblin Ringleader).

    In situations where you don't draw Preeminent Captain or it is removed, then through the use of Ballyrush Banneret and Daru Warchief, alongside the sol-lands, you can cheat more soldiers into play at reduced cost and quickly hardcast Enlistment Officer and Captain of the Watch.

    Often the best play, and one that wins easily against many of Legacy's decks, is a Turn 1 Chalice followed by a Preeminent Captain that begins to bring Soldiers into play.

    Because most of the Soldiers have first strike, they have an immediate combat edge over most other creatures played in Legacy, especially if you can bring any of the 11-12 Lords into play.

    My Decklist


    5 Snow-Covered Plains
    4 Cavern of Souls
    4 Ancient Tomb
    3 City of Traitors
    2 Karakas

    4 Chrome Mox
    4 Chalice of the Void
    4 Winter Orb

    4 Ballyrush Banneret
    4 Preeminent Captain
    4 Thalia, Guardian of Thraben
    4 Enlistment Officer
    3 Daru Warchief
    3 Captain of the Watch
    3 Porcelain Legionnaire
    2 Veteran Swordsmith
    2 Loxodon Gatekeeper
    1 Gustcloak Savior


    SB:

    4 Phyrexian Revoker
    4 Rest in Peace
    4 Intrepid Hero
    3 Damping Matrix


    Decklist Notes

    - There are many other interesting Soldiers to play, but after playtesting I've found that pumping with Lords is the best way to deal damage quickly. Two other Soldiers I've found worth playing, at times, are Etched Champion and Kor Hookmaster. Both have useful combat abilities, and can be substituted for the Swordsmith or the Ballyrush Banneret if you wish to do so. The problem with Champion is that it weakens Chrome Mox (less imprint targets) and it is very weak without its Metalcraft ability. The problem with Hookmaster is that its ability is very good in certain combat situations at establishing tempo, but is otherwise a mediocre creature (2/2) with primarily a stalling tactic.

    - Another very interesting Soldier is Loxodon Gatekeeper, which is a tempo disruption piece. His ability is very useful, but unfortunately, he is too expensive at 2WW to land early, and thus competes with the other 4cc Soldiers such as Enlistment Officer and Daru Warchief. His ability is more useful in the early game than the late game. If he cost 2W, he would be an auto-include, but as it is, he's worth testing but is, in my opinion, not worthy of inclusion in the maindeck.

    - Other lists will play Thorn of Amethyst instead of the Trinisphere, but I prefer Trinisphere over the Thorn because it disrupts most decks better. The downside to playing Trinisphere is that it negates some of the cost-cutting abilities of the Warchief and the Banneret. However, they can still make the Enlistment Officer and Captain of the Watch cheaper. Thorn is a valid option over Trinisphere, but difference between forcing a player to pay 3 mana for a Brainstorm / Swords to Plowshares / Noble Heirarch instead of just 2 mana is often the difference between winning and losing.

    - Veteran Swordsmith is in the deck as a 3rd Lord over Field Marshal due to its larger body (3/2 vs 2/2) and its ability to be cast with only one white source in play. Similarly, Porcelain Legionnaire is important in this deck for its larger power (3/1) and its ability to be cast off of *one* sol-land. The importance of being able to cast things with minimal white sources in play is an important one in this deck that often will see a single Mox or a single Plains/Karakas/Cavern for multiple turns. You don't want to necessarily mulligan away a Chalice/Trinisphere hand because it doesn't contain a white source.

    - The SB is tough to figure out, but I've settled on 4 graveyard hate (LotV), 4 combo/discard hate (LoS), 4 control / affinity hate (Serenity) and 3 more control hate (Armageddon). I want the best graveyard hate available, so I like Leyline, but obviously other ones are available. Serenity is not as effective as Sorcery-based artifact/enchantment hate, but it is infinitely easier to cast in this deck than something that requires multiple white sources. Often you need to cast this with only one white source in play. Regardless of whether you play Serenity or something else such as, say, Oblivion Ring, you absolutely need some answer to Ensnaring Bridge and Moat in the sideboard. Armageddon is pretty amazing if you resolve it against a control deck and you have creatures in play already.


    Other decklists

    Here are some other Soldier Stompy decklists:

    Jon on this forum:



    4 Ballyrush Banneret
    4 Thalia, Guardian of Thraben
    4 Field Marshal
    4 Preeminent Captain
    1 Brimaz, King of Orekos
    4 Daru Warchief
    4 Enlistment Officer
    3 Captain of the Watch
    1 Commander Esha
    1 Gustcloak Savior
    4 Suppression Field
    4 Chalice of the Void
    3 Chrome Mox
    4 Cavern of Souls
    4 Ancient Tomb
    12 Plains


    SB

    2 Armageddon
    2 Kor Firewalker
    2 Ankh of Mishra
    3 Oblivion Ring
    3 Rest in Peace



    Javier Flores, Mi Tesoro Liga Legacy Torneo 1º, 2nd of 26 players:


    2 Karakas
    12 Plains
    4 Ancient Tomb

    4 Chrome Mox
    4 Chalice of the Void

    4 Thalia, Guardian of Thraben
    4 Ballyrush Banneret
    3 Loxodon Gatekeeper
    4 Preeminent Captain
    4 Field Marshal
    4 Enlistment Officer
    4 Daru Warchief
    4 Captain of the Watch
    3 Oblivion Ring


    SB:

    3 Thorn of Amethyst
    4 Tormod's Crypt
    4 Leyline of Sanctity
    3 Suppression Field
    1 Oblivion Ring


    http://www.thecouncil.es/tcdecks/dec...2&iddeck=58703

    Carlos Viejo, Big Legacy @ GP Madrid 2012, 9th of 234 players:


    2 Karakas
    3 Flagstones of Trokair
    4 Ancient Tomb
    9 Plains

    4 Chrome Mox
    4 Chalice of the Void
    2 Thorn of Amethyst

    4 Thalia, Guardian of Thraben
    4 Ballyrush Banneret
    4 Captain of the Watch
    4 Daru Warchief
    4 Enlistment Officer
    4 Field Marshal
    4 Preeminent Captain
    4 Suppression Field


    SB:

    3 Armageddon
    1 Phyrexian Metamorph
    4 Tormod's Crypt
    3 Oblivion Ring
    4 Leyline of Sanctity


    http://www.thecouncil.es/tcdecks/dec...5&iddeck=57353

    These lists tend to use Suppression Field more often, which is definitely an interesting strategy, but one that I found too often ineffective against decks that fetched in response to the Field being played.

    These lists also do not feature Cavern of Souls, which was printed after their tournament showings.
    Last edited by MGB; 08-05-2014 at 09:06 PM.

  2. #2
    I'm so meta, even this acronym
    Infinitium's Avatar
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    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Hey, I used to play this since Lorwyn block. Solid tier 2 material, but I'm not sure whether Thalia/Caverns can push it over the edge. Some quick pointers:

    *Mirror Entity is the best soldier ever printed and has disgusting synergy with Preeminent Captain to boot (swinging for 10 on turn 2 or 20 on turn 3? Check.). No reason whatsoever not to run 4 of them. Seriously, the trifecta of (Preeminent) Captain/Entity/Officer are the only standalone good creatures in the deck and the reason to try and make this work.

    *Disturbingly, Burrenton Bombardier is probably the best "Lord" available to the deck after Entity. It's an uncounterable combat trick in a deck full of first strikers, and it has evasion for carrying Jitte. As an added bonus, people fucking hate losing to it.

    *Other than those two, the Lords available to Soldiers are just plain bad and should be avoided where possible. Captain of the Watch is especially bad in this regard as it relies way too much on Preeminent Captain to get into play at all.

    *Mentor of the Meek adds another draw engine to the deck and carries Jitte about as well as anyone. 4-of.

    *Consider Elspeth in place of Equipment; it's a very credible threat vs. control decks, stalls, draws cards with mentor, pitches to Mox and Shoal and is generally good times, dissynergy with caverns and Thalia nonwithstanding.

    Added bonus: hilarious piece of synergy with Intrepid Hero .

    *Shining Shoal is the best removal available to the deck - it's free (which is important since you typically only cast 1 spell/turn), a combat trick (which is important since your dudes suck individually) and can protect your dudes from burn in a pinch. Crib Swap is also an option since it can be drawn off Officer.

    *Noble Templar is a white card for Chrome Mox or Shoal, a plains with a dualland start and a somewhat respectable body with Captain or in the lategame. Consider it as a 1-of.

    *Ancient Den works well with Etched Champion. It still kind of sucks however.

    *Trinisphere is bad in this deck. Even if you land it turn 1 on the play (which is statistically unlikely) the deck doesn't goldfish fast enough to consistently win before the opponent can get 3 lands and stabilize. Armageddon MD could work, but then you effectively forfeit Elspeth as the 4cc slot easily clutters. Simularily, Thalia probably isn't enough by herself without other mana deprivation strategies backing her up.

    *Retribution of the Meek is an automatic include in the sideboard.

  3. #3

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Quote Originally Posted by Infinitium View Post
    Hey, I used to play this since Lorwyn block. Solid tier 2 material, but I'm not sure whether Thalia/Caverns can push it over the edge. Some quick pointers:

    *Mirror Entity is the best soldier ever printed and has disgusting synergy with Preeminent Captain to boot (swinging for 10 on turn 2 or 20 on turn 3? Check.). No reason whatsoever not to run 4 of them. Seriously, the trifecta of (Preeminent) Captain/Entity/Officer are the only standalone good creatures in the deck and the reason to try and make this work.
    I playtested with Entity a while back and found that it required too high of a mana commitment. This deck is light on lands, and feeding the Entity every time you want to attack seemed counterproductive when you needed to be casting more Soldiers.

    *Disturbingly, Burrenton Bombardier is probably the best "Lord" available to the deck after Entity. It's an uncounterable combat trick in a deck full of first strikers, and it has evasion for carrying Jitte. As an added bonus, people fucking hate losing to it.
    I also playtested with this guy, and he's useful in that he is a Flying Soldier in a deck with very little real evasion, and the combat trick is neat, but in the end, he isn't as useful as a Lord because he can only pump one creature, and it opens you up to too many 2-for-1s if they remove the Soldier in response to the Reinforce. Bombardier is kind of like an Enchant Creature spell in that respect.

    *Other than those two, the Lords available to Soldiers are just plain bad and should be avoided where possible. Captain of the Watch is especially bad in this regard as it relies way too much on Preeminent Captain to get into play at all.
    If you run Ballyrush Banneret, and Daru Warchief, and you land a Sol land or two, you can cast it pretty easily, actually. He's the most powerful Soldier available if you can get it into play and almost immediately wins the game when he does.

    *Mentor of the Meek adds another draw engine to the deck and carries Jitte about as well as anyone. 4-of.
    Again, this guy ties up too much mana. 4 Enlistment Officer is enough of a draw engine for this deck.

    *Consider Elspeth in place of Equipment; it's a very credible threat vs. control decks, stalls, draws cards with mentor, pitches to Mox and Shoal and is generally good times, dissynergy with caverns and Thalia nonwithstanding.
    Elspeth is nice, but it's also kind of win-more in some respects. And its dissynergy with Thalia is pretty bad.

    *Trinisphere is bad in this deck. Even if you land it turn 1 on the play (which is statistically unlikely) the deck doesn't goldfish fast enough to consistently win before the opponent can get 3 lands and stabilize. Armageddon MD could work, but then you effectively forfeit Elspeth as the 4cc slot easily clutters. Simularily, Thalia probably isn't enough by herself without other mana deprivation strategies backing her up.
    The thing about Trinisphere is that if you land it turn 1 or turn 2, it's an almost immediate game-winner against alot of decks that rely on cheap cantrips. And against storm combo decks, it's basically a game-winner until they remove it. Many decks can never really "stabilize" with a Trinisphere on the board. It's worth it for this effect alone. Forcing them to pay 3 mana for Brainstorms and Swords to Plowshares is a huge win.

    Thalia is super-important to this deck because it is a lock piece that also functions as a Soldier and an attacker. It's one of the main reasons to even bother with the Soldier tribe and I would never play less than 4 regardless of other lock pieces in or out of the deck.

    Could you post your list in here so I could compare the two? I don't know if you've done alot of playtesting of this deck based on your suggestions - they seem more "casual" than competitive.

  4. #4

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)



    Win.

  5. #5

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Nice find. Didn't realize that card existed.

    Don't know if it warrants space in the maindeck, or if it is significantly better than any of the SB cards, though.

    This deck struggles most with heavy board control decks (Nic Fit, Pox, UW Blade Control, Planeswalker Stax) and this card does nothing to help that matchup.

  6. #6

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Good thread! I also have a budget white weenie consisting of almost 16 soldiers which would generally make it a tribal deck...

    These are some soldiers that i'm currently using:
    Elite Vanguard
    Kor Skyfisher (man this guy works hard!)
    Daru Warchief
    Whipcorder
    Elite Javelineers
    2cc instant card which creates 2 soldier tokens..

    I'm planning to add basilisk collars just to make them more aggressive..

    hope this helps... :P

  7. #7

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Quote Originally Posted by xifre View Post
    Good thread! I also have a budget white weenie consisting of almost 16 soldiers which would generally make it a tribal deck...

    These are some soldiers that i'm currently using:
    Elite Vanguard
    Kor Skyfisher (man this guy works hard!)
    Daru Warchief
    Whipcorder
    Elite Javelineers
    2cc instant card which creates 2 soldier tokens..

    I'm planning to add basilisk collars just to make them more aggressive..

    hope this helps... :P
    No offense, but this is terrible.

    The only reason to play this deck is the ability to put Soldiers in a Chalice/Trinisphere/Ancient Tomb/City of Traitors shell. You don't need to play any of these suboptimal soldiers.

    This is actually a competitive deck. Your suggestions are all casual/budget-minded.

  8. #8
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    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Porcelain Legionnaire should be the term for someone defeating a bout of constipation.

  9. #9
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    Wanderlust's Avatar
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    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Quote Originally Posted by xifre View Post
    Elite Vanguard
    Kor Skyfisher
    I found these interesting. They fit with the idea of taking the deck towards a lower mana curve that is less reliant on sol lands sticking around (see: Wasteland). I think Thorn of Amethyst, maybe Sphere of Resistance and/or Glowrider, coupled with mana-denial via our own Wastelands (and perhaps Rishadan Port) would be the reason to go this direction. I'll work on a decklist and report back.

    Quote Originally Posted by MGB View Post
    The only reason to play this deck is the ability to put Soldiers in a Chalice/Trinisphere/Ancient Tomb/City of Traitors shell.
    Trinisphere seems far from an auto-include to me.
    Last edited by Wanderlust; 06-07-2012 at 02:03 PM.
    Imperial Baubleman

  10. #10

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Quote Originally Posted by MGB View Post
    Nice find. Didn't realize that card existed.

    Don't know if it warrants space in the maindeck, or if it is significantly better than any of the SB cards, though.

    This deck struggles most with heavy board control decks (Nic Fit, Pox, UW Blade Control, Planeswalker Stax) and this card does nothing to help that matchup.
    It's a fine answer to thresh decks, shuts off Mongoose, Goyf, clique, Delver. If you are running the tappers (Gideon's Lawkeeper or Harrier) it's even better.

    Defiant Hero is another favorite in my bad soldiers builds.

    Edit: found an old list from Cockatrice


    4 Porcelain Legionnaire
    4 Preeminent Captain
    4 Daru Warchief
    4 Enlistment Officer
    2 Umezawa's Jitte
    3 Jötun Grunt
    3 Kor Skyfisher
    4 Elite Vanguard
    4 Goldmeadow Harrier
    4 Path to Exile
    6 Plains
    4 Marsh Flats
    4 Flooded Strand
    4 Ancient Tomb
    4 Chrome Mox
    2 Crackdown

  11. #11

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    I would run a pair of Jitte's, if not main then perhaps in the SB. Also, I think you're underestimating Suppression Field, especially when combined with the other mana taxing effects. Suppression Field is pretty brutal against a lot more than just fetches, hence the 4x main in the list that placed in the GP. Although when you do land that early Suppression Field, it's a huge tempo-boost (i.e., game-winning).

  12. #12
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    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    This looks like a really cool deck. Prehaps Soltari Champion, Taj-Nar Swordsmith, Gerrard Capashen, or Loxodon Gatekeeper might be worth a look.

  13. #13

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Quote Originally Posted by Zupponn View Post
    This looks like a really cool deck. Prehaps Soltari Champion, Taj-Nar Swordsmith, Gerrard Capashen, or Loxodon Gatekeeper might be worth a look.
    I used to run a build with 4 Soltari Champion that focused instead of running "utility" Soldiers with special abilities (Etched Champion, etc). The problem with him is that blocking is usually more relevant than being unblocked. Running, say, 4 Veteran Swordsmith in his place is typically a better gameplan. If you play a different build that tries to exploit, say, equipment like Jitte or Swords, however, the unblockable ability is very useful. My other build was centered arond 4 Etched Champion and 4 Soltari Champion alongside the soldier core of Captain/Officer/Thalia, and then played 3-4 Jitte and maybe Swords alongside them. This is a more midrange-oriented build, however.

    I loved Loxodon Gatekeeper's ability when I was testing him for several weeks, but his cost is just too high to make an early impact. His ablity is excellent early in the game, but loses its effectiveness as the game goes into the mid/late stages. This is a problem because he usually doesn't come down until later in the game, because the WW cost means he will either be put into play off a Preemeinent Captain or only when you have multiple white sources. If his cost was 2W instead of 2WW, he's probably be an auto-include. As it stands, he might be great in certain builds that focus more on mana denial (Winter Orb? Suppresion Field?) but in the aggro-combo type of build (Affinity-like), it's better to play a Lord in the 4cc slot that amplifies the soldiers already on the field. I still would like to test a different build based around Gatekeeper/Winter Orb/Root Maze type of abilities however.

    Both Gerrard Capashen and Taj-Nar Swordsmith seem too mana intensive for this deck, which tries to operate on 18 lands and 4 moxen and needs to be flooding the battlefield with soldiers or disruption every turn.

  14. #14

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    This is my variant of Soldier Stompy.


    //Mana
    12 Plains
    4 Ancient Tomb
    4 Cavern Of Souls

    //Engine
    4 Pearl Medallion
    4 Ballyrush Banneret
    4 Preeminent Captain
    4 Enlistment Officer
    4 Daru Warchief

    //Lords
    4 Field Marshal
    4 Captain of the Watch

    //Control
    4 Thalia, Guardian of Thraben
    4 Chalice of the Void

    //Removal
    4 Oblivion Ring

    //Sideboard
    3 Loxodon Gatekeeper
    4 Suppression Field
    4 Leyline of Sanctity
    4 Tormod's Crypt


    Pearl Medallion and Ballyrush Banneret really smooths out the high CMC of our soldiers. It seems many of you guys like Suppression Field and Trinisphere, but Oblivion Ring really helps on game one against an unknown deck IMO.

    Sometimes I will have Pearl Medallion in my hand with only one Plains, and wish the Pearl Medallion was another Plains. Sometimes, I have Ancient Tomb and Pearl Medallion and remembered why it was so awesome. I think 20 lands on this build is sufficient too.

    To be honest, I don't really know when I would rather have Suppression Field over Oblivion Ring. I side in 3 Loxodon Gatekeeper against Sneak Attack.

  15. #15
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    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    I have recently began to play this deck this last week. I have been playing a ton of mono white as of late, so I figured I would try soldier stompy.
    This is the list I decided on for my meta:


    4 Ballyrush Banneret
    4 Thalia, Guardian of Thraben
    4 Field Marshal
    4 Preeminent Captain
    1 Brimaz, King of Orekos
    4 Daru Warchief
    4 Enlistment Officer
    4 Captain of the Watch
    1 Lavinia of the Tenth
    4 Suppression Field
    4 Chalice of the Void
    3 Chrome Mox
    4 Cavern of Souls
    4 Ancient Tomb
    12 Plains


    SB

    1 Worship
    3 Kor Firewalker
    3 Holy Light
    4 Oblivion Ring
    2 Rest in Peace


    Here is the matches I had this week

    RD1- Joel - Cheerios
    RD2- Wu - Dack Fayden Burn
    RD3 - Mike - Death and Taxes
    RD4 - Sean - Moon Stompy

    RD1 G1 I lead Chalice on 1 and my opponent conceded. G2 He had the play and killed me. G3 He didnt know Glimpse was a must and he decked himself.
    RD2 G1 I lead with Thalia Turn 1, He concedes after I dump my hand. G2 I play 2 Kor Firewalkers and start the beats, he TD's a Anarchy but I held a ringleader and rebuilt my army quickly
    RD3 G1 I lead with Chalice on 1, Then quickly present a [card] Preeminent Captain [/card] clock and he never had good attacks. G2 I just have a very strong Suppression field start and he cant win.
    RD4 G1 / G2 Against the deck that relies on a quick Bloodmoon to carry it to a win, my pile of plains was good. I also played worship.

    The deck is very strong and I plan on playing it until I get tired of it.
    Last edited by Jon; 06-22-2014 at 10:35 AM.
    Soldier Stompy

    Quote Originally Posted by nedleeds View Post
    Isn't the reward for an IQ the right to play standard? I'd rather get rickets.

  16. #16

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Quote Originally Posted by Jon View Post
    I have recently began to play this deck this last week. I have been playing a ton of mono white as of late, so I figured I would try soldier stompy.
    This is the list I decided on for my meta:

    4 [card]Ballyrush Banneret[/card]
    4 [card]Thalia, Guardian of Thraben[/card]
    4 [card]Field Marshal[/card]
    4 [card]Preeminent Captain[/card]
    1 [card]Brimaz, King of Orekos[/card]
    4 [card]Daru Warchief[/card]
    4 [card]Enlistment Officer[/card]
    4 [card]Captain of the Watch[/card]
    1 [card]Lavinia of the Tenth[/card]
    4 [card]Suppression Field[/card]
    4 [card]Chalice of the Void[/card]
    3 [card]Chrome Mox[/card]
    4 [card]Cavern of Souls[/card]
    4 [card]Ancient Tomb[/card]
    12 [card]Plains[/card]

    SB
    1 [card]Worship[/card]
    3 [card]Kor Firewalker[/card]
    3 [card]Holy Light[/card]
    4 [card]Oblivion Ring[/card]
    2 [card]Rest in Peace[/card]

    Here is the matches I had this week

    RD1- Joel - Cheerios
    RD2- Wu - Dack Fayden Burn
    RD3 - Mike - Death and Taxes
    RD4 - Sean - Moon Stompy

    RD1 G1 I lead Chalice on 1 and my opponent conceded. G2 He had the play and killed me. G3 He didnt know Glimpse was a must and he decked himself.
    RD2 G1 I lead with Thalia Turn 1, He concedes after I dump my hand. G2 I play 2 Kor Firewalkers and start the beats, he TD's a Anarchy but I held a ringleader and rebuilt my army quickly
    RD3 G1 I lead with Chalice on 1, Then quickly present a [card] Preeminent Captain [/card] clock and he never had good attacks. G2 I just have a very strong Suppression field start and he cant win.
    RD4 G1 / G2 Against the deck that relies on a quick Bloodmoon to carry it to a win, my pile of plains was good. I also played worship.

    The deck is very strong and I plan on playing it until I get tired of it.
    GG

    There are only 13 cards in your Sideboard ?

    If I can suggest you an idea, I think you need x3 Karakas for SneakShow MU, moreover Karakas can protect your legendary soldiers.

    Regards,
    Dihensoeur

  17. #17
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    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    I will look back at my notes and figure what card I failed to add to my SB!

    Tonight I top 4'd Went 3-1-1. Will add report later. I played a maindeck Quan Sun, Lord of Wu!
    Soldier Stompy

    Quote Originally Posted by nedleeds View Post
    Isn't the reward for an IQ the right to play standard? I'd rather get rickets.

  18. #18
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    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Quote Originally Posted by Jon View Post
    I will look back at my notes and figure what card I failed to add to my SB!

    Tonight I top 4'd Went 3-1-1. Will add report later. I played a maindeck Quan Sun, Lord of Wu!
    So I am fairly certain on my main deck, where I am fuzzy is my SB...

    Here is what I am currently running and would take to any large event.


    2 Ethersworn Cannonist
    3 Oblivion Ring
    2 Disenchant
    3 Thorn of Amethyst
    3 Cursed Totem
    1 Worship
    1 Dong Zhou, the Tyrant


    Any advice from you guys that have played it at large events? I really seem to have issues with Lingering Souls decks like Deadguy.
    Last edited by Jon; 06-22-2014 at 10:38 AM.
    Soldier Stompy

    Quote Originally Posted by nedleeds View Post
    Isn't the reward for an IQ the right to play standard? I'd rather get rickets.

  19. #19

    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Quote Originally Posted by Jon View Post
    So I am fairly certain on my main deck, where I am fuzzy is my SB...

    Here is what I am currently running and would take to any large event.


    2 Ethersworn Cannonist
    3 Oblivion Ring
    2 Disenchant
    3 Thorn of Amethyst
    3 Cursed Totem
    1 Worship
    1 Dong Zhou, the Tyrant


    Any advice from you guys that have played it at large events? I really seem to have issues with Lingering Souls decks like Deadguy.
    Counci's Judgment perhaps? It can deal with the tokens and is a nice catch all for a lot of other non-land permanents.

    It is double white to cast though.

  20. #20
    Land Destruction Enthusiast
    Megadeus's Avatar
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    Re: Soldier Stompy (Tribal Tomb-Based Aggro)

    Idon't think it has the maelstrom pulse ability of killing all with the same name.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

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